private void UpdateNarration(NarrationData _data, Zone _zone) { if (_data.Text != "NARRATION MISSING") { if (_data.Text != "") { int r = Random.Range(1, _data.Variations); string narText = loc.Localize(_data.Text + r); if (narText == null) { Debug.LogFormat("MISSING LOC NARRATION! ORIGINAL STRING: {0} TURN: {1}", _data.Text, _data.PlayInfo.Turn); } narText = ReplaceNames(narText, _data); _data.Text = narText; } visualNarration.UpdateNarration(_data, _zone); } else { Debug.LogFormat("MISSING NARRATION!!! - EVENT: {0} OFF ACTION: {1} IS SUCCESS: {2} TURN: {3}", _data.PlayInfo.Event.ToString(), _data.PlayInfo.OffensiveAction, _data.PlayInfo.IsActionSuccessful, _data.PlayInfo.Turn); } /* * bool isAway; * if(_data.PlayInfo.IsActionSuccessful) isAway = _data.PlayInfo.AttackingTeam == awayTeam; * else isAway = _data.PlayInfo.DefendingTeam == awayTeam; * * MatchNarrationTextView textObj = Instantiate(narrationText, content); * textObj.Populate(narText, isAway, _data.PlayInfo, homeColor, awayColor) ; * UpdateLayout(); */ }
private NarrationData GetDribbleNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.PlayInfo = _lastPlay; if (_lastPlay.IsActionSuccessful) { flowDribbles++; if (flowDribbles == 3) { narData.Text = "nar_FlowDribbles_"; } else { narData.Text = "nar_Dribble_"; } SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); } else { if (_lastPlay.IsActionDefended) { SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); narData.Text = "nar_BlockDribble_"; } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongDribble_"; } } return(narData); }
private NarrationData GetCrossNarration(PlayInfo _lastPlay, PlayInfo _currentPlay) { NarrationData narData = new NarrationData(); narData.PlayInfo = _lastPlay; if (_lastPlay.IsActionSuccessful) { flowPasses++; narData.Text = "nar_Cross_"; SetNarrationPlayers(narData, _lastPlay.Attacker, _currentPlay.Attacker); } else { if (_lastPlay.IsActionDefended) { SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); narData.Text = "nar_BlockPass_"; } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongCross_"; } } return(narData); }
private NarrationData GetGoalAnnouncedNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); switch (_lastPlay.OffenseExcitment) { case -1: narData.Text = "nar_WorstGoal_"; narData.Variations = 5; break; case 0: narData.Text = "nar_Goal_"; narData.Variations = 8; break; case 1: narData.Text = "nar_BestGoal_"; narData.Variations = 5; break; } narData.Type = NarrationType.GoalCelebration; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetHeaderNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); if (_lastPlay.IsActionSuccessful) { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_Header_"; narData.Variations = 1; } else { if (_lastPlay.IsActionDefended) { SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); narData.Text = "nar_BlockHeader_"; } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongHeader_"; } } return(narData); }
private NarrationData GetFirstHalfEndNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_FirstHalfEnd_"; narData.Variations = 1; return(narData); }
private NarrationData GetScorerAnnoucendNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = ""; narData.Type = NarrationType.GoalCelebration; return(narData); }
private NarrationData GetFullTimeNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_TimeUp_"; narData.Variations = 1; return(narData); }
private NarrationData GetKickOffNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_KickOff_"; narData.Variations = 1; return(narData); }
public Narration() { narrationData = AssetDatabase.LoadAssetAtPath <NarrationData>("Assets/Data/Narration/NarrationData.asset"); if (narrationData != null) { InitFoldout(); } }
private NarrationData GetOffsideNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_Offside_"; narData.Variations = 3; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetPenaltyShotNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_PenaltyTake_"; narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetGoalNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_GoalScream_"; narData.Type = NarrationType.GoalCelebration; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetShotMissedNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_MissedShot_"; narData.Variations = 2; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetLostBallNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_LostPossession_"; narData.Variations = 4; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetEmptyPlayNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_SwitchPossession_"; narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetSecondHalfStartNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_SecondHalfStart_"; narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetCornerKickNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.Text = "nar_CornerKick_"; narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private void SetNarrationPlayers(NarrationData _data, PlayerData _player1 = null, PlayerData _player2 = null) { if (_player1) { SetNarrationPlayer(PLAYER_1, _data, _player1); } if (_player2) { SetNarrationPlayer(PLAYER_2, _data, _player2); } }
public void UpdateNarration(NarrationData _narData, Zone _zone = Zone.CM) { switch (_narData.Type) { case NarrationType.GoalCelebration: ShowGoalCelebration(true, _narData.Text); break; default: narrationText.text = _narData.Text; fieldView.UpdateFieldArea((int)_zone); ShowGoalCelebration(false); break; } }
