static public GetGlyphWidth ( int ch, int prev ) : float | ||
ch | int | |
prev | int | |
Résultat | float |
static int GetGlyphWidth(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); int arg0 = (int)LuaScriptMgr.GetNumber(L, 1); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); float o = NGUIText.GetGlyphWidth(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }
private void ProcessedText(string header, string text) { GetComponent <UILabel>().UpdateNGUIText(); GameObject go = NGUITools.AddChild(gameObject); go.name = "Item"; go.transform.localPosition = new Vector3(0, -mCurrentHeight, 0); mItems.Add(go); sb.AppendLine(header); int numOfLine = 0; bool isUseColor = false; float regionWidth = mLineWidth; for (int offset = 0; offset < text.Length; offset++) { char ch = text[offset]; if (ch == '#') { if (ParseColor(ref text, ref isUseColor, ref offset, ref sb)) { continue; } if (ParseEmoji(ref text, ref go, ref regionWidth, ref numOfLine, ref offset, ref sb)) { continue; } } float w = NGUIText.GetGlyphWidth(ch, 0, mfontScale) + mSpacingX; if (regionWidth - w < 0) { sb.Append('\n'); ++numOfLine; regionWidth = mLineWidth; } sb.Append(ch); regionWidth -= w; } if (isUseColor) { sb.Append("[-]"); } UILabel uiLabel = AddEmojiText(go, sb.ToString()); mCurrentHeight += uiLabel.height; }
static public int GetGlyphWidth_s(IntPtr l) { try { System.Int32 a1; checkType(l, 1, out a1); System.Int32 a2; checkType(l, 2, out a2); var ret = NGUIText.GetGlyphWidth(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetGlyphWidth(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); float o = NGUIText.GetGlyphWidth(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void aaa(string value, out string str) { str = ""; string temp = ""; float chaarWidth = 0; for (int i = 0; i < value.Length; i++) { chaarWidth += NGUIText.GetGlyphWidth(value[i], 0); temp += value[i].ToString(); if (chaarWidth > (460 - 78)) { temp += "\n"; } } str = temp; }
private static int GetGlyphWidth(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 2); int ch = (int)LuaDLL.luaL_checknumber(L, 1); int prev = (int)LuaDLL.luaL_checknumber(L, 2); float glyphWidth = NGUIText.GetGlyphWidth(ch, prev); LuaDLL.lua_pushnumber(L, (double)glyphWidth); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
/// <summary> /// 测量给定<see cref="UILabel"/>的宽度能容纳的字符串长度 /// </summary> /// <param name="label"></param> /// <param name="text">要测量的字符串,为null则采用<c>label.text</c></param> /// <param name="startIndex">起始下标</param> /// <returns>满足<paramref name="label"/>一行宽度的字符串末尾下标,其他则返回<paramref name="startIndex"/></returns> /// <remarks>该函数不会改变<paramref name="label"/>的状态,但会污染<see cref="NGUIText"/>的状态</remarks> public static int WrapLine(this UILabel label, string text = null, int startIndex = 0) { if (label == null) { return(startIndex); } if (text == null) { text = label.text; } if (startIndex < 0 || startIndex >= text.Length) { return(startIndex); } label.UpdateNGUIText(); // 更新 NGUIText 的状态 if (NGUIText.rectWidth < 1 || NGUIText.rectHeight < 1 || NGUIText.finalLineHeight < 1f) { return(startIndex); } NGUIText.Prepare(text); // 准备字体以备测量 var cur_extent = 0f; var prev = 0; for (var c = startIndex; c < text.Length; ++c) { var ch = text[c]; var w = NGUIText.GetGlyphWidth(ch, prev); if (w == 0f) { continue; } cur_extent += w + NGUIText.finalSpacingX; if (NGUIText.rectWidth < cur_extent) { return(c); } } return(text.Length); }
