Exemple #1
0
    void OnTriggerEnter(Collider collisionInfo)
    {
        if (collisionInfo.tag == "Interactable")
        {
            NPC_Script newDialog = collisionInfo.GetComponentInParent <NPC_Script>();
            currentDialog = newDialog.Dialog;
            DialogCounter = 0;

            if (newDialog.triggerBattle)
            {
                triggerBattleFromDialog = true;
            }

            interactable = true;
        }
        else if (collisionInfo.tag == "ChangeScene")
        {
            ChangeScene newScene = collisionInfo.GetComponent <ChangeScene>();
            gameController.MoveScene(newScene.SceneName, newScene.startingPosition, newScene.startingRotation);
        }
        else if (collisionInfo.tag == "Encounter")
        {
            encounter = true;
        }
    }
Exemple #2
0
    // Update is called once per frame
    void Update()
    {
        horizontal = Input.GetAxis("Horizontal");
        vertical   = Input.GetAxis("Vertical");

        Vector2 move = new Vector2(horizontal, vertical);

        if (!Mathf.Approximately(move.x, 0.0f) || !Mathf.Approximately(move.y, 0.0f))
        {
            lookDirection.Set(move.x, move.y);
            lookDirection.Normalize();
        }

        animator.SetFloat("Look X", lookDirection.x);
        animator.SetFloat("Look Y", lookDirection.y);
        animator.SetFloat("Speed", move.magnitude);


        if (isInvincible)
        {
            invincibleTimer -= Time.deltaTime;
            if (invincibleTimer < 0)
            {
                isInvincible = false;
            }
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            if (cogAmmo >= 1)
            {
                Launch();
                cogAmmo = cogAmmo - 1;
                SetCogAmmoText();
            }
            else if (cogAmmo == 0)
            {
            }
        }

        if (Input.GetKeyDown(KeyCode.X))
        {
            RaycastHit2D hit = Physics2D.Raycast(rigidbody2d.position + Vector2.up * 0.2f, lookDirection, 1.5f, LayerMask.GetMask("NPC"));
            if (hit.collider != null)
            {
                NPC_Script character = hit.collider.GetComponent <NPC_Script>();
                if (character != null)
                {
                    character.DisplayDialog();
                }
            }
        }

        if (Input.GetKey(KeyCode.R))

        {
            if (gameOver == true)

            {
                SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); // this loads the currently active scene
            }
        }

        if (Input.GetKey("escape"))
        {
            Application.Quit();
        }
    }