Exemple #1
0
 //this will then analyze the raw data and parse it into a myo data class
 //we do not want to make it all automatic because we have different tasks asking for different data
 private void AnalyzeFromRaw()
 {
     Data       = new MyoData();
     Data.Pose  = _poseAnalyzer.Data;
     Data.Accel = _accelAnalyzer.Data;
     Data.Gyro  = _gyroAnalyzer.Data;
     Data.Orien = _orienAnalyzer.Data;
 }
Exemple #2
0
    void Update()
    {
        lock (_lock)
        {
            armSynced  = _myoArmSynced;
            arm        = _myoArm;
            xDirection = _myoXDirection;
            //Felix

            /*if (_myoQuaternion != null)
             * {
             *  transform.localRotation = new Quaternion(_myoQuaternion.Y, _myoQuaternion.Z, -_myoQuaternion.X, -_myoQuaternion.W);
             * }*/
            if (_myoAccelerometer != null)
            {
                accelerometer = new Vector3(_myoAccelerometer.Y, _myoAccelerometer.Z, -_myoAccelerometer.X);
            }
            if (_myoGyroscope != null)
            {
                gyroscope = new Vector3(_myoGyroscope.Y, _myoGyroscope.Z, -_myoGyroscope.X);
            }
            //pose = _myoPose;

            //Felix
            if (Player != null && Player.Replaying && Player.FrameCount > 0)
            {
                MyoData mData = Player.GetCurrentFrame();
                pose = mData.Pose;
                transform.localRotation = mData.Quaternion;
                if (Player != null && !Player.Focus)
                {
                    Player.SetFocus(true);
                }
            }
            else
            {
                pose = _myoPose;
                if (armSynced && _myoQuaternion != null)
                {
                    transform.localRotation = new Quaternion(_myoQuaternion.Y, _myoQuaternion.Z, -_myoQuaternion.X,
                                                             -_myoQuaternion.W);
                    if (Player != null && !Player.Focus)
                    {
                        Player.SetFocus(true);
                    }
                }
                else if (Player != null)
                {
                    Player.SetFocus(false);
                }
            }
            unlocked = _myoUnlocked;
        }
    }