WrapText() static public méthode

Text wrapping functionality. The 'width' and 'height' should be in pixels.
static public WrapText ( string text, string &finalText ) : bool
text string
finalText string
Résultat bool
Exemple #1
0
    private void CreateItemLabel(CharInfoNode node)
    {
        //var objres = ResourceManager.PrepareResourceSync<GameObject>("UI/ChatMain/ChatLableNode.prefab");
        //var obj = Instantiate(objres) as GameObject;
        var obj = ComplexObjectPool.NewObjectSync("UI/ChatMain/ChatLableNode.prefab");

        if (obj == null)
        {
            return;
        }

        var objTransform = obj.transform;

        //objTransform.parent = BackGround.transform;
        objTransform.SetParentEX(BackGround.transform);
        obj.gameObject.collider.enabled = true;
        obj.SetActive(true);
        var label = obj.GetComponent <UILabel>();

        mColliderObjects.Add(obj.gameObject);
        var sbstr = "";
        var text  = "";

        label.fontSize = FontSize;

        NGUIText.fontSize        = label.fontSize;
        NGUIText.finalSize       = label.fontSize;
        NGUIText.dynamicFont     = label.trueTypeFont;
        NGUIText.regionWidth     = MaxLineWidth - mPositionX;
        NGUIText.pixelDensity    = 1.0f;
        NGUIText.maxLines        = 10000;
        NGUIText.regionHeight    = 10000;
        NGUIText.finalLineHeight = label.fontSize;
        NGUIText.fontScale       = 1.0f;
        var chatLogic = obj.GetComponent <ChatLableLogic>();

        chatLogic.InfoNode = node;
        var nodeNodeDataExDataCount0 = node.NodeData.ExData.Count;
        var tbTable  = Table.GetItemBase(node.NodeData.Id);
        var value    = tbTable.Name;
        var itemClor = GameUtils.GetTableColor(tbTable.Quality);

        //label.color = itemClor;
        NGUIText.WrapText(value, out sbstr, false, true);

        var index = sbstr.IndexOf("\n");

        label.text = "[" + GameUtils.ColorToString(itemClor) + "]" + "[" + value + "]" + "[-]";
        if (index > -1)
        {
            mPositionX = (int)(FontSize * 0.5f);

            var height = 0;
            if (mLineFace)
            {
                height    = (int)(FontSize * FaceScale);
                mLineFace = false;
            }
            else
            {
                height = FontSize;
            }
            height            += mLineOffset;
            mPositionY        -= height;
            BackGround.height += height;
        }
        label.gameObject.transform.localPosition = new Vector3(mPositionX, mPositionY, 0);
        objTransform.localScale = Vector3.one;
        AddPositionX(label.width);
    }
Exemple #2
0
    private void CreateTextLabel(string value, bool isNewTeam = false, CharInfoNode node = null)
    {
        var obj = ComplexObjectPool.NewObjectSync("UI/ChatMain/ChatLableNode.prefab");

        if (obj == null)
        {
            return;
        }
        var objTransform = obj.transform;

        //objTransform.parent = BackGround.transform;
        objTransform.SetParentEX(BackGround.transform);
        obj.gameObject.collider.enabled = false;
        obj.SetActive(false);
        NetManager.Instance.StartCoroutine(DelayShowTextLabel(obj));
        var label = obj.GetComponent <UILabel>();

        var sbstr = "";
        var text  = "";


        label.fontSize       = FontSize;
        NGUIText.fontSize    = label.fontSize;
        NGUIText.finalSize   = label.fontSize;
        NGUIText.dynamicFont = label.trueTypeFont;
        if (mPositionX > MaxLineWidth)
        {
            ChangeLine();
        }
        NGUIText.regionWidth     = MaxLineWidth - mPositionX;
        NGUIText.maxLines        = 10000;
        NGUIText.pixelDensity    = 1.0f;
        NGUIText.regionHeight    = 10000;
        NGUIText.finalLineHeight = label.fontSize;
        NGUIText.fontScale       = 1.0f;
        NGUIText.WrapText(value, out sbstr, false, true);

        var index = sbstr.IndexOf("\n");

        if (index > -1)
        {
            text  = sbstr.Substring(0, index);
            sbstr = sbstr.Remove(0, text.Length).Trim();
            if (!string.IsNullOrEmpty(sbstr))
            {
                int symbol      = 0;
                var lastSymbol1 = text.LastIndexOf('[');
                var lastSymbol2 = text.LastIndexOf(']');

                if (lastSymbol1 >= 0 && lastSymbol2 >= 0 && 7 == lastSymbol2 - lastSymbol1)
                {
                    var lastEnd = text.LastIndexOf("[-]");
                    if ((lastEnd < 0 || lastEnd < lastSymbol1) && sbstr.IndexOf("[-]") >= 0)
                    {
                        text += "[-]";
                        var colstr = text.Substring(lastSymbol1, 8);
                        sbstr = colstr + sbstr;
                    }
                }
            }
        }
        else
        {
            text  = sbstr;
            sbstr = sbstr.Remove(0, text.Length).Trim();
        }
        SetLableStroke(label);
        SetLableColor(label, text);
        objTransform.localPosition = new Vector3(mPositionX, mPositionY, 0);
        objTransform.localScale    = Vector3.one;
        //positionX += label.width;
        AddPositionX(label.width);
        //sbstr = sbstr.Remove(0, text.Length);
        if (isNewTeam || mChatMessageData.Ladder == -1)
        {
            obj.gameObject.collider.enabled = true;
            var chatLogic = obj.GetComponent <ChatLableLogic>();
            chatLogic.InfoNode = node;
            chatLogic.param    = mChatMessageData.Ladder;
            if (null != label)
            {
                NGUITools.UpdateWidgetCollider(label.gameObject);
            }
        }
        if (!string.IsNullOrEmpty(sbstr))
        {
            ChangeLine();
            sbstr = sbstr.Replace("\n", "");
            CreateTextLabel(sbstr, isNewTeam, node);
        }
    }
Exemple #3
0
 private void ProcessText(bool legacyMode, bool full)
 {
     if (isValid)
     {
         mChanged          = true;
         shouldBeProcessed = false;
         float num  = mDrawRegion.z - mDrawRegion.x;
         float num2 = mDrawRegion.w - mDrawRegion.y;
         NGUIText.rectWidth    = ((!legacyMode) ? base.width : ((mMaxLineWidth == 0) ? 1000000 : mMaxLineWidth));
         NGUIText.rectHeight   = ((!legacyMode) ? base.height : ((mMaxLineHeight == 0) ? 1000000 : mMaxLineHeight));
         NGUIText.regionWidth  = ((num == 1f) ? NGUIText.rectWidth : Mathf.RoundToInt((float)NGUIText.rectWidth * num));
         NGUIText.regionHeight = ((num2 == 1f) ? NGUIText.rectHeight : Mathf.RoundToInt((float)NGUIText.rectHeight * num2));
         int value;
         if (legacyMode)
         {
             Vector3 localScale = base.cachedTransform.localScale;
             value = Mathf.RoundToInt(localScale.x);
         }
         else
         {
             value = defaultFontSize;
         }
         mPrintedSize = Mathf.Abs(value);
         mScale       = 1f;
         if (NGUIText.regionWidth < 1 || NGUIText.regionHeight < 0)
         {
             mProcessedText = string.Empty;
         }
         else
         {
             bool flag = trueTypeFont != null;
             if (flag && this.keepCrisp)
             {
                 UIRoot root = base.root;
                 if (root != null)
                 {
                     mDensity = ((!(root != null)) ? 1f : root.pixelSizeAdjustment);
                 }
             }
             else
             {
                 mDensity = 1f;
             }
             if (full)
             {
                 UpdateNGUIText();
             }
             if (mOverflow == Overflow.ResizeFreely)
             {
                 NGUIText.rectWidth   = 1000000;
                 NGUIText.regionWidth = 1000000;
             }
             if (mOverflow == Overflow.ResizeFreely || mOverflow == Overflow.ResizeHeight)
             {
                 NGUIText.rectHeight   = 1000000;
                 NGUIText.regionHeight = 1000000;
             }
             if (mPrintedSize > 0)
             {
                 bool keepCrisp = this.keepCrisp;
                 int  num3;
                 for (num3 = mPrintedSize; num3 > 0; num3--)
                 {
                     if (keepCrisp)
                     {
                         mPrintedSize      = num3;
                         NGUIText.fontSize = mPrintedSize;
                     }
                     else
                     {
                         mScale             = (float)num3 / (float)mPrintedSize;
                         NGUIText.fontScale = ((!flag) ? ((float)mFontSize / (float)mFont.defaultSize * mScale) : mScale);
                     }
                     NGUIText.Update(request: false);
                     bool flag2 = NGUIText.WrapText(mText, out mProcessedText, keepCharCount: true);
                     if (mOverflow != 0 || flag2)
                     {
                         if (mOverflow == Overflow.ResizeFreely)
                         {
                             mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                             mWidth          = Mathf.Max(minWidth, Mathf.RoundToInt(mCalculatedSize.x));
                             if (num != 1f)
                             {
                                 mWidth = Mathf.RoundToInt((float)mWidth / num);
                             }
                             mHeight = Mathf.Max(minHeight, Mathf.RoundToInt(mCalculatedSize.y));
                             if (num2 != 1f)
                             {
                                 mHeight = Mathf.RoundToInt((float)mHeight / num2);
                             }
                             if ((mWidth & 1) == 1)
                             {
                                 mWidth++;
                             }
                             if ((mHeight & 1) == 1)
                             {
                                 mHeight++;
                             }
                         }
                         else if (mOverflow == Overflow.ResizeHeight)
                         {
                             mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                             mHeight         = Mathf.Max(minHeight, Mathf.RoundToInt(mCalculatedSize.y));
                             if (num2 != 1f)
                             {
                                 mHeight = Mathf.RoundToInt((float)mHeight / num2);
                             }
                             if ((mHeight & 1) == 1)
                             {
                                 mHeight++;
                             }
                         }
                         else
                         {
                             mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                         }
                         if (legacyMode)
                         {
                             base.width  = Mathf.RoundToInt(mCalculatedSize.x);
                             base.height = Mathf.RoundToInt(mCalculatedSize.y);
                             base.cachedTransform.localScale = Vector3.one;
                         }
                         break;
                     }
                     if (--num3 <= 1)
                     {
                         break;
                     }
                 }
             }
             else
             {
                 base.cachedTransform.localScale = Vector3.one;
                 mProcessedText = string.Empty;
                 mScale         = 1f;
             }
             if (full)
             {
                 NGUIText.bitmapFont  = null;
                 NGUIText.dynamicFont = null;
             }
         }
     }
 }
Exemple #4
0
    /// <summary>
    /// Process the raw text, called when something changes.
    /// </summary>

