public Story(Player.Player player, NPCStory npc, string storyName, GameEvents events) { this.player = player; this.npc = npc; this.name = storyName; this.events = events; this.finished = false; this.player.SetStory(storyName); this.story = player.story; this.reply = player.reply; this.answer = player.answer; }
public DialogueHolderStory(Player.Player player, InterfaceManager iManager, NPCStory npc) { this.random = new System.Random(); this.player = player; this.iManager = iManager; iManager.SetHolder(this); this.npc = npc; this.storyDialogue = new StoryHolder(player, npc); this.level = 0; this.specialUsed = false; this.optionsActive = false; this.finishDialogue = new string[] { "Hey, we already talked.", "Yes? We talked already, didn't we?", "You again?", "Oh hello... Again." }; }
public StoryHolder(Player.Player player, NPCStory npc) { random = new System.Random(); this.dialogueOpener = new string[] { "Hey.", "Hello.", "Greetings.", "Yes?", "Sup." }; }