protected override void OnPaint(PaintEventArgs pe)
        {
            //base.OnPaint(pe);
            // do self render
            m_gameTimer.Tick();

            NGameEngine gameEngine = Program.g_GameEngine;

            if (gameEngine != null)
            {
                gameEngine.FrameTick(m_gameTimer.DeltaTime, m_viewport);
            }
        }
Exemple #2
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        protected virtual void RenderLevel()
        {
            if (m_focusLevel.Length <= 0)
            {
                return;
            }

            m_mainTimer.Tick();
            m_cameraCtrl.UpdateCamera(m_view.Camera);

            NEditorEngine eng = NexusEditor.Program.engine;

            //-- draw level
            eng.UpdateLevel(m_focusLevel, m_mainTimer.DeltaTime, m_view);

            if (m_focusLevel == eng.MainLevelName)
            {
                eng.RenderMainLevel(m_focusLevel, m_view);
            }
            else
            {
                eng.RenderLevel(m_focusLevel, m_view, true);
            }
        }