// Use this for initialization void Start() { GetComponent <Renderer>().material.mainTexture = movies[step]; movies[step].Play(); dts = tutoTextMesh.GetComponent <NADisplayTutoStep>(); }
void PlayCurrentTuto() { GetComponent <Renderer>().material.mainTexture = movies[step % movies.Length]; movies[step % movies.Length].Play(); if (dts == null) { dts = tutoTextMesh.GetComponent <NADisplayTutoStep>(); } dts.setCurrentStep(step % movies.Length); }