public MyEACPrisonMission() { ID = MyMissionID.EAC_PRISON; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("20-EAC prison"); Name = MyTextsWrapperEnum.EAC_PRISON; Description = MyTextsWrapperEnum.EAC_PRISON_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission29_EacPrison; MyMwcVector3Int baseSector = new MyMwcVector3Int(5480055, 0, -5077310); /* sector where the mission is located */ Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); //posledne cislo - ID dummy pointu kde prijimam misiu RequiredMissions = new MyMissionID[] { MyMissionID.TWIN_TOWERS }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.EAC_PRISON_MEETINGPOINT }; RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN, MyActorEnum.MADELYN, MyActorEnum.MARCUS }; m_objectives = new List <MyObjective>(); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStorage, 0, (uint)EntityID.SpawnpointAtStorage)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeParking, 0, (uint)EntityID.SpawnpointAtParking)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMines, 0, (uint)EntityID.SpawnpointAtMines)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMinesEntrance, 0, (uint)EntityID.SpawnpointAtMinesEntrance)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMarcusCell, 0, (uint)EntityID.SpawnpointAtMarcusCell)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck7, 0, (uint)EntityID.SpawnpointAtSecurityCheck7)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck6, 0, (uint)EntityID.SpawnpointAtSecurityCheck6)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck8, 0, (uint)EntityID.SpawnpointAtSecurityCheck8)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck4, 0, (uint)EntityID.SpawnpointAtSecurityCheck4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCellAfterSecurityCheck4, 0, (uint)EntityID.SpawnpointAtCellAfterSecurityCheck4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck5, 0, (uint)EntityID.SpawnpointAtSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell3AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell3AfterSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck3, 0, (uint)EntityID.SpawnpointAtSecurityCheck3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck3)); //Components.Add(new MySpawnpointWaves(detectorId, 3, new List<uint[]> { // new uint[] { spawnpointId1, spawnpointId2, spawnpointId3 }, // new uint[] { spawnpointId4, spawnpointId5 }})); //01 var mothershipBattle = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Name), MyMissionID.EAC_PRISON_THRUSWARM, (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Description), null, this, new MyMissionID[] {}, new MyMissionLocation(baseSector, (uint)EntityID.MotherShiBattleLocationDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0100, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0200 }; m_objectives.Add(mothershipBattle); //mothershipBattle.Components.Add(new MySpawnpointWaves(77073, 0, 76625)); mothershipBattle.OnMissionLoaded += mothershipBattle_OnMissionLoaded; //02 var destroySolarDefence = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Name), MyMissionID.EAC_PRISON_SOLARDEF, (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_THRUSWARM }, m_02toKill ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0300 }; destroySolarDefence.OnMissionSuccess += DestroySolarDefenceOnOnMissionSuccess; m_objectives.Add(destroySolarDefence); destroySolarDefence.OnMissionLoaded += destroySolarDefence_OnMissionLoaded; //03 m_destroySolarPanelsFirst = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Name), MyMissionID.EAC_PRISON_SOLAROFF1, (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SOLARDEF }, null ) { SaveOnSuccess = false }; m_destroySolarPanelsFirst.OnMissionLoaded += DestroySolarPanelsFirstSubmissionLoaded; m_destroySolarPanelsFirst.OnMissionSuccess += DestroySolarPanelsFirstSubmissionSuccess; m_objectives.Add(m_destroySolarPanelsFirst); m_destroySolarPanelsFirst.SaveOnSuccess = true; //04 var motherShipHelp = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Name), MyMissionID.EAC_PRISON_MOTHERSHIPHELP, (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF1 }, m_04toKill ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.EAC_PRISON_0400, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0500 }; m_objectives.Add(motherShipHelp); motherShipHelp.OnMissionLoaded += new MissionHandler(motherShipHelp_OnMissionLoaded); //05 m_destroySolarPanelsSecond = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Name), MyMissionID.EAC_PRISON_SOLAROFF2, (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_MOTHERSHIPHELP }, null ) { SaveOnSuccess = true, }; m_destroySolarPanelsSecond.OnMissionLoaded += DestroySolarPanelsSecondSubmissionLoaded; m_destroySolarPanelsSecond.OnMissionSuccess += DestroySolarPanelsSecondSubmissionSuccess; m_objectives.Add(m_destroySolarPanelsSecond); //06 var breakInsideStation = new MyTimedReachLocationObjective( (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Name), MyMissionID.EAC_PRISON_BREAKIN, (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF2 }, new System.TimeSpan(0, 1, 0), new MyMissionLocation(baseSector, (uint)EntityID.BreakInsideStationLocationDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0600, HudName = MyTextsWrapperEnum.HudCargoBay }; breakInsideStation.OnMissionSuccess += BreakInsideStationSubmissionSuccess; breakInsideStation.OnMissionLoaded += BreakInsideStationOnOnMissionLoaded; m_objectives.Add(breakInsideStation); //07 var marcusLocationIntel = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Name), MyMissionID.EAC_PRISON_LOCINTEL, (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_BREAKIN }, new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 5000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(marcusLocationIntel); marcusLocationIntel.OnMissionLoaded += new MissionHandler(marcusLocationIntel_OnMissionLoaded); marcusLocationIntel.OnMissionSuccess += MarcusLocationIntelOnOnMissionSuccess; marcusLocationIntel.Components.Add(new MySpawnpointLimiter(m_spawns, 6)); //08 m_findCircoutPart = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Name), MyMissionID.EAC_PRISON_ACQUIREIDCARD, (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL }, new MyMissionLocation(baseSector, (uint)EntityID.CargoIDCard), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.TakeAll, MyTextsWrapperEnum.TakeAll, 2000, MyUseObjectiveType.Taking, radiusOverride: 50 ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0700, HudName = MyTextsWrapperEnum.HudIdCard }; m_findCircoutPart.OnMissionLoaded += OnFindCircuitLoaded; m_findCircoutPart.OnMissionSuccess += new MissionHandler(m_findCircoutPart_OnMissionSuccess); m_objectives.Add(m_findCircoutPart); var marcusLocationIntel2 = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Name), MyMissionID.EAC_PRISON_LOCINTEL2, (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_ACQUIREIDCARD }, new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 5000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0900, StartDialogId = MyDialogueEnum.EAC_PRISON_0800, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(marcusLocationIntel2); //09 var openDoors = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Name), MyMissionID.EAC_PRISON_OPENACCESS, (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL2 }, null, new List <uint> { (int)EntityID.SecurityHub }, m_09toEnablePrefabs ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(openDoors); openDoors.OnMissionLoaded += OnOpenDoorsLoaded; //10 var takeOffSecurityCircuit = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Name), MyMissionID.EAC_PRISON_SECURITYOFF, (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_OPENACCESS }, new List <uint> { (uint)EntityID.HubHack }, new List <uint> { (uint)EntityID.HubHackGenerator }, false, false ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1000, HudName = MyTextsWrapperEnum.HudHub }; takeOffSecurityCircuit.OnMissionLoaded += OntakeOffSecuritypartLoaded;//zapne svetlo m_objectives.Add(takeOffSecurityCircuit); //11 var approachMarcusCell = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Name), MyMissionID.EAC_PRISON_MARCUSCELL, (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SECURITYOFF }, new MyMissionLocation(baseSector, (uint)EntityID.MarcusCellLocation), MyTextsWrapperEnum.HoldToMoveMarcus, MyTextsWrapperEnum.Actor_Marcus, MyTextsWrapperEnum.Moving, 4000, MyUseObjectiveType.Taking ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMarcus }; approachMarcusCell.OnMissionLoaded += OnapproachMarcusLoaded; m_objectives.Add(approachMarcusCell); var marcusLoaded = new MyObjectiveDialog( MyMissionID.EAC_PRISON_MARCUSDIALOG, null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSCELL }, MyDialogueEnum.EAC_PRISON_1200 ) { SaveOnSuccess = true }; marcusLoaded.OnMissionLoaded += OnMarcusLoadedLoaded; m_objectives.Add(marcusLoaded); var weHaveCompany = new MyObjectiveDialog( MyMissionID.EAC_PRISON_WE_HAVE_COMPANY, null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSDIALOG }, MyDialogueEnum.EAC_PRISON_1250 ) { SaveOnSuccess = false }; weHaveCompany.OnMissionLoaded += OnWeHaveCompanyLoaded; m_objectives.Add(weHaveCompany); //12 var findMarcusSmallShip = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Name), MyMissionID.EAC_PRISON_COVERMARCUS, (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_WE_HAVE_COMPANY }, new MyMissionLocation(baseSector, (uint)EntityID.MarcusShipDetector), MyTextsWrapperEnum.HoldToMoveMarcus, MyTextsWrapperEnum.Actor_Marcus, MyTextsWrapperEnum.Moving, 4000, MyUseObjectiveType.Putting ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudShip }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(findMarcusSmallShip); findMarcusSmallShip.OnMissionSuccess += OnSuccesfindMarcusSmallShip; //13 var equipMarcus = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Name), MyMissionID.EAC_PRISON_GETARMS, (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_COVERMARCUS }, new MyMissionLocation(baseSector, (uint)EntityID.CargoForMarcus), MyTextsWrapperEnum.HoldToMoveWeapons, MyTextsWrapperEnum.Actor_Marcus, MyTextsWrapperEnum.Moving, 4000 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEquipment }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(equipMarcus); equipMarcus.OnMissionSuccess += OnEquipMarcussSucces; equipMarcus.OnMissionLoaded += EquipMarcusOnOnMissionLoaded; //14 var fightOutStation = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Name), MyMissionID.EAC_PRISON_FIGHTOUT, (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_GETARMS }, new MyMissionLocation(baseSector, (uint)EntityID.StationDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1300, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1400, HudName = MyTextsWrapperEnum.Nothing }; fightOutStation.OnMissionLoaded += fightOutStation_OnMissionLoaded; fightOutStation.OnMissionSuccess += fightOutStation_OnMissionSuccess; m_objectives.Add(fightOutStation); //15 var CrushRemainingShips = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Name), MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS, (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_FIGHTOUT }, new List <uint> { }, // entities needed to kill m_15toKillSpawnpoints, // spawnpoint from which bots must be killed false // don't show marks on entities (not from spawnpoint) ) { SaveOnSuccess = true, }; m_objectives.Add(CrushRemainingShips); //16 var GetToMeetingPoint = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Name), MyMissionID.EAC_PRISON_MEETINGPOINT, (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1500, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1600, HudName = MyTextsWrapperEnum.HudMeetingPoint }; m_objectives.Add(GetToMeetingPoint); }
public MyResearchVesselMission() { ID = MyMissionID.RESEARCH_VESSEL; DebugName = new StringBuilder("12-Eurydice/Osaka"); Name = MyTextsWrapperEnum.RESEARCH_VESSEL; Description = MyTextsWrapperEnum.RESEARCH_VESSEL_Description; Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(4189723, 0, -2201402); Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.RIME_CONVINCE }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; #region Objectives m_objectives = new List <MyObjective>(); var introDialogue = new MyObjectiveDialog( MyMissionID.RESEARCH_VESSEL_INTRO, null, this, new MyMissionID[] { }, MyDialogueEnum.RESEARCH_VESSEL_0100_INTRO ) { SaveOnSuccess = true }; m_objectives.Add(introDialogue); var reachShip = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP, MyMissionID.RESEARCH_VESSEL_REACH_SHIP, MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_INTRO }, new MyMissionLocation(baseSector, (uint)EntityID.DummyReachShip) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEurydice }; reachShip.OnMissionSuccess += new MissionHandler(ReachShip_Success); m_objectives.Add(reachShip); var checkCargo = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO, MyMissionID.RESEARCH_VESSEL_CHECK_CARGO, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_REACH_SHIP }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudContainer }; m_objectives.Add(checkCargo); var checkCommandRoom = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM, MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO }, new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub1) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCommandRoom }; checkCommandRoom.OnMissionLoaded += new MissionHandler(checkCommandRoom_OnMissionLoaded); m_objectives.Add(checkCommandRoom); var unlockFirstCargo = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1, MyMissionID.RESEARCH_VESSEL_USE_HUB_1, MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM }, null, new List <uint> { (uint)EntityID.Hub1 }, new List <uint> { (uint)EntityID.Door1 } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_objectives.Add(unlockFirstCargo); var checkLaboratory = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY, MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_1 }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_14) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudLab }; m_objectives.Add(checkLaboratory); var takeFirstParts = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST, MyMissionID.RESEARCH_VESSEL_TAKE_FIRST, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo3), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = true }; takeFirstParts.OnMissionSuccess += TakeFirstParts_Success; m_objectives.Add(takeFirstParts); var checkWarehouse = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE, MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FIRST }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_4) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse }; m_objectives.Add(checkWarehouse); var checkDrillMachineRoom = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM, MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_5) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudDrillRoom }; checkDrillMachineRoom.OnMissionSuccess += new MissionHandler(checkDrillMachineRoom_OnMissionSuccess); m_objectives.Add(checkDrillMachineRoom); var checkFirstHangar = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR, MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM }, new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub2) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar }; m_objectives.Add(checkFirstHangar); var takeSecondParts = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND, MyMissionID.RESEARCH_VESSEL_TAKE_SECOND, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo4), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = true }; takeSecondParts.OnMissionSuccess += TakeSecondParts_Success; m_objectives.Add(takeSecondParts); var useHub2 = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2, MyMissionID.RESEARCH_VESSEL_USE_HUB_2, MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_SECOND }, null, new List <uint> { (uint)EntityID.Hub2 }, new List <uint> { (uint)EntityID.Door2 } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_objectives.Add(useHub2); var checkSecondHangar = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR, MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_2 }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_7) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar }; m_objectives.Add(checkSecondHangar); var checkThirdHangar = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR, MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_8) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar }; m_objectives.Add(checkThirdHangar); var checkSecondWarehouse = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE, MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_9) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse }; m_objectives.Add(checkSecondWarehouse); var checkGenerator = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR, MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub3) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGeneratorRoom }; m_objectives.Add(checkGenerator); var useHub3 = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3, MyMissionID.RESEARCH_VESSEL_USE_HUB_3, MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR }, null, new List <uint> { (uint)EntityID.Hub3 }, new List <uint> { (uint)EntityID.Door3 } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; useHub3.OnMissionSuccess += new MissionHandler(UseHub3_Success); m_objectives.Add(useHub3); var takeThridProbe = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD, MyMissionID.RESEARCH_VESSEL_TAKE_THIRD, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_3 }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo2), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = true }; takeThridProbe.OnMissionSuccess += TakeThirdParts_Success; m_objectives.Add(takeThridProbe); var takeThridProbeDialogue = new MyObjectiveDialog( MyTextsWrapperEnum.Null, MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE, MyTextsWrapperEnum.Null, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD }, MyDialogueEnum.RESEARCH_VESSEL_0700_THIRDPARTS); m_objectives.Add(takeThridProbeDialogue); var checkCargoAgain = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN, MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudContainer }; checkCargoAgain.OnMissionSuccess += new MissionHandler(CheckCargoAgain_Success); m_objectives.Add(checkCargoAgain); var takeFourthParts = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH, MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo1), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = false }; takeFourthParts.OnMissionSuccess += TakeFourthParts_Success; m_objectives.Add(takeFourthParts); #endregion }
