NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings { keyName = NPCTypeKey, printName = "Constructor", maskColor1 = new UnityEngine.Color32(75, 100, 140, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings { keyName = NPCTypeKey, printName = "Architect", maskColor1 = new UnityEngine.Color32(220, 220, 220, 255), type = NPCTypeID.GetNextID() }); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "ChickenPlucker"; def.maskColor1 = new UnityEngine.Color32(252, 251, 239, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Blacksmith"; def.maskColor1 = new UnityEngine.Color32(45, 75, 86, 255); def.type = NPCTypeID.GetNextID(); return(def); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Well operator"; def.maskColor1 = new UnityEngine.Color32(9, 114, 155, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Charcoal burner", maskColor1 = new UnityEngine.Color32(74, 100, 184, 255), type = NPCTypeID.GetNextID() }); }
public NPCTypeStandardSettings GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "DiggerDude", maskColor1 = new UnityEngine.Color32(255, 255, 0, 255), type = NPCTypeID.GetNextID() }); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "StoneMason"; def.maskColor1 = new UnityEngine.Color32(70, 70, 70, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Metal smith", maskColor1 = new UnityEngine.Color32(170, 77, 13, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Constructor"; def.maskColor1 = new UnityEngine.Color32(75, 100, 140, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Scientist"; def.maskColor1 = new Color32(208, 208, 208, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Minter"; def.maskColor1 = new UnityEngine.Color32(227, 205, 53, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Night Matchlock Guard", maskColor1 = new Color32(205, 207, 141, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Bow guard"; def.maskColor1 = new Color32(159, 155, 152, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Technologist", maskColor1 = new UnityEngine.Color32(28, 26, 26, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeSettings INPCTypeDefiner.GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Technologist"; def.maskColor1 = new UnityEngine.Color32(28, 26, 26, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Minter", maskColor1 = new UnityEngine.Color32(227, 205, 53, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return new NPCTypeStandardSettings { keyName = this.NPCTypeKey, printName = "Advanced Crafter", maskColor1 = new Color32(101, 121, 123, 255), type = NPCTypeID.GetNextID() }; }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Steel smelter", maskColor1 = new UnityEngine.Color32(139, 139, 139, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Day Bow Guard", maskColor1 = new Color32(160, 107, 50, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings { keyName = this.NPCTypeKey, printName = "Apothecary", maskColor1 = new Color32(101, 121, 123, 255), type = NPCTypeID.GetNextID() }); }
public NPCTypeSettings GetNPCTypeDefinition() { NPCTypeSettings def = NPCTypeSettings.Default; def.keyName = NPCTypeKey; def.printName = "Carpenter"; def.maskColor1 = new UnityEngine.Color32(134, 54, 0, 255); def.type = NPCTypeID.GetNextID(); return(def); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Better Fisher", maskColor1 = new UnityEngine.Color32(84, 2, 2, 1), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition () { return new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Night Slinger Guard", maskColor1 = new Color32(136, 136, 136, 255), type = NPCTypeID.GetNextID() }; }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Night Crossbow Guard", maskColor1 = new Color32(52, 52, 52, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Merchant", maskColor1 = new UnityEngine.Color32(146, 31, 31, 255), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Butcher", maskColor1 = new UnityEngine.Color32(255, 200, 137, 1), type = NPCTypeID.GetNextID() }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings { keyName = NPCTypeKey, printName = "Machinist", maskColor1 = new Color32(242, 132, 29, 255), type = NPCTypeID.GetNextID(), inventoryCapacity = 1f }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings { keyName = NPCTypeKey, printName = "Scout", maskColor1 = new Color32(255, 255, 255, 255), type = NPCTypeID.GetNextID(), inventoryCapacity = 20 }); }
NPCTypeStandardSettings INPCTypeDefiner.GetNPCTypeDefinition() { return(new NPCTypeStandardSettings() { keyName = NPCTypeKey, printName = "Miner", maskColor1 = new Color32(63, 57, 57, 255), type = NPCTypeID.GetNextID(), inventoryCapacity = 0.1f }); }