///////////////////////////////////////////////////////// // Everything above this line belongs to UUSharpGameplayTask. Putting them here as they allow us to access these // protected members from C# when inheriting from something other than UUSharpGameplayTask ///////////////////////////////////////////////////////// /// <summary> /// Called to trigger the actual task once the delegates have been set up /// </summary> public void ReadyForActivation() { Native_UGameplayTask.ReadyForActivation(Address); }