public void Start() { if (!nameTagManager) { nameTagManager = FindObjectOfType <NameTagManager>(); } this.nameTag = nameTagManager.Add(this.transform); this.nameTag.Scale = 0.1f; this.transform.rotation = Quaternion.Euler(0, 180, 0); }
public void SetPlayer(RavenNest.Models.Player player) { gameObject.name = player.Name; if (!gameManager) { gameManager = FindObjectOfType <GameManager>(); } if (!playerAppearance) { playerAppearance = GetComponent <PlayerAppearance>(); } if (playerAppearance) { playerAppearance.SetAppearance(player.Appearance); } UserId = player.UserId; PlayerName = player.Name; Stats = new Skills(player.Skills); Resources = player.Resources; Statistics = player.Statistics; ExpOverTime = 1m; // P... Inventory.Create(player.InventoryItems, gameManager.Items.GetItems()); lastSavedExperienceTotal = Stats.TotalExperience; // remove after all players have been fixed ;o or make a repository fixer or whatever. if (!nameTagManager) { nameTagManager = GameObject.Find("NameTags").GetComponent <NameTagManager>(); } if (nameTagManager) { nameTagManager.Add(this); } Stats.Health.Reset(); Inventory.EquipBestItems(); Equipment.HideEquipments(); // don't show sword on join }