public void EnableConfirmationCanvas() { if (!isNameBeingUsed(NameInputField.GetInputField().name)) { confirmCanvas.enabled = true; text.text = "Are you sure you want to give the \n name " + NameInputField.GetInputField().name + " ?"; } }
public void RenameStart(UnitListObject parent) { ClearRename(); RenameObject = parent; RenameField.SetParent(parent.transform, false); RenameField.gameObject.SetActive(true); RenameField.GetComponent <LayoutElement>().enabled = true; NameInputField.SetValue(parent.Source.NoPrefixName); PrefixInputField.SetValue(parent.Source.PrefixName); NameInputField.InputFieldUi.ActivateInputField(); }
void Start () { System.Random rand = new System.Random(); NameInputField.GetComponent<InputField>().text = "Player_" + rand.Next(9999); Instance = this; MainMenu.SetActive ( true ); // for ( int i = 0; i < this.MainMenu.transform.childCount; i++ ) // this.MainMenu.transform.GetChild ( i ).gameObject.SetActive ( true ); ConnectMenu.SetActive ( false ); DontDestroyOnLoad ( gameObject ); }
public void ACCESS_HOST_MENU_BUTTON () { this.MainMenu.SetActive ( false ); try { GameObject serverGameObject = Instantiate ( this.ServerPrefab ) as GameObject; if ( serverGameObject != null ) { Server s = serverGameObject.GetComponent <Server> (); s.Init (); GameObject clientGameObject = Instantiate ( ClientPrefab ); clientGameObject.name = "Host"; if ( clientGameObject != null ) { Client c = clientGameObject.GetComponent <Client> (); c.IsHost = true; c.ClientName = NameInputField.GetComponent <InputField> ().text; if ( c.ClientName == null || c.ClientName == "" || c.ClientName == "Name" ) { c.ClientName = "Host"; } c.ConnectToServer ( "localhost", 6321 ); // we're the server, connect to ourself // don't hardcode the port. } } } catch ( Exception e ) { Debug.Log ( e.Message ); } }
public void CONNECT_TO_SERVER () { string hostAddress = this.HostAddressInputField.GetComponent <InputField> ().text; if ( hostAddress == null || hostAddress == "" ) hostAddress = "localhost"; try { GameObject clientGameObject = Instantiate ( ClientPrefab ); clientGameObject.name = "Client"; if ( clientGameObject != null ) { Client c = clientGameObject.GetComponent <Client> (); c.IsHost = false; c.ClientName = NameInputField.GetComponent <InputField> ().text; if ( c.ClientName == null || c.ClientName == "" || c.ClientName == "Name" ) { c.ClientName = "Client"; } c.ConnectToServer ( hostAddress, 6321 ); // don't hardcode the port. this.ConnectMenu.SetActive ( false ); } } catch ( Exception e ) { Debug.Log ( e.Message ); } }
void Start() { inputField = this; }
// Use this for initialization void Start() { ButtonText = this.GetComponent <Text>(); NameSetScript = NameManager.GetComponent <NameInputField>(); }