internal CCTexture2D CreateTextSprite(string text, CCFontDefinition textDefinition) { if (string.IsNullOrEmpty(text)) { return(new CCTexture2D()); } int imageWidth; int imageHeight; var textDef = textDefinition; var contentScaleFactorWidth = CCLabel.DefaultTexelToContentSizeRatios.Width; var contentScaleFactorHeight = CCLabel.DefaultTexelToContentSizeRatios.Height; textDef.FontSize *= (int)contentScaleFactorWidth; textDef.Dimensions.Width *= contentScaleFactorWidth; textDef.Dimensions.Height *= contentScaleFactorHeight; bool hasPremultipliedAlpha; // font NSFont font = null; var ext = System.IO.Path.GetExtension(textDef.FontName); if (!String.IsNullOrEmpty(ext) && ext.ToLower() == ".ttf") { try { textDef.FontName = LoadFontFile(textDef.FontName); font = NSFont.FromFontName(textDef.FontName, textDef.FontSize); } catch (Exception exc) { CCLog.Log(".ttf {0} file not found or can not be loaded.", textDef.FontName); } } else { // font font = NSFontManager.SharedFontManager.FontWithFamily(textDef.FontName, NSFontTraitMask.Unbold | NSFontTraitMask.Unitalic, 0, textDef.FontSize); } if (font == null) { font = NSFontManager.SharedFontManager.FontWithFamily("Arial", NSFontTraitMask.Unbold | NSFontTraitMask.Unitalic, 0, textDef.FontSize); CCLog.Log("{0} not found. Defaulting to Arial.", textDef.FontName); } // color var fontColor = textDef.FontFillColor; var fontAlpha = textDef.FontAlpha; var foregroundColor = NSColor.FromDeviceRgba(fontColor.R / 255.0f, fontColor.G / 255.0f, fontColor.B / 255.0f, fontAlpha / 255.0f); // alignment var horizontalAlignment = textDef.Alignment; var verticleAlignement = textDef.LineAlignment; var textAlign = (CCTextAlignment.Right == horizontalAlignment) ? NSTextAlignment.Right : (CCTextAlignment.Center == horizontalAlignment) ? NSTextAlignment.Center : NSTextAlignment.Left; // LineBreak var lineBreak = (CCLabelLineBreak.Character == textDef.LineBreak) ? NSLineBreakMode.CharWrapping : (CCLabelLineBreak.Word == textDef.LineBreak) ? NSLineBreakMode.ByWordWrapping : NSLineBreakMode.Clipping; var nsparagraphStyle = new NSMutableParagraphStyle(); nsparagraphStyle.SetParagraphStyle(NSMutableParagraphStyle.DefaultParagraphStyle); nsparagraphStyle.LineBreakMode = lineBreak; nsparagraphStyle.Alignment = textAlign; // Create a new attributed string definition var nsAttributes = new NSStringAttributes(); // Font attribute nsAttributes.Font = font; nsAttributes.ForegroundColor = foregroundColor; nsAttributes.ParagraphStyle = nsparagraphStyle; var stringWithAttributes = new NSAttributedString(text, nsAttributes); var realDimensions = stringWithAttributes.Size; // Mac crashes if the width or height is 0 if (realDimensions == SizeF.Empty) { throw new ArgumentOutOfRangeException("Native string:", "Dimensions of native NSAttributedString can not be 0,0"); } var dimensions = new SizeF(textDef.Dimensions.Width, textDef.Dimensions.Height); var layoutAvailable = true; // // * Note * This seems to only effect Mac because iOS works fine without this work around. // Right Alignment BoundingRectWithSize does not seem to be working correctly when the following conditions are set: // 1) Alignment Right // 2) No dimensions // 3) There are new line characters embedded in the string. // // So we set alignment to Left, calculate our bounds and then restore alignement afterwards before drawing. // if (dimensions.Width <= 0) { dimensions.Width = 8388608; layoutAvailable = false; // Set our alignment variables to left - see notes above. nsparagraphStyle.Alignment = NSTextAlignment.Left; } if (dimensions.Height <= 0) { dimensions.Height = 8388608; layoutAvailable = false; } // Calculate our bounding rectangle var boundingRect = stringWithAttributes.BoundingRectWithSize(new SizeF((int)dimensions.Width, (int)dimensions.Height), NSStringDrawingOptions.UsesLineFragmentOrigin); if (!layoutAvailable) { if (dimensions.Width == 8388608) { dimensions.Width = boundingRect.Width; // Restore our alignment before drawing - see notes above. nsparagraphStyle.Alignment = textAlign; } if (dimensions.Height == 8388608) { dimensions.Height = boundingRect.Height; } } imageWidth = (int)dimensions.Width; imageHeight = (int)dimensions.Height; // Alignment var xOffset = 0.0f; switch (textAlign) { case NSTextAlignment.Left: xOffset = 0; break; case NSTextAlignment.Center: xOffset = (dimensions.Width - boundingRect.Width) / 2.0f; break; case NSTextAlignment.Right: xOffset = dimensions.Width - boundingRect.Width; break; default: break; } // Line alignment var yOffset = (CCVerticalTextAlignment.Top == verticleAlignement || boundingRect.Height >= dimensions.Height) ? (dimensions.Height - boundingRect.Height) // align to top : (CCVerticalTextAlignment.Bottom == verticleAlignement) ? 0 // align to bottom : (imageHeight - boundingRect.Height) / 2.0f; // align to center //Find the rect that the string will draw into inside the dimensions var drawRect = new RectangleF(xOffset , yOffset , boundingRect.Width , boundingRect.Height); //Disable antialias NSGraphicsContext.CurrentContext.ShouldAntialias = false; NSImage image = new NSImage(new SizeF(imageWidth, imageHeight)); image.LockFocus(); // set a default transform var transform = new NSAffineTransform(); transform.Set(); stringWithAttributes.DrawInRect(drawRect); image.UnlockFocus(); // We will use Texture2D from stream here instead of CCTexture2D stream. var tex = Texture2D.FromStream(CCDrawManager.SharedDrawManager.XnaGraphicsDevice, image); // Debugging purposes // var path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); // var fileName = Path.Combine(path, "Label3.png"); // using (var stream = new FileStream(fileName, FileMode.Create, FileAccess.Write)) // { // tex.SaveAsPng(stream, imageWidth, imageHeight); // } // Create our texture of the label string. var texture = new CCTexture2D(tex); return(texture); }