Exemple #1
0
    public bool GeneratePolyPath(Vector3 startPos, Vector3 endPos)
    {
        polyResult.Initialize();

        NavmeshPoint startPoint;
        NavmeshPoint endPoint;
        NavStatus    status0 = query.GetNearestPoint(startPos, Vector3.one, mCrowdManager.QueryFilter, out startPoint);
        NavStatus    status1 = query.GetNearestPoint(endPos, Vector3.one, mCrowdManager.QueryFilter, out endPoint);

        NavStatus status = query.FindPath(startPoint, endPoint
                                          , mCrowdManager.QueryFilter, polyResult
                                          , out polyResultCount);

        //Debug.Log("GenerateNavPathResult:" + startPoint.point.ToString() + "~" + endPoint.point.ToString() + ":" + polyResultCount.ToString());
        //string result = "";
        //for (int i = 0; i < polyResultCount; i++)
        //{
        //    result += polyResult[i].ToString() + ";";
        //}
        //Debug.Log(result);

        if ((status & NavStatus.Sucess) == 0)
        {
            return(false);
        }
        return(true);
    }
Exemple #2
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        public static Pathfinder Create(string filePath)
        {
            BinaryFormatter formatter = new BinaryFormatter();
            FileStream      stream    = null;

            if (!File.Exists(filePath))
            {
                return(null);
            }

            try
            {
                stream = new FileStream(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
                NavStatus status = Navmesh.Create((byte[])formatter.Deserialize(stream), out Navmesh navMesh);
                if (status == NavStatus.Sucess)
                {
                    return(new Pathfinder(navMesh));
                }
            }
            finally
            {
                if (stream != null)
                {
                    stream.Close();
                }
            }

            return(null);
        }
Exemple #3
0
    public Vector3 GetNearestPoint(Vector3 position)
    {
        NavmeshPoint point;
        NavStatus    status0 = query.GetNearestPoint(position, Vector3.one, mCrowdManager.QueryFilter, out point);

        return(point.point);
    }
        private static NavStatus UnsafeCreate(byte[] serializedMesh
                                              , bool safeStorage
                                              , out Navmesh resultMesh)
        {
            if (serializedMesh == null || serializedMesh.Length == 0)
            {
                resultMesh = null;
                return(NavStatus.Failure | NavStatus.InvalidParam);
            }

            IntPtr root = IntPtr.Zero;

            NavStatus status = NavmeshEx.dtnmBuildDTNavMeshFromRaw(serializedMesh
                                                                   , serializedMesh.Length
                                                                   , safeStorage
                                                                   , ref root);

            if (NavUtil.Succeeded(status))
            {
                resultMesh = new Navmesh(root);
            }
            else
            {
                resultMesh = null;
            }

            return(status);
        }
Exemple #5
0
    /// <summary>
    /// Load a navigation mesh from data created from the <see cref="Navmesh.GetSerializedMesh"/>
    /// method.
    /// </summary>
    /// <param name="serializedMesh">The serialized mesh.</param>
    /// <param name="buildConfig">The build information. (Optional)</param>
    /// <returns>The <see cref="NavStatus"/> flags for the operation.</returns>
    public NavStatus Load(byte[] serializedMesh, NavmeshBuildInfo buildConfig)
    {
        if (serializedMesh == null)
        {
            return(NavStatus.Failure | NavStatus.InvalidParam);
        }

        // This roundabout method is used for validation.

        Navmesh   navmesh;
        NavStatus status = Navmesh.Create(serializedMesh, out navmesh);

        if ((status & NavStatus.Sucess) == 0)
        {
            return(status);
        }

        mDataPack = navmesh.GetSerializedMesh();

        if (mDataPack == null)
        {
            return(NavStatus.Failure);
        }

        mBuildInfo = buildConfig;

        mVersion++;

        return(NavStatus.Sucess);
    }
Exemple #6
0
        //从起点到终点的寻路
        //如果没找到路就返回-1
        public int PlanPath(NavmeshPoint start, NavmeshPoint end)
        {
            path.straightCount = 0;

            if (start.polyRef == 0 || end.polyRef == 0 || path == null)
            {
                return(-1);
            }

            if (start.polyRef == end.polyRef)
            {
                path.pathCount = 1;
                path.path[0]   = start.polyRef;
                navStatus      = NavStatus.Sucess;
                return(1);
            }

            if (path.FixPath(start.polyRef, end.polyRef))
            {
                navStatus = NavStatus.Sucess;
                return(path.pathCount);
            }

