private IEnumerator CamToPosition(Vector3 dest, float size, NPlayerController player) { if (player != null) { player.Vibrate(1, 0.5f, 0.5f); } while (Vector2.Distance(cam.transform.position, dest) > 0.05f) { cam.transform.position += (dest - cam.transform.position) * 0.125f; if (Mathf.Abs(cam.orthographicSize - size) > 0.05f) { cam.orthographicSize += (size - cam.orthographicSize) * 0.75f; } else { cam.orthographicSize = size; } yield return(new WaitForEndOfFrame()); } cam.transform.position = dest; yield return(new WaitForSeconds(0.6f)); if (cameraQueue.Count > 1) { cameraCoroutine = cameraQueue.Dequeue(); StartCoroutine(cameraCoroutine); } else if (cameraQueue.Count == 1) { cameraCoroutine = cameraQueue.Dequeue(); StartCoroutine(cameraCoroutine); } else { BeginMatch(); } }