/// <summary>
 /// Determine whether this <paramref name="position"/> is on screen, or visible by a rendering <see cref="Camera"/>
 /// </summary>
 /// <param name="position"></param>
 /// <returns><c>true</c> if this <paramref name="position"/> is on screen, or visible by a rendering <see cref="Camera"/></returns>
 public static bool IsOnScreen(this Vector3 position)
 {
     return(NativeWrappers.GetHudScreenPositionFromWorldPosition(position, out float _, out float _));
 }