public MyRussianWarehouseMission() { MyMwcVector3Int baseSector = new MyMwcVector3Int(-7420630, 0, 388170); ID = MyMissionID.RUSSIAN_WAREHOUSE; DebugName = new StringBuilder("05-Russian warehouse"); Name = MyTextsWrapperEnum.RUSSIAN_WAREHOUSE; Description = MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_Description; Flags = MyMissionFlags.Story; Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.PIRATE_BASE }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_MEETINGPOINT }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN }; m_objectives = new List<MyObjective>(); m_sneakInsideMainBaseSubmission = new MyObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE_Name), MyMissionID.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE_Description), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)EntityID.SneakInsideSubmissionLocation), startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0100 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance }; m_sneakInsideMainBaseSubmission.OnMissionLoaded += SneakInsideMainBaseSubmission_OnMissionLoaded; m_objectives.Add(m_sneakInsideMainBaseSubmission); var TurnOffSecurityCams = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFCAMS_Name), MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFCAMS, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFCAMS_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_SNEAKINMAINBASE }, new List<uint>() { (uint)EntityID.TurnOffCamera0, (uint)EntityID.TurnOffCamera1, (uint)EntityID.TurnOffCamera2 }, new List<uint>() { (uint)EntityID.TurnOffHUB }, markObjectsToDisable: false, startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0200 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(TurnOffSecurityCams); TurnOffSecurityCams.OnMissionLoaded += TurnOffSecurityCams_OnMissionLoaded; var ControlTurret = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CTRLTURRET_Name), MyMissionID.RUSSIAN_WAREHOUSE_CTRLTURRET, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CTRLTURRET_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFCAMS }, new List<uint>() { (uint)EntityID.SecurityTower1, (uint)EntityID.SecurityTower2, (uint)EntityID.SecurityTower3, (uint)EntityID.SecurityTower4, (uint)EntityID.SecurityTower5 }, new List<uint>() { (uint)EntityID.SecurityTowersHUB }, markObjectsToDisable: false ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub }; ControlTurret.OnMissionLoaded += ControlTurretOnLoaded; ControlTurret.OnMissionSuccess += ControlTurretOnSuccess; m_objectives.Add(ControlTurret); var OpenDoor = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_OPEN_DOORS_Name), MyMissionID.RUSSIAN_WAREHOUSE_OPEN_DOORS, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_OPEN_DOORS_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_CTRLTURRET }, null, new List<uint> { (uint)EntityID.OpenDoorHUB}, new List<uint> { (uint)EntityID.GetOutsideDoors }, startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0300 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHub }; m_objectives.Add(OpenDoor); var GetOutsideMainBase = new MyObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTMAINBASE_Name), MyMissionID.RUSSIAN_WAREHOUSE_GETOUTMAINBASE, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTMAINBASE_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_OPEN_DOORS }, new MyMissionLocation(baseSector, (uint)EntityID.GetOutsideSubmissionLocation), startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0400 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; GetOutsideMainBase.OnMissionLoaded += new MissionHandler(GetOutsideMainBase_OnMissionLoaded); m_objectives.Add(GetOutsideMainBase); var BreakThruOldEntrance = new MyObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE_Name), MyMissionID.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_GETOUTMAINBASE }, new MyMissionLocation(baseSector, (uint)EntityID.BreakThroughSubmissionLocation), startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_1100 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; BreakThruOldEntrance.OnMissionLoaded += BreakThruOldEntrance_OnMissionLoaded; BreakThruOldEntrance.OnMissionUpdate += UpdateRussianMothershipMovement; m_objectives.Add(BreakThruOldEntrance); var LocateWarehouse = new MyObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE_Name), MyMissionID.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_BREAKOLDENTRANCE }, new MyMissionLocation(baseSector, (uint)EntityID.LocateWarehouseSubmissionLocation), startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0500 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; LocateWarehouse.OnMissionUpdate += UpdateRussianMothershipMovement; LocateWarehouse.OnMissionLoaded += LocateWarehouse_OnMissionLoaded; LocateWarehouse.OnMissionCleanUp += LocateWarehouse_OnMissionUnload; m_objectives.Add(LocateWarehouse); var FindTransmitter = new MyUseObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_FINDTRANSMITTER_Name), MyMissionID.RUSSIAN_WAREHOUSE_FINDTRANSMITTER, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_FINDTRANSMITTER_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_LOCATEWAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.TransmitterCargoBox), Localization.MyTextsWrapperEnum.PressToTakeCargo, Localization.MyTextsWrapperEnum.TakeAll, Localization.MyTextsWrapperEnum.TakeAll, 1000, radiusOverride: 50, startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0700 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTransmitter }; FindTransmitter.OnMissionUpdate += UpdateRussianMothershipMovement; FindTransmitter.OnMissionLoaded += new MissionHandler(FindTransmitter_OnMissionLoaded); FindTransmitter.OnMissionSuccess += new MissionHandler(FindTransmitter_OnMissionSuccess); m_objectives.Add(FindTransmitter); var downDataDlgSubmission = new MyObjectiveDialog( MyMissionID.RUSSIAN_WAREHOUSE_DOWNDATADIALOGUE, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_FINDTRANSMITTER }, MyDialogueEnum.RUSSIAN_WAREHOUSE_0800 ); downDataDlgSubmission.OnMissionUpdate += UpdateRussianMothershipMovement; m_objectives.Add(downDataDlgSubmission); var DownData = new MyUseObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA_Name), MyMissionID.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_DOWNDATADIALOGUE }, new MyMissionLocation(baseSector, (uint)EntityID.DownloadDataDummy), Localization.MyTextsWrapperEnum.PressToDownloadData, Localization.MyTextsWrapperEnum.Console, Localization.MyTextsWrapperEnum.DownloadingData, 3000) { SaveOnSuccess = true }; DownData.OnMissionUpdate += UpdateRussianMothershipMovement; DownData.OnMissionLoaded += DownDataOnLoaded; m_objectives.Add(DownData); var TurnOffMainDefense1 = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1_Name), MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_DOWNLOAD_DATA }, new List<uint>() { (uint)EntityID.CargoTurret0, (uint)EntityID.CargoTurret1, (uint)EntityID.CargoTurret2, (uint)EntityID.CargoTurret3, (uint)EntityID.CargoTurret4 }, new List<uint>() { (uint)EntityID.CargoTurretHUB0 }, markObjectsToDisable: false, startDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_0900 ) { HudName = MyTextsWrapperEnum.HudHubA }; TurnOffMainDefense1.OnMissionUpdate += UpdateRussianMothershipMovement; m_objectives.Add(TurnOffMainDefense1); var TurnOffMainDefense2 = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2_Name), MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1 }, new List<uint>() { (uint)EntityID.CargoTurret5, (uint)EntityID.CargoTurret6, (uint)EntityID.CargoTurret7, (uint)EntityID.CargoTurret8, (uint)EntityID.CargoTurret9 }, new List<uint>() { (uint)EntityID.CargoTurretHUB1 }, markObjectsToDisable: false ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHubB }; TurnOffMainDefense2.OnMissionUpdate += UpdateRussianMothershipMovement; m_objectives.Add(TurnOffMainDefense2); var GetOutsideWarehouse = new MyObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE_Name), MyMissionID.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART1, MyMissionID.RUSSIAN_WAREHOUSE_TURNOFFMAINDEF_PART2 }, new MyMissionLocation(baseSector, (uint)EntityID.GetOutsideThruCargoSubmissionLocation) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; GetOutsideWarehouse.OnMissionUpdate += UpdateRussianMothershipMovement; GetOutsideWarehouse.OnMissionLoaded += GetOutsideWarehouseOnLoad; GetOutsideWarehouse.OnMissionCleanUp += GetOutsideWarehouseOnCleanUp; m_objectives.Add(GetOutsideWarehouse); var CrushRemainingShips = new MyObjectiveDestroy( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS_Name), MyMissionID.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_GETOUTWAREHOUSE }, new List<uint> { }, new List<uint> { (uint)EntityID.CrushRussiansSpawnpoint }, false ) { SaveOnSuccess = true }; CrushRemainingShips.OnMissionUpdate += UpdateRussianMothershipMovement; CrushRemainingShips.OnMissionLoaded += CrushRemainingShipsOnLoad; m_objectives.Add(CrushRemainingShips); m_returnToMeetingPointSubmission = new MyObjective( (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_MEETINGPOINT_Name), MyMissionID.RUSSIAN_WAREHOUSE_MEETINGPOINT, (MyTextsWrapperEnum.RUSSIAN_WAREHOUSE_MEETINGPOINT_Description), null, this, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE_CRUSHREMAINGSHIPS }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), successDialogId: MyDialogueEnum.RUSSIAN_WAREHOUSE_1000, radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho }; m_returnToMeetingPointSubmission.OnMissionUpdate += UpdateRussianMothershipMovement; m_returnToMeetingPointSubmission.OnMissionUpdate += new MissionHandler(ReturnToMeetingPointSubmissionOnUpdate); m_objectives.Add(m_returnToMeetingPointSubmission); Components.Add(new MySpawnpointWaves((uint)EntityID.RaidDetector, 0, (uint)EntityID.RaidSpawnpoint)); }
