void Start() { // First ramps Instantiate(sceneBlock, new Vector3(-10, 0.8f, 0), Quaternion.Euler(new Vector3(60, 0, 0)), terrain); Instantiate(sceneBlock, new Vector3(10, 0.8f, 0), Quaternion.Euler(new Vector3(60, 0, 0)), terrain); // First platforms for (int i = -10; i <= 10; i += 4) { Instantiate(sceneBlock, new Vector3(i, 2, 4.5f), Quaternion.Euler(new Vector3(90, 0, 0)), terrain); } // Second ramps Instantiate(sceneBlock, new Vector3(-2, 3.3f, 9.4f), Quaternion.Euler(new Vector3(60, 0, 0)), terrain); Instantiate(sceneBlock, new Vector3(2, 3.3f, 9.4f), Quaternion.Euler(new Vector3(60, 0, 0)), terrain); // Third ramp Instantiate(sceneBlock, new Vector3(0, 5.8f, 13.7f), Quaternion.Euler(new Vector3(60, 0, 0)), terrain); baker.Bake(); }
private void Bake() { NavMeshBaker.Bake(); }