private void Dispose(bool disposing)
        {
            if (_isDisposed)
            {
                return;
            }

            if (disposing)
            {
                _matrix3x4 = null;
            }
            if (_objectTransformationPtr.Handle != System.IntPtr.Zero)
            {
                NativeAudioSystem.ReleaseAudioTransformation(_objectTransformationPtr.Handle);
                _objectTransformationPtr = new System.Runtime.InteropServices.HandleRef(null, IntPtr.Zero);
            }
            _isDisposed = true;
        }