protected void Initialize(PlainImage pi, bool addToCollection) { if (!addToCollection) { NativeObject.Clear(); } NativeObject.Add(pi); }
private void SetPath(Point [] pts, byte [] types) { NativeObject.Clear(); if (((PathPointType)types [0] & PathPointType.PathTypeMask) != PathPointType.Start) { NativeObject.moveTo(pts [0].X, pts [0].Y); } for (int i = 0; i < pts.Length; i++) { switch (((PathPointType)types [i] & PathPointType.PathTypeMask)) { case PathPointType.Start: NativeObject.moveTo(pts [i].X, pts [i].Y); break; case PathPointType.Line: NativeObject.lineTo(pts [i].X, pts [i].Y); break; case PathPointType.Bezier3: float x1 = pts [i].X; float y1 = pts [i].Y; i++; float x2 = pts [i].X; float y2 = pts [i].Y; i++; float x3 = pts [i].X; float y3 = pts [i].Y; NativeObject.curveTo(x1, y1, x2, y2, x3, y3); break; } if (((PathPointType)types [i] & PathPointType.CloseSubpath) != 0) { NativeObject.closePath(); } if (((PathPointType)types [i] & PathPointType.PathMarker) != 0) { NativeObject.SetMarkers(); } } }