private static void AddNpcService(NPC npc, string cur_service, string[] opts, string lfs) { NPCService npc_service = null; switch (cur_service) { case "class_trainer": npc_service = new ClassTrainingService(ProcessManager.Player.CharClass); break; case "trade_skill_trainer": npc_service = new TradeSkillTrainingService(""); break; case "vendor": npc_service = new VendorService( ((opts[1] != null) && opts[1].Equals("1")), ((opts[2] != null) && opts[2].Equals("1")), ((opts[3] != null) && opts[3].Equals("1"))); break; case "taxi": case "binder": npc_service = new ZoneNpcService(cur_service, ProcessManager.Player.SubZoneText); break; case "wep_skill_trainer": case "banker": case "battlemaster": npc_service = new NPCService(cur_service); break; default: Output.Instance.Log(lfs, "Unknown npc service type '" + cur_service + "'"); break; } if (npc_service != null) { npc.AddService(npc_service); } }
protected override void StartNewIItem() { currentItem = new NPCService(); }