public CrossLadderProcess(Dictionary <Guid, CrossladderMatchEntity> fightDic, CrossladderInfoEntity ladderInfo, int ladderProctiveScore) { _nbThreadPool = new NBThreadPool(10); this._fightDic = fightDic; this._ladderProctiveScore = ladderProctiveScore; _ladderInfo = ladderInfo; }
void Initialize() { _hookListDic = new ConcurrentDictionary <Guid, List <LadderHook> >(); _ladderHookCD = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.LadderHookCD); _hookExpired = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.LadderHookExpired); _botName = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.BotName); _ladderProctiveScore = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.LadderProctiveScore); //初始化分组模板 InitGroupTemplate(); LadderCore.Instance.CreateLadder(); #region Init Condition dic string condition = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.LadderMatchCondition); _conditions = new List <ArenaCondition>(); if (!string.IsNullOrEmpty(condition)) { string[] tempConditions = condition.Split('|'); foreach (var s in tempConditions) { string[] temp = s.Split(','); _conditions.Add(new ArenaCondition(Convert.ToInt32(temp[0]), Convert.ToInt32(temp[1]))); } } #endregion _nbThreadPool = new NBThreadPool(5); timer2 = new Timer { Interval = ClearFightdicTime }; timer2.Elapsed += new ElapsedEventHandler(ClearFightDic); CreateHook(); }
//int winExp = 0; //int drawExp = 0; //int loseExp = 0; //int winCoin = 0; //int drawCoin = 0; //int loseCoin = 0; public LadderProcess(ConcurrentDictionary <Guid, LadderMatchEntity> fightDic, LadderInfoEntity ladderInfo, int ladderProctiveScore, bool isGuide = false) { _nbThreadPool = new NBThreadPool(10); this._fightDic = fightDic; this._ladderProctiveScore = ladderProctiveScore; _ladderInfo = ladderInfo; this.isGuide = isGuide; }
private void Initialize() { CrowdManagerDic = new ConcurrentDictionary <Guid, int>(); CompetitorDic = new ConcurrentDictionary <Guid, CrosscrowdManagerEntity>(); ManagerFightDic = new Dictionary <Guid, CrowdHeartEntity>(); _crowdResurrectionCd = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.CrowdResurrectionCd); _crowdCd = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.CrowdCd); _crowdMaxPoint = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.CrowdMaxPoint); _crowdMaxLegendCount = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.CrowdMaxLegendCount); _startTime = DateTime.Now; //初始化分组模板 InitGroupTemplate(); #region Init Condition dic string condition = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.CrowdCondition); _conditions = new List <ArenaCondition>(); if (!string.IsNullOrEmpty(condition)) { string[] tempConditions = condition.Split('|'); foreach (var s in tempConditions) { string[] temp = s.Split(','); _conditions.Add(new ArenaCondition(Convert.ToInt32(temp[0]), Convert.ToInt32(temp[1]))); } } #endregion _nbThreadPool = new NBThreadPool(5); _clearTimer = new Timer { Interval = ClearFightdicTime }; _clearTimer.Elapsed += new ElapsedEventHandler(ClearFightDic); _timer = new Timer { Interval = 5000 }; _timer.Elapsed += new ElapsedEventHandler(CheckStatusJob); var crowd = CrosscrowdInfoMgr.GetCurrent(_domainId); DateTime curTime = DateTime.Now; if (crowd != null && crowd.EndTime > curTime) { _crowdInfo = crowd; _status = EnumLadderStatus.Running; RobotCore.Instance.RunHook(EnumMatchType.CrossCrowd, _crowdInfo.EndTime); } else { _status = EnumLadderStatus.End; } }
void Initialize() { if (_isInit == false) { lock (_lockRoot) { if (_isInit == false) { _matchClient = new MatchClient(); this._poolMatch = new NBThreadPool(MATCHConcurrency); InitMatchPool(); _isInit = true; } } } }
void PushMatch(BaseMatchData matchData, MatchStateCallback callback, object matchState = null) { EnumMatchType castMatchType = EnumMatchType.None; switch ((EnumMatchType)matchData.MatchType) { case EnumMatchType.Tour: case EnumMatchType.TourElite: case EnumMatchType.WorldChallenge: castMatchType = EnumMatchType.Tour; break; case EnumMatchType.Ladder: case EnumMatchType.Dailycup: case EnumMatchType.League: case EnumMatchType.Champion: castMatchType = (EnumMatchType)matchData.MatchType; break; case EnumMatchType.Crowd: case EnumMatchType.CrossCrowd: case EnumMatchType.Peak: case EnumMatchType.CrossPeak: case EnumMatchType.GuildWar: castMatchType = EnumMatchType.Crowd; break; default: castMatchType = EnumMatchType.None; break; } NBThreadPool pool = null; if (!s_dicMatchPool.TryGetValue(castMatchType, out pool) || null == pool) { pool = _poolMatch; } pool.Add(() => Handle(matchData, callback, matchState)); }
private void Initialize() { _botName = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.BotName); _ladderProctiveScore = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.LadderProctiveScore); _ladderRegisterScore = CacheFactory.AppsettingCache.GetAppSettingToInt(EnumAppsetting.RegisterLadderScore); //初始化分组模板 InitGroupTemplate(); CreateLadder(); #region Init Condition dic string condition = CacheFactory.AppsettingCache.GetAppSetting(EnumAppsetting.CrossLadderCondition); _conditions = new List <ArenaCondition>(); if (!string.IsNullOrEmpty(condition)) { string[] tempConditions = condition.Split('|'); foreach (var s in tempConditions) { string[] temp = s.Split(','); _conditions.Add(new ArenaCondition(Convert.ToInt32(temp[0]), Convert.ToInt32(temp[1]))); } } #endregion _nbThreadPool = new NBThreadPool(5); _timer = new Timer { Interval = 5000 }; _timer.Elapsed += new ElapsedEventHandler(CheckStatusJob); _timer.Start(); timer2 = new Timer { Interval = ClearFightdicTime }; timer2.Elapsed += new ElapsedEventHandler(ClearFightDic); }
public ScheduleThread(int p) { _threadPool = new NBThreadPool(10); }
public TaskHandler(int p) : base(p) { _nbThreadPool = new NBThreadPool(10); }
private BuffSyncThreadProvider() { s_tpBuffMember = new NBThreadPool(10); s_tpBuffPool = new NBThreadPool(10); }
public KpiHandler(int p) { this._threadPool = new NBThreadPool(5); }