public void RPC_TradeProperty(PhotonPlayer trader, PhotonPlayer tradee, int[] propA, int[] propB, int moneyA, int moneyB) { if (!PhotonNetwork.isMasterClient) { return; } NPlayer playerA = FindGamePlayer(trader); NPlayer playerB = FindGamePlayer(tradee); playerA.ChangeMoney(-moneyA); playerA.ChangeMoney(moneyB); playerB.ChangeMoney(moneyA); playerB.ChangeMoney(-moneyB); foreach (int propID in propB) { NProperty property = NBoardManager.instance.Properties[propID]; playerB.RemoveProperty(property); playerA.AddProperty(property); property.SoldTo(playerA); photonView.RPC("RPC_SetPropertyOwnerMarker", PhotonTargets.All, propID, trader); } foreach (int propID in propA) { NProperty property = NBoardManager.instance.Properties[propID]; playerA.RemoveProperty(property); playerB.AddProperty(property); property.SoldTo(playerB); photonView.RPC("RPC_SetPropertyOwnerMarker", PhotonTargets.All, propID, tradee); } }
public override void StepOn(NPlayer player) { if (!PhotonNetwork.isMasterClient) { return; } player.ChangeMoney(-fee); FindObjectOfType <NParking>().ReceiveFee(fee); }
public override void StepOn(NPlayer player) { if (!PhotonNetwork.isMasterClient) { return; } player.ChangeMoney(totalFee); totalFee = 0; // text.text = ""; }
public void RPC_BailToGetOut(PhotonPlayer caller) { if (!PhotonNetwork.isMasterClient) { return; } NPlayer player = FindGamePlayer(caller); player.ChangeMoney(-100); player.GetOutOfJail(); }
public void RPC_DegradeLand(int propertyID, PhotonPlayer caller) { if (!PhotonNetwork.isMasterClient) { return; } NLand landToDegrade = NBoardManager.instance.Properties[propertyID] as NLand; NPlayer player = FindGamePlayer(caller); if (landToDegrade.Degradable && landToDegrade.CurrentLevel > 0) { player.ChangeMoney(landToDegrade.UpgradePrice / 2); landToDegrade.Degrade(); photonView.RPC("RPC_UpdateLandLevel", PhotonTargets.All, propertyID, landToDegrade.CurrentLevel); } }
public void RPC_PurchaseProperty(int propertyID, int purchasePrice, PhotonPlayer caller) { if (!PhotonNetwork.isMasterClient) { return; } NPlayer player = FindGamePlayer(caller); NProperty property = NBoardManager.instance.Properties[propertyID]; if (player.CurrentMoney >= purchasePrice) { player.ChangeMoney(-purchasePrice); player.AddProperty(property); property.SoldTo(player); photonView.RPC("RPC_SetPropertyOwnerMarker", PhotonTargets.All, propertyID, caller); } }
public void RPC_RedeemProperty(int propertyID, PhotonPlayer caller) { if (!PhotonNetwork.isMasterClient) { return; } NProperty property = NBoardManager.instance.Properties[propertyID]; NPlayer player = FindGamePlayer(caller); if (property.IsMortgaged) { property.IsMortgaged = false; player.ChangeMoney(-(int)(property.PurchasePrice / 2 * 1.1f)); photonView.RPC("RPC_TogglePropertyMortgagedBackground", PhotonTargets.All, propertyID, false); } }
public override void StepOn(NPlayer player) { if (!PhotonNetwork.isMasterClient) { return; } if (_owner == null) { NDialogManager.instance.CallPropertyPurchaseDialog(_propertyID, player.photonView.owner); } else { if (_owner != player) { _owner.ChangeMoney(_currentRent); player.ChangeMoney(-_currentRent); Debug.Log(player.photonView.owner.NickName + " paid $" + _currentRent + " to " + _owner.photonView.owner.NickName); } } }
// 9 void Wheel_giveOneHundredToOtherPlayer(NPlayer player) { NPlayer[] players = NGameplay.instance.Players; int min = 100000; int id = 0; for (int i = 0; i < players.Length; i++) { if (players[i] == player) { continue; } if (players[i].CurrentMoney < min) { min = players[i].CurrentMoney; id = i; } } players[id].ChangeMoney(100); player.ChangeMoney(-100); }
// 8 void Wheel_receiveOneHundredFromOtherPlayer(NPlayer player) { NPlayer[] players = NGameplay.instance.Players; int max = 0; int id = 0; for (int i = 0; i < players.Length; i++) { if (players[i] == player) { continue; } if (players[i].CurrentMoney > max) { max = players[i].CurrentMoney; id = i; } } players[id].ChangeMoney(-100); player.ChangeMoney(100); }
public void RPC_UpgradeLand(int propertyID, PhotonPlayer caller) { if (!PhotonNetwork.isMasterClient) { return; } NLand landToUpgrade = NBoardManager.instance.Properties[propertyID] as NLand; NPlayer player = FindGamePlayer(caller); //Debug.Log(caller.NickName + " wants to upgrade " + landToUpgrade.PropertyName); if (player.CurrentMoney < landToUpgrade.UpgradePrice || landToUpgrade.IsMortgaged) { return; } if (landToUpgrade.Upgradable && landToUpgrade.CurrentLevel < NLand.maxLevel) { player.ChangeMoney(-landToUpgrade.UpgradePrice); landToUpgrade.Upgrade(); photonView.RPC("RPC_UpdateLandLevel", PhotonTargets.All, propertyID, landToUpgrade.CurrentLevel); } }
// 5 void Wheel_GetFiveHundredDollars(NPlayer player) { player.ChangeMoney(500); }
// 3 void Wheel_GetTwoHundredDollars(NPlayer player) { player.ChangeMoney(200); }
// 2 void Wheel_LoseOneHundredDollars(NPlayer player) { player.ChangeMoney(-100); }
// 1 void Wheel_GetOneHundredDollars(NPlayer player) { player.ChangeMoney(100); }
// 6 void Wheel_LoseTwentyPercentMoney(NPlayer player) { player.ChangeMoney((int)(-player.CurrentMoney * 0.2f)); }
public void PassGo(NPlayer player) { player.ChangeMoney(NGameplay.passGoBonus); }
// 4 void Wheel_LoseTwoHundredDollars(NPlayer player) { player.ChangeMoney(-200); }