public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            float single = npc.healthFraction;

            if (single > 0.9f)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.FullHealth, true, true, true);
                return;
            }
            if (single > 0.6f)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.HighHealth, true, true, true);
                return;
            }
            if (single > 0.3f)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.MediumHealth, true, true, true);
                return;
            }
            if (single > 0f)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.LowHealth, true, true, true);
                return;
            }
            npcContext.SetFact(Facts.HealthState, HealthState.Dead, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            float healthFraction = npc.healthFraction;

            if ((double)healthFraction > 0.899999976158142)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.FullHealth, true, true, true);
            }
            else if ((double)healthFraction > 0.600000023841858)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.HighHealth, true, true, true);
            }
            else if ((double)healthFraction > 0.300000011920929)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.MediumHealth, true, true, true);
            }
            else if ((double)healthFraction > 0.0)
            {
                npcContext.SetFact(Facts.HealthState, HealthState.LowHealth, true, true, true);
            }
            else
            {
                npcContext.SetFact(Facts.HealthState, HealthState.Dead, true, true, true);
            }
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            BaseNpc animal = (BaseNpc)null;
            float   num    = float.MaxValue;

            for (int index = 0; index < npcContext.AnimalsInRange.Count; ++index)
            {
                AnimalInfo animalInfo = npcContext.AnimalsInRange[index];
                if (Object.op_Inequality((Object)animalInfo.Animal, (Object)null) && (double)animalInfo.SqrDistance < (double)num)
                {
                    num    = animalInfo.SqrDistance;
                    animal = animalInfo.Animal;
                }
            }
            if (Object.op_Inequality((Object)animal, (Object)null))
            {
                AttackEntity firearm = npcContext.Domain.GetFirearm();
                if ((double)num < (double)npc.AiDefinition.Engagement.SqrCloseRangeFirearm(firearm))
                {
                    npcContext.Memory.RememberPrimaryAnimal(animal);
                    npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.NearbyAnimal, true, true, true, true);
                    return;
                }
            }
            npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.NearbyAnimal, false, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            BaseNpc animal      = null;
            float   sqrDistance = Single.MaxValue;

            for (int i = 0; i < npcContext.AnimalsInRange.Count; i++)
            {
                AnimalInfo item = npcContext.AnimalsInRange[i];
                if (item.Animal != null && item.SqrDistance < sqrDistance)
                {
                    sqrDistance = item.SqrDistance;
                    animal      = item.Animal;
                }
            }
            if (animal != null)
            {
                AttackEntity firearm = npcContext.Domain.GetFirearm();
                if (sqrDistance < npc.AiDefinition.Engagement.SqrCloseRangeFirearm(firearm))
                {
                    npcContext.Memory.RememberPrimaryAnimal(animal);
                    npcContext.SetFact(Facts.NearbyAnimal, true, true, true, true);
                    return;
                }
            }
            npcContext.SetFact(Facts.NearbyAnimal, false, true, true, true);
        }
Exemple #5
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            FireTactic   fireTactic = FireTactic.Single;
            AttackEntity heldEntity = htnPlayer.GetHeldEntity() as AttackEntity;

            if (Object.op_Implicit((Object)heldEntity))
            {
                BaseProjectile baseProjectile = heldEntity as BaseProjectile;
                float          num            = float.MaxValue;
                if (Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null))
                {
                    num = npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance;
                    if (Mathf.Approximately(num, 0.0f))
                    {
                        num = float.MaxValue;
                    }
                }
                fireTactic = (double)heldEntity.attackLengthMin <0.0 || (double)num> (double) npcContext.Body.AiDefinition.Engagement.SqrCloseRangeFirearm((AttackEntity)baseProjectile) ? ((double)heldEntity.attackLengthMin <0.0 || (double)num> (double) npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm((AttackEntity)baseProjectile) ? ((double)heldEntity.attackLengthMin <= 0.0 || !npcContext.Domain.BurstAtLongRange || (double)num <= (double)npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm((AttackEntity)baseProjectile) ? FireTactic.Single : FireTactic.Burst) : FireTactic.Burst) : FireTactic.FullAuto;
            }
            npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.FireTactic, fireTactic, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            npcContext.SetFact(Facts.CanSeeEnemy, npcContext.EnemyPlayersInLineOfSight.Count > 0, true, true, true);
            float         num1           = 0.0f;
            NpcPlayerInfo npcPlayerInfo1 = new NpcPlayerInfo();