public MyFortValiantMissionC() : base() { ID = MyMissionID.FORT_VALIANT_C; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("09e-Fort Valiant C"); // Name of mission Name = MyTextsWrapperEnum.FORT_VALIANT_C; Description = MyTextsWrapperEnum.FORT_VALIANT_C_Description; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.MARCUS, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocationC); //StartLocationC Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.SLAVER_BASE_2 }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.FORT_VALIANT_C_PICK_UP_EQUIP }; AchievementName = MySteamAchievementNames.Mission17_FortValiantDungeons; #region Objectives m_objectives = new List <MyObjective>(); var speakCaptain = new MyMeetObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_CAPTAIN_Name), MyMissionID.FORT_VALIANT_C_CAPTAIN, (MyTextsWrapperEnum.FORT_VALIANT_C_CAPTAIN_Description), this, new MyMissionID[] { }, (uint)EntityID.CaptainDummy, (uint)EntityID.Captain, 50, 0.25f, MyDialogueEnum.FORT_VALIANT_C_0100, null, false ) { SaveOnSuccess = true, FollowMe = false, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0100_BEGIN, HudName = MyTextsWrapperEnum.HudCaptainCedric }; speakCaptain.OnMissionSuccess += SpeakCaptainOnOnMissionSuccess; m_objectives.Add(speakCaptain); var reachUpperFloor = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_UPPER_FLOOR_Name), MyMissionID.FORT_VALIANT_C_UPPER_FLOOR, (MyTextsWrapperEnum.FORT_VALIANT_C_UPPER_FLOOR_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_CAPTAIN }, new MyMissionLocation(baseSector, (uint)EntityID.UpperFloorDummy) ) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(reachUpperFloor); var meetRoyal = new MyMeetObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_TALK_Name), MyMissionID.FORT_VALIANT_C_EQUIP_TALK, (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_TALK_Description), this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_UPPER_FLOOR }, (uint)EntityID.RoyalDummy, (uint)EntityID.BotRoyal, 50, 0.25f, MyDialogueEnum.FORT_VALIANT_C_0200, null, false ) { SaveOnSuccess = true, FollowMe = false }; m_objectives.Add(meetRoyal); var giveoutEquipment = new MyUseObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_Name), MyMissionID.FORT_VALIANT_C_EQUIP, (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_EQUIP_TALK }, new MyMissionLocation(baseSector, (uint)EntityID.RoyalCargoBoxDetector), MyTextsWrapperEnum.PressToGiveEquipment, MyTextsWrapperEnum.CargoBox, MyTextsWrapperEnum.TransferInProgress, 3000, MyUseObjectiveType.Activating ) { SaveOnSuccess = true }; giveoutEquipment.OnMissionSuccess += GiveoutEquipmentOnOnMissionSuccess; m_objectives.Add(giveoutEquipment); var meetOfficers = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_MEET_OFFICIALS_Name), MyMissionID.FORT_VALIANT_C_MEET_OFFICIALS, (MyTextsWrapperEnum.FORT_VALIANT_C_MEET_OFFICIALS_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_EQUIP }, new MyMissionLocation(baseSector, (uint)EntityID.OfficalsDetector), null ) { StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0300, SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_0400, HudName = MyTextsWrapperEnum.HudChamber }; m_objectives.Add(meetOfficers); var leaveOfficers = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_OFFICIALS_Name), MyMissionID.FORT_VALIANT_C_LEAVE_OFFICIALS, (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_OFFICIALS_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_MEET_OFFICIALS }, new MyMissionLocation(baseSector, (uint)EntityID.OfficalsleaveDetector), null ) { SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_0500, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(leaveOfficers); var followPath = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_FOLLOW_Name), MyMissionID.FORT_VALIANT_C_LEAVE_FOLLOW, (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_FOLLOW_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_LEAVE_OFFICIALS }, new MyMissionLocation(baseSector, (uint)EntityID.FollowPathDetector), null, null) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(followPath); var speakWithSir = new MyMeetObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SPEAK_SIR_Name), MyMissionID.FORT_VALIANT_C_SPEAK_SIR, (MyTextsWrapperEnum.FORT_VALIANT_C_SPEAK_SIR_Description), this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_LEAVE_FOLLOW }, (uint)EntityID.SirBendivereDummy, (uint)EntityID.BotTemplar, 50, 0.25f, MyDialogueEnum.FORT_VALIANT_C_0600, null, false ) { SaveOnSuccess = true, FollowMe = false, HudName = MyTextsWrapperEnum.HudSirGeraint }; m_objectives.Add(speakWithSir); var getItemsFromCargoBoxes = new MyObjectiveGetItems( (MyTextsWrapperEnum.FORT_VALIANT_C_GET_EQUP_CARGO_Name), MyMissionID.FORT_VALIANT_C_GET_EQUP_CARGO, (MyTextsWrapperEnum.FORT_VALIANT_C_GET_EQUP_CARGO_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SPEAK_SIR }, new List <MyItemToGetDefinition>() { new MyItemToGetDefinition(MyMwcObjectBuilderTypeEnum.SmallShip_HackingTool, (int)MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum.Level_1) }, new List <uint>() { (uint)EntityID.CargoBox } ) { SaveOnSuccess = true }; m_objectives.Add(getItemsFromCargoBoxes); var findEntrance = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION_Name), MyMissionID.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION, (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_GET_EQUP_CARGO }, new MyMissionLocation(baseSector, (uint)EntityID.Ventilation), null, null) { StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0700, HudName = MyTextsWrapperEnum.HudEntrance }; findEntrance.OnMissionLoaded += FindEntranceOnOnMissionLoaded; m_objectives.Add(findEntrance); var disableScanner = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE_Name), MyMissionID.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE, (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION }, new List <uint> { (uint)EntityID.DisableScanner }, new List <uint> { (uint)EntityID.DisableScannerHub }, false, false ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0800, HudName = MyTextsWrapperEnum.HudSecurityHub }; disableScanner.OnMissionLoaded += DisableScannerOnOnMissionLoaded; m_objectives.Add(disableScanner); var scanners1 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS1_Name), MyMissionID.FORT_VALIANT_C_SCANNERS1, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS1_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation1)) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_1000, HudName = MyTextsWrapperEnum.Nothing }; //scanners1.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorGuardsDialogue, MyDialogueEnum.FORT_VALIANT_C_1100)); scanners1.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorSensorsDialogue, MyDialogueEnum.FORT_VALIANT_C_1200)); m_objectives.Add(scanners1); var scanners2 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS2_Name), MyMissionID.FORT_VALIANT_C_SCANNERS2, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS2_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS1 }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation2)) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; scanners2.OnMissionSuccess += Scanners2OnOnMissionSuccess; m_objectives.Add(scanners2); var scanners23 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS23_Name), MyMissionID.FORT_VALIANT_C_SCANNERS23, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS23_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS2 }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation23)) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(scanners23); m_findArtifact = new MyUseObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_TAKE_ARTEFACT_Name), MyMissionID.FORT_VALIANT_C_TAKE_ARTEFACT, (MyTextsWrapperEnum.FORT_VALIANT_C_TAKE_ARTEFACT_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS23 }, null, MyTextsWrapperEnum.NotificationTakeArtifact, MyTextsWrapperEnum.Artifact, MyTextsWrapperEnum.TakingInProgress, 3000, MyUseObjectiveType.Taking, null, null, null, new List <uint>() { (uint)EntityID.Box1Marker, (uint)EntityID.Box2Marker, (uint)EntityID.Box3Marker, (uint)EntityID.Box4Marker }, (uint)EntityID.ArtifactDummy ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_1400 }; m_findArtifact.OnMissionLoaded += FindArtifactOnOnMissionLoaded; m_findArtifact.OnMissionSuccess += FindArtifactOnOnMissionSuccess; m_findArtifact.Components.Add(new MyTimedDialogue(new TimeSpan(0, 0, 10), MyDialogueEnum.FORT_VALIANT_C_1500)); m_objectives.Add(m_findArtifact); var vault = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_VALUT_Name), MyMissionID.FORT_VALIANT_C_VALUT, (MyTextsWrapperEnum.FORT_VALIANT_C_VALUT_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_TAKE_ARTEFACT }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation2)) { HudName = MyTextsWrapperEnum.Nothing }; vault.