Exemple #1
0
        public static NAnimation Fetch(ref NAnimationSettings settings, UnityEngine.Object owner = null)
        {
            var fetched = pool.Count > 0 ? pool.Dequeue() : new NAnimation();

            fetched.Initialize(settings, owner);
            return(fetched);
        }
Exemple #2
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    /// <summary>
    /// Add animation to the loop.
    /// </summary>
    public static NAnimation Animate(Object target, NAnimationSettings animationSettings)
    {
        var newAnimation = NAnimation.Pool.Fetch(ref animationSettings, target);

        Instance.animations.Add(newAnimation);
        return(newAnimation);
    }
Exemple #3
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 internal void Initialize(NAnimationSettings settings, UnityEngine.Object owner = null)
 {
     this.settings  = settings;
     progress       = 0f;
     timeSinceStart = 0f;
     delay          = settings.Delay;
     firstTickDone  = false;
     stopped        = false;
     isFinished     = false;
     timeScale      = 1f;
     RefreshCurveDuration();
     if (owner != null)
     {
         this.target = owner;
     }
 }