Exemple #1
0
    public void statsonClick()
    {
        augmonbuttons = new List <ButtonContainer> ();

        //get and close navdrawer
        navdrawer = GameObject.Find("Nav Drawer").GetComponent <NavDrawerConfig> ();
        navdrawer.Close();

        //declare database
        database = new DAO();

        getStats();
        //pause to avoid stain
        Invoke("displayStats", 1);

        StartCoroutine(pause());
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        float length = Mathf.Abs(endPosition - startPosition);
        int   delta  = FeaturePedometer.Instance().stepCnt;

        steptext.text = "Steps - " + ((pedometersteps + delta) % 100) + "%";
        length        = length * (((pedometersteps + delta) % 100) / 100);
        if ((int)startPosition > (int)endPosition)
        {
            rTrans.anchoredPosition = new Vector2(startPosition - length, rTrans.anchoredPosition.y);
        }
        if ((int)startPosition < (int)endPosition)
        {
            rTrans.anchoredPosition = new Vector2(startPosition + length, rTrans.anchoredPosition.y);
        }
        NavDrawerConfig config = GameObject.Find("Nav Drawer").GetComponent <NavDrawerConfig> ();

        if (config.isClosed() && !isClosed)
        {
            stepsOnClick();
        }
    }