Exemple #1
0
 public void ClearOrder()
 {
     if (ordersForLaterTurn.Ptr == null)
     {
         return;
     }
     UnsafeUtility.Free(ordersForLaterTurn.Ptr, Allocator.Persistent);
     ordersForLaterTurn      = default;
     ordersForLaterTurnCount = default;
 }
Exemple #2
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 public Turn(TurnId turnId, Board board, NativeEnumerable <Power> powers, NativeEnumerable <EnergySupplier> energySuppliers, uint randomSeed)
 {
     this.TurnId                  = turnId;
     this.Board                   = board;
     this.Powers                  = powers;
     this.EnergySuppliers         = energySuppliers;
     RandomSeed                   = randomSeed;
     this.ordersForLaterTurn      = default;
     this.ordersForLaterTurnCount = default;
 }
Exemple #3
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 /// <inheritdoc />
 protected override INetFwAuthorizedApplication InternalItem(string key)
 {
     try
     {
         return(NativeEnumerable.Item(key));
     }
     catch (FileNotFoundException)
     {
         return(null);
     }
 }
Exemple #4
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 /// <inheritdoc />
 protected override INetFwProduct InternalItem(int key)
 {
     try
     {
         return(NativeEnumerable.Item(key));
     }
     catch (FileNotFoundException)
     {
         return(null);
     }
 }
Exemple #5
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 /// <inheritdoc />
 protected override INetFwOpenPort InternalItem(FirewallLegacyPortCollectionKey key)
 {
     try
     {
         return(NativeEnumerable.Item(key.PortNumber, key.ProtocolType));
     }
     catch (FileNotFoundException)
     {
         return(null);
     }
 }
 /// <inheritdoc />
 protected override INetFwService InternalItem(NET_FW_SERVICE_TYPE key)
 {
     try
     {
         return(NativeEnumerable.Item(key));
     }
     catch (FileNotFoundException)
     {
         return(null);
     }
 }
Exemple #7
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 public void ProcessOrderCollection(GameMasterData *master, Turn *turn, NativeEnumerable <Order> orders)
 {
     new LivingJob(master, turn).Execute();
     new OrderJob(master, turn, orders).Execute();
     new GenerateJob(master, turn).Execute();
     new AdvanceJob(master, turn).Execute();
     new PaintJob(master, turn).Execute();
     new EatingJob(master, turn).Execute();
     new RenewLockOnJob(master, turn).Execute();
     new BattleJob(master, turn).Execute();
     turn->ReFillEnergySuppliers(ref *master);
 }
        /// <summary>
        /// Returns the flag whether the value exists as the value element of a pre-declared property.  Not
        /// sure who would use this, but its there, with a default implementation.
        /// </summary>
        /// <param name="value">property value</param>
        /// <returns>flag</returns>
        public virtual bool NativeContainsValue(object value)
        {
            using var enumerator = NativeEnumerable.GetEnumerator();
            while (enumerator.MoveNext())
            {
                if (Equals(value, enumerator.Current.Value))
                {
                    return(true);
                }
            }

