public override void ApplyAnchor(ARKAnchor _anchor) { if (!IsRunning) { return; } Transform t = _anchor.transform; Matrix4x4 matrix = Matrix4x4.TRS(t.position, t.rotation, t.localScale); var anchorData = new UnityARUserAnchorData(); anchorData.transform.column0 = matrix.GetColumn(0); anchorData.transform.column1 = matrix.GetColumn(1); anchorData.transform.column2 = matrix.GetColumn(2); anchorData.transform.column3 = matrix.GetColumn(3); anchorData = NativeInterface.AddUserAnchor(anchorData); _anchor.id = anchorData.identifierStr; m_anchors[_anchor.id] = _anchor; }