    void ProcessText(bool legacyMode)
    {
        if (!isValid)
        {
            return;
        }

        mChanged   = true;
        hasChanged = false;

        int   fs      = fontSize;
        float ps      = pixelSize;
        float invSize = 1f / ps;

        mPrintedSize = Mathf.Abs(legacyMode ? Mathf.RoundToInt(cachedTransform.localScale.x) : fs);

        float lw = legacyMode ? (mMaxLineWidth != 0 ? mMaxLineWidth * invSize : 1000000) : width * invSize;
        float lh = legacyMode ? (mMaxLineHeight != 0 ? mMaxLineHeight * invSize : 1000000) : height * invSize;

        if (mPrintedSize > 0)
        {
            for (;;)
            {
                mScale = (float)mPrintedSize / fs;

                bool fits = true;

                int pw = (mOverflow == Overflow.ResizeFreely) ? 100000 : Mathf.RoundToInt(lw / mScale);
                int ph = (mOverflow == Overflow.ResizeFreely || mOverflow == Overflow.ResizeHeight) ?
                         100000 : Mathf.RoundToInt(lh / mScale);

                if (lw > 0f || lh > 0f)
                {
                    if (mFont != null)
                    {
                        fits = mFont.WrapText(mText, fs, out mProcessedText, pw, ph, mMaxLineCount, mEncoding, mSymbols);
                    }
#if DYNAMIC_FONT
                    else
                    {
                        fits = NGUIText.WrapText(mText, mTrueTypeFont, fs, mFontStyle, pw, ph, mMaxLineCount, mEncoding, out mProcessedText);
                    }
#endif
                }
                else
                {
                    mProcessedText = mText;
                }

                // Remember the final printed size
                if (!string.IsNullOrEmpty(mProcessedText))
                {
                    if (mFont != null)
                    {
                        mCalculatedSize = mFont.CalculatePrintedSize(mProcessedText, fs, mEncoding, mSymbols);
                    }
#if DYNAMIC_FONT
                    else
                    {
                        mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText, mTrueTypeFont, fs, mFontStyle, mEncoding);
                    }
#endif
                }
                else
                {
                    mCalculatedSize = Vector2.zero;
                }

                if (mOverflow == Overflow.ResizeFreely)
                {
                    mWidth  = Mathf.RoundToInt(mCalculatedSize.x * ps);
                    mHeight = Mathf.RoundToInt(mCalculatedSize.y * ps);
                }
                else if (mOverflow == Overflow.ResizeHeight)
                {
                    mHeight = Mathf.RoundToInt(mCalculatedSize.y * ps);
                }
                else if (mOverflow == Overflow.ShrinkContent && !fits)
                {
                    if (--mPrintedSize > 1)
                    {
                        continue;
                    }
                }

                // Upgrade to the new system
                if (legacyMode)
                {
                    width  = Mathf.RoundToInt(mCalculatedSize.x * ps);
                    height = Mathf.RoundToInt(mCalculatedSize.y * ps);
                    cachedTransform.localScale = Vector3.one;
                }
                break;
            }
        }
        else
        {
            cachedTransform.localScale = Vector3.one;
            mProcessedText             = "";
            mScale = 1f;
        }
    }
Exemple #5
0
    private void CreateTextLabel(string value)
    {
        UILabel label;

        if (labelCaches.Count > 0)
        {
            label = labelCaches[0];
            labelCaches.Remove(label);
            label.gameObject.SetActive(true);
        }
        else
        {
            GameObject go = GameObject.Instantiate(Label) as GameObject;
            go.SetActive(true);
            go.transform.parent = chatPos.transform;
            label = go.GetComponent <UILabel>();
            go.transform.localScale = Vector3.one;
        }

        string sbstr = "";
        string text  = "";

        NGUIText.fontSize    = 27;
        NGUIText.finalSize   = 27;
        NGUIText.dynamicFont = label.trueTypeFont;
        NGUIText.rectWidth   = MaxLineWidth - positionX;
        NGUIText.maxLines    = 10000;
        NGUIText.rectHeight  = 10000;

        NGUIText.WrapText(value, out sbstr);
        int index = sbstr.IndexOf("\n");

        if (index > -1)
        {
            text = sbstr.Substring(0, index);
        }
        else
        {
            text = sbstr;
        }

        if (!string.IsNullOrEmpty(infoColor))
        {
            label.text = co + text + "[-]";
        }
        else
        {
            label.text = co + text + "[-]";
        }

        label.gameObject.transform.localPosition = new Vector3(positionX, positionY, 0);

        positionX += (label.width);

        labelCur.Add(label);

        sbstr = sbstr.Remove(0, text.Length);

        if (labelNameWidth == 0)
        {
            labelNameWidth = label.width;
        }

        if (label.text.Contains("[url=") || label.text.StartsWith("[url="))
        {
            if (label.GetComponent <BoxCollider>() == null)
            {
                label.gameObject.AddComponent <BoxCollider>();
                NGUITools.UpdateWidgetCollider(label.gameObject);
            }
        }

        if (sbstr.Length > 0)
        {
            line++;
            positionX  = labelNameWidth;
            positionY -= (cellHeight + 4);
            //back.height += (cellHeight+offset);
            sbstr = sbstr.Replace("\n", "");
            CreateTextLabel(sbstr);
        }
    }
Exemple #6
0
    /// <summary>
    /// Process the raw text, called when something changes.
    /// </summary>

    void ProcessText(bool legacyMode)
    {
        if (!isValid)
        {
            return;
        }

        mChanged          = true;
        shouldBeProcessed = false;

        NGUIText.rectWidth  = legacyMode ? (mMaxLineWidth != 0 ? mMaxLineWidth  : 1000000) : width;
        NGUIText.rectHeight = legacyMode ? (mMaxLineHeight != 0 ? mMaxLineHeight : 1000000) : height;

        mPrintedSize = Mathf.Abs(legacyMode ? Mathf.RoundToInt(cachedTransform.localScale.x) : defaultFontSize);
        mScale       = 1f;

        if (NGUIText.rectWidth < 1 || NGUIText.rectHeight < 0)
        {
            mProcessedText = "";
            return;
        }