            return(false);
        }
Exemple #9
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 public GameMasterData(int speciesTypeCount,
                       int unitTypeCount,
                       int cellTypeCount,
                       int width,
                       int height,
                       int maxPowerCount,
                       uint energySupplierCount,
                       uint maxTurnCount,
                       NativeEnumerable <UnitInitialHp> initialHpTable,
                       NativeEnumerable <UnitMaxHp> maxHpTable,
                       NativeEnumerable <UnitMovePower> movePowerTable,
                       NativeEnumerable <UnitPaintCost> paintCostTable, NativeEnumerable <UnitPaintPoint> paintPointTable, NativeEnumerable <UnitPaintInterval> paintIntervalTable,
                       NativeEnumerable <UnitGenerationCost> generationCostTable, NativeEnumerable <UnitGenerationInterval> generationIntervalTable, NativeEnumerable <UnitGenerationRequiredHp> generationRequiredHpTable,
                       NativeEnumerable <UnitAttackPoint> attackPointTable, NativeEnumerable <UnitAttackCost> attackCostTable, NativeEnumerable <UnitAttackInterval> attackIntervalTable, NativeEnumerable <UnitAttackRange> attackRangeTable,
                       NativeEnumerable <UnitLivingCost> livingCostTable, NativeEnumerable <UnitLivingInterval> livingIntervalTable,
                       NativeEnumerable <CellMoveCost> cellMoveCostTable, NativeEnumerable <UnitViewRange> viewRangeTable)
 {
     this.speciesTypeCount          = speciesTypeCount;
     this.unitTypeCount             = unitTypeCount;
     this.cellTypeCount             = cellTypeCount;
     this.initialHpTable            = initialHpTable;
     this.movePowerTable            = movePowerTable;
     this.maxHpTable                = maxHpTable;
     this.paintCostTable            = paintCostTable;
     this.paintPointTable           = paintPointTable;
     this.paintIntervalTable        = paintIntervalTable;
     this.generationCostTable       = generationCostTable;
     this.generationIntervalTable   = generationIntervalTable;
     this.generationRequiredHpTable = generationRequiredHpTable;
     this.attackPointTable          = attackPointTable;
     this.attackCostTable           = attackCostTable;
     this.attackIntervalTable       = attackIntervalTable;
     this.attackRangeTable          = attackRangeTable;
     this.livingCostTable           = livingCostTable;
     this.livingIntervalTable       = livingIntervalTable;
     this.cellMoveCostTable         = cellMoveCostTable;
     this.viewRangeTable            = viewRangeTable;
     MaxTurnCount        = maxTurnCount;
     Width               = width;
     Height              = height;
     MaxPowerCount       = maxPowerCount;
     EnergySupplierCount = energySupplierCount;
 }
Exemple #10
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        public void AddOrder(Order order)
        {
            if (ordersForLaterTurn.Ptr == null)
            {
                ordersForLaterTurn = NativeEnumerable <Order> .Create(UnsafeUtilityEx.Malloc <Order>(16, Allocator.Persistent), 16);

                UnsafeUtility.MemClear(ordersForLaterTurn.Ptr + 1, 15 * sizeof(Order));
            }
            else if (ordersForLaterTurnCount == ordersForLaterTurn.Length)
            {
                var newEnumerable = NativeEnumerable <Order> .Create(UnsafeUtilityEx.Malloc <Order>(ordersForLaterTurnCount << 1, Allocator.Persistent), ordersForLaterTurnCount << 1);

                UnsafeUtilityEx.MemCpy(newEnumerable.Ptr, ordersForLaterTurn.Ptr, ordersForLaterTurnCount);
                UnsafeUtility.MemClear(newEnumerable.Ptr + ordersForLaterTurnCount + 1, (ordersForLaterTurnCount - 1) * sizeof(Order));
                ordersForLaterTurn.Dispose(Allocator.Persistent);
                ordersForLaterTurn = newEnumerable;
            }
            ordersForLaterTurn[ordersForLaterTurnCount++] = order;
        }
Exemple #11
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        public Board(int2 size)
        {
            var count = size.x * size.y;

#if DEBUG
            if (math.any(size < 0))
            {
                throw new ArgumentOutOfRangeException(size.x + ", " + size.y + " should not be less than 0!");
            }
#endif
            if (math.any(size == 0))
            {
                Cells = default;
                return;
            }
            Cells = NativeEnumerable <Cell> .Create(UnsafeUtilityEx.Malloc <Cell>(count, Allocator.Persistent), count);

            UnsafeUtility.MemClear(Cells.Ptr, count * sizeof(Cell));
        }
Exemple #12
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        public Power(PowerId powerId, int capacity)
        {
            if (capacity < 0)
            {
                throw new ArgumentOutOfRangeException(capacity + " should not be less than 0!");
            }
            if (capacity == 0)
            {
                this    = default;
                PowerId = powerId;
                return;
            }
            PowerId         = powerId;
            knownPowerFlags = 1U << (int)powerId.Value;
            NextUnitId      = default;
            TeamCount       = default;
            SpeciesTypes    = NativeEnumerable <SpeciesType> .Create((SpeciesType *)Malloc(capacity), capacity);

