public HierarchicalNGramPredictor(int n)
    {
        nValue = n;

        ngrams = new NGramPredictor[nValue];

        for (int i = 0; i < nValue; i++)
        {
            ngrams[i] = new NGramPredictor();
            ngrams[i].nValue = i + 1;
            ngrams[i].Init();

            string filename = "StoreNGram" + i + ".dat";
            object temp = ReadFromFile(filename);
            if (temp != null)
                ngrams[i].data = (Hashtable)temp;
        }
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        previousCube = CubeType.none;
        gameLogicScript = GameObject.Find("GameLogic").GetComponent<gamelogic>();

        if(isAINgram){
            ngramPredictor = new NGramPredictor();
            ngramPredictor.Start();
            ngramPredictor.nValue = NgramWindowSize + 1;
            ngramPredictor.doDebugLogs = doDebugLogs;
            ngramPredictor.playerThisNgramPredictorBelongsTo = this.gameObject.ToString();
        }

        otherPlayerScript = gameLogicScript.returnOtherPlayer(this);
        //track previous actions if other player uses ngrams
        if(otherPlayerScript.isAINgram){
            previousCubePicks = new CubeType[otherPlayerScript.NgramWindowSize + 1];

            for (int i = 0; i < previousCubePicks.Length; i++)
                previousCubePicks[i] = CubeType.none;
        }
    }