public void NBTIOTests_WriteGZFileTest() { ListTag list = new ListTag("list", NBTTagType.COMPOUND); list.Add(new CompoundTag().PutInt("c1", 123)); list.Add(new CompoundTag().PutLong("c2", 123456)); CompoundTag subTag = new CompoundTag(); subTag.PutBool("bool", true); subTag.PutByte("byte", 123); CompoundTag tag = new CompoundTag(); tag.PutBool("bool", true); tag.PutByte("byte", 123); tag.PutByteArray("byteArray", ArrayUtils.CreateArray <byte>(200)); tag.PutShort("short", 12345); tag.PutInt("int", 12345678); tag.PutIntArray("intArray", ArrayUtils.CreateArray <int>(200)); tag.PutLong("long", 123456789123456); tag.PutLongArray("longArray", ArrayUtils.CreateArray <long>(200)); tag.PutFloat("float", 12.3456f); tag.PutDouble("double", 12.3456789); tag.PutList(list); tag.PutCompound("com", subTag); NBTIO.WriteGZIPFile(Environment.CurrentDirectory + "\\test2.nbt", tag); }
public void NBTIOTests_Test3() { this.namedTag = new CompoundTag(); this.namedTag.PutList(new ListTag("Attributes", NBTTagType.COMPOUND)); this.namedTag.PutList(new ListTag("Pos", NBTTagType.FLOAT)); this.namedTag.PutList(new ListTag("Rotation", NBTTagType.FLOAT)); this.namedTag.PutInt("PlayerGameMode", 0); this.namedTag.PutInt("PlayerLevel", 0); this.namedTag.PutFloat("PlayerLevelProgress", 0f); if (!this.namedTag.Exist("Inventory")) { ListTag initItems = new ListTag("Inventory", NBTTagType.COMPOUND); for (int i = 0; i < 36; ++i) { initItems.Add(NBTIO.WriteItem(Item.Get(0), i)); } this.namedTag.PutList(initItems); } ListTag items = this.namedTag.GetList("Inventory"); for (int i = 0; i < 36; ++i) { Item item = NBTIO.ReadItem((CompoundTag)items[i]); } NBTIO.WriteGZIPFile(Environment.CurrentDirectory + "\\test3.nbt", this.namedTag); Console.WriteLine(NBTIO.ReadGZIPFile(Environment.CurrentDirectory + "\\test3.nbt")); }
public void Create(World world) { CompoundTag tag = new CompoundTag(""); tag.PutCompound("Data", this.CreateData(world)); NBTIO.WriteGZIPFile($"{Server.ExecutePath}\\worlds\\{world.Name}\\level.dat", tag); }
public void Save() { CompoundTag tag = new CompoundTag(); tag.PutCompound("Data", this.Data); tag = new CompoundTag().PutCompound("", tag); NBTIO.WriteGZIPFile(this.FolderPath, tag, NBTEndian.BIG_ENDIAN); }
public void Save() { if (this.HasSpawned) { this.SaveNBT(); string path = $"{Server.ExecutePath}\\players\\{this.Name}.dat"; NBTIO.WriteGZIPFile(path, this.NamedTag, NBTEndian.BIG_ENDIAN); } }
public void SaveOfflinePlayerData(string xuid, CompoundTag nbt) { string path = $"{PlayerDataPath}/{xuid}.dat"; NBTIO.WriteGZIPFile(path, nbt, NBTEndian.BIG_ENDIAN); }