            //这是底层寻路的方法了
            navStatus = navGroup.query.FindPath(start, end, navGroup.filter, path.path, out path.pathCount);

            return(path.pathCount);
        }
        /// <summary>
        /// Gets a polygon and its tile.
        /// </summary>
        /// <param name="polyRef">The reference of the polygon.</param>
        /// <param name="tile">The tile the polygon belongs to.</param>
        /// <param name="poly">The polygon.</param>
        /// <returns>The <see cref="NavStatus"/> flags for the operation.</returns>
        public NavStatus GetTileAndPoly(uint polyRef
                                        , out NavmeshTile tile
                                        , out NavmeshPoly poly)
        {
            IntPtr pTile = IntPtr.Zero;
            IntPtr pPoly = IntPtr.Zero;

            NavStatus status = NavmeshEx.dtnmGetTileAndPolyByRef(root
                                                                 , polyRef
                                                                 , ref pTile
                                                                 , ref pPoly);

            if (NavUtil.Succeeded(status))
            {
                tile = new NavmeshTile(this, pTile);
                poly = (NavmeshPoly)Marshal.PtrToStructure(pPoly
                                                           , typeof(NavmeshPoly));
            }
            else
            {
                tile = null;
                poly = new NavmeshPoly();
            }

            return(status);
        }
Exemple #8
0
        /// <summary>
        /// Provides a standard way detecting where the current
        /// <see cref="hitPosition"/> is on the navigation mesh.
        /// </summary>
        public static SearchResult HandleStandardPolySearch(NavGroup helper
                                                            , out Vector3 geomPoint
                                                            , out NavmeshPoint navPoint
                                                            , out string message)
        {
            if (!hasHit)
            {
                message   = "Outside source geometry.";
                navPoint  = new NavmeshPoint();
                geomPoint = Vector3.zero;
                return(SearchResult.Failed);
            }

            geomPoint = hitPosition;

            NavStatus status =
                helper.query.GetNearestPoint(geomPoint, helper.extents, helper.filter, out navPoint);

            message = "GetNearestPoint: " + status.ToString();

            if (NavUtil.Failed(status))
            {
                return(SearchResult.HitGeometry);
            }

            if (navPoint.polyRef == 0)
            {
                message = "Too far from navmesh: GetNearestPoint: " + status.ToString();
                return(SearchResult.HitGeometry);
            }

            return(SearchResult.HitNavmesh);
        }
Exemple #9
0
        //使用现有路径从起点到目标点建立标准的直接路径
        public NavStatus BuildStraightPath(NavmeshPoint start, NavmeshPoint goal, NavmeshQuery query)
        {
            int iStart = FindPolyRef(0, start.polyRef);
            int iGoal  = -1;

            if (iStart != -1)
            {
                iGoal = FindPolyRefReverse(iStart, goal.polyRef);
            }

            if (iGoal == -1)
            {
                return(NavStatus.Failure | NavStatus.InvalidParam);
            }
            //NavmeshQuery是直通C++的底层寻路

            Array.Clear(straightPoints, 0, straightPoints.Length);

            NavStatus status = query.GetStraightPath(start.point, goal.point
                                                     , path, iStart, iGoal - iStart + 1
                                                     , straightPoints, straightFlags, straightPath, out straightCount);

            if (straightCount == 0)
            {
                return(NavStatus.Failure);
            }

            return(status);
        }
Exemple #10
0
    /// <summary>
    /// Loads a single-tile navigation mesh from the provided data.
    /// </summary>
    /// <param name="buildData">The tile build data.</param>
    /// <param name="buildConfig">The build information. (Optional)</param>
    /// <returns>The <see cref="NavStatus"/> flags for the operation.</returns>
    public NavStatus Load(NavmeshTileBuildData buildData, NavmeshBuildInfo buildConfig)
    {
        if (buildData == null || buildData.IsDisposed)
        {
            return(NavStatus.Failure | NavStatus.InvalidParam);
        }

