/// <summary> /// Creates a bunch of stuff (such as the biome library, primitive library etc.) which won't change /// from game to game. /// </summary> public void InitializeStaticData(string companyName, string companyMotto, NamedImageFrame companyLogo, Color companyColor) { CompositeLibrary.Initialize(); CraftLibrary = new CraftLibrary(); if (SoundManager.Content == null) { SoundManager.Content = Content; SoundManager.LoadDefaultSounds(); SoundManager.SetActiveSongs(ContentPaths.Music.dwarfcorp, ContentPaths.Music.dwarfcorp_2, ContentPaths.Music.dwarfcorp_3, ContentPaths.Music.dwarfcorp_4); } new PrimitiveLibrary(GraphicsDevice, Content); InstanceManager = new InstanceManager(); EntityFactory.InstanceManager = InstanceManager; InstanceManager.CreateStatics(Content); Color[] white = new Color[1]; white[0] = Color.White; pixel = new Texture2D(GraphicsDevice, 1, 1); pixel.SetData(white); Tilesheet = TextureManager.GetTexture(ContentPaths.Terrain.terrain_tiles); AspectRatio = GraphicsDevice.Viewport.AspectRatio; DefaultShader = Content.Load<Effect>(ContentPaths.Shaders.TexturedShaders); DefaultShader.Parameters["xFogStart"].SetValue(40.0f); DefaultShader.Parameters["xFogEnd"].SetValue(80.0f); VoxelLibrary = new VoxelLibrary(); VoxelLibrary.InitializeDefaultLibrary(GraphicsDevice, Tilesheet); bloom = new BloomComponent(Game) { Settings = BloomSettings.PresetSettings[5] }; bloom.Initialize(); fxaa = new FXAA(); fxaa.Initialize(); SoundManager.Content = Content; PlanService.Restart(); ComponentManager = new ComponentManager(this, companyName, companyMotto, companyLogo, companyColor); ComponentManager.RootComponent = new Body("root", null, Matrix.Identity, Vector3.Zero, Vector3.Zero, false); Vector3 origin = new Vector3(WorldOrigin.X, 0, WorldOrigin.Y); Vector3 extents = new Vector3(1500, 1500, 1500); ComponentManager.CollisionManager = new CollisionManager(new BoundingBox(origin - extents, origin + extents)); Alliance.Relationships = Alliance.InitializeRelationships(); JobLibrary.Initialize(); MonsterSpawner = new MonsterSpawner(); EntityFactory.Initialize(); }
private void Loader_OnTextureSelected(NamedImageFrame arg) { CompanyLogo = arg; CompanyLogoPanel.Image = arg; CompanyLogoPanel.AssetName = arg.AssetName; }
private void apply_OnClicked() { CompanyName = CompanyNameEdit.Text; CompanyMotto = CompanyMottoEdit.Text; CompanyLogo = new NamedImageFrame(CompanyLogoPanel.AssetName, CompanyLogoPanel.Image.SourceRect); StateManager.PopState(); }