private void OnApplicationQuit() { if (base.isServer) { NM.StopServer(); } if (base.isClient) { NM.StopClient(); } }
public void Disconnect() { if (base.isServer) { NM.StopServer(); } if (base.isClient) { NM.StopClient(); } if (Dictionary.LocalPlayer.ID != 0) { Dictionary.CT = ConnectionType.Connected; } else { Dictionary.CT = ConnectionType.Unconnected; } }