public void DealDmg2Target(float value, DMGType type = DMGType.None) { if (target) { target.SufferDmg(value * (1.0f + globalAttackMult), type); } }
private void Burn() { NPCbase.SufferDmg(dps * Time.deltaTime); }
public void DealDmg2Target(float value, DMGType type = DMGType.None) { if (target) { target.SufferDmg(value * (1.0f + globalAttackMult), type); } }
private void Burn() { NPCbase.SufferDmg(dps * Time.deltaTime); }