public override void Initialize(Transform[] objects)
    {
        // list because I don't know size here
        List <Filter> tmpFilters = new List <Filter>();
        int           index      = 0;

        for (int i = 0; i < objects.Length; i++)
        {
            // check performance
            InventoryComponent  invC = objects[i].GetComponent <InventoryComponent>();
            InputComponent      inpC = objects[i].GetComponent <InputComponent>();
            InteractorComponent intC = objects[i].GetComponent <InteractorComponent>();
            MovementComponent   movC = objects[i].GetComponent <MovementComponent>();

            if (invC && inpC && intC && movC)
            {
                tmpFilters.Add(new Filter(index, objects[i].gameObject, invC, inpC, intC, movC));
            }
        }

        filters = tmpFilters.ToArray();

        environmentComponent   = GetComponentInChildren <EnvironmentComponent>();
        transportableComponent = GetComponentInChildren <CartComponent>();
        cartInteractable       = transportableComponent.GetComponent <InteractableComponent>();
        lightComponent         = GetComponentInChildren <LightComponent>();
        //villagerComponent = GetComponentInChildren<VillagerComponent>();
        travelComponent  = GetComponentInChildren <TravelComponent>();
        treeComponents   = GetComponentsInChildren <CollectibleComponent>();
        goapSystem       = GetComponent <GOAPSystem>();
        navMeshComponent = playerGO.GetComponent <NavMeshComponent>();
    }
    public static void AssignPlayerNav()
    {
        GameObject player      = GameObject.FindGameObjectWithTag("Player");
        GameObject environment = GameObject.FindGameObjectWithTag("Environment");

        NavMeshComponent navComp = player.GetComponent <NavMeshComponent>();

        if (player.GetComponent <NavMeshAgent>() == null)
        {
            player.AddComponent <NavMeshAgent>();
        }

        if (navComp == null)
        {
            player.AddComponent <NavMeshComponent>();
        }

        if (navComp != null &&
            navComp.surface == null &&
            player.GetComponent <NavMeshAgent>() != null)
        {
            environment.AddComponent <NavMeshSurface>().transform.position = player.GetComponent <NavMeshAgent>().transform.position;
            navComp.surface.collectObjects   = CollectObjects.Volume;
            navComp.surface.size             = new Vector3(10, 10, 10);
            navComp.surface.overrideTileSize = true;
            navComp.surface.tileSize         = 16;
        }
    }
    public static void AssignEnemyNav()
    {
        GameObject[] enemies     = GameObject.FindGameObjectsWithTag("Enemy");
        GameObject   environment = GameObject.FindGameObjectWithTag("Environment");


        for (int i = 0; i < enemies.Length; i++)
        {
            NavMeshComponent navComp = enemies[i].GetComponent <NavMeshComponent>();

            if (enemies[i].GetComponent <NavMeshAgent>() == null)
            {
                enemies[i].AddComponent <NavMeshAgent>();
            }

            if (enemies[i].GetComponent <NavMeshComponent>() == null)
            {
                enemies[i].AddComponent <NavMeshComponent>();
            }

            if (enemies[i].GetComponent <NavMeshComponent>() != null &&
                enemies[i].GetComponent <NavMeshComponent>().surface == null &&
                enemies[i].GetComponent <NavMeshAgent>() != null)
            {
                foreach (GameObject e in enemies)
                {
                    environment.AddComponent <NavMeshSurface>().transform.position = enemies[i].GetComponent <NavMeshAgent>().transform.position;
                    navComp.surface.collectObjects   = CollectObjects.Volume;
                    navComp.surface.size             = new Vector3(10, 10, 10);
                    navComp.surface.overrideTileSize = true;
                    navComp.surface.tileSize         = 16;
                }
            }
        }
    }
    public virtual void Init(CharacterBase myCharacter)
    {
        m_myCharacter  = myCharacter;
        m_NavComponent = Common.GetOrAddComponent <NavMeshComponent>(gameObject);
        m_NavComponent.Init(m_myCharacter);

        ChangeState(m_DefaultState);
    }
Exemple #5
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        public Filter(
            int id,
            GameObject go,
            NavMeshComponent navComp
            )
        {
            this.id = id;

            gameObject       = go;
            navMeshComponent = navComp;
        }
Exemple #6
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    public override void Tick(float deltaTime)
    {
        for (int i = 0; i < filters.Length; i++)
        {
            // cache variables
            Filter           filter           = filters[i];
            NavMeshComponent navMeshComponent = filter.navMeshComponent;

            if (Vector3.Distance(navMeshComponent.transform.position, navMeshComponent.surface.transform.position) >= navMeshComponent.distanceThreshold)
            {
                UpdateNavMesh(navMeshComponent);
            }
        }
    }
 public void BuildCorridorNavMesh(NavMesh navMesh)
 {
     if (direction == Direction.North || direction == Direction.South)
     {
         navMeshComponent = new NavMeshComponent(new Vector2(xPos + 1, yPos + corridorLength), new Vector2(xPos + 3, yPos + corridorLength),
                                                 new Vector2(xPos + 1, yPos - 1), new Vector2(xPos + 3, yPos - 1));
         navMesh.AddNavMeshComponent(navMeshComponent);
     }
     else
     {
         navMeshComponent = new NavMeshComponent(new Vector2(xPos - 1, yPos + 3), new Vector2(xPos + corridorLength, yPos + 3),
                                                 new Vector2(xPos - 1, yPos + 1), new Vector2(xPos + corridorLength, yPos + 1));
         navMesh.AddNavMeshComponent(navMeshComponent);
     }
 }
Exemple #8
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    public override void Initialize(Transform[] objects)
    {
        List <Filter> tmpFilters = new List <Filter>();
        int           index      = 0;

