private void Awake() { NEventListener listener = GetComponent <NEventListener>(); listener.AddClick(OnClick); userPackage = FacadeSingleton.Instance.RetrieveData(ConstVal.Package_User) as UserPackage; }
//reload prefab of building public void ReloadModel() { GameObject prefab = null; if (mState == BuildingState.Locked) { prefab = Resources.Load <GameObject>("Prefabs/Building/lock"); } else { NBuildingInfo info = sanctuaryPackage.GetBuildingInfo(buildingID); if (info == null) { return; } BUILDING configData = sanctuaryPackage.GetBuildingConfigDataByConfigID(info.configID); string prefabName = configData.PrefabName; prefabName = prefabName.Substring(0, prefabName.IndexOf(".")); prefab = Resources.Load <GameObject>("Prefabs/Building/model/" + prefabName); } if (prefab == null) { return; } if (buildingGo != null) { buildingGo.SendMessage("ClearHud", SendMessageOptions.DontRequireReceiver); DestroyImmediate(buildingGo); } buildingGo = Instantiate(prefab); buildingGo.transform.parent = transform; buildingGo.transform.localPosition = Vector3.zero; buildingGo.transform.localRotation = Quaternion.identity; hudBinder = buildingGo.AddComponent <HudBinder>(); Transform pos = buildingGo.transform.Find("pos"); if (pos != null) { hudBinder.SetTarget(pos.gameObject); } NEventListener listener = buildingGo.AddComponent <NEventListener>(); listener.AddClick(OnClick); }