        UpdateNGUIText(mPrintedSize, mWidth, mHeight);

        bool isDynamic = (trueTypeFont != null);

        if (mOverflow == Overflow.ResizeFreely)
        {
            NGUIText.rectWidth = 1000000;
        }
        if (mOverflow == Overflow.ResizeFreely || mOverflow == Overflow.ResizeHeight)
        {
            NGUIText.rectHeight = 1000000;
        }

        if (mPrintedSize > 0)
        {
#if DYNAMIC_FONT
            bool adjustSize = keepCrisp;
#endif
            for (int ps = mPrintedSize; ps > 0; --ps)
            {
#if DYNAMIC_FONT
                // Adjust either the size, or the scale
                if (adjustSize)
                {
                    mPrintedSize      = ps;
                    NGUIText.fontSize = mPrintedSize;
                }
                else
#endif
                {
                    mScale             = (float)ps / mPrintedSize;
                    NGUIText.fontScale = isDynamic ? mScale : ((float)mFontSize / mFont.defaultSize) * mScale * bitmapFont.pixelSize;
                }

                NGUIText.Update(false);

                // Wrap the text
                bool fits = NGUIText.WrapText(mText, out mProcessedText, true);

                if (mOverflow == Overflow.ShrinkContent && !fits)
                {
                    if (--ps > 1)
                    {
                        continue;
                    }
                    else
                    {
                        break;
                    }
                }
                else if (mOverflow == Overflow.ResizeFreely)
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);

                    mWidth  = Mathf.Max(minWidth, Mathf.RoundToInt(mCalculatedSize.x));
                    mHeight = Mathf.Max(minHeight, Mathf.RoundToInt(mCalculatedSize.y));

                    if ((mWidth & 1) == 1)
                    {
                        ++mWidth;
                    }
                    if ((mHeight & 1) == 1)
                    {
                        ++mHeight;
                    }
                }
                else if (mOverflow == Overflow.ResizeHeight)
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                    mHeight         = Mathf.Max(minHeight, Mathf.RoundToInt(mCalculatedSize.y));
                    if ((mHeight & 1) == 1)
                    {
                        ++mHeight;
                    }
                }
                else
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                }

                // Upgrade to the new system
                if (legacyMode)
                {
                    width  = Mathf.RoundToInt(mCalculatedSize.x);
                    height = Mathf.RoundToInt(mCalculatedSize.y);
                    cachedTransform.localScale = Vector3.one;
                }
                break;
            }
        }
        else
        {
            cachedTransform.localScale = Vector3.one;
            mProcessedText             = "";
            mScale = 1f;
        }
    }
Exemple #7
0
 public bool Wrap(string text, out string final, int height)
 {
     UpdateNGUIText();
     return(NGUIText.WrapText(text, out final));
 }
Exemple #8
0
        private void CreateItemLabel(CharInfoNode node)
        {
            var obj = ComplexObjectPool.NewObjectSync("UI/ChatMain/ChatLableNode.prefab");

            if (obj == null)
            {
                return;
            }
            var objTransform = obj.transform;

            objTransform.SetParentEX(Content.transform);
            obj.gameObject.collider.enabled = true;

            obj.SetActive(true);
            var label = obj.GetComponent <UILabel>();

            ColliderList.Add(obj.gameObject);
            var sbstr = "";
            var text  = "";

            label.fontSize = FontSize;

            NGUIText.fontSize        = label.fontSize;
            NGUIText.finalSize       = label.fontSize;
            NGUIText.dynamicFont     = label.trueTypeFont;
            NGUIText.regionWidth     = MaxWidth - xPos;
            NGUIText.pixelDensity    = 1.0f;
            NGUIText.maxLines        = 10000;
            NGUIText.regionHeight    = 10000;
            NGUIText.finalLineHeight = label.fontSize;
            NGUIText.fontScale       = 1.0f;
            var chatLogic = obj.GetComponent <ChatLableLogic>();

            chatLogic.InfoNode = node;
            var tbTable  = Table.GetItemBase(node.NodeData.Id);
            var value    = tbTable.Name;
            var itemClor = GameUtils.GetTableColor(tbTable.Quality);

            //label.color = itemClor;
            NGUIText.WrapText(value, out sbstr, false, true);
            var index = sbstr.IndexOf("\n");

            label.text = "[" + GameUtils.ColorToString(itemClor) + "]" + "[" + value + "]" + "[-]";
            label.text = value;
            var y = yPos;

            if (index > -1)
            {
                xPos = (int)(FontSize * 0.5f);

                var height = 0;
                if (isFace)
                {
                    height = (int)(FontSize * FaceScale);
                    isFace = false;
                }
                else
                {
                    height = FontSize;
                }
                height            += LineOffset;
                y                 -= height;
                BackGround.height += height;
                Content.height    += height;
            }
            else
            {
                if (isFace)
                {
                    y -= FontSize;
                }
            }

            label.gameObject.transform.localPosition = new Vector3(xPos, y, 0);
            objTransform.localScale = Vector3.one;
            AddXPos(label.width);
        }
Exemple #9
0
        private void CreateTextLabel(string value)
        {
            var objres = ResourceManager.PrepareResourceSync <GameObject>("UI/ChatMain/ChatLableNode.prefab");
            var obj    = Instantiate(objres) as GameObject;

            if (obj == null)
            {
                return;
            }
            var objTransform = obj.transform;

            //objTransform.parent = Content.transform;
            objTransform.SetParentEX(Content.transform);
            obj.gameObject.collider.enabled = false;
            var label = obj.GetComponent <UILabel>();

            var sbstr = "";
            var text  = "";


            label.fontSize       = FontSize;
            NGUIText.fontSize    = label.fontSize;
            NGUIText.finalSize   = label.fontSize;
            NGUIText.dynamicFont = label.trueTypeFont;
            if (xPos > MaxWidth)
            {
                WrapLine();
            }
            NGUIText.regionWidth     = MaxWidth - xPos;
            NGUIText.maxLines        = 10000;
            NGUIText.pixelDensity    = 1.0f;
            NGUIText.regionHeight    = 10000;
            NGUIText.finalLineHeight = label.fontSize;
            NGUIText.fontScale       = 1.0f;
            NGUIText.WrapText(value, out sbstr, false, true);
            var index = sbstr.IndexOf("\n");

            if (index > -1)
            {
                text = sbstr.Substring(0, index);
            }
            else
            {
                text = sbstr;
            }
            label.text = text;

            var y = yPos;

            if (isFace)
            {
                y -= (int)(FontSize * (FaceScale - 1.0f) * 0.5f);
            }
            objTransform.localPosition = new Vector3(xPos, y, 0);
            objTransform.localScale    = Vector3.one;
            AddXPos(label.width);
            sbstr = sbstr.Remove(0, text.Length);

            WidgetList.Add(label);

            if (sbstr.Length > 0)
            {
                //换行
                WrapLine();
                sbstr = sbstr.Replace("\n", "");
                CreateTextLabel(sbstr);
            }
        }
Exemple #10
0
    private void ParseWrapHref(string value, RichContent content)
    {
        mLabel.gameObject.SetActive(true);
        value = value.Replace("\n", "");

        NGUIText.fontSize    = mLabel.fontSize;
        NGUIText.finalSize   = mLabel.fontSize;
        NGUIText.dynamicFont = mLabel.trueTypeFont;
        NGUIText.rectWidth   = (int)(maxWidth - mPositionX);
        NGUIText.maxLines    = 10000;
        NGUIText.rectHeight  = 10000;
        string sbstr = "";

        NGUIText.WrapText(value, out sbstr);

        if (string.IsNullOrEmpty(sbstr))
        {
            SetCurrWidth(mPositionX);
            mPositionX = mLabeltemp_x;
            mPositionY = mPositionY - cellHeight - m_dy - cellHeight + NGUIText.fontSize;
            m_dy       = 0;
            //iswrap = true;
            ParseWrapHref(value, content);
            return;
        }

        GameObject labelgo = NGUITools.AddChild(mWidget.gameObject, mLabel.gameObject);

        labelgo.SetActive(true);
        UILabel label = labelgo.GetComponent <UILabel>();

        labelgo.transform.localPosition = new Vector3(mPositionX, mPositionY, 0);

        UIDragScrollView dragScrollview = UtilTools.SafeAddComponent <UIDragScrollView>(labelgo);

        UIButtonColor btnColor = UtilTools.SafeAddComponent <UIButtonColor>(labelgo);

        btnColor.duration     = 0.1f;
        btnColor.defaultColor = UtilTools.GetColorByLinkType(content);

        UILinkText linkText = UtilTools.SafeAddComponent <UILinkText>(labelgo);

        linkText.args     = content.args;
        linkText.linktype = content.linktype;
        if (content.linktype == LinkType.AUDIO)
        {
            label.color = textColor;
        }
        else
        {
            label.color = UtilTools.GetColorByLinkType(content);
        }

        int    index = sbstr.IndexOf("\n");
        string str   = "";

        if (index > -1)
        {
            str        = sbstr.Substring(0, index);
            label.text = str;