        Navmesh   navmesh;
        NavStatus status = Navmesh.Create(buildData, out navmesh);

        if ((status & NavStatus.Sucess) == 0)
        {
            return(status);
        }

        mDataPack = navmesh.GetSerializedMesh();

        if (mDataPack == null)
        {
            return(NavStatus.Failure);
        }

        mBuildInfo = buildConfig;

        mVersion++;

        return(NavStatus.Sucess);
    }
Exemple #11
0
        private void CastRay()
        {
            NavStatus status = mHelper.query.Raycast(mPosition, mGoal.point
                                                     , mHelper.filter
                                                     , out mHitParam, out mHitNorm, mPolyRefs.buffer, out mResultCount);

            mMessages = "Raycast: " + status.ToString();
        }
Exemple #12
0
        public void Update()
        {
            if (mPolyRefs.HandleResize())
            {
                mStraightPath  = new Vector3[mPolyRefs.MaxElementCount];
                mVisitedCount  = 0;
                mStraightCount = 0;
            }

            if (Input.GetKeyDown(StdButtons.SelectA) ||
                Input.GetKey(StdButtons.SelectB))
            {
                Vector3      trasha;
                string       trashb;
                NavmeshPoint point;

                QEUtil.SearchResult searchResult =
                    QEUtil.HandleStandardPolySearch(mHelper, out trasha, out point, out trashb);

                if ((searchResult & QEUtil.SearchResult.HitNavmesh) == 0)
                {
                    return;
                }

                if (mPosition.polyRef == 0 || Input.GetKey(StdButtons.SelectB))
                {
                    mPosition     = point;
                    mGoal.polyRef = 0;
                }
                else
                {
                    mGoal = point;
                }

                mVisitedCount  = 0;
                mStraightCount = 0;
            }

            if (mVisitedCount == 0 &&
                mPosition.polyRef != 0 &&
                mGoal.polyRef != 0)
            {
                NavStatus status = mHelper.query.MoveAlongSurface(mPosition, mGoal.point
                                                                  , mHelper.filter
                                                                  , out mTarget.point, mPolyRefs.buffer, out mVisitedCount);

                mMessages = "MoveAlongSurface: " + status.ToString();

                if (mVisitedCount > 0)
                {
                    mHelper.query.GetStraightPath(mPosition.point, mTarget.point
                                                  , mPolyRefs.buffer, 0, mVisitedCount
                                                  , mStraightPath
                                                  , null, null, out mStraightCount);
                }
            }
        }
Exemple #13
0
        private void GeneratePath()
        {
            NavStatus status = helper.query.FindPath(position, goal
                                                     , helper.filter, path.buffer
                                                     , out pathCount);

            pathID++;
            mLocalMessage = "FindPath: " + status.ToString();
        }
Exemple #14
0
        public void Create(Navmesh navmesh)
        {
            this._navmesh = navmesh;            //一定要保存起来,Navmesh的析构函数会把非托管内存的指针清掉!!
            NavStatus status = NavmeshQuery.Create(navmesh, 2048, out this._query);

            if (status != NavStatus.Sucess)
            {
                LLogger.Error(status);
            }
        }
Exemple #15
0
 /// <summary>
 /// 选择按钮点击
 /// </summary>
 /// <param name="btn">按钮</param>
 public void SelectButtonClicked(Transform btn)
 {
     navStatus = NavStatus.navigation;
     lineRenderer.gameObject.SetActive(true);
     BakePath();
     CancelInvoke("DisplayPath");
     target = btn.GetComponent <SelectButton>().target;
     InvokeRepeating("DisplayPath", 0, refresh);
     Close();
 }
Exemple #16
0
        public Vec3 SampleNavPosition(Vec3 searchPoint)
        {
            NavStatus status = this._pathManager.GetNearestPoint(searchPoint, out Vec3 resultPoint);

            if (status != NavStatus.Sucess)
            {
                LLogger.Warning(status);
            }
            return(resultPoint);
        }
    private void FindPath()
    {
        NavStatus status = mGroup.query.FindPath(
            mPathStart, mPathEnd, mGroup.filter, mPath.buffer, out mPathCount);

