internal void Dispose()
        {
            if (m_vertexBufferStream0 != null)
                m_vertexBufferStream0.Dispose();
            m_vertexBufferStream0 = null;

            if (m_vertexBufferStream1 != null)
                m_vertexBufferStream1.Dispose();
            m_vertexBufferStream1 = null;
 
            if(m_indexBuffer != null)
                m_indexBuffer.Dispose();
            m_indexBuffer = null;
        }
Exemple #2
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        internal void Dispose()
        {
            if (m_vertexBufferStream0 != null)
            {
                m_vertexBufferStream0.Dispose();
            }
            m_vertexBufferStream0 = null;

            if (m_vertexBufferStream1 != null)
            {
                m_vertexBufferStream1.Dispose();
            }
            m_vertexBufferStream1 = null;

            if (m_indexBuffer != null)
            {
                m_indexBuffer.Dispose();
            }
            m_indexBuffer = null;
        }
 internal unsafe static void Init()
 {
     m_spritesInstanceBuffer = MyRender.WrapResource("sprites instance buffer", new MyVertexBuffer(MyRenderConstants.MAX_SPRITES * sizeof(MyVertexFormatSpritePositionTextureColor), ResourceUsage.Dynamic));
 }
 internal unsafe static void Init()
 {
     m_linesVertexBuffer = MyRender.WrapResource("lines vertex buffer", new MyVertexBuffer(MyRenderConstants.MAX_LINES * 2 * sizeof(MyVertexFormatPositionColor), ResourceUsage.Dynamic));
 }
 internal unsafe static void Init()
 {
     m_vertexBuffer = MyRender.WrapResource(new MyVertexBuffer(500 * sizeof(MyVertexFormatPositionColor), ResourceUsage.Dynamic),
         "primitives vertex buffer");
 }
 internal unsafe static void Init()
 {
     m_spritesInstanceBuffer = MyRender.WrapResource("sprites instance buffer", new MyVertexBuffer(MyRenderConstants.MAX_SPRITES * sizeof(MyVertexFormatSpritePositionTextureColor), ResourceUsage.Dynamic));
 }
 internal unsafe static void Init()
 {
     m_linesVertexBuffer = MyRender.WrapResource("lines vertex buffer", new MyVertexBuffer(MyRenderConstants.MAX_LINES * 2 * sizeof(MyVertexFormatPositionColor), ResourceUsage.Dynamic));
 }
 internal unsafe static void Init()
 {
     m_vertexBuffer = MyRender.WrapResource(new MyVertexBuffer(500 * sizeof(MyVertexFormatPositionColor), ResourceUsage.Dynamic),
                                            "primitives vertex buffer");
 }