            BoxCollider boxcollider = UtilTools.SafeAddComponent <BoxCollider>(labelgo);
            boxcollider.size   = new Vector3(label.width, label.height, 0);
            boxcollider.center = new Vector3(label.width * 0.5f, -label.height * 0.5f, 0);

            SetCurrWidth(mPositionX + label.width);
            mPositionX = mLabeltemp_x;
            mPositionY = mPositionY - cellHeight - m_dy - cellHeight + NGUIText.fontSize;
            m_dy       = 0;
            //iswrap = true;
            sbstr = sbstr.Remove(0, str.Length);
            ParseWrapHref(sbstr, content);
        }
        else
        {
            str        = sbstr;
            label.text = str;

            BoxCollider boxcollider = UtilTools.SafeAddComponent <BoxCollider>(labelgo);
            boxcollider.size   = new Vector3(label.width, label.height, 0);
            boxcollider.center = new Vector3(label.width * 0.5f, -label.height * 0.5f, 0);

            int lastLabelwidth = label.width;
            mPositionX += lastLabelwidth;
            SetCurrWidth(mPositionX);
        }
    }
Exemple #11
0
    public string WrapText(string text, float maxWidth, bool multiline, bool encoding, int fontSize, FontStyle fontStyle, int SpaceingX, Font trueFont = null)
    {
        if (trueFont == null)
        {
            trueFont = TrueTypeFont;
        }

        string result;

        trueFont.RequestCharactersInTexture(text, fontSize, fontStyle);
        if (string.IsNullOrEmpty(text))
        {
            NGUIText.WrapText(text, trueFont, fontSize, fontStyle, (int)maxWidth, 460, 3, encoding, out result);
            return(result);
        }

        // Width of the line in pixels
        int lineWidth = Mathf.RoundToInt(maxWidth * fontSize);

        if (lineWidth < 1)
        {
            return(text);
        }

        StringBuilder sb             = new StringBuilder();
        int           textLength     = text.Length;
        int           remainingWidth = lineWidth;
        int           start          = 0;
        int           offset         = 0;
        bool          lineIsEmpty    = true;


        CharacterInfo tempCharInfo;

        // Run through all characters
        for (; offset < textLength; ++offset)
        {
            char ch = text[offset];

            // New line character -- start a new line
            if (ch == '\n')
            {
                if (!multiline)
                {
                    break;
                }
                remainingWidth = lineWidth;

                // Add the previous word to the final string
                if (start < offset)
                {
                    sb.Append(text.Substring(start, offset - start + 1));
                }
                else
                {
                    sb.Append(ch);
                }

                lineIsEmpty = true;
                start       = offset + 1;
                continue;
            }

            // When encoded symbols such as [RrGgBb] or [-] are encountered, skip past them
            if (encoding && ch == '[')
            {
                if (offset + 2 < textLength)
                {
                    if (text[offset + 1] == '-' && text[offset + 2] == ']')
                    {
                        offset += 2;
                        continue;
                    }
                    else if (offset + 7 < textLength && text[offset + 7] == ']')
                    {
                        offset += 7;
                        continue;
                    }
                }
            }

            if (encoding && ch == '\\')
            {
                if (offset + 1 < textLength)
                {
                    if (text[offset + 1] == '<')
                    {
                        // sb.Append( '\\');
                        // sb.Append('<');
                        ch      = '[';
                        offset += 1;
                    }
                    else if (text[offset + 1] == '>')
                    {
                        // sb.Append('\\');
                        // sb.Append('>');
                        ch      = ']';
                        offset += 1;
                    }
                }
            }

            if (!trueFont.GetCharacterInfo(ch, out tempCharInfo, fontSize, fontStyle))
            {
                continue;
            }


            int charSize = SpaceingX + (int)tempCharInfo.width;

            remainingWidth -= charSize;

            // Doesn't fit?
            if (remainingWidth < 0)
            {
                if (lineIsEmpty || !multiline)
                {
                    // This is the first word on the line -- add it up to the character that fits
                    sb.Append(text.Substring(start, Mathf.Max(0, offset - start)));

                    if (!multiline)
                    {
                        start = offset;
                        break;
                    }
                    EndLine(ref sb);

                    // Start a brand-new line
                    lineIsEmpty = true;

                    if (ch == ' ')
                    {
                        start          = offset + 1;
                        remainingWidth = lineWidth;
                    }
                    else
                    {
                        start          = offset;
                        remainingWidth = lineWidth - charSize;
                    }
                }
                else
                {
                    // Skip all spaces before the word
                    while (start < textLength && text[start] == ' ')
                    {
                        ++start;
                    }

                    // Revert the position to the beginning of the word and reset the line
                    lineIsEmpty    = true;
                    remainingWidth = lineWidth;
                    offset         = start - 1;
                    if (!multiline)
                    {
                        break;
                    }
                    EndLine(ref sb);
                    continue;
                }
            }
        }

        if (start < offset)
        {
            sb.Append(text.Substring(start, offset - start));
        }
        return(sb.ToString());
    }
Exemple #12
0
    private void ParseWrapText(string value, RichContent richcontent)
    {
        mLabel.gameObject.SetActive(true);
        value = value.Replace("\n", "");

        NGUIText.fontSize    = mLabel.fontSize;
        NGUIText.finalSize   = mLabel.fontSize;
        NGUIText.dynamicFont = mLabel.trueTypeFont;
        NGUIText.rectWidth   = (int)(maxWidth - mPositionX);
        NGUIText.maxLines    = 10000;
        NGUIText.rectHeight  = 10000;
        string sbstr = "";

        NGUIText.WrapText(value, out sbstr);

        if (string.IsNullOrEmpty(sbstr))
        {
            SetCurrWidth(mPositionX);
            mPositionX = mLabeltemp_x;
            mPositionY = mPositionY - cellHeight - m_dy - cellHeight + NGUIText.fontSize;
            m_dy       = 0;
            //iswrap = true;
            ParseWrapText(value, richcontent);
            return;
        }

        GameObject labelgo = NGUITools.AddChild(mWidget.gameObject, mLabel.gameObject);

        labelgo.SetActive(true);
        UILabel label = labelgo.GetComponent <UILabel>();

        labelgo.transform.localPosition = new Vector3(mPositionX, mPositionY, 0);
        label.color = textColor;

        int    index = sbstr.IndexOf("\n");
        string str   = "";

        if (index > -1)
        {
            str = sbstr.Substring(0, index);
            if (!string.IsNullOrEmpty(richcontent.color))
            {
                label.text = richcontent.color + str + "[-]";
            }
            else
            {
                label.text = str;
            }
            //iswrap = true;

            mPositionY = mPositionY - cellHeight - m_dy - cellHeight + NGUIText.fontSize;
            SetCurrWidth(mPositionX + label.width);
            mPositionX = mLabeltemp_x;
            m_dy       = 0;
            sbstr      = sbstr.Remove(0, str.Length);
            ParseWrapText(sbstr, richcontent);
        }
        else
        {
            str = sbstr;
            if (!string.IsNullOrEmpty(richcontent.color))
            {
                label.text = richcontent.color + str + "[-]";
            }
            else
            {
                label.text = str;
            }
            int lastLabelwidth = label.width;
            mPositionX += lastLabelwidth;
            SetCurrWidth(mPositionX);
        }
    }
Exemple #13
0
    private void CreateTextLabel(string value)
    {
        UILabel        label;
        List <UILabel> labelCaches = new List <UILabel> ();

        if (GamePlayer.Instance != null && GamePlayer.Instance.InstName.Equals(chatName))
        {
            labelCaches = RlabelCaches;
        }
        else
        {
            labelCaches = LlabelCaches;
        }
        if (labelCaches.Count > 0)
        {
            label = labelCaches[0];
            labelCaches.Remove(label);
            label.gameObject.SetActive(true);
        }
        else
        {
            GameObject go = null;
//			GameObject go = GameObject.Instantiate(LLabel) as GameObject;
//			go.SetActive(true);
            if (GamePlayer.Instance != null && GamePlayer.Instance.InstName.Equals(chatName))
            {
                go = GameObject.Instantiate(LLabel) as GameObject;
                go.SetActive(true);
                go.transform.parent = _RChatBackground.transform;
            }
            else
            {
                go = GameObject.Instantiate(RLabel) as GameObject;
                go.SetActive(true);
                go.transform.parent = _LChatBackground.transform;
            }

            label = go.GetComponent <UILabel>();
            go.transform.localScale = Vector3.one;
        }

        string sbstr = "";
        string text  = "";