        mCorridor.Reset(mPathStart);
        if (NavUtil.Succeeded(status) && mPathCount > 0)
        {
            mCorridor.SetCorridor(mPathEnd.point, mPath.buffer, mPathCount);
        }
    }
Exemple #18
0
        //调用底层的NavmeshQuery(导航网格查询)进行查询,这样就将设定的点与导航网格的点联系起来
        //如果该点没有多边形引用,则对其执行加宽搜索
        public NavmeshPoint GetPointSearch(Vector3 point)
        {
            NavmeshPoint result;

            navStatus = navGroup.query.GetNearestPoint(point, navGroup.extents, navGroup.filter, out result);
            if (result.polyRef == 0)
            {
                navStatus = navGroup.query.GetNearestPoint(point, wideExtents, navGroup.filter, out result);
            }
            return(result);
        }
Exemple #19
0
    private uint[] polyResultBuffer = null;     //缓存寻路的三角形

    public bool loadNavMesh(string fileName)
    {
        NavStatus status = loadMeshData(fileName);

        if ((status & NavStatus.Sucess) == 0)
        {
            Debug.LogError(fileName + "Load failed" + status.ToString());
            mCrowdManager = null;
            return(false);
        }
        return(true);
    }
Exemple #20
0
        public bool NavMeshRaycast(Vec3 src, Vec3 dest, out Vec3 hitPosition, out Vec3 hitNormal)
        {
            NavStatus status = this._pathManager.Raycast(src, dest, out float hitParameter, out hitNormal);

            if (status != NavStatus.Sucess)
            {
                LLogger.Warning(status);
            }
            hitPosition = src + (dest - src) * hitParameter;
            //True if the ray is terminated before reaching target position. Otherwise returns false.
            return(hitParameter < 1);
        }
Exemple #21
0
 void Start()
 {
     game = FindObjectOfType <GameController>();
     lineRenderer.gameObject.SetActive(false);
     LoadObjects();
     LoadTarget();
     LoadRoad();
     Close();
     navStatus           = NavStatus.wating;
     btnNav.interactable = false;
     LoadMap();
 }
Exemple #22
0
        public NavStatus GetNearestPoint(Vec3 searchPoint, out Vec3 vec3)
        {
            NavStatus status = this._query.GetNearestPoint(searchPoint.ToVector3(), DEFAULT_SEARCH_EXTENTS, QUERY_FILTER,
                                                           out NavmeshPoint startNavmeshPoint);

            if (status != NavStatus.Sucess)
            {
                vec3 = Vec3.zero;
                return(status);
            }
            vec3 = startNavmeshPoint.point.ToVec3();
            return(NavStatus.Sucess);
        }
Exemple #23
0
        public void PayloadConversion_toBits(
            string payload, int userId, decimal sog, NavStatus navStatus, decimal lng, decimal lat, decimal cog)
        {
            var packet = _sut.ParsePayload(payload) as MessageType1;

            Assert.Equal(168, packet.BitVector.Length);
            Assert.Equal(userId, packet.UserId);
            Assert.Equal(sog, packet.SOG);
            Assert.Equal(navStatus, packet.NavigationalStatus);
            Assert.Equal(lng, Math.Round(packet.Longitude, 5));
            Assert.Equal(lat, Math.Round(packet.Latitude, 5));
            Assert.Equal(cog, packet.COG);
        }
        private void HandleBake()
        {
            const string Category = "Bake To Target";

            NavmeshBuild  build = Context.Build; // Caller checks for null.
            TileBuildData tdata = build.BuildData;

            // Double check.
            if (tdata.BakeableCount() == 0)
            {
                Debug.LogWarning(Category + ": No tiles were produced.  (All tiles empty?)", build);
                return;
            }

            if (Context.TaskCount > 0)
            {
                Debug.LogWarning(Category + ": There are in-progress background builds."
                                 + " The tiles associated with these builds will not be baked."
                                 + " In-progress builds: " + Context.TaskCount
                                 , build);
            }

            NavmeshParams nconfig;