            foreach (NpcPlayerInfo npcPlayerInfo2 in npc.AiDomain.NpcContext.EnemyPlayersInLineOfSight)
            {
                float num2 = (float)((1.0 - (double)npcPlayerInfo2.SqrDistance / (double)npc.AiDefinition.Engagement.SqrAggroRange) * 2.0) + (float)(((double)npcPlayerInfo2.ForwardDotDir + 1.0) * 0.5);
                if ((double)num2 > (double)num1)
                {
                    num1           = num2;
                    npcPlayerInfo1 = npcPlayerInfo2;
                }
                NpcPlayerInfo info = npcPlayerInfo2;
                info.VisibilityScore = num2;
                npcContext.Memory.RememberEnemyPlayer(npc, ref info, time, 0.0f, "SEE!");
            }
            npcContext.PrimaryEnemyPlayerInLineOfSight = npcPlayerInfo1;
            if (!Object.op_Inequality((Object)npcPlayerInfo1.Player, (Object)null) || !Object.op_Equality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null) && (double)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.AudibleScore >= (double)num1)
            {
                return;
            }
            npcContext.Memory.RememberPrimaryEnemyPlayer(npcPlayerInfo1.Player);
            npcContext.IncrementFact(Facts.Alertness, 2, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            npcContext.SetFact(Facts.CanSeeEnemy, npcContext.EnemyPlayersInLineOfSight.Count > 0, true, true, true);
            float         single        = 0f;
            NpcPlayerInfo npcPlayerInfo = new NpcPlayerInfo();

            foreach (NpcPlayerInfo enemyPlayersInLineOfSight in npc.AiDomain.NpcContext.EnemyPlayersInLineOfSight)
            {
                float forwardDotDir = (enemyPlayersInLineOfSight.ForwardDotDir + 1f) * 0.5f;
                float sqrDistance   = (1f - enemyPlayersInLineOfSight.SqrDistance / npc.AiDefinition.Engagement.SqrAggroRange) * 2f + forwardDotDir;
                if (sqrDistance > single)
                {
                    single        = sqrDistance;
                    npcPlayerInfo = enemyPlayersInLineOfSight;
                }
                NpcPlayerInfo npcPlayerInfo1 = enemyPlayersInLineOfSight;
                npcPlayerInfo1.VisibilityScore = sqrDistance;
                npcContext.Memory.RememberEnemyPlayer(npc, ref npcPlayerInfo1, time, 0f, "SEE!");
            }
            npcContext.PrimaryEnemyPlayerInLineOfSight = npcPlayerInfo;
            if (npcPlayerInfo.Player != null && (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player == null || npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.AudibleScore < single))
            {
                npcContext.Memory.RememberPrimaryEnemyPlayer(npcPlayerInfo.Player);
                npcContext.IncrementFact(Facts.Alertness, 2, true, true, true);
            }
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            npcContext.SetFact(Facts.HasEnemyTarget, npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player != null, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            AttackEntity heldEntity = htnPlayer.GetHeldEntity() as AttackEntity;

            if (Object.op_Implicit((Object)heldEntity))
            {
                BaseProjectile baseProjectile = heldEntity as BaseProjectile;
                if (Object.op_Inequality((Object)baseProjectile, (Object)null))
                {
                    float num = (float)baseProjectile.primaryMagazine.contents / (float)baseProjectile.primaryMagazine.capacity;
                    if ((double)num > 0.899999976158142)
                    {
                        npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.AmmoState, AmmoState.FullClip, true, true, true);
                        return;
                    }
                    if ((double)num > 0.600000023841858)
                    {
                        npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.AmmoState, AmmoState.HighClip, true, true, true);
                        return;
                    }
                    if ((double)num > 0.170000001788139)
                    {
                        npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.AmmoState, AmmoState.MediumClip, true, true, true);
                        return;
                    }
                    if ((double)num > 0.0)
                    {
                        npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.AmmoState, AmmoState.LowAmmo, true, true, true);
                        return;
                    }
                    npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.AmmoState, AmmoState.EmptyClip, true, true, true);
                    return;
                }
            }
            npcContext.SetFact(Rust.Ai.HTN.NPCTurret.Facts.AmmoState, AmmoState.DontRequireAmmo, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            AttackEntity heldEntity = hTNPlayer.GetHeldEntity() as AttackEntity;