        NGUIText.fontSize    = 27;
        NGUIText.finalSize   = 27;
        NGUIText.dynamicFont = label.trueTypeFont;
        NGUIText.rectWidth   = MaxLineWidth - positionX;
        NGUIText.maxLines    = 10000;
        NGUIText.rectHeight  = 10000;

        NGUIText.WrapText(value, out sbstr);
        //aaa (value, out sbstr);

        int index = sbstr.IndexOf("\n");

        if (index > -1)
        {
            text = sbstr.Substring(0, index);
        }
        else
        {
            text = sbstr;
        }

        if (!string.IsNullOrEmpty(infoColor))
        {
            label.text = infoColor + text + "[-]";
        }
        else
        {
            label.text = text;
        }

        label.gameObject.transform.localPosition = new Vector3(positionX, positionY, 0);



        positionX += (label.width);
        if (GamePlayer.Instance != null && GamePlayer.Instance.InstName.Equals(chatName))
        {
            RlabelCur.Add(label);
        }
        else
        {
            LlabelCur.Add(label);
        }

        sbstr = sbstr.Remove(0, text.Length);

        if (labelNameWidth == 0)
        {
            labelNameWidth = label.width;
        }
        if (label.text.Contains("[url=") || label.text.StartsWith("[url="))
        {
            if (label.GetComponent <BoxCollider>() == null)
            {
                label.gameObject.AddComponent <BoxCollider>();
                NGUITools.UpdateWidgetCollider(label.gameObject);
            }
        }

        if (GamePlayer.Instance != null && GamePlayer.Instance.InstName.Equals(chatName))
        {
            if (rLine == 1)
            {
                _RChatBackground.width += label.width;
            }
        }
        else
        {
            if (lLine == 1)
            {
                if (label.text != "  ")
                {
                    _LChatBackground.width += label.width;
                }
            }
        }


        if (sbstr.Length > 0)
        {
            positionX  = labelNameWidth;
            positionY -= (cellHeight + 4);
            if (GamePlayer.Instance != null && GamePlayer.Instance.InstName.Equals(chatName))
            {
                rLine++;
                //_RChatBackground.height += (cellHeight+10);
            }
            else
            {
                lLine++;
                //_LChatBackground.height += (cellHeight+10);
            }


            sbstr = sbstr.Replace("\n", "");
            CreateTextLabel(sbstr);
        }
    }
        private void CreateTextLabel(NoticeData noticeNotice)
        {
            var value = noticeNotice.Content;
            var obj   = ComplexObjectPool.NewObjectSync("UI/RechargeActivity/RechargeActivityText.prefab");

            if (obj == null)
            {
                return;
            }
            _mObj.Add(obj);
            _mVarObjList.Add(new GameObjectType(obj, noticeNotice.Type));
            var objTransform = obj.transform;

            objTransform.SetParentEX(BackGround.transform);
            obj.SetActive(true);
            var label = obj.GetComponent <UILabel>();

            var sbstr = "";
            var text  = "";


            label.fontSize     = FontSize;
            NGUIText.fontSize  = label.fontSize;
            NGUIText.finalSize = label.fontSize;
            if (mPositionX > MaxLineWidth)
            {
                ChangeLine();
            }
            NGUIText.dynamicFont     = label.trueTypeFont;
            NGUIText.regionWidth     = MaxLineWidth - mPositionX;
            NGUIText.maxLines        = 10000;
            NGUIText.pixelDensity    = 1.0f;
            NGUIText.regionHeight    = 10000;
            NGUIText.finalLineHeight = label.fontSize;
            NGUIText.fontScale       = 1.0f;
            NGUIText.WrapText(value, out sbstr, false, true);
            var index = sbstr.IndexOf("\n");

            if (index > -1)
            {
                text = sbstr.Substring(0, index);
            }
            else
            {
                text = sbstr;
            }
            objTransform.localScale    = Vector3.one;
            objTransform.localPosition = new Vector3(mPositionX, mPositionY, 0);
            //Logger.Info("TextLabel:{0},{1},{2}", objTransform.localPosition.x, objTransform.localPosition.y,text);
            label.text = text;
            //positionX += label.width;
            AddPositionX(label.width);
            sbstr = sbstr.Remove(0, text.Length);
            if (sbstr.Length > 0)
            {
                ChangeLine();
                index = sbstr.IndexOf("\n");
                sbstr = sbstr.Substring(index + "\n".Length, sbstr.Length - "\n".Length);
                var notice = new NoticeData(eNoticeType.Text, -1, sbstr);
                CreateTextLabel(notice);
            }
        }
Exemple #15
0
    private void CreatePostionLabel(CharInfoNode node)
    {
        //var objres = ResourceManager.PrepareResourceSync<GameObject>("UI/ChatMain/ChatLableNode.prefab");
        //var obj = Instantiate(objres) as GameObject;
        var obj = ComplexObjectPool.NewObjectSync("UI/ChatMain/ChatLableNode.prefab");

        if (obj == null)
        {
            return;
        }
        var objTransform = obj.transform;

        //objTransform.parent = BackGround.transform;
        objTransform.SetParentEX(BackGround.transform);
        obj.gameObject.collider.enabled = true;
        obj.SetActive(true);
        var chatLogic = obj.GetComponent <ChatLableLogic>();

        chatLogic.InfoNode = node;
        var label = obj.GetComponent <UILabel>();

        mColliderObjects.Add(obj.gameObject);
        var sbstr = "";
        var text  = "";

        //SetLableColor(label);
        label.fontSize           = FontSize;
        NGUIText.fontSize        = label.fontSize;
        NGUIText.finalSize       = label.fontSize;
        NGUIText.dynamicFont     = label.trueTypeFont;
        NGUIText.regionWidth     = MaxLineWidth - mPositionX;
        NGUIText.pixelDensity    = 1.0f;
        NGUIText.maxLines        = 10000;
        NGUIText.regionHeight    = 10000;
        NGUIText.finalLineHeight = label.fontSize;
        NGUIText.fontScale       = 1.0f;
        var sceneId = node.NodeData.ExData[0];
        var x       = node.NodeData.ExData[1];
        var y       = node.NodeData.ExData[2];

        var tbScene = Table.GetScene(sceneId);
        var strDic  = GameUtils.GetDictionaryText(242011);
        var value   = String.Format(strDic, tbScene.Name, x / 100, y / 100);

        NGUIText.WrapText(value, out sbstr, false, true);
        label.text = value;
        var index = sbstr.IndexOf("\n");

        if (index > -1)
        {
            mPositionX = (int)(FontSize * 0.5f);
            var height = mLineOffset;
            if (mLineFace)
            {
                height    = (int)(FontSize * FaceScale);
                mLineFace = false;
            }
            else
            {
                height = FontSize;
            }
            mPositionY        -= height;
            BackGround.height += height;
        }
        label.gameObject.transform.localPosition = new Vector3(mPositionX, mPositionY, 0);
        objTransform.localScale = Vector3.one;
        AddPositionX(label.width);
    }
Exemple #16
0
    /// <summary>
    /// Process the raw text, called when something changes.
    /// </summary>

    void ProcessText(bool legacyMode)
    {
        if (!isValid)
        {
            return;
        }

        mChanged   = true;
        hasChanged = false;

        int   fs      = fontSize;
        float invFS   = 1f / fs;
        float ps      = pixelSize;
        float invSize = 1f / ps;
        float lw      = legacyMode ? (mMaxLineWidth != 0 ? mMaxLineWidth * invSize : 1000000) : width * invSize;
        float lh      = legacyMode ? (mMaxLineHeight != 0 ? mMaxLineHeight * invSize : 1000000) : height * invSize;

        mScale       = 1f;
        mPrintedSize = Mathf.Abs(legacyMode ? Mathf.RoundToInt(cachedTransform.localScale.x) : fs);

        UpdateNGUIText(fs, mWidth, mHeight);

        if (mPrintedSize > 0)
        {
            for (;;)
            {
                mScale = mPrintedSize * invFS;

                bool fits = true;

                NGUIText.lineWidth = (mOverflow == Overflow.ResizeFreely) ? 1000000 : Mathf.RoundToInt(lw / mScale);

                if (mOverflow == Overflow.ResizeFreely || mOverflow == Overflow.ResizeHeight)
                {
                    NGUIText.lineHeight = 1000000;
                }
                else
                {
                    NGUIText.lineHeight = Mathf.RoundToInt(lh / mScale);
                }

                NGUIText.Update(false);

                if (lw > 0f || lh > 0f)
                {
                    fits = NGUIText.WrapText(mText, out mProcessedText);
                }
                else
                {
                    mProcessedText = mText;
                }

