public void KeeperLookAt(Vector3 pos) { NPCShopKeeper nPCShopKeeper = GetNPCShopKeeper(); if (!(nPCShopKeeper == null)) { nPCShopKeeper.SetAimDirection(Vector3Ex.Direction2D(pos, nPCShopKeeper.transform.position)); } }
public void KeeperLookAt(Vector3 pos) { NPCShopKeeper nPCShopKeeper = this.GetNPCShopKeeper(); if (nPCShopKeeper == null) { return; } nPCShopKeeper.SetAimDirection(Vector3Ex.Direction2D(pos, nPCShopKeeper.transform.position)); }
public void KeeperLookAt(Vector3 pos) { NPCShopKeeper npcShopKeeper = this.GetNPCShopKeeper(); if (Object.op_Equality((Object)npcShopKeeper, (Object)null)) { return; } npcShopKeeper.SetAimDirection(Vector3Ex.Direction2D(pos, ((Component)npcShopKeeper).get_transform().get_position())); }
public NPCShopKeeper GetNPCShopKeeper() { List <NPCShopKeeper> list = Pool.GetList <NPCShopKeeper>(); Vis.Entities <NPCShopKeeper>(base.transform.position, 2f, list, 131072, QueryTriggerInteraction.Collide); NPCShopKeeper item = null; if (list.Count > 0) { item = list[0]; } Pool.FreeList <NPCShopKeeper>(ref list); return(item); }
public NPCShopKeeper GetNPCShopKeeper() { List <NPCShopKeeper> obj = Pool.GetList <NPCShopKeeper>(); Vis.Entities(base.transform.position, 2f, obj, 131072); NPCShopKeeper result = null; if (obj.Count > 0) { result = obj[0]; } Pool.FreeList(ref obj); return(result); }
public override void CompletePendingOrder() { Effect.server.Run(this.buyEffect.resourcePath, base.transform.position, Vector3.up, null, false); NPCShopKeeper nPCShopKeeper = this.GetNPCShopKeeper(); if (nPCShopKeeper) { nPCShopKeeper.SignalBroadcast(BaseEntity.Signal.Gesture, "victory", null); if (this.vend_Player != null) { nPCShopKeeper.SetAimDirection(Vector3Ex.Direction2D(this.vend_Player.transform.position, nPCShopKeeper.transform.position)); } } base.CompletePendingOrder(); }
public override void CompletePendingOrder() { Effect.server.Run(this.buyEffect.resourcePath, ((Component)this).get_transform().get_position(), Vector3.get_up(), (Connection)null, false); NPCShopKeeper npcShopKeeper = this.GetNPCShopKeeper(); if (Object.op_Implicit((Object)npcShopKeeper)) { npcShopKeeper.SignalBroadcast(BaseEntity.Signal.Gesture, "victory", (Connection)null); if (Object.op_Inequality((Object)this.vend_Player, (Object)null)) { npcShopKeeper.SetAimDirection(Vector3Ex.Direction2D(((Component)this.vend_Player).get_transform().get_position(), ((Component)npcShopKeeper).get_transform().get_position())); } } base.CompletePendingOrder(); }
public NPCShopKeeper GetNPCShopKeeper() { List <NPCShopKeeper> list = (List <NPCShopKeeper>)Pool.GetList <NPCShopKeeper>(); Vis.Entities <NPCShopKeeper>(((Component)this).get_transform().get_position(), 2f, list, 131072, (QueryTriggerInteraction)2); NPCShopKeeper npcShopKeeper = (NPCShopKeeper)null; if (list.Count > 0) { npcShopKeeper = list[0]; } // ISSUE: cast to a reference type Pool.FreeList <NPCShopKeeper>((List <M0>&) ref list); return(npcShopKeeper); }
public override void CompletePendingOrder() { Effect.server.Run(buyEffect.resourcePath, base.transform.position, Vector3.up); NPCShopKeeper nPCShopKeeper = GetNPCShopKeeper(); if ((bool)nPCShopKeeper) { nPCShopKeeper.SignalBroadcast(Signal.Gesture, "victory"); if (vend_Player != null) { nPCShopKeeper.SetAimDirection(Vector3Ex.Direction2D(vend_Player.transform.position, nPCShopKeeper.transform.position)); } } base.CompletePendingOrder(); }