void Awake()
    {
        Rigidbody = GetComponent <Rigidbody>();
        Collider  = GetComponentInChildren <BoxCollider>();

        sensor           = gameObject.AddComponent <NPCSensor>();
        sensor.Vehicle   = this;
        sensor.rayLength = SENSOR_LENGTH;

        Weight = 200;

        baseStats = new Vehicle.Stats
        {
            TopSpeed            = 10f,
            Acceleration        = 5f,
            AccelerationCurve   = 5f,
            Braking             = 10f,
            ReverseAcceleration = 5f,
            ReverseSpeed        = 5f,
            Steer        = 10f,
            CoastingDrag = 8f,
            Grip         = 1f,
            AddedGravity = 1f,
            Suspension   = .2f
        };
    }
Exemple #2
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    void Awake()
    {
        player = GameObject.FindGameObjectWithTag(Player.PLAYER_OBJ_NAME).GetComponent <Player>();

        Rigidbody = GetComponent <Rigidbody>();
        Collider  = GetComponentInChildren <BoxCollider>();

        sensor           = gameObject.AddComponent <NPCSensor>();
        sensor.Vehicle   = this;
        sensor.rayLength = SENSOR_LENGTH;

        Weight = 200;
    }