            UnsafeUtility.MemClear(SpeciesTypes.Ptr, CalcCapacityByteLength(capacity));
            UnitIds = NativeEnumerable <UnitId> .Create((UnitId *)(SpeciesTypes.Ptr + capacity), capacity);

            UnitTypes = NativeEnumerable <UnitType> .Create((UnitType *)(UnitIds.Ptr + capacity), capacity);

            InitialCounts = NativeEnumerable <UnitInitialCount> .Create((UnitInitialCount *)(UnitTypes.Ptr + capacity), capacity);

            TotalHps = NativeEnumerable <UnitTotalHp> .Create((UnitTotalHp *)(InitialCounts.Ptr + capacity), capacity);

            Statuses = NativeEnumerable <UnitStatus> .Create((UnitStatus *)(TotalHps.Ptr + capacity), capacity);

            Positions = NativeEnumerable <UnitPosition> .Create((UnitPosition *)(Statuses.Ptr + capacity), capacity);

            MovePowers = NativeEnumerable <UnitMovePower> .Create((UnitMovePower *)(Positions.Ptr + capacity), capacity);

            Destinations = NativeEnumerable <UnitDestination> .Create((UnitDestination *)(MovePowers.Ptr + capacity), capacity);

            MiscellaneousData = NativeEnumerable <ulong> .Create((ulong *)(Destinations.Ptr + capacity), capacity);

            MiscellaneousData2 = NativeEnumerable <ulong> .Create((ulong *)(MiscellaneousData.Ptr + capacity), capacity);

            GenerationTurns = NativeEnumerable <TurnId> .Create((TurnId *)(MiscellaneousData2.Ptr + capacity), capacity);
        }
 /// <inheritdoc />
 protected override INetFwAuthorizedApplication InternalItem(string key)
 {
     return(NativeEnumerable.Item(key));
 }
Exemple #14
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 /// <inheritdoc />
 protected override IEnumVARIANT GetEnumVariant()
 {
     return(NativeEnumerable.GetEnumeratorVariant());
 }
 /// <inheritdoc />
 protected override void InternalAdd(INetFwRule native)
 {
     NativeEnumerable.Add(native);
 }
 /// <inheritdoc />
 protected override INetFwRule InternalItem(string key)
 {
     return(NativeEnumerable.Item(key));
 }
 /// <inheritdoc />
 protected override INetFwOpenPort InternalItem(FirewallLegacyPortCollectionKey key)
 {
     return(NativeEnumerable.Item(key.PortNumber, key.ProtocolType));
 }
Exemple #18
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 /// <inheritdoc />
 protected override INetFwService InternalItem(NET_FW_SERVICE_TYPE key)
 {
     return(NativeEnumerable.Item(key));
 }
 /// <inheritdoc />
 protected override void InternalRemove(string key)
 {
     NativeEnumerable.Remove(key);
 }
 /// <inheritdoc />
 protected override INetFwService InternalItem(NetFwServiceType key)
 {
     return(NativeEnumerable.Item(key));
 }
 /// <inheritdoc />
 protected override INetFwProduct InternalItem(int key)
 {
     return(NativeEnumerable.Item(key));
 }
Exemple #22
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 static void SwapBack <T>(NativeEnumerable <T> array, int i, int end) where T : unmanaged
 {
     array[i] = array[end];
 }
Exemple #23
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 /// <inheritdoc />
 protected override void InternalAdd(INetFwOpenPort native)
 {
     NativeEnumerable.Add(native);
 }
 /// <inheritdoc />
 protected override void InternalAdd(INetFwAuthorizedApplication native)
 {
     NativeEnumerable.Add(native);
 }
Exemple #25
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 /// <inheritdoc />
 protected override void InternalRemove(FirewallLegacyPortCollectionKey key)
 {
     NativeEnumerable.Remove(key.PortNumber, key.ProtocolType);
 }
Exemple #26
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 public OrderJob(GameMasterData *master, Turn *turn, NativeEnumerable <Order> orders)
 {
     this.master = master;
     this.turn   = turn;
     this.orders = orders.Where(new TurnIdEquality(turn->TurnId));
 }