protected virtual void Awake() { NMDebug.MonoLog(this, MethodBase.GetCurrentMethod().Name); }
public virtual void Exit() { NMDebug.MainLog(this, MethodBase.GetCurrentMethod().Name); }
protected virtual void OnApplicationQuit() { NMDebug.MonoLog(this, MethodBase.GetCurrentMethod().Name); }
public virtual IEnumerator PreEnter(Scene nextScene) { NMDebug.MainLog(this, MethodBase.GetCurrentMethod().Name); yield return(null); }
protected virtual void OnApplicationPause(bool pause) { NMDebug.MonoLog(this, MethodBase.GetCurrentMethod().Name, pause.ToString()); }