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorSecurityFields, MyDialogueEnum.FORT_VALIANT_C_1700)); vault.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorOpenDoors, MyDialogueEnum.FORT_VALIANT_C_1800)); vault.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorComputer, MyDialogueEnum.FORT_VALIANT_C_1900)); m_objectives.Add(vault); m_disableScanner2 = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.FORT_VALIANT_C_TURN_OFF_SCANNER_Name), MyMissionID.FORT_VALIANT_C_TURN_OFF_SCANNER, (MyTextsWrapperEnum.FORT_VALIANT_C_TURN_OFF_SCANNER_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_VALUT }, new List <uint> { (uint)EntityID.DisableSnanners2 }, new List <uint> { (uint)EntityID.DisableScanner2Hub }, false ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_2100, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_disableScanner2.OnMissionSuccess += DisableScanner2_Success; m_objectives.Add(m_disableScanner2); var scanners4 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS4_Name), MyMissionID.FORT_VALIANT_C_SCANNERS4, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS4_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_TURN_OFF_SCANNER }, new MyMissionLocation(baseSector, (uint)EntityID.HigherFloors)) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(scanners4); var elevator = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_TOP_ELEVATOR_Name), MyMissionID.FORT_VALIANT_C_TOP_ELEVATOR, (MyTextsWrapperEnum.FORT_VALIANT_C_TOP_ELEVATOR_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS4 }, new MyMissionLocation(baseSector, (uint)EntityID.ElevatorDummy)) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(elevator); var escape = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_VENT_SYSTEM_Name), MyMissionID.FORT_VALIANT_C_VENT_SYSTEM, (MyTextsWrapperEnum.FORT_VALIANT_C_VENT_SYSTEM_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_TOP_ELEVATOR }, new MyMissionLocation(baseSector, (uint)EntityID.EscapeVentSystemDummy)) { SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_2300, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(escape); var useCatacombs = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_CATACOMBS_Name), MyMissionID.FORT_VALIANT_C_CATACOMBS, (MyTextsWrapperEnum.FORT_VALIANT_C_CATACOMBS_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_VENT_SYSTEM }, new MyMissionLocation(baseSector, (uint)EntityID.EscapeCatacombsDummy) //startDialogId: dialog9 ) { HudName = MyTextsWrapperEnum.Nothing }; useCatacombs.OnMissionSuccess += UseCatacombsOnOnMissionSuccess; m_objectives.Add(useCatacombs); var getItemsFromCargoBoxes2 = new MyUseObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_PICK_UP_EQUIP_Name), MyMissionID.FORT_VALIANT_C_PICK_UP_EQUIP, (MyTextsWrapperEnum.FORT_VALIANT_C_PICK_UP_EQUIP_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_CATACOMBS }, new MyMissionLocation(baseSector, (uint)EntityID.RoyalCargoBoxDetector), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.CargoBox, MyTextsWrapperEnum.TakingInProgress, 3000, MyUseObjectiveType.Taking //startDialogId: dialog10 ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_2400 }; getItemsFromCargoBoxes2.Components.Add(new MyDetectorDialogue((uint)EntityID.GetItemsWayBackDialogue, MyDialogueEnum.FORT_VALIANT_C_2500)); getItemsFromCargoBoxes2.OnMissionSuccess += GetItemsFromCargoBoxesOnOnMissionSuccess; m_objectives.Add(getItemsFromCargoBoxes2); #endregion }
public MyReichstagCMission() { ID = MyMissionID.REICHSTAG_C; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("18c-Reichstag C"); Name = MyTextsWrapperEnum.REICHSTAG_C; Description = MyTextsWrapperEnum.REICHSTAG_C_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission27_Reichstag2; MyMwcVector3Int baseSector = new MyMwcVector3Int(-2325831, 0, -7186381); Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.NAZI_BIO_LAB }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.REICHSTAG_C_MOTHERSHIP }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; m_objectives = new List <MyObjective>(); var MeetSubmission = new MyMeetObjective( (MyTextsWrapperEnum.REICHSTAG_C_FOR_Name), MyMissionID.REICHSTAG_C_FOR, (MyTextsWrapperEnum.REICHSTAG_C_FOR_Description), this, new MyMissionID[] { }, null, (uint)EntityID.Bot_WaltherStauffenberg, 100, 0.25f, null ) { SaveOnSuccess = true, FollowMe = false }; /* MeetSubmission.OnMissionSuccess += MeetSubmissionSuccess; * MeetSubmission.OnMissionLoaded += MeetSubmissionLoaded;*/ m_objectives.Add(MeetSubmission); var colonelDialogue = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_COLONEL_DIALOGUE, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_FOR }, dialogId: MyDialogueEnum.REICHSTAG_C_0100_OFFICER_TALK ) { SaveOnSuccess = true }; m_objectives.Add(colonelDialogue); var goToShipyard = new MyMeetObjective( (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_SHIPYARD_Name), MyMissionID.REICHSTAG_C_GO_TO_SHIPYARD, (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_SHIPYARD_Description), this, new MyMissionID[] { MyMissionID.REICHSTAG_C_COLONEL_DIALOGUE }, null, (uint)EntityID.Bot_ShipyardOfficer, 100, 0.25f, null, startDialogueId: MyDialogueEnum.REICHSTAG_C_0200_ON_THE_WAY ) { SaveOnSuccess = true, FollowMe = false }; m_objectives.Add(goToShipyard); goToShipyard.OnMissionLoaded += GoToShipyardLoaded; var talkToSupplyOfficer = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_TALK_TO_SUPPLY_OFFICER, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_GO_TO_SHIPYARD }, dialogId: MyDialogueEnum.REICHSTAG_C_0400_SUPPLY_OFFICER ) { SaveOnSuccess = true }; m_objectives.Add(talkToSupplyOfficer); var ChangeShip = new MyUseObjective( (MyTextsWrapperEnum.REICHSTAG_C_CHANGESHIP_Name), MyMissionID.REICHSTAG_C_CHANGESHIP, (MyTextsWrapperEnum.REICHSTAG_C_CHANGESHIP_Description), null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_TALK_TO_SUPPLY_OFFICER }, new MyMissionLocation(baseSector, (uint)EntityID.Bot_Disabled_03), MyTextsWrapperEnum.PressToBoardShip, MyTextsWrapperEnum.Ship, MyTextsWrapperEnum.BoardingInProgress, 3000, radiusOverride: 30, startDialogId: MyDialogueEnum.REICHSTAG_C_0500_REACHING_SHIPS ); m_objectives.Add(ChangeShip); ChangeShip.OnMissionSuccess += ChangeShipOnOnMissionSuccess; var ShipChangedDialogue = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_SHIP_CHANGED_DIALOGUE, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_CHANGESHIP }, dialogId: MyDialogueEnum.REICHSTAG_C_0600_SHIPS_PICKUPED ) { SaveOnSuccess = true }; m_objectives.Add(ShipChangedDialogue); var GetArmed = new MyObjectiveEnterInventory( (MyTextsWrapperEnum.REICHSTAG_C_WEAPONS_Name), MyMissionID.REICHSTAG_C_WEAPONS, (MyTextsWrapperEnum.REICHSTAG_C_WEAPONS_Description), null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_SHIP_CHANGED_DIALOGUE }, (uint)EntityID.Objective_Shipchange, successDialogId: MyDialogueEnum.REICHSTAG_C_0800_SHOPPING_FINISHED ); m_objectives.Add(GetArmed); GetArmed.OnMissionLoaded += GetArmedLoaded; var MeetTransporterCaptain = new MyMeetObjective( (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_HANGAR_Name), MyMissionID.REICHSTAG_C_GO_TO_HANGAR, (MyTextsWrapperEnum.REICHSTAG_C_GO_TO_HANGAR_Description), this, new MyMissionID[] { MyMissionID.REICHSTAG_C_WEAPONS }, null, (uint)EntityID.Bot_TransporterCaptain, 100, 0.25f, null ) { SaveOnSuccess = true, FollowMe = false }; m_objectives.Add(MeetTransporterCaptain); var TalkToTransporterCaptain = new MyObjectiveDialog( MyMissionID.REICHSTAG_C_TRANSPORTER_CAPTAIN_DIALOGUE, null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_GO_TO_HANGAR }, dialogId: MyDialogueEnum.REICHSTAG_C_0900_TRANSPORTER_REACHED ) { SaveOnSuccess = true }; m_objectives.Add(TalkToTransporterCaptain); var GetWWMothership = new MyObjective( (MyTextsWrapperEnum.REICHSTAG_C_MOTHERSHIP_Name), MyMissionID.REICHSTAG_C_MOTHERSHIP, (MyTextsWrapperEnum.REICHSTAG_C_MOTHERSHIP_Description), null, this, new MyMissionID[] { MyMissionID.REICHSTAG_C_TRANSPORTER_CAPTAIN_DIALOGUE }, new MyMissionLocation(baseSector, (uint)EntityID.Objective_Mothership), radiusOverride: 30 ) { HudName = MyTextsWrapperEnum.HudMothership }; m_objectives.Add(GetWWMothership); }