static public bool WrapText(string text, out string finalText, bool keepCharCount, bool wrapLineColors, bool eastern) { if (NGUIText.regionWidth < 1 || NGUIText.regionHeight < 1 || NGUIText.finalLineHeight < 1f) { finalText = ""; return(false); } float height = (NGUIText.maxLines > 0) ? Mathf.Min(NGUIText.regionHeight, NGUIText.finalLineHeight * NGUIText.maxLines) : NGUIText.regionHeight; int maxLineCount = (NGUIText.maxLines > 0) ? NGUIText.maxLines : 1000000; maxLineCount = Mathf.FloorToInt(Mathf.Min(maxLineCount, height / NGUIText.finalLineHeight) + 0.01f); if (maxLineCount == 0) { finalText = ""; return(false); } if (string.IsNullOrEmpty(text)) { text = " "; } NGUIText.Prepare(text); StringBuilder sb = new StringBuilder(); int textLength = text.Length; float remainingWidth = NGUIText.regionWidth; int start = 0, offset = 0, lineCount = 1, prev = 0; bool lineIsEmpty = true; bool fits = true; Color c = NGUIText.tint; int subscriptMode = 0; // 0 = normal, 1 = subscript, 2 = superscript bool bold = false; bool italic = false; bool underline = false; bool strikethrough = false; bool ignoreColor = false; if (!NGUIText.useSymbols) { wrapLineColors = false; } if (wrapLineColors) { NGUIText.mColors.Add(c); } // Run through all characters for (; offset < textLength; ++offset) { char ch = text[offset]; // New line character -- start a new line if (ch == '\n') { if (lineCount == maxLineCount) { break; } remainingWidth = NGUIText.regionWidth; // Add the previous word to the final string if (start < offset) { sb.Append(text.Substring(start, offset - start + 1)); } else { sb.Append(ch); } if (wrapLineColors) { for (int i = 0; i < NGUIText.mColors.size; ++i) { sb.Insert(sb.Length - 1, "[-]"); } for (int i = 0; i < NGUIText.mColors.size; ++i) { sb.Append("["); sb.Append(NGUIText.EncodeColor(NGUIText.mColors[i])); sb.Append("]"); } } lineIsEmpty = true; ++lineCount; start = offset + 1; prev = 0; continue; } // When encoded symbols such as [RrGgBb] or [-] are encountered, skip past them if (NGUIText.encoding) { if (!wrapLineColors) { if (NGUIText.ParseSymbol(text, ref offset)) { --offset; continue; } } else if (NGUIText.ParseSymbol(text, ref offset, NGUIText.mColors, NGUIText.premultiply, ref subscriptMode, ref bold, ref italic, ref underline, ref strikethrough, ref ignoreColor)) { if (ignoreColor) { c = NGUIText.mColors[NGUIText.mColors.size - 1]; c.a *= NGUIText.mAlpha * NGUIText.tint.a; } else { c = NGUIText.tint * NGUIText.mColors[NGUIText.mColors.size - 1]; c.a *= NGUIText.mAlpha; } for (int b = 0, bmax = NGUIText.mColors.size - 2; b < bmax; ++b) { c.a *= NGUIText.mColors[b].a; } --offset; continue; } } // See if there is a symbol matching this text BMSymbol symbol = NGUIText.useSymbols ? NGUIText.GetSymbol(text, offset, textLength) : null; // Calculate how wide this symbol or character is going to be float glyphWidth; if (symbol == null) { // Find the glyph for this character float w = NGUIText.GetGlyphWidth(ch, prev); if (w == 0f) { continue; } glyphWidth = NGUIText.finalSpacingX + w; } else { glyphWidth = NGUIText.finalSpacingX + symbol.advance * NGUIText.fontScale; } // Reduce the width remainingWidth -= glyphWidth; // If this marks the end of a word, add it to the final string. if (NGUIText.IsSpace(ch) && !eastern && start < offset) { int end = offset - start + 1; // Last word on the last line should not include an invisible character if (lineCount == maxLineCount && remainingWidth <= 0f && offset < textLength) { char cho = text[offset]; if (cho < ' ' || NGUIText.IsSpace(cho)) { --end; } } sb.Append(text.Substring(start, end)); lineIsEmpty = false; start = offset + 1; prev = ch; } // Doesn't fit? if (Mathf.RoundToInt(remainingWidth) < 0) { // Can't start a new line if (lineIsEmpty || lineCount == maxLineCount) { // This is the first word on the line -- add it up to the character that fits sb.Append(text.Substring(start, Mathf.Max(0, offset - start))); bool space = NGUIText.IsSpace(ch); if (!space && !eastern) { fits = false; } if (wrapLineColors && NGUIText.mColors.size > 0) { sb.Append("[-]"); } if (lineCount++ == maxLineCount) { start = offset; break; } if (keepCharCount) { NGUIText.ReplaceSpaceWithNewline(ref sb); } else { NGUIText.EndLine(ref sb); } if (wrapLineColors) { for (int i = 0; i < NGUIText.mColors.size; ++i) { sb.Insert(sb.Length - 1, "[-]"); } for (int i = 0; i < NGUIText.mColors.size; ++i) { sb.Append("["); sb.Append(NGUIText.EncodeColor(NGUIText.mColors[i])); sb.Append("]"); } } // Start a brand-new line lineIsEmpty = true; start = offset; remainingWidth = NGUIText.regionWidth - glyphWidth; prev = 0; } else { // Revert the position to the beginning of the word and reset the line lineIsEmpty = true; remainingWidth = NGUIText.regionWidth; offset = start - 1; prev = 0; if (lineCount++ == maxLineCount) { break; } if (keepCharCount) { NGUIText.ReplaceSpaceWithNewline(ref sb); } else { NGUIText.EndLine(ref sb); } if (wrapLineColors) { for (int i = 0; i < NGUIText.mColors.size; ++i) { sb.Insert(sb.Length - 1, "[-]"); } for (int i = 0; i < NGUIText.mColors.size; ++i) { sb.Append("["); sb.Append(NGUIText.EncodeColor(NGUIText.mColors[i])); sb.Append("]"); } } continue; } } else { prev = ch; } // Advance the offset past the symbol if (symbol != null) { offset += symbol.length - 1; prev = 0; } } if (start < offset) { sb.Append(text.Substring(start, offset - start)); } if (wrapLineColors && NGUIText.mColors.size > 0) { sb.Append("[-]"); } finalText = sb.ToString(); NGUIText.mColors.Clear(); return(fits && ((offset == textLength) || (lineCount <= Mathf.Min(NGUIText.maxLines, maxLineCount)))); }
static public Vector3 GetExactCharacterRowList(string text, List <int> rowList, int picIndex) { Vector3 result = new Vector3(0, 0, 0); if (string.IsNullOrEmpty(text)) { text = " "; } NGUIText.Prepare(text); float fullSize = NGUIText.fontSize * NGUIText.fontScale; float x = 0f, y = 0f, maxX = 0f; float lastY = y + 1.76f; int lastIndex = -1; int textLength = text.Length, ch = 0, prev = 0; for (int i = 0; i < textLength; ++i) { ch = text[i]; if (ch == '\n') { if (x > maxX) { maxX = x; } x = 0; y += NGUIText.finalLineHeight; prev = 0; continue; } else if (ch < ' ') { prev = 0; continue; } if (NGUIText.encoding && NGUIText.ParseSymbol(text, ref i)) { --i; continue; } // See if there is a symbol matching this text BMSymbol symbol = NGUIText.useSymbols ? NGUIText.GetSymbol(text, i, textLength) : null; if (symbol == null) { float gw = NGUIText.GetGlyphWidth(ch, prev); if (gw != 0f) { float w = gw + NGUIText.finalSpacingX; if (Mathf.RoundToInt(x + w) > NGUIText.regionWidth) { if (x == 0f) { return(result); } x = 0f; y += NGUIText.finalLineHeight; prev = 0; --i; continue; } if (lastY != y) { rowList.Add(lastIndex + 1); } if (i == picIndex) { result = new Vector3(x, -y); } prev = ch; x += w; } } else { float w = symbol.advance * NGUIText.fontScale + NGUIText.finalSpacingX; if (Mathf.RoundToInt(x + w) > NGUIText.regionWidth) { if (x == 0f) { return(result); } x = 0f; y += NGUIText.finalLineHeight; prev = 0; --i; continue; } if (lastY != y) { rowList.Add(lastIndex + 1); } if (i == picIndex) { result = new Vector3(x, -y); } i += symbol.sequence.Length - 1; x += w; prev = 0; } lastY = y; lastIndex = i; } return(result); }
public float GetCharWidth(char ch) { NGUIText.dynamicFont = font; return(NGUIText.GetGlyphWidth(ch, 0)); }