Exemple #1
0
        private void HandleAddItem()
        {
            NWPlayer oPC   = (_.GetLastDisturbed());
            NWItem   oItem = (_.GetInventoryDisturbItem());

            if (oItem.Resref == "cft_confirm")
            {
                return;
            }
            if (oPC.IsBusy)
            {
                ItemService.ReturnItem(oPC, oItem);
                oPC.SendMessage("You are too busy right now.");
                return;
            }

            var model              = CraftService.GetPlayerCraftingData(oPC);
            var mainComponent      = DataService.Get <Data.Entity.ComponentType>(model.Blueprint.MainComponentTypeID);
            var secondaryComponent = DataService.Get <Data.Entity.ComponentType>(model.Blueprint.SecondaryComponentTypeID);
            var tertiaryComponent  = DataService.Get <Data.Entity.ComponentType>(model.Blueprint.TertiaryComponentTypeID);

            NWPlaceable storage = _.GetObjectByTag("craft_temp_store");

            List <NWItem> list                    = null;
            ComponentType allowedType             = ComponentType.None;
            bool          reachedCap              = false;
            bool          reachedEnhancementLimit = false;

            string componentName = string.Empty;

            switch (model.Access)
            {
            case CraftingAccessType.MainComponent:
                allowedType   = (ComponentType)model.Blueprint.MainComponentTypeID;
                reachedCap    = model.MainMaximum < model.MainComponents.Count + 1;
                list          = model.MainComponents;
                componentName = mainComponent.Name;
                break;

            case CraftingAccessType.SecondaryComponent:
                allowedType   = (ComponentType)model.Blueprint.SecondaryComponentTypeID;
                reachedCap    = model.SecondaryMaximum < model.SecondaryComponents.Count + 1;
                list          = model.SecondaryComponents;
                componentName = secondaryComponent.Name;
                break;

            case CraftingAccessType.TertiaryComponent:
                allowedType   = (ComponentType)model.Blueprint.TertiaryComponentTypeID;
                reachedCap    = model.TertiaryMaximum < model.TertiaryComponents.Count + 1;
                list          = model.TertiaryComponents;
                componentName = tertiaryComponent.Name;
                break;

            case CraftingAccessType.Enhancement:
                allowedType             = ComponentType.Enhancement;
                reachedCap              = model.Blueprint.EnhancementSlots < model.EnhancementComponents.Count + 1;
                reachedEnhancementLimit = model.PlayerPerkLevel / 2 < model.EnhancementComponents.Count + 1;
                list          = model.EnhancementComponents;
                componentName = "Enhancement";
                break;
            }

            if (list == null)
            {
                ItemService.ReturnItem(oPC, oItem);
                oPC.FloatingText("There was an issue getting the item data. Notify an admin.");
                return;
            }

            if (reachedCap)
            {
                ItemService.ReturnItem(oPC, oItem);
                oPC.FloatingText("You cannot add any more components of that type.");
                return;
            }

            if (reachedEnhancementLimit)
            {
                ItemService.ReturnItem(oPC, oItem);
                oPC.FloatingText("Your perk level does not allow you to attach any more enhancements to this item.");
                return;
            }

            var            props            = oItem.ItemProperties.ToList();
            var            allowedItemTypes = new List <CustomItemType>();
            CustomItemType finishedItemType = ItemService.GetCustomItemTypeByResref(model.Blueprint.ItemResref);

            foreach (var ip in props)
            {
                if (_.GetItemPropertyType(ip) == (int)CustomItemPropertyType.ComponentItemTypeRestriction)
                {
                    int restrictionType = _.GetItemPropertyCostTableValue(ip);
                    allowedItemTypes.Add((CustomItemType)restrictionType);
                }
            }

            if (allowedItemTypes.Count > 0)
            {
                if (!allowedItemTypes.Contains(finishedItemType))
                {
                    oPC.FloatingText("This component cannot be used with this type of blueprint.");
                    ItemService.ReturnItem(oPC, oItem);
                    return;
                }
            }

            foreach (var ip in props)
            {
                if (_.GetItemPropertyType(ip) == (int)CustomItemPropertyType.ComponentType)
                {
                    int compType = _.GetItemPropertyCostTableValue(ip);
                    if (compType == (int)allowedType)
                    {
                        oItem.GetOrAssignGlobalID();
                        NWItem copy = (_.CopyItem(oItem.Object, storage.Object, TRUE));
                        list.Add(copy);
                        return;
                    }
                }
            }

            oPC.FloatingText("Only " + componentName + " components may be used with this component type.");
            ItemService.ReturnItem(oPC, oItem);
        }