void Awake() { UIEventListener.Get(NGUIUtils.FindGameObject(gameObject, "addAllBtn")).onClick += OnClickAddAll; UIEventListener.Get(NGUIUtils.FindGameObject(gameObject, "addBtn")).onClick += OnClickAdd; UIEventListener.Get(NGUIUtils.FindGameObject(gameObject, "delBtn")).onClick += OnClickDel; UIEventListener.Get(NGUIUtils.FindGameObject(gameObject, "delAllBtn")).onClick += OnClickDelAll; }
void Awake() { reqLevelTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "reqLevelTxt"); reqMenoryTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "reqMenoryTxt"); bigEffect = NGUIUtils.FindGameObject(gameObject, "BigEffect"); smallEffect = NGUIUtils.FindGameObject(gameObject.transform.parent.gameObject, "SmallEffect"); InitTypeItem(); InitSkillItem(); InitReqItem(); OnClickTypeItem(typeItems[0].gameObject); UIEventListener.Get(NGUIUtils.FindGameObject(gameObject, "upgradeBtn")).onClick = OnClickUpgrade; }
void Awake() { skillNameTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "skillNameTxt"); curDescTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "curDescTxt"); nextDescTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "nextDescTxt"); reqLevelTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "reqLevelTxt"); reqMoneyTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "reqMoneyTxt"); proBarSp = NGUIUtils.FindUIObject <UISprite>(gameObject, "proBarSp"); bigEffect = NGUIUtils.FindGameObject(gameObject, "BigEffect"); UIEventListener.Get(NGUIUtils.FindGameObject(gameObject, "upgradeBtn")).onClick += OnUpgradeSkill; InitItem(); }
protected void Init() { arrowList.Add("arrow_0_1", NGUIUtils.FindGameObject(gameObject, "arrow_0_1")); arrowList.Add("arrow_1_6", NGUIUtils.FindGameObject(gameObject, "arrow_1_6")); arrowList.Add("arrow_2_3", NGUIUtils.FindGameObject(gameObject, "arrow_2_3")); arrowList.Add("arrow_3_4", NGUIUtils.FindGameObject(gameObject, "arrow_3_4")); arrowList.Add("arrow_4_5", NGUIUtils.FindGameObject(gameObject, "arrow_4_5")); arrowList.Add("arrow_5_6", NGUIUtils.FindGameObject(gameObject, "arrow_5_6")); arrowList.Add("arrow_7_8", NGUIUtils.FindGameObject(gameObject, "arrow_7_8")); arrowList.Add("arrow_8_9", NGUIUtils.FindGameObject(gameObject, "arrow_8_9")); arrowList.Add("arrow_9_10", NGUIUtils.FindGameObject(gameObject, "arrow_9_10")); arrowList.Add("arrow_11_12", NGUIUtils.FindGameObject(gameObject, "arrow_11_12")); arrowList.Add("arrow_12_13", NGUIUtils.FindGameObject(gameObject, "arrow_12_13")); arrowList.Add("arrow_13_10", NGUIUtils.FindGameObject(gameObject, "arrow_12_10")); addBtn = NGUIUtils.FindUIObject <UIImageButton>(gameObject, "addBtn"); skillPointTxt = NGUIUtils.FindUIObject <UILabel>(gameObject, "skillPointTxt"); InitItem(); UpateItem(); }
protected GameObject FindGameObject(string name) { return(NGUIUtils.FindGameObject(viewGo, name)); }
protected T FindUIObject <T>(GameObject parent, string name) where T : Component { return(NGUIUtils.FindUIObject <T>(parent, name)); }
protected T FindUIObject <T>(string name) where T : Component { return(NGUIUtils.FindUIObject <T>(viewGo, name)); }