                // Remember the final printed size
                if (!string.IsNullOrEmpty(mProcessedText))
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                }
                else
                {
                    mCalculatedSize = Vector2.zero;
                }

                if (mOverflow == Overflow.ResizeFreely)
                {
                    mWidth  = Mathf.RoundToInt(mCalculatedSize.x * ps);
                    mHeight = Mathf.RoundToInt(mCalculatedSize.y * ps);
                    if ((mWidth & 1) == 1)
                    {
                        ++mWidth;
                    }
                    if ((mHeight & 1) == 1)
                    {
                        ++mHeight;
                    }
                }
                else if (mOverflow == Overflow.ResizeHeight)
                {
                    mHeight = Mathf.RoundToInt(mCalculatedSize.y * ps);
                }
                else if (mOverflow == Overflow.ShrinkContent && !fits)
                {
                    if (--mPrintedSize > 1)
                    {
                        continue;
                    }
                }

                // Upgrade to the new system
                if (legacyMode)
                {
                    width  = Mathf.RoundToInt(mCalculatedSize.x * ps);
                    height = Mathf.RoundToInt(mCalculatedSize.y * ps);
                    cachedTransform.localScale = Vector3.one;
                }
                break;
            }
        }
        else
        {
            cachedTransform.localScale = Vector3.one;
            mProcessedText             = "";
            mScale = 1f;
        }
    }
    private void ProcessText(bool legacyMode, bool full)
    {
        if (!this.isValid)
        {
            return;
        }
        this.mChanged          = true;
        this.shouldBeProcessed = false;
        float num  = this.mDrawRegion.z - this.mDrawRegion.x;
        float num2 = this.mDrawRegion.w - this.mDrawRegion.y;

        NGUIText.rectWidth    = ((!legacyMode) ? base.width : ((this.mMaxLineWidth == 0) ? 1000000 : this.mMaxLineWidth));
        NGUIText.rectHeight   = ((!legacyMode) ? base.height : ((this.mMaxLineHeight == 0) ? 1000000 : this.mMaxLineHeight));
        NGUIText.regionWidth  = ((num == 1f) ? NGUIText.rectWidth : Mathf.RoundToInt((float)NGUIText.rectWidth * num));
        NGUIText.regionHeight = ((num2 == 1f) ? NGUIText.rectHeight : Mathf.RoundToInt((float)NGUIText.rectHeight * num2));
        this.mPrintedSize     = Mathf.Abs((!legacyMode) ? this.defaultFontSize : Mathf.RoundToInt(base.cachedTransform.get_localScale().x));
        this.mScale           = 1f;
        if (NGUIText.regionWidth < 1 || NGUIText.regionHeight < 0)
        {
            this.mProcessedText = string.Empty;
            return;
        }
        bool flag = this.trueTypeFont != null;

        if (flag && this.keepCrisp)
        {
            UIRoot root = base.root;
            if (root != null)
            {
                this.mDensity = ((!(root != null)) ? 1f : root.pixelSizeAdjustment);
            }
        }
        else
        {
            this.mDensity = 1f;
        }
        if (full)
        {
            this.UpdateNGUIText();
        }
        if (this.mOverflow == UILabel.Overflow.ResizeFreely)
        {
            NGUIText.rectWidth   = 1000000;
            NGUIText.regionWidth = 1000000;
        }
        if (this.mOverflow == UILabel.Overflow.ResizeFreely || this.mOverflow == UILabel.Overflow.ResizeHeight)
        {
            NGUIText.rectHeight   = 1000000;
            NGUIText.regionHeight = 1000000;
        }
        if (this.mPrintedSize > 0)
        {
            bool keepCrisp = this.keepCrisp;
            for (int i = this.mPrintedSize; i > 0; i--)
            {
                if (keepCrisp)
                {
                    this.mPrintedSize = i;
                    NGUIText.fontSize = this.mPrintedSize;
                }
                else
                {
                    this.mScale        = (float)i / (float)this.mPrintedSize;
                    NGUIText.fontScale = ((!flag) ? ((float)this.mFontSize / (float)this.mFont.defaultSize * this.mScale) : this.mScale);
                }
                NGUIText.Update(false);
                bool flag2 = NGUIText.WrapText(this.mText, out this.mProcessedText, true);
                if (this.mOverflow != UILabel.Overflow.ShrinkContent || flag2)
                {
                    if (this.mOverflow == UILabel.Overflow.ResizeFreely)
                    {
                        this.mCalculatedSize = NGUIText.CalculatePrintedSize(this.mProcessedText);
                        this.mWidth          = Mathf.Max(this.minWidth, Mathf.RoundToInt(this.mCalculatedSize.x));
                        if (num != 1f)
                        {
                            this.mWidth = Mathf.RoundToInt((float)this.mWidth / num);
                        }
                        this.mHeight = Mathf.Max(this.minHeight, Mathf.RoundToInt(this.mCalculatedSize.y));
                        if (num2 != 1f)
                        {
                            this.mHeight = Mathf.RoundToInt((float)this.mHeight / num2);
                        }
                        if ((this.mWidth & 1) == 1)
                        {
                            this.mWidth++;
                        }
                        if ((this.mHeight & 1) == 1)
                        {
                            this.mHeight++;
                        }
                    }
                    else if (this.mOverflow == UILabel.Overflow.ResizeHeight)
                    {
                        this.mCalculatedSize = NGUIText.CalculatePrintedSize(this.mProcessedText);
                        this.mHeight         = Mathf.Max(this.minHeight, Mathf.RoundToInt(this.mCalculatedSize.y));
                        if (num2 != 1f)
                        {
                            this.mHeight = Mathf.RoundToInt((float)this.mHeight / num2);
                        }
                        if ((this.mHeight & 1) == 1)
                        {
                            this.mHeight++;
                        }
                    }
                    else
                    {
                        this.mCalculatedSize = NGUIText.CalculatePrintedSize(this.mProcessedText);
                    }
                    if (legacyMode)
                    {
                        base.width  = Mathf.RoundToInt(this.mCalculatedSize.x);
                        base.height = Mathf.RoundToInt(this.mCalculatedSize.y);
                        base.cachedTransform.set_localScale(Vector3.get_one());
                    }
                    break;
                }
                if (--i <= 1)
                {
                    break;
                }
            }
        }
        else
        {
            base.cachedTransform.set_localScale(Vector3.get_one());
            this.mProcessedText = string.Empty;
            this.mScale         = 1f;
        }
        if (full)
        {
            NGUIText.bitmapFont  = null;
            NGUIText.dynamicFont = null;
        }
    }
Exemple #18
0
    /// <summary>
    /// Text wrapping functionality. The 'width' and 'height' should be in pixels.
    /// Returns 'true' if the specified text was able to fit into the provided dimensions, 'false' otherwise.
    /// </summary>

    public bool WrapText(string text, int size, out string finalText, int width, int height, int maxLines, bool encoding, SymbolStyle symbolStyle)
    {
        if (mReplacement != null)
        {
            return(mReplacement.WrapText(text, size, out finalText, width, height, maxLines, encoding, symbolStyle));
        }

#if DYNAMIC_FONT
        if (isDynamic)
        {
            return(NGUIText.WrapText(text, mDynamicFont, size, mDynamicFontStyle, width, height, maxLines, encoding, out finalText));
        }
#endif
        if (width < 1 || height < 1)
        {
            finalText = "";
            return(false);
        }

        if (maxLines > 0)
        {
            height = Mathf.Min(height, size * maxLines);
        }

        int maxLineCount = (maxLines > 0) ? maxLines : 1000000;
        maxLineCount = Mathf.Min(maxLineCount, height / size);

        if (maxLineCount == 0)
        {
            finalText = "";
            return(false);
        }

        StringBuilder sb             = new StringBuilder();
        int           textLength     = text.Length;
        int           remainingWidth = width;
        int           previousChar   = 0;
        int           start          = 0;
        int           offset         = 0;
        int           lineCount      = 1;
        bool          lineIsEmpty    = true;
        bool          useSymbols     = encoding && symbolStyle != SymbolStyle.None && hasSymbols;

        // Run through all characters
        for (; offset < textLength; ++offset)
        {
            char ch = text[offset];

            // New line character -- start a new line
            if (ch == '\n')
            {
                if (lineCount == maxLineCount)
                {
                    break;
                }
                remainingWidth = width;

                // Add the previous word to the final string
                if (start < offset)
                {
                    sb.Append(text.Substring(start, offset - start + 1));
                }
                else
                {
                    sb.Append(ch);
                }

                lineIsEmpty = true;
                ++lineCount;
                start        = offset + 1;
                previousChar = 0;
                continue;
            }

