private void Update() { // If the color has changed (via the inspector), call SetColor on the color sync component. if (_name != _previousName) { _nameSync.SetName(_name); _previousName = _name; } }
public void Update() { if (!_realtimeView.isOwnedLocally) { return; } _realtimeTransform.RequestOwnership(); if (_nameSync == null || _nameInputField == null) { _nameSync = GameObject.FindObjectOfType <NameSync>(); _nameInputField = GameObject.FindObjectOfType <TMP_InputField>(); } else { _nameSync.SetName(_nameInputField.text); } }