        for (int i = 0; i < objects.Length; i++)
        {
            NavMeshComponent navMeshComponent = objects[i].GetComponent <NavMeshComponent>();

            if (navMeshComponent)
            {
                tmpFilters.Add(new Filter(index, objects[i].gameObject, navMeshComponent));
                navMeshComponent.surface.BuildNavMesh();
                navMeshComponent.OnUpdateNavMesh += UpdatePlayerNavMesh;
            }
        }
        filters = tmpFilters.ToArray();
    }
Exemple #9
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    public void Initialize()
    {
        if (!initialized)
        {
            return;
        }

        Transform[] worldObjects = GetComponentsInChildren <Transform>();

        inputSystem.Initialize(worldObjects);

        InputComponent       inpC       = playerObject.GetComponent <InputComponent>();
        HealthComponent      healthC    = playerObject.GetComponent <HealthComponent>();
        InteractorComponent  intC       = playerObject.GetComponent <InteractorComponent>();
        MovementComponent    moveC      = playerObject.GetComponent <MovementComponent>();
        InventoryComponent   invC       = playerObject.GetComponent <InventoryComponent>();
        GameManagerComponent gmC        = playerObject.GetComponent <GameManagerComponent>();
        AnimationComponent   animC      = playerObject.GetComponent <AnimationComponent>();
        PlayerStoryComponent storyBeatC = playerObject.GetComponent <PlayerStoryComponent>();
        PlayerEventComponent eventC     = playerObject.GetComponent <PlayerEventComponent>();
        GatheringComponent   gatC       = playerObject.GetComponent <GatheringComponent>();
        UIComponent          uiC        = playerObject.GetComponent <UIComponent>();
        NavMeshComponent     nmC        = playerObject.GetComponent <NavMeshComponent>();
        LightComponent       lC         = playerObject.GetComponent <LightComponent>();
        VFXComponent         vfxC       = playerObject.GetComponent <VFXComponent>();
        CombatComponent      cC         = playerObject.GetComponent <CombatComponent>();
        AudioComponent       aC         = playerObject.GetComponent <AudioComponent>();
        ConditionsComponent  conC       = playerObject.GetComponent <ConditionsComponent>();

        PlayerFilter pf = new PlayerFilter(
            playerObject, inpC, healthC, intC,
            moveC, invC, gmC, animC, storyBeatC,
            eventC, gatC, uiC, nmC, lC, vfxC,
            cC, aC, conC);

        sbs = GetComponent <StoryBeatSystem>();

        for (int i = 0; i < systems.Length; i++)
        {
            systems[i].player = pf;
            systems[i].Initialize(worldObjects);
            systems[i].SetupInputComponent(inputSystem.inputComponent);
        }
    }
Exemple #10
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 public PlayerFilter(
     GameObject go,
     InputComponent inputC,
     HealthComponent healthC,
     InteractorComponent interactC,
     MovementComponent moveC,
     InventoryComponent inventoryC,
     GameManagerComponent gmc,
     AnimationComponent animC,
     PlayerStoryComponent psC,
     PlayerEventComponent peC,
     GatheringComponent gC,
     UIComponent uiC,
     NavMeshComponent nmC,
     LightComponent lC,
     VFXComponent vfxC,
     CombatComponent cC,
     AudioComponent aC,
     ConditionsComponent conC)
 {
     this.go              = go;
     inputComponent       = inputC;
     healthComponent      = healthC;
     interactorComponent  = interactC;
     movementComponent    = moveC;
     inventoryComponent   = inventoryC;
     gameManagerComponent = gmc;
     animationComponent   = animC;
     playerStoryComponent = psC;
     eventComponent       = peC;
     gatheringComponent   = gC;
     uiComponent          = uiC;
     navMeshComponent     = nmC;
     lightComponent       = lC;
     vfxComponent         = vfxC;
     combatComponent      = cC;
     audioComponent       = aC;
     conditionsComponent  = conC;
 }
 public NavMeshGateway(NavMeshComponent navMeshComponent1, NavMeshComponent navMeshComponent2)
 {
     this.navMeshComponent1 = navMeshComponent1;
     this.navMeshComponent2 = navMeshComponent2;
 }
 public void AddNavMeshComponent(NavMeshComponent navMeshComponent)
 {
     navMeshComponents.Add(navMeshComponent);
 }
Exemple #13
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 private void UpdateNavMesh(NavMeshComponent navMeshComponent)
 {
     navMeshComponent.surface.RemoveData();
     navMeshComponent.surface.transform.position = navMeshComponent.transform.position;
     navMeshComponent.surface.BuildNavMesh();
 }
Exemple #14
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 public void BuildRoomNavMesh(NavMesh navMesh)
 {
     navMeshComponent = new NavMeshComponent(new Vector2(xPos + 1, yPos + roomHeight - 2), new Vector2(xPos + roomWidth - 2, yPos + roomHeight - 2),
                                             new Vector2(xPos + 1, yPos + 1), new Vector2(xPos + roomWidth - 2, yPos + 1));
     navMesh.AddNavMeshComponent(navMeshComponent);
 }