public MyEACTransmitterMission() { ID = MyMissionID.EAC_TRANSMITTER; DebugName = new StringBuilder("21-EAC transmitter"); Name = MyTextsWrapperEnum.EAC_TRANSMITTER; Description = MyTextsWrapperEnum.EAC_TRANSMITTER_Description; // "Set all 3 satellites to your needs.\n" Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(3818505, 0, -4273800); Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.EAC_PRISON }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_MEETMS }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; m_objectives = new List<MyObjective>(); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringCargoWithRavens, 0, (uint)EntityID.SpawnpointAtInnerCargo)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringCargoWithRavens, 0, (uint)EntityID.SpawnpointAtOuterControlRoom1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringControlRoomFromOutside, 0, (uint)EntityID.SpawnpointAtControlRoom1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringControlRoomFromOutside, 0, (uint)EntityID.SpawnpointAtControlRoom2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringSatelitteA, 0, (uint)EntityID.SpawnpointAtSatelitteA)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWhenEscapingSatAThruDestroyedPanel, 0, (uint)EntityID.SpawnpointAtOuterSatelitteA)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWhenEscapingSatAThruDestroyedPanel, 0, (uint)EntityID.SpawnpointAtControlRoom3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWhenEscapingSatAThruDestroyedPanel, 0, (uint)EntityID.SpawnpointAtControlRoom4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeAgregat1, 0, (uint)EntityID.SpawnpointAtAgregat1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeAgregat2, 0, (uint)EntityID.SpawnpointAtAgregat2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeAgregat3, 0, (uint)EntityID.SpawnpointAtAgregat3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeHackingSatelitteBandC, 0, (uint)EntityID.SpawnpointAtSatelitteB)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeHackingSatelitteBandC, 0, (uint)EntityID.SpawnpointAtSatelitteC)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStartingTransmission, 0, (uint)EntityID.SpawnpointAtControlRoom5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStartingTransmission, 0, (uint)EntityID.SpawnpointAtControlRoom6)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeOpeningDoorToArm, 0, (uint)EntityID.SpawnpointAtArmEntrance)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringCargoThruArm, 0, (uint)EntityID.SpawnpointAtCargoInnerEntrance)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeFixingGenerator, 0, (uint)EntityID.SpawnpointAtGenerator)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtSolarStarting)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtControlRoom7)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtControlRoom8)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtOuterControlRoom2)); var openCargoDoor = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_CARGO_DOOR), MyMissionID.EAC_TRANSMITTER_OPEN_CARGO, (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_CARGO_DOOR_Description), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)EntityID.DummyCargoBomb), MyTextsWrapperEnum.PressToPlaceBomb, MyTextsWrapperEnum.Blank, MyTextsWrapperEnum.PlacingBomb, 1000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0100 ) { SaveOnSuccess = true }; m_objectives.Add(openCargoDoor); openCargoDoor.OnMissionLoaded += new MissionHandler(openCargoDoor_OnMissionLoaded); openCargoDoor.OnMissionSuccess += new MissionHandler(openCargoDoor_OnMissionSuccess); var enterControlRoom = new MyObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_CENTRAL_ROOM), MyMissionID.EAC_TRANSMITTER_CENTRAL_ROOM, (MyTextsWrapperEnum.EAC_TRANSMITTER_CENTRAL_ROOM_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_OPEN_CARGO }, new MyMissionLocation(baseSector, (uint)EntityID.DummyControlRoom), startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0200 ) { HudName = MyTextsWrapperEnum.HudControlRoom, SaveOnSuccess = true }; enterControlRoom.OnMissionLoaded += new MissionHandler(enterControlRoom_OnMissionLoaded); enterControlRoom.OnMissionSuccess += new MissionHandler(enterControlRoom_OnMissionSuccess); m_objectives.Add(enterControlRoom); var unlockWayToSatelliteA = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES), MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_A, (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_CENTRAL_ROOM }, null, new List<uint> { (int)EntityID.HubA }, new List<uint> { (int)EntityID.DoorHubA } ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; m_objectives.Add(unlockWayToSatelliteA); var unlockWayToSatelliteB = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES), MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_B, (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_A }, null, new List<uint> { (int)EntityID.HubB }, new List<uint> { (int)EntityID.DoorHubB1, (int)EntityID.DoorHubB2, (int)EntityID.DoorHubB3, (int)EntityID.DoorHubB4} ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; m_objectives.Add(unlockWayToSatelliteB); var unlockWayToSatelliteC = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES), MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_C, (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_B }, null, new List<uint> { (int)EntityID.HubC }, new List<uint> { (int)EntityID.DoorHubC1, (int)EntityID.DoorHubC2, (int)EntityID.DoorHubC3, (int)EntityID.DoorHubC4} ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; m_objectives.Add(unlockWayToSatelliteC); var hackSatelliteA = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_A), MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_A, (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_A_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_C }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteA), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.HackingProgress, MyTextsWrapperEnum.Hacking, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0300 ); m_objectives.Add(hackSatelliteA); var autodestructEscape = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_A }, new List<uint> { (uint)EntityID.PanelAutodestruct }, startDialogID: MyDialogueEnum.EAC_TRANSMITTER_0400 ) { HudName = MyTextsWrapperEnum.HudPanel}; autodestructEscape.OnMissionLoaded += new MissionHandler(autodestructEscape_OnMissionLoaded); m_objectives.Add(autodestructEscape); var autodestructHack = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE }, new MyMissionLocation(baseSector, (uint)EntityID.DummyAutodestructHack), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.Hacking, MyTextsWrapperEnum.HackingProgress, 2000 ); m_objectives.Add(autodestructHack); //Escape by destroying panel upon your head var autodestructDestroy = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK }, new List<uint> { (uint)EntityID.PrefabAutodestruct1, (uint)EntityID.PrefabAutodestruct2 }, startDialogID: MyDialogueEnum.EAC_TRANSMITTER_0500 ) { SaveOnSuccess = true }; autodestructDestroy.OnMissionLoaded += new MissionHandler(autodestructDestroy_OnMissionLoaded); autodestructDestroy.OnMissionSuccess += new MissionHandler(autodestructDestroy_OnMissionSuccess); m_objectives.Add(autodestructDestroy); var autodestructHelp = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY }, null, new List<uint> { (uint)EntityID.SpawnAutodestruct }, true, true, startDialogID: MyDialogueEnum.EAC_TRANSMITTER_0600, successDialogID: MyDialogueEnum.EAC_TRANSMITTER_0700 ) { SaveOnSuccess = true }; autodestructHelp.OnMissionSuccess += new MissionHandler(autodestructHelp_OnMissionSuccess); m_objectives.Add(autodestructHelp); var hackSatelliteB = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_B), MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_B, (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_B_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteB), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.HackingProgress, MyTextsWrapperEnum.Hacking, 2000 ) { SaveOnSuccess = true }; m_objectives.Add(hackSatelliteB); var hackSatelliteC = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_C), MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_C, (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_C_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_B }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteC), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.HackingProgress, MyTextsWrapperEnum.Hacking, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0800 ) { SaveOnSuccess = true }; m_objectives.Add(hackSatelliteC); var startTransmittion = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_START_TRANSMISSION), MyMissionID.EAC_TRANSMITTER_START_TRANSMISSION, (MyTextsWrapperEnum.EAC_TRANSMITTER_START_TRANSMISSION_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_C }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteD), MyTextsWrapperEnum.PressToStartTransmission, MyTextsWrapperEnum.StartingTransmission, MyTextsWrapperEnum.Transmission, 1000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0900 ); m_objectives.Add(startTransmittion); var openSolarArm = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_SOLAR_ARM), MyMissionID.EAC_TRANSMITTER_OPEN_SOLAR_ARM, (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_SOLAR_ARM_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_START_TRANSMISSION }, null, new List<uint> { (int)EntityID.HubSolarArm }, new List<uint> { (int)EntityID.DoorSolarArm }, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1000 ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; openSolarArm.OnMissionLoaded += new MissionHandler(openSolarArm_OnMissionLoaded); m_objectives.Add(openSolarArm); var findRepairKit = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_FIND_REPAIR), MyMissionID.EAC_TRANSMITTER_FIND_REPAIR, (MyTextsWrapperEnum.EAC_TRANSMITTER_FIND_REPAIR_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_OPEN_SOLAR_ARM }, new MyMissionLocation(baseSector, (uint)EntityID.CargoRepair), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.TakeAll, MyTextsWrapperEnum.TakingInProgress, 2000, radiusOverride: 50 ) { HudName = MyTextsWrapperEnum.HudGeneratorRepairKit, SaveOnSuccess = true }; findRepairKit.OnMissionLoaded += new MissionHandler(findRepairKit_OnMissionLoaded); findRepairKit.OnMissionSuccess += new MissionHandler(findRepairKit_OnMissionSuccess); m_objectives.Add(findRepairKit); var fixGenerator = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_FIX_GENERATOR), MyMissionID.EAC_TRANSMITTER_FIX_GENERATOR, (MyTextsWrapperEnum.EAC_TRANSMITTER_FIX_GENERATOR_Descrpition), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_FIND_REPAIR }, new MyMissionLocation(baseSector, (uint)EntityID.DummyGeneratorFix), MyTextsWrapperEnum.PressToStartGenerator, MyTextsWrapperEnum.StartingProgress, MyTextsWrapperEnum.StartingProgress, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1100 ) { SaveOnSuccess = true }; fixGenerator.OnMissionSuccess += new MissionHandler(fixGenerator_OnMissionSuccess); m_objectives.Add(fixGenerator); var activateSolarpanels = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS), MyMissionID.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS, (MyTextsWrapperEnum.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_FIX_GENERATOR }, new MyMissionLocation(baseSector, (uint)EntityID.DummySolarCircuit), MyTextsWrapperEnum.PressToRedirectEnergy, MyTextsWrapperEnum.RedirectEnergy, MyTextsWrapperEnum.RedirectionInProgress, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1200 ); m_objectives.Add(activateSolarpanels); var restartTransmition = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_RESTART_TRANSMISSION), MyMissionID.EAC_TRANSMITTER_RESTART_TRANSMISSION, (MyTextsWrapperEnum.EAC_TRANSMITTER_RESTART_TRANSMISSION_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteD), MyTextsWrapperEnum.PressToStartTransmission, MyTextsWrapperEnum.StartingTransmission, MyTextsWrapperEnum.Transmission, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1300 ) { SaveOnSuccess = true }; m_objectives.Add(restartTransmition); var meetms = new MyObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_MEETMS), MyMissionID.EAC_TRANSMITTER_MEETMS, (MyTextsWrapperEnum.EAC_TRANSMITTER_MEETMS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_RESTART_TRANSMISSION }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1400, radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { HudName = MyTextsWrapperEnum.HudMadelynsSapho }; m_objectives.Add(meetms); }
public MyAlienGateMission() { ID = MyMissionID.ALIEN_GATE; DebugName = new StringBuilder("22-Alien artifact"); Name = MyTextsWrapperEnum.ALIEN_GATE; Description = MyTextsWrapperEnum.ALIEN_GATE_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission31_AlienGate; MyMwcVector3Int baseSector = new MyMwcVector3Int(-1202900, 0, -112652); // Story sector of the script - i.e. (-2465,0,6541) Location = new MyMissionLocation(baseSector, (uint)EntityID.FollowCoordinatesDummy); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.EAC_TRANSMITTER }; // IDs of missions required to make this mission available RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.ALIEN_GATE_23 }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; #region Objectives m_objectives = new List<MyObjective>(); var keepFormation = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_RIGHT_WING_Name), MyMissionID.ALIEN_GATE_RIGHT_WING, (MyTextsWrapperEnum.ALIEN_GATE_RIGHT_WING_Description), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)EntityID.MadelynSRightWingPosition)) { HudName = MyTextsWrapperEnum.HudLeftWing }; m_objectives.Add(keepFormation); m_followCords = new MyDestroyWavesObjective( (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_COORDINATES_Name), MyMissionID.ALIEN_GATE_FOLLOW_COORDINATES, (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_COORDINATES_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_RIGHT_WING, }, new List<uint>() { }, new MyMissionLocation(baseSector, (uint)EntityID.FollowCoordinatesDummy), radiusOverride: 150) { StartDialogId = MyDialogueEnum.ALIEN_GATE_0100, SuccessDialogId = MyDialogueEnum.ALIEN_GATE_0300 }; m_followCords.AddWave(new List<uint>() { (uint)EntityID.FollowCoordinatesSpawnPoint }); m_followCords.OnMissionLoaded += M01FollowCordsOnOnMissionLoaded; m_followCords.OnMissionSuccess += M01FollowCordsOnOnMissionSuccess; m_followCords.Components.Add(new MyMovingEntity("Madelyn", (uint)EntityID.FollowCoordinatesDummy, FollowCoordinatesMadelynTime)); m_objectives.Add(m_followCords); var continueSearching = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_CONTINUE_SEARCHING_Name), MyMissionID.ALIEN_GATE_CONTINUE_SEARCHING, (MyTextsWrapperEnum.ALIEN_GATE_CONTINUE_SEARCHING_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_FOLLOW_COORDINATES }, new MyMissionLocation(baseSector, (uint)EntityID.ContinueSearchingDummy) ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.ALIEN_GATE_0400, HudName = MyTextsWrapperEnum.HudSearch }; continueSearching.Components.Add(new MyMovingEntity("Madelyn", (uint)EntityID.ContinueSearchingDummy, ContinueSearchingMadelynTime)); m_objectives.Add(continueSearching); var followDirection = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_DIRECTION_Name), MyMissionID.ALIEN_GATE_FOLLOW_DIRECTION, (MyTextsWrapperEnum.ALIEN_GATE_FOLLOW_DIRECTION_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_CONTINUE_SEARCHING }, new MyMissionLocation(baseSector, (uint)EntityID.FollowDirectionDummy)) { HudName = MyTextsWrapperEnum.HudFollow }; followDirection.OnMissionLoaded += M03FollowDirectionOnOnMissionLoaded; followDirection.OnMissionCleanUp += M03FollowDirectionOnOnMissionCleanUp; m_objectives.Add(followDirection); m_coughtInTrap = new MyObjectiveDialog (MyTextsWrapperEnum.ALIEN_GATE_COUGHT_IN_TRAP_Name, MyMissionID.ALIEN_GATE_COUGHT_IN_TRAP, MyTextsWrapperEnum.ALIEN_GATE_COUGHT_IN_TRAP_Description, null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_FOLLOW_DIRECTION }, MyDialogueEnum.ALIEN_GATE_0500 ) { Location = new MyMissionLocation(baseSector, (uint)EntityID.CoughtInTrapDummy), SaveOnSuccess = true }; m_coughtInTrap.OnMissionLoaded += M04CoughtInTrapOnOnMissionLoaded; m_coughtInTrap.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip1, (uint)EntityID.CoughtInTrapShip1Target, CoughtInTrapMoveTime)); m_coughtInTrap.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip2, (uint)EntityID.CoughtInTrapShip2Target, CoughtInTrapMoveTime)); m_coughtInTrap.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip3, (uint)EntityID.CoughtInTrapShip3Target, CoughtInTrapMoveTime)); m_objectives.Add(m_coughtInTrap); m_runForYourLife = new MyTimedObjective ((MyTextsWrapperEnum.ALIEN_GATE_RUN_FOR_LIFE_Name), MyMissionID.ALIEN_GATE_RUN_FOR_LIFE, (MyTextsWrapperEnum.ALIEN_GATE_RUN_FOR_LIFE_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_COUGHT_IN_TRAP }, TimeSpan.FromMilliseconds(RunForYourLifeObjectiveTime), startDialogId: MyDialogueEnum.ALIEN_GATE_0600 ) { DisplayCounter = false, Location = new MyMissionLocation(baseSector, (uint)EntityID.RunForYourLifeDummy), HudName = MyTextsWrapperEnum.HudRun }; m_runForYourLife.OnMissionLoaded += M05RunForYourLifeOnOnMissionLoaded; m_runForYourLife.Components.Add(new MyMovingEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN), (uint)EntityID.RunForYourLifeShipTarget, RunForYourLifeShipMoveTime)); m_objectives.Add(m_runForYourLife); m_regroupWithMadelyn = new MyTimedObjective( (MyTextsWrapperEnum.ALIEN_GATE_REGROUP_WITH_MADELYN_Name), MyMissionID.ALIEN_GATE_REGROUP_WITH_MADELYN, (MyTextsWrapperEnum.ALIEN_GATE_REGROUP_WITH_MADELYN_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_RUN_FOR_LIFE, }, TimeSpan.FromMilliseconds(RegroupWithMadelynMissionTime) ) { DisplayCounter = false, Location = new MyMissionLocation(baseSector, (uint)EntityID.RegroupWithMadelynShip1Target), HudName = MyTextsWrapperEnum.HudRegroup, SaveOnSuccess = true }; m_regroupWithMadelyn.OnMissionLoaded += M06RegroupWithMadelynOnOnMissionLoaded; m_regroupWithMadelyn.Components.Add(new MySpawnpointWaves((uint)EntityID.RegroupWithMadelynDetector, 1, new List<uint[]>() { new uint[]{(uint)EntityID.RegroupWithMadelynSpawn1}, new uint[]{(uint)EntityID.RegroupWithMadelynSpawn2} })); m_regroupWithMadelyn.Components.Add(new MySpawnpointWaves((uint)EntityID.RegroupWithMadelynDetector2, 1, new List<uint[]>() { new uint[]{(uint)EntityID.RegroupWithMadelynSpawn3, (uint)EntityID.RegroupWithMadelynSpawn4} })); m_regroupWithMadelyn.Components.Add(new MyMovingEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN), (uint)EntityID.RegroupWithMadelynShip1Target, RegroupWithMadelynMissionTime)); m_regroupWithMadelyn.