            NavmeshTileData[] tiles;

            bool success = tdata.GetMeshBuildData(build.TileSetDefinition.BoundsMin
                                                  , build.TileSetDefinition.TileWorldSize
                                                  , out nconfig, out tiles);

            if (!success)
            {
                Logger.PostError("Bake to target: Error creating navigation mesh from build data."
                                 , Context.Build);
                return;
            }

            NavStatus status =
                build.BuildTarget.Load(nconfig, tiles, NMBEditorUtil.GetConfig(build));

            if ((status & NavStatus.Failure) == 0)
            {
                build.BuildData.SetAsBaked();
                EditorUtility.SetDirty((Object)build.BuildTarget);
            }
            else
            {
                Logger.PostError("Bake to target: Target reported failure."
                                 , (Object)Context.Build.BuildTarget);
            }
        }
Exemple #25
0
        private void GenerateStraightPath()
        {
            int       iTarget = Mathf.Max(0, mTargetPathIndex);
            NavStatus status  = helper.query.GetStraightPath(mTarget.point, goal.point
                                                             , path.buffer, iTarget, pathCount - iTarget
                                                             , mStraightPath.buffer, null, null, out mStraightCount);

            if (mLocalMessage.Length > 0)
            {
                mLocalMessage += ", ";
            }

            mLocalMessage = "GetStraightPath: " + status.ToString();
        }
Exemple #26
0
        public void Update()
        {
            // Must set message before returning.

            mHasPosition = false;
            mResultCount = 0;

            mYOffset += QEUtil.GetYFactor();

            Vector3 trash;

            QEUtil.SearchResult result =
                QEUtil.HandleStandardPolySearch(mHelper, out trash, out mPosition, out mMessage);

            mHasPosition = (result & QEUtil.SearchResult.HitNavmesh) != 0;

            if (!mHasPosition)
            {
                return;
            }

            Vector3 pos = mPosition.point;

            for (int i = 0; i < mSearchPoly.Length; i++)
            {
                mSearchPoly[i]    = pos + mBasePoly[i];
                mSearchPoly[i].y += mYOffset;
            }

            if (mPolyRefs.HandleResize())
            {
                int size = mPolyRefs.MaxElementCount;
                mParentRefs = new uint[size];
                mCosts      = new float[size];
                mCentroids  = new Vector3[size];
            }

            NavStatus status = mHelper.query.FindPolys(mPosition.polyRef, mSearchPoly
                                                       , mHelper.filter
                                                       , mPolyRefs.buffer, mParentRefs, mCosts, out mResultCount);

            mMessage = "FindPolys: " + status.ToString() + ".";

            if (mResultCount > 0)
            {
                NavDebug.GetCentroids(mHelper.mesh, mPolyRefs.buffer, mResultCount, mCentroids);
            }
        }
Exemple #27
0
    /// <summary>
    /// Loads a navigation mesh.
    /// </summary>
    /// <param name="config">The mesh configuration.</param>
    /// <param name="tiles">The tiles to add to the mesh.</param>
    /// <param name="buildConfig">The build information. (Optional)</param>
    /// <returns>The <see cref="NavStatus"/> flags for the operation.</returns>
    public NavStatus Load(NavmeshParams config
                          , NavmeshTileData[] tiles
                          , NavmeshBuildInfo buildConfig)
    {
        if (config == null || tiles == null || tiles.Length > config.maxTiles)
        {
            return(NavStatus.Failure | NavStatus.InvalidParam);
        }

        Navmesh   navmesh;
        NavStatus status = Navmesh.Create(config, out navmesh);

        if ((status & NavStatus.Sucess) == 0)
        {
            return(status);
        }

        foreach (NavmeshTileData tile in tiles)
        {
            if (tile == null)
            {
                continue;
            }

            uint trash;
            status = navmesh.AddTile(tile, Navmesh.NullTile, out trash);

            if ((status & NavStatus.Sucess) == 0)
            {
                return(status | NavStatus.InvalidParam);
            }
        }

        mDataPack = navmesh.GetSerializedMesh();

        if (mDataPack == null)
        {
            return(NavStatus.Failure);
        }

        mBuildInfo = buildConfig;

        mVersion++;

        return(NavStatus.Sucess);
    }
Exemple #28
0
        public List <Vector3> GeneratePath(Vector3 start, Vector3 end)
        {
            List <Vector3> finalPath = new List <Vector3>();