private string ReplaceNames(string _text, NarrationData _data) { string txt = _text; txt = txt.Replace("{PLAYER_1}", "<color={COLOR_1}>" + _data.Player1 + "</color>"); txt = txt.Replace("{PLAYER_2}", "<color={COLOR_2}>" + _data.Player2 + "</color>"); txt = txt.Replace("{TEAM_1}", "<color={COLOR_1}>" + _data.Team1 + "</color>"); txt = txt.Replace("{TEAM_2}", "<color={COLOR_2}>" + _data.Team2 + "</color>"); txt = txt.Replace("{COLOR_1}", _data.Color1); txt = txt.Replace("{COLOR_2}", _data.Color2); txt = txt.Replace("{ZONE}", _data.Zone); return(txt); }
private NarrationData GetShotOnGoalNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); if (_lastPlay.OffensiveAction == PlayerAction.Shot) { narData.Text = "nar_Shot_"; } else if (_lastPlay.OffensiveAction == PlayerAction.Header) { narData.Text = "nar_Header_"; } narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private NarrationData GetGoalKickNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); if (_lastPlay.IsActionSuccessful) { narData.Text = "nar_Goalkick_"; } else { narData.Text = "nar_WrongGoalkick_"; } narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); return(narData); }
private void SetNarrationPlayer(byte _index, NarrationData _data, PlayerData _player) { Color teamColor = _player.Team.IsAwayTeam ? awayColor : homeColor; if (_index == PLAYER_1) { _data.Player1 = GetFormatedName(_player); _data.Team1 = _player.Team.Name; _data.Color1 = "#" + ColorUtility.ToHtmlStringRGB(teamColor); } else { _data.Player2 = GetFormatedName(_player); _data.Team2 = _player.Team.Name; _data.Color2 = "#" + ColorUtility.ToHtmlStringRGB(teamColor); } }
private NarrationData GetPassNarration(PlayInfo _lastPlay, PlayInfo _currentPlay) { NarrationData narData = new NarrationData(); narData.PlayInfo = _lastPlay; if (_lastPlay.IsActionSuccessful) { flowPasses++; if (flowPasses == 3) { narData.Text = "nar_FlowPasses_"; narData.Variations = 1; } else { switch (_lastPlay.OffenseExcitment) { case -1: narData.Text = "nar_WorstPass_"; break; case 0: narData.Text = "nar_Pass_"; break; case 1: narData.Text = "nar_BestPass_"; break; } narData.Variations = 3; } SetNarrationPlayers(narData, _lastPlay.Attacker, _currentPlay.Attacker); } else { if (_lastPlay.IsActionDefended) { SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); narData.Text = "nar_BlockPass_"; } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongPass_"; } } return(narData); }
private NarrationData GetSprintNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); narData.PlayInfo = _lastPlay; if (_lastPlay.IsActionSuccessful) { narData.Text = "nar_Sprint_"; SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); } else { SetNarrationPlayers(narData, _lastPlay.Attacker, _lastPlay.Defender); narData.Text = "nar_WrongSprint_1"; } return(narData); }
private NarrationData GetShotSavedNarration(PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); if (_lastPlay.DefenseExcitment == 0) { narData.Text = "nar_SaveShot_"; } if (_lastPlay.DefenseExcitment == 1) { narData.Text = "nar_BestSaveShot_"; } else if (_lastPlay.DefenseExcitment == -1) { narData.Text = "nar_WorstSaveShot_"; } narData.Variations = 1; SetNarrationPlayers(narData, _lastPlay.Defender, _lastPlay.Attacker); return(narData); }
public void UpdateNarration(PlayInfo _currentPlay, PlayInfo _lastPlay) { NarrationData narData = new NarrationData(); if (!_lastPlay.IsActionSuccessful) { flowDribbles = 0; flowPasses = 0; } // NO EVENTS if (_lastPlay.Event == MatchEvent.None) { if (_lastPlay.Marking == MarkingType.Steal) { narData = GetStealNarration(_lastPlay); } else if (_lastPlay.CounterAttack == 4) { narData = GetCounterAttackNarration(_lastPlay); } else if (_lastPlay.Attacker == null) { narData = GetEmptyPlayNarration(_lastPlay); } else { switch (_lastPlay.OffensiveAction) { case PlayerAction.None: narData = GetLostBallNarration(_lastPlay); break; case PlayerAction.Pass: narData = GetPassNarration(_lastPlay, _currentPlay); break; case PlayerAction.LongPass: narData = GetLongPassNarration(_lastPlay, _currentPlay); break; case PlayerAction.Cross: narData = GetCrossNarration(_lastPlay, _currentPlay); break; case PlayerAction.Dribble: narData = GetDribbleNarration(_lastPlay); break; case PlayerAction.Header: narData = GetHeaderNarration(_lastPlay); break; case PlayerAction.Sprint: narData = GetSprintNarration(_lastPlay); break; } } } //EVENTS else { switch (_lastPlay.Event) { case MatchEvent.KickOff: narData = GetKickOffNarration(_lastPlay); break; case MatchEvent.HalfTime: narData = GetFirstHalfEndNarration(_lastPlay); break; case MatchEvent.SecondHalfKickOff: narData = GetSecondHalfStartNarration(_lastPlay); break; case MatchEvent.FullTime: narData = GetFullTimeNarration(_lastPlay); break; case MatchEvent.ShotOnGoal: narData = GetShotOnGoalNarration(_lastPlay); break; case MatchEvent.Goal: narData = GetGoalNarration(_lastPlay); break; case MatchEvent.GoalAnnounced: narData = GetGoalAnnouncedNarration(_lastPlay); break; case MatchEvent.ScorerAnnounced: narData = GetScorerAnnoucendNarration(_lastPlay); break; case MatchEvent.Fault: narData = GetFaultNarration(_lastPlay); break; case MatchEvent.CornerKick: narData = GetCornerKickNarration(_lastPlay); break; case MatchEvent.Penalty: narData = GetPenaltytNarration(_lastPlay); break; case MatchEvent.PenaltyShot: narData = GetPenaltyShotNarration(_lastPlay); break; case MatchEvent.ShotSaved: narData = GetShotSavedNarration(_lastPlay); break; case MatchEvent.ShotMissed: narData = GetShotMissedNarration(_lastPlay); break; case MatchEvent.Offside: narData = GetOffsideNarration(_lastPlay); break; case MatchEvent.Goalkick: narData = GetGoalKickNarration(_lastPlay); break; } } narData.PlayInfo = _lastPlay; narData.Zone = loc.GetZoneString(_lastPlay.AttackingTeam.GetTeamZone(_lastPlay.Zone)); UpdateNarration(narData, _currentPlay.Zone); }