            // If this marks the end of a word, add it to the final string.
            if (ch == ' ' && previousChar != ' ' && start < offset)
            {
                sb.Append(text.Substring(start, offset - start + 1));
                lineIsEmpty  = false;
                start        = offset + 1;
                previousChar = ch;
            }

            // When encoded symbols such as [RrGgBb] or [-] are encountered, skip past them
            if (NGUIText.ParseSymbol(text, ref offset))
            {
                --offset; continue;
            }

            // See if there is a symbol matching this text
            BMSymbol symbol = useSymbols ? MatchSymbol(text, offset, textLength) : null;

            // Calculate how wide this symbol or character is going to be
            int glyphWidth = mSpacingX;

            if (symbol != null)
            {
                glyphWidth += symbol.advance;
            }
            else
            {
                // Find the glyph for this character
                BMGlyph glyph = (symbol == null) ? mFont.GetGlyph(ch) : null;

                if (glyph != null)
                {
                    glyphWidth += (previousChar != 0) ?
                                  glyph.advance + glyph.GetKerning(previousChar) : glyph.advance;
                }

                else
                {
                    continue;
                }
            }

            // Remaining width after this glyph gets printed
            remainingWidth -= glyphWidth;

            // Doesn't fit?
            if (remainingWidth < 0)
            {
                // Can't start a new line
                if (lineIsEmpty || lineCount == maxLineCount)
                {
                    // This is the first word on the line -- add it up to the character that fits
                    sb.Append(text.Substring(start, Mathf.Max(0, offset - start)));

                    if (lineCount++ == maxLineCount)
                    {
                        start = offset;
                        break;
                    }
                    NGUIText.EndLine(ref sb);

                    // Start a brand-new line
                    lineIsEmpty = true;

                    if (ch == ' ')
                    {
                        start          = offset + 1;
                        remainingWidth = width;
                    }
                    else
                    {
                        start          = offset;
                        remainingWidth = width - glyphWidth;
                    }
                    previousChar = 0;
                }
                else
                {
                    // Skip all spaces before the word
                    while (start < textLength && text[start] == ' ')
                    {
                        ++start;
                    }

                    // Revert the position to the beginning of the word and reset the line
                    lineIsEmpty    = true;
                    remainingWidth = width;
                    offset         = start - 1;
                    previousChar   = 0;

                    if (lineCount++ == maxLineCount)
                    {
                        break;
                    }
                    NGUIText.EndLine(ref sb);
                    continue;
                }
            }
            else
            {
                previousChar = ch;
            }

            // Advance the offset past the symbol
            if (symbol != null)
            {
                offset      += symbol.length - 1;
                previousChar = 0;
            }
        }

        if (start < offset)
        {
            sb.Append(text.Substring(start, offset - start));
        }
        finalText = sb.ToString();
        return((offset == textLength) || (lineCount <= Mathf.Min(maxLines, maxLineCount)));
    }
Exemple #19
0
    /// <summary>
    /// Convenience function -- wrap the current text given the label's settings and the given height.
    /// </summary>

    public bool Wrap(string text, out string final, int height)
    {
        UpdateNGUIText(defaultFontSize, mWidth, height);
        return(NGUIText.WrapText(text, out final));
    }
Exemple #20
0
    private void _Parse()
    {
        for (int i = 0; i < this.m_Symbols.Count; i++)
        {
            this.m_Symbols[i].Recycle();
        }
        this.m_Symbols.Clear();
        this.m_Label.text = string.Empty;
        this.m_Label.ProcessText();
        this.m_Label.UpdateDefaultPrintedSize();
        if (this._UniSpaceWidth < 0f)
        {
            this._UniSpaceWidth = NGUIText.CalculatePrintedSize(new string(XUILabelSymbol._UniSpace, 1), 1000).x;
            this._SpaceWidth    = NGUIText.CalculatePrintedSize(" ", 1000).x;
            if (Mathf.Abs(this._SpaceWidth) < 0.01f)
            {
                XSingleton <XDebug> .singleton.AddErrorLog("_SpaceWidth = ", this._SpaceWidth.ToString(), " gameobject = ", base.gameObject.ToString(), null, null);
            }
        }
        this._CheckAttachments();
        string text = string.Empty;
        int    num  = 0;
        int    j    = 0;
        int    k    = 0;
        int    num2 = this.m_Label.width;

        if (this.m_Label.overflowMethod == UILabel.Overflow.ResizeFreely)
        {
            num2 = 10000;
        }
        string text2 = null;

        XUILabelSymbol.SymbolData symbolData = null;
        int l = 0;

        while (l < this.m_StringData.Count)
        {
            if (num != 0 && num >= text.Length)
            {
                break;
            }
            XUILabelSymbol.StringData stringData = this.m_StringData[l];
            if (XUILabelSymbol.SymbolData.IsImage(stringData.type))
            {
                XUILabelSymbol.ImageSymbolData data = XDataPool <XUILabelSymbol.ImageSymbolData> .GetData();

                text2 = data.SetSprite(this, stringData.str, stringData.startIndex, stringData.length, ref j);
                if (text2 != null)
                {
                    symbolData = data;
                    goto IL_224;
                }
                data.Recycle();
            }
            else if (XUILabelSymbol.SymbolData.IsAnimation(stringData.type))
            {
                XUILabelSymbol.AnimationSymbolData data2 = XDataPool <XUILabelSymbol.AnimationSymbolData> .GetData();

                text2 = data2.SetSprite(this, stringData.str, stringData.startIndex, stringData.length, ref k);
                if (text2 != null)
                {
                    symbolData = data2;
                    goto IL_224;
                }
                data2.Recycle();
            }
            else
            {
                if (XUILabelSymbol.SymbolData.IsHyperLink(stringData.type))
                {
                    XUILabelSymbol.HyperLinkSymbolData.CreateHyperLinkSymbolData(stringData, out symbolData, out text2);
                    goto IL_224;
                }
                goto IL_224;
            }
IL_3B7:
            l++;
            continue;
IL_224:
            if (text2 != null)
            {
                XUILabelSymbol.s_TempSB.Length = 0;
                XUILabelSymbol.s_TempSB.Append(text, num, text.Length - num);
                XUILabelSymbol.s_TempSB.Append(text2);
                int num3 = Mathf.CeilToInt(NGUIText.CalculatePrintedSize(XUILabelSymbol.s_TempSB.ToString(), num2 + 1000).x);
                if (num3 > num2)
                {
                    symbolData.startIndex = text.Length + 1;
                    num = text.Length + 1;
                    XUILabelSymbol.s_TempSB.Length = 0;
                    XUILabelSymbol.s_TempSB.Append(text);
                    XUILabelSymbol.s_TempSB.Append('\n');
                    XUILabelSymbol.s_TempSB.Append(text2);
                    text = XUILabelSymbol.s_TempSB.ToString();
                }
                else
                {
                    symbolData.startIndex          = text.Length;
                    XUILabelSymbol.s_TempSB.Length = 0;
                    XUILabelSymbol.s_TempSB.Append(text);
                    XUILabelSymbol.s_TempSB.Append(text2);
                    text = XUILabelSymbol.s_TempSB.ToString();
                }
                symbolData.endIndex = symbolData.startIndex + text2.Length;
                this.m_Symbols.Add(symbolData);
                NGUIText.WrapText(text, out text, false);
                text2 = null;
                goto IL_3B7;
            }
            XUILabelSymbol.s_TempSB.Length = 0;
            XUILabelSymbol.s_TempSB.Append(text);
            XUILabelSymbol.s_TempSB.Append(stringData.str, stringData.startIndex, stringData.length);
            NGUIText.WrapText(XUILabelSymbol.s_TempSB.ToString(), out text, false);
            num = text.LastIndexOf('\n');
            if (num == -1)
            {
                num = 0;
                goto IL_3B7;
            }
            num++;
            goto IL_3B7;
        }
        while (j < this.m_SpriteList.Count)
        {
            this.m_SpriteList[j].gameObject.SetActive(false);
            j++;
        }
        while (k < this.m_AnimationList.Count)
        {
            this.m_AnimationList[k].gameObject.SetActive(false);
            k++;
        }
        this.m_Label.text = text;
    }
Exemple #21
0
    private void ProcessText(bool legacyMode, bool full)
    {
        if (!isValid)
        {
            return;
        }
        mChanged            = true;
        shouldBeProcessed   = false;
        NGUIText.rectWidth  = ((!legacyMode) ? base.width : ((mMaxLineWidth != 0) ? mMaxLineWidth : 1000000));
        NGUIText.rectHeight = ((!legacyMode) ? base.height : ((mMaxLineHeight != 0) ? mMaxLineHeight : 1000000));
        mPrintedSize        = Mathf.Abs(legacyMode ? Mathf.RoundToInt(base.cachedTransform.localScale.x) : defaultFontSize);
        mScale = 1f;
        if (NGUIText.rectWidth < 1 || NGUIText.rectHeight < 0)
        {
            mProcessedText = "";
            return;
        }
        bool flag = trueTypeFont != null;