            if (heldEntity)
            {
                BaseProjectile baseProjectile = heldEntity as BaseProjectile;
                if (baseProjectile != null)
                {
                    float single = (float)baseProjectile.primaryMagazine.contents / (float)baseProjectile.primaryMagazine.capacity;
                    if (single > 0.9f)
                    {
                        npcContext.SetFact(Facts.AmmoState, AmmoState.FullClip, true, true, true);
                        return;
                    }
                    if (single > 0.6f)
                    {
                        npcContext.SetFact(Facts.AmmoState, AmmoState.HighClip, true, true, true);
                        return;
                    }
                    if (single > 0.17f)
                    {
                        npcContext.SetFact(Facts.AmmoState, AmmoState.MediumClip, true, true, true);
                        return;
                    }
                    if (single > 0f)
                    {
                        npcContext.SetFact(Facts.AmmoState, AmmoState.LowAmmo, true, true, true);
                        return;
                    }
                    npcContext.SetFact(Facts.AmmoState, AmmoState.EmptyClip, true, true, true);
                    return;
                }
            }
            npcContext.SetFact(Facts.AmmoState, AmmoState.DontRequireAmmo, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            FireTactic   fireTactic = FireTactic.Single;
            AttackEntity heldEntity = hTNPlayer.GetHeldEntity() as AttackEntity;

            if (heldEntity)
            {
                BaseProjectile baseProjectile = heldEntity as BaseProjectile;
                float          sqrDistance    = Single.MaxValue;
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player != null)
                {
                    sqrDistance = npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance;
                    if (Mathf.Approximately(sqrDistance, 0f))
                    {
                        sqrDistance = Single.MaxValue;
                    }
                }
                if (heldEntity.attackLengthMin >= 0f && sqrDistance <= npcContext.Body.AiDefinition.Engagement.SqrCloseRangeFirearm(baseProjectile))
                {
                    fireTactic = FireTactic.FullAuto;
                }
                else if (heldEntity.attackLengthMin < 0f || sqrDistance > npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm(baseProjectile))
                {
                    fireTactic = (heldEntity.attackLengthMin <= 0f || !npcContext.Domain.BurstAtLongRange || sqrDistance <= npcContext.Body.AiDefinition.Engagement.SqrMediumRangeFirearm(baseProjectile) ? FireTactic.Single : FireTactic.Burst);
                }
                else
                {
                    fireTactic = FireTactic.Burst;
                }
            }
            npcContext.SetFact(Facts.FireTactic, fireTactic, true, true, true);
        }
Exemple #12
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null || !npcContext.IsFact(Facts.Alertness))
            {
                return;
            }
            if (npcContext.GetFact(Facts.Alertness) > (byte)10)
            {
                npcContext.SetFact(Facts.Alertness, 10, true, false, true);
            }
            if ((double)time - (double)this._lastFrustrationDecrementTime <= 1.0)
            {
                return;
            }
            this._lastFrustrationDecrementTime = time;
            npcContext.IncrementFact(Facts.Alertness, -1, true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            if (npcContext.IsFact(Facts.Alertness))
            {
                if (npcContext.GetFact(Facts.Alertness) > 10)
                {
                    npcContext.SetFact(Facts.Alertness, 10, true, false, true);
                }
                if (time - this._lastFrustrationDecrementTime > 1f)
                {
                    this._lastFrustrationDecrementTime = time;
                    npcContext.IncrementFact(Facts.Alertness, -1, true, true, true);
                }
            }
        }
Exemple #14
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            if (npcContext.GetFact(Facts.FirearmOrder) == 0)
            {
                hTNPlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Relaxed, true);
                return;
            }
            hTNPlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Relaxed, false);
        }
Exemple #15
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            NpcOrientation npcOrientation = NpcOrientation.Heading;