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip1, (uint)EntityID.RegroupWithMadelynShip2Target, RegroupWithMadelynMissionTime)); m_regroupWithMadelyn.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip2, (uint)EntityID.RegroupWithMadelynShip3Target, RegroupWithMadelynMissionTime)); m_regroupWithMadelyn.Components.Add(new MyMovingEntity((uint)EntityID.CoughtInTrapShip3, (uint)EntityID.RegroupWithMadelynShip4Target, RegroupWithMadelynMissionTime)); m_regroupWithMadelyn.Components.Add(new MyTimedDialogue(new TimeSpan(0, 0, 50), MyDialogueEnum.ALIEN_GATE_0900)); m_regroupWithMadelyn.Components.Add(new MyDetectorDialogue((uint)EntityID.RegroupWithMadelynShip1Target, MyDialogueEnum.ALIEN_GATE_0800B)); m_objectives.Add(m_regroupWithMadelyn); m_boardMotherShip = new MyObjective ((MyTextsWrapperEnum.ALIEN_GATE_BOARD_MOTHER_SHIP_Name), MyMissionID.ALIEN_GATE_BOARD_MOTHER_SHIP, (MyTextsWrapperEnum.ALIEN_GATE_BOARD_MOTHER_SHIP_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_REGROUP_WITH_MADELYN, }, new MyMissionLocation(baseSector, (uint)EntityID.BoardmotherShipDummy) ) { SuccessDialogId = MyDialogueEnum.ALIEN_GATE_1100, HudName = MyTextsWrapperEnum.HudMothership }; m_boardMotherShip.Components.Add(new MySpawnpointWaves((uint)EntityID.BoardmotherShipDetector1, 1, (uint)EntityID.BoardmotherShipSpawn1)); m_boardMotherShip.Components.Add(new MySpawnpointWaves((uint)EntityID.BoardmotherShipDetector2, 1, (uint)EntityID.BoardmotherShipSpawn2)); m_boardMotherShip.Components.Add(new MySpawnpointWaves((uint)EntityID.BoardmotherShipDetector3, 1, (uint)EntityID.BoardmotherShipSpawn3)); m_boardMotherShip.Components.Add(new MyDetectorDialogue((uint)EntityID.RussianGeneralSpeak, MyDialogueEnum.ALIEN_GATE_1000)); m_boardMotherShip.OnMissionLoaded += BoardMotherShipOnOnMissionLoaded; m_objectives.Add(m_boardMotherShip); m_hackGenerator = new MyUseObjective ((MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR_Name), MyMissionID.ALIEN_GATE_HACK_GENERATOR, (MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_BOARD_MOTHER_SHIP }, new MyMissionLocation(baseSector, (uint)EntityID.HackGeneratorDummy), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000 ); m_hackGenerator.SaveOnSuccess = true; m_hackGenerator.OnMissionLoaded += M08HackGeneratorOnOnMissionLoaded; m_hackGenerator.Components.Add(new MyTimedDialogue(new TimeSpan(0, 0, 2), MyDialogueEnum.ALIEN_GATE_1200)); m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector1, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGeneratorSpawn11}, new uint[]{(uint)EntityID.HackGeneratorSpawn12} })); m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector2, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGeneratorSpawn21}, new uint[]{(uint)EntityID.HackGeneratorSpawn22} })); m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector3, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGeneratorSpawn31,(uint)EntityID.HackGeneratorSpawn32,(uint)EntityID.HackGeneratorSpawn33}, })); m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector4, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGeneratorSpawn41,(uint)EntityID.HackGeneratorSpawn42}, })); m_hackGenerator.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector5, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGeneratorSpawn5}, })); m_objectives.Add(m_hackGenerator); m_hackEngine = new MyUseObjective ((MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_Name), MyMissionID.ALIEN_GATE_HACK_ENGINE, (MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_GENERATOR }, new MyMissionLocation(baseSector, (uint)EntityID.HackEngineDummy), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000, MyUseObjectiveType.Hacking, startDialogId: MyDialogueEnum.ALIEN_GATE_1300 ) { SuccessDialogId = MyDialogueEnum.ALIEN_GATE_1500, SaveOnSuccess = true }; m_hackEngine.OnMissionLoaded += M09HackEngineOnOnMissionLoaded; m_hackEngine.Components.Add(new MyDetectorDialogue((uint)EntityID.HackEngineDummy, MyDialogueEnum.ALIEN_GATE_1400)); m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector5, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGeneratorSpawn5}, })); m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector4, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackEngineSpawn2}, })); m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector3, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackEngineSpawn3}, })); m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector4, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackEngineSpawn4}, })); m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector5, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackEngineSpawn51}, new uint[]{(uint)EntityID.HackEngineSpawn52}, })); m_hackEngine.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector6, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackEngineSpawn6}, })); m_objectives.Add(m_hackEngine); m_leaveShip1 = new MyTimedReachLocationObjective ((MyTextsWrapperEnum.ALIEN_GATE_LEAVE_SHIP_Name), MyMissionID.ALIEN_GATE_LEAVE_SHIP, (MyTextsWrapperEnum.ALIEN_GATE_LEAVE_SHIP_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_ENGINE, }, TimeSpan.FromMilliseconds((double)m_10ObjectiveTime), new MyMissionLocation(baseSector, (uint)EntityID._10Dummy) ) { HudName = MyTextsWrapperEnum.Nothing }; m_leaveShip1.OnMissionLoaded += M10LeaveShip1OnOnMissionLoaded; m_leaveShip1.OnMissionFailed += M10LeaveShip1OnOnMissionFailed; m_leaveShip1.Components.Add(new MySpawnpointWaves((uint)EntityID.HackEngineDetector4, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackEngineSpawn4}, })); m_leaveShip1.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGeneratorDetector3, 1, new List<uint[]>() { new uint[]{(uint)EntityID._10Spawn2}, })); m_objectives.Add(m_leaveShip1); m_regroupWithMadelyn2 = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_REGROPUP_WITH_MADELYN_Name), MyMissionID.ALIEN_GATE_REGROPUP_WITH_MADELYN, (MyTextsWrapperEnum.ALIEN_GATE_REGROPUP_WITH_MADELYN_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_LEAVE_SHIP, }, new MyMissionLocation(baseSector, (uint)EntityID.RegroupWithMadelynShip1Target), startDialogId: MyDialogueEnum.ALIEN_GATE_1700 ) { HudName = MyTextsWrapperEnum.HudRegroup, SaveOnSuccess = true }; m_regroupWithMadelyn2.OnMissionLoaded += M11RegroupWithMadelyn2OnOnMissionLoaded; m_objectives.Add(m_regroupWithMadelyn2); m_shipbBoard2 = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_BOARD_SECOND_Name), MyMissionID.ALIEN_GATE_BOARD_SECOND, (MyTextsWrapperEnum.ALIEN_GATE_BOARD_SECOND_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_REGROPUP_WITH_MADELYN, }, new MyMissionLocation(baseSector, (uint)EntityID.BoardSecondShipbDummy) ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_1900, HudName = MyTextsWrapperEnum.HudMothership }; m_shipbBoard2.Components.Add(new MySpawnpointWaves((uint)EntityID.RegroupWithMadelynDetector, 1, new List<uint[]>() { new uint[]{(uint)EntityID.BoardSecondShipbSpawn1, (uint)EntityID.BoardSecondShipbSpawn2}, })); m_shipbBoard2.OnMissionLoaded += M11BBoard2OnOnMissionLoaded; m_objectives.Add(m_shipbBoard2); m_hackGenerator2 = new MyUseObjective ((MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR2_Name), MyMissionID.ALIEN_GATE_HACK_GENERATOR2, (MyTextsWrapperEnum.ALIEN_GATE_HACK_GENERATOR2_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_BOARD_SECOND }, new MyMissionLocation(baseSector, (uint)EntityID.HackGenerator2Dummy), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000, MyUseObjectiveType.Hacking ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2000, SaveOnSuccess = true }; m_hackGenerator2.OnMissionLoaded += M12HackGenerator2OnOnMissionLoaded; m_hackGenerator2.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGenerator2Detector1, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGenerator2Spawn11, (uint)EntityID.HackGenerator2Spawn12}, })); m_hackGenerator2.Components.Add(new MySpawnpointWaves((uint)EntityID.HackGenerator2Detector2, 1, new List<uint[]>() { new uint[]{(uint)EntityID.HackGenerator2Spawn2}, })); m_objectives.Add(m_hackGenerator2); m_hackEngine2 = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_2_Name), MyMissionID.ALIEN_GATE_HACK_ENGINE_2, (MyTextsWrapperEnum.ALIEN_GATE_HACK_ENGINE_2_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_GENERATOR2 }, new MyMissionLocation(baseSector, (uint)EntityID._13Dummy)/*, startDialogId: MyDialogueEnum.ALIEN_GATE_2100*/ ); m_hackEngine2.OnMissionLoaded += M13HackEngine2OnOnMissionLoaded; m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector1, 1, new List<uint[]>() { new uint[]{(uint)EntityID._13Spawn11, (uint)EntityID._13Spawn12,(uint)EntityID._13Spawn13}, })); m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector2, 1, new List<uint[]>() { new uint[]{(uint)EntityID._13Spawn2} })); m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector3, 1, new List<uint