            if (NavUtil.Failed(GetNavMeshPoint(start, new oVector3(0.5f, 2, 0.5f), out NavmeshPoint origin)) || origin.point == new oVector3())
            {
                throw new PointNotOnNavMeshException(start);
            }

            if (NavUtil.Failed(GetNavMeshPoint(end, new oVector3(0.5f, 2, 0.5f), out NavmeshPoint destination)) || destination.point == new oVector3())
            {
                throw new PointNotOnNavMeshException(end);
            }

            uint[] path = new uint[500];
            int    pathCount;

            if (origin.polyRef == destination.polyRef)
            {
                path[0]   = origin.polyRef;
                pathCount = 1;
            }
            else
            {
                NavStatus status = _query.FindPath(origin, destination, _filter, path, out pathCount);

                if (NavUtil.Failed(status) || pathCount == 0)
                {
                    Chat.WriteLine("FindPath failed?");
                    throw new Exception("FindPath failed: " + status);
                }
                else if (destination.polyRef != path[pathCount - 1])
                {
                    //Chat.WriteLine("Unable to generate full path? " + status);
                    //throw new Exception("Unable to generate full path: " + status);
                }
            }

            oVector3[] straightPath = StraightenPath(start.ToCAIVector3(), end.ToCAIVector3(), path, pathCount);

            finalPath.AddRange(straightPath.Select(node => new Vector3(node.x, node.y, node.z)));

            return(finalPath);
        }
Exemple #29
0
    private static bool LoadMesh(CAIBakedNavmesh targ, string filePath)
    {
        string msg = null;

        if (filePath.Length == 0)
        {
            return(false);
        }

        FileStream      fs        = null;
        BinaryFormatter formatter = new BinaryFormatter();

        try
        {
            fs = new FileStream(filePath, FileMode.Open);
            System.Object obj = formatter.Deserialize(fs);

            NavStatus status = targ.Load((byte[])obj, null);
            if ((status & NavStatus.Sucess) == 0)
            {
                msg = status.ToString();
            }
        }
        catch (System.Exception ex)
        {
            msg = ex.Message;
        }
        finally
        {
            if (fs != null)
            {
                fs.Close();
            }
        }

        if (msg != null)
        {
            Debug.LogError(targ.name + ": BakedNavmesh: Load bytes failed: "
                           + msg);
            return(false);
        }

        return(true);
    }
        /// <summary>
        /// Creates a single-tile navigation mesh.
        /// </summary>
        /// <param name="buildData">The tile build data.</param>
        /// <param name="resultMesh">The result mesh.</param>
        /// <returns>The <see cref="NavStatus"/> flags for the operation.
        /// </returns>
        public static NavStatus Create(NavmeshTileBuildData buildData
                                       , out Navmesh resultMesh)
        {
            IntPtr navMesh = IntPtr.Zero;

            NavStatus status = NavmeshEx.dtnmBuildSingleTileMesh(buildData
                                                                 , ref navMesh);

            if (NavUtil.Succeeded(status))
            {
                resultMesh = new Navmesh(navMesh);
            }
            else
            {
                resultMesh = null;
            }

            return(status);
        }
Exemple #31
0
		public static void CheckReturn (NavStatus status)
		{
			CheckReturn (status);
		}
 /// <summary>
 /// Returns true if the status includes the in-progress flag.
 /// </summary>
 /// <param name="status">The status to check.</param>
 /// <returns>True if the status includes the in-progress flag.
 /// </returns>
 public static bool IsInProgress(NavStatus status)
 {
     return (status & NavStatus.InProgress) != 0;
 }
 /// <summary>
 /// Returns true if the status includes the success flag.
 /// </summary>
 /// <param name="status">The status to check.</param>
 /// <returns>True if the status includes the success flag.</returns>
 public static bool Succeeded(NavStatus status)
 {
     return (status & NavStatus.Sucess) != 0;
 }
 /// <summary>
 /// Returns true if the status includes the failure flag.
 /// </summary>
 /// <param name="status">The status to check.</param>
 /// <returns>True if the status includes the failure flag.</returns>
 public static bool Failed(NavStatus status)
 {
     return (status & NavStatus.Failure) != 0;
 }