Exemple #1
0
 public void DealDmg2Target(float value, DMGType type = DMGType.None)
 {
     if (target)
     {
         target.SufferDmg(value * (1.0f + globalAttackMult), type);
     }
 }
Exemple #2
0
 private void Burn()
 {
     NPCbase.SufferDmg(dps * Time.deltaTime);
 }