        if (flag && keepCrisp)
        {
            UIRoot uIRoot = base.root;
            if (uIRoot != null)
            {
                mDensity = ((uIRoot != null) ? uIRoot.pixelSizeAdjustment : 1f);
            }
        }
        else
        {
            mDensity = 1f;
        }
        if (full)
        {
            UpdateNGUIText();
        }
        if (mOverflow == Overflow.ResizeFreely)
        {
            NGUIText.rectWidth = 1000000;
        }
        if (mOverflow == Overflow.ResizeFreely || mOverflow == Overflow.ResizeHeight)
        {
            NGUIText.rectHeight = 1000000;
        }
        if (mPrintedSize > 0)
        {
            bool flag2 = keepCrisp;
            int  num   = mPrintedSize;
            while (num > 0)
            {
                if (flag2)
                {
                    mPrintedSize      = num;
                    NGUIText.fontSize = mPrintedSize;
                }
                else
                {
                    mScale             = (float)num / (float)mPrintedSize;
                    NGUIText.fontScale = (flag ? mScale : ((float)mFontSize / (float)mFont.defaultSize * mScale));
                }
                NGUIText.Update(request: false);
                bool flag3 = NGUIText.WrapText(mText, out mProcessedText, keepCharCount: true);
                if (mOverflow == Overflow.ShrinkContent && !flag3)
                {
                    if (--num <= 1)
                    {
                        break;
                    }
                    num--;
                    continue;
                }
                if (mOverflow == Overflow.ResizeFreely)
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                    mWidth          = Mathf.Max(minWidth, Mathf.RoundToInt(mCalculatedSize.x));
                    mHeight         = Mathf.Max(minHeight, Mathf.RoundToInt(mCalculatedSize.y));
                    if ((mWidth & 1) == 1)
                    {
                        mWidth++;
                    }
                    if ((mHeight & 1) == 1)
                    {
                        mHeight++;
                    }
                }
                else if (mOverflow == Overflow.ResizeHeight)
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                    mHeight         = Mathf.Max(minHeight, Mathf.RoundToInt(mCalculatedSize.y));
                    if ((mHeight & 1) == 1)
                    {
                        mHeight++;
                    }
                }
                else
                {
                    mCalculatedSize = NGUIText.CalculatePrintedSize(mProcessedText);
                }
                if (legacyMode)
                {
                    base.width  = Mathf.RoundToInt(mCalculatedSize.x);
                    base.height = Mathf.RoundToInt(mCalculatedSize.y);
                    base.cachedTransform.localScale = Vector3.one;
                }
                break;
            }
        }
        else
        {
            base.cachedTransform.localScale = Vector3.one;
            mProcessedText = "";
            mScale         = 1f;
        }
    }
Exemple #22
0
    public static GameObject Str2Obj(GameObject parent, string in_str, UIFont mFont, float width, string[] parms = null, int chatID = 0)
    {
        in_str = Str2Str(in_str, parms);
        GameObject content = new GameObject("content");

        content.transform.parent        = parent.transform;
        content.transform.localPosition = new Vector3(0, 0, 0);
        content.transform.localScale    = new Vector3(1, 1, 1);
        content.layer = LayerMask.NameToLayer("NGUI");


        string color     = null;
        string has       = in_str;
        float  DrawWidth = 0;

        float             now_y    = 0;
        List <GameObject> thisLine = new List <GameObject>();

        while (true)
        {
            if (has == null)
            {
                break;
            }
            if (has.Length == 0)
            {
                break;
            }

            int index_bef = has.IndexOf("[");
            int index_aft = has.IndexOf("]");
            if (index_bef == -1)
            {
                string strs = string.Empty;
                NGUIText.WrapText(has, out strs);
                if (strs.Length <= 0)
                {
                    if (DrawWidth == 0)
                    {
                        Debug.Log("can not set string");
                        return(null);
                    }
                    now_y     = FormatLine(thisLine, now_y);
                    DrawWidth = 0;
                    thisLine  = new List <GameObject>();
                    continue;
                }

                UILabel lb = CreateLabel(content, strs, mFont, color);
                lb.transform.localPosition = new Vector3(DrawWidth, 0, 0);
                thisLine.Add(lb.gameObject);


                now_y     = FormatLine(thisLine, now_y);
                DrawWidth = 0;
                thisLine  = new List <GameObject>();

                if (has.Length > strs.Length)
                {
                    has = has.Substring(strs.Length, has.Length - strs.Length);
                    if (has[0] == '\n')
                    {
                        if (has.Length > 2)
                        {
                            has = has.Substring(1, has.Length - 1);
                        }
                        else
                        {
                            has = null;
                        }
                    }
                }
                else
                {
                    has = null;
                }
            }
            else
            {
                if (index_aft < index_bef)
                {
                    Debug.Log("error str = " + in_str);
                    return(null);
                }
                if (index_aft == -1)
                {
                    Debug.Log("error str = " + in_str);
                    return(null);
                }
                else
                {
                    string befor_has = has.Substring(0, index_bef);
                    while (true)
                    {
                        if (befor_has == null)
                        {
                            break;
                        }
                        if (befor_has.Length == 0)
                        {
                            break;
                        }

                        string befor_strs = string.Empty;
                        NGUIText.WrapText(befor_has, out befor_strs);
                        if (befor_strs.Length <= 0)
                        {
                            if (DrawWidth == 0)
                            {
                                Debug.Log("can not set string");
                                return(null);
                            }
                            now_y     = FormatLine(thisLine, now_y);
                            DrawWidth = 0;
                            thisLine  = new List <GameObject>();
                            continue;
                        }
                        UILabel befor_lb = CreateLabel(content, befor_strs, mFont, color);
                        befor_lb.transform.localPosition = new Vector3(DrawWidth, 0, 0);
                        thisLine.Add(befor_lb.gameObject);
                        Bounds b = NGUIMath.CalculateRelativeWidgetBounds(befor_lb.gameObject.transform);
                        DrawWidth += b.size.x * mFont.defaultSize;


                        if (befor_has.Length > befor_strs.Length)
                        {
                            now_y     = FormatLine(thisLine, now_y);
                            DrawWidth = 0;
                            thisLine  = new List <GameObject>();

                            befor_has = befor_has.Substring(befor_strs.Length, befor_has.Length - befor_strs.Length);
                            if (befor_has[0] == '\n')
                            {
                                if (befor_has.Length > 2)
                                {
                                    befor_has = befor_has.Substring(1, befor_has.Length - 1);
                                }
                                else
                                {
                                    befor_has = null;
                                }
                            }
                        }
                        else
                        {
                            befor_has = null;
                        }
                    }
                    if (index_aft - index_bef > 1)
                    {
                        string   trun_str   = has.Substring(index_bef + 1, index_aft - index_bef - 1);
                        string[] trun_parms = trun_str.Split(',');
                        switch (trun_parms[0])
                        {
                        case "color":
                            color = trun_parms[1];
                            break;

                        case "-":
                            color = null;
                            break;

                        default:
                            //GameObject other = CreateOther(content, trun_parms, mFont,chatID);
                            //if (other != null)
                            //{
                            //    Bounds b = NGUIMath.CalculateRelativeWidgetBounds(other.transform);
                            //    if ((DrawWidth + b.size.x * other.transform.localScale.x) > width)
                            //    {
                            //        now_y = FormatLine(thisLine, now_y);
                            //        thisLine = new List<GameObject>();

                            //        other.transform.localPosition = new Vector3(0, 0, 0);
                            //        DrawWidth = b.size.x * other.transform.localScale.x;
                            //        thisLine.Add(other);
                            //    }
                            //    else
                            //    {
                            //        other.transform.localPosition = new Vector3(DrawWidth, 0, 0);
                            //        DrawWidth += b.size.x * other.transform.localScale.x;
                            //        thisLine.Add(other);
                            //    }
                            //}
                            break;
                        }
                    }

                    if (has.Length > index_aft + 1)
                    {
                        has = has.Substring(index_aft + 1, has.Length - (index_aft + 1));
                    }
                    else
                    {
                        has = null;
                    }
                }
            }
        }

        if (thisLine.Count > 0)
        {
            FormatLine(thisLine, now_y);
        }
        return(content);
    }