            if (npc.IsDestroyed || htnPlayer.IsDead() || htnPlayer.IsWounded())
            {
                npcOrientation = NpcOrientation.None;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownAnimal.Animal, (Object)null))
            {
                npcOrientation = !Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null) ? NpcOrientation.LookAtAnimal : ((double)npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= (double)npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance ? (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation)) : NpcOrientation.LookAtAnimal);
            }
            else if (Object.op_Inequality((Object)npcContext.PrimaryEnemyPlayerInLineOfSight.Player, (Object)null))
            {
                npcOrientation = npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible ? NpcOrientation.PrimaryTargetBody : (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
            }
            else if (Object.op_Inequality((Object)htnPlayer.lastAttacker, (Object)null) && (double)htnPlayer.lastAttackedTime > 0.0 && (double)time - (double)htnPlayer.lastAttackedTime < 2.0)
            {
                npcOrientation = NpcOrientation.LastAttackedDirection;
            }
            else if (Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null))
            {
                npcOrientation = NpcOrientation.LastKnownPrimaryTargetLocation;
            }
            npcContext.OrientationType = npcOrientation;
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer htnPlayer = npc as HTNPlayer;

            if (Object.op_Equality((Object)htnPlayer, (Object)null))
            {
                return;
            }
            if (npcContext.GetFact(Rust.Ai.HTN.NPCTurret.Facts.FirearmOrder) == (byte)0)
            {
                htnPlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Relaxed, true);
            }
            else
            {
                htnPlayer.SetPlayerFlag(BasePlayer.PlayerFlags.Relaxed, false);
            }
        }
Exemple #17
0
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            npcContext?.SetFact(Facts.HasEnemyTarget, Object.op_Inequality((Object)npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player, (Object)null), true, true, true);
        }
        public void Tick(IHTNAgent npc, float deltaTime, float time)
        {
            NpcOrientation   npcOrientation;
            NpcOrientation   npcOrientation1;
            NPCTurretContext npcContext = npc.AiDomain.NpcContext as NPCTurretContext;

            if (npcContext == null)
            {
                return;
            }
            HTNPlayer hTNPlayer = npc as HTNPlayer;

            if (hTNPlayer == null)
            {
                return;
            }
            NpcOrientation npcOrientation2 = NpcOrientation.Heading;

            if (npc.IsDestroyed || hTNPlayer.IsDead() || hTNPlayer.IsWounded())
            {
                npcOrientation2 = NpcOrientation.None;
            }
            else if (npcContext.Memory.PrimaryKnownAnimal.Animal != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player == null)
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
                else if (npcContext.Memory.PrimaryKnownAnimal.SqrDistance >= npcContext.PrimaryEnemyPlayerInLineOfSight.SqrDistance)
                {
                    if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                    {
                        npcOrientation1 = NpcOrientation.PrimaryTargetBody;
                    }
                    else
                    {
                        npcOrientation1 = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                    }
                    npcOrientation2 = npcOrientation1;
                }
                else
                {
                    npcOrientation2 = NpcOrientation.LookAtAnimal;
                }
            }
            else if (npcContext.PrimaryEnemyPlayerInLineOfSight.Player != null)
            {
                if (npcContext.PrimaryEnemyPlayerInLineOfSight.BodyVisible)
                {
                    npcOrientation = NpcOrientation.PrimaryTargetBody;
                }
                else
                {
                    npcOrientation = (npcContext.PrimaryEnemyPlayerInLineOfSight.HeadVisible ? NpcOrientation.PrimaryTargetHead : NpcOrientation.LastKnownPrimaryTargetLocation);
                }
                npcOrientation2 = npcOrientation;
            }
            else if (hTNPlayer.lastAttacker != null && hTNPlayer.lastAttackedTime > 0f && time - hTNPlayer.lastAttackedTime < 2f)
            {
                npcOrientation2 = NpcOrientation.LastAttackedDirection;
            }
            else if (npcContext.Memory.PrimaryKnownEnemyPlayer.PlayerInfo.Player != null)
            {
                npcOrientation2 = NpcOrientation.LastKnownPrimaryTargetLocation;
            }
            npcContext.OrientationType = npcOrientation2;
        }