Exemple #1
0
        protected virtual bool TryDrillVoxels(MyVoxelBase voxels, Vector3D hitPosition, bool collectOre, bool onlyCheck, bool applyDamagedMaterial)
        {
            const float DISCARDING_MULTIPLIER = 3.0f;

            if (voxels.GetOrePriority() == MyVoxelConstants.PRIORITY_IGNORE_EXTRACTION)
            {
                return(false);
            }

            bool somethingDrilled = false;
            var  bsphere          = new MyShapeSphere()
            {
                Center = m_cutOut.Sphere.Center,
                Radius = (float)m_cutOut.Sphere.Radius
            };

            if (!collectOre)
            {
                bsphere.Radius *= DISCARDING_MULTIPLIER;
            }

            float voxelsCountInPercent;
            MyVoxelMaterialDefinition material;

            MyVoxelGenerator.CutOutShapeWithProperties(voxels, bsphere,
                                                       out voxelsCountInPercent, out material, m_drilledMaterialBuffer, Sync.IsServer, onlyCheck, applyDamagedMaterial);

            foreach (var entry in m_drilledMaterialBuffer)
            {
                somethingDrilled = (!collectOre || TryHarvestOreMaterial(entry.Key, hitPosition, entry.Value, onlyCheck)) || somethingDrilled;

                if (somethingDrilled && !onlyCheck)
                {
                    MyDebris.Static.CreateDirectedDebris(hitPosition,
                                                         MyUtils.GetRandomVector3Normalized(), 0.1f, 1, 0, MathHelper.Pi, 5, 1, 0.15f, entry.Key);
                }
            }

            m_drilledMaterialBuffer.Clear();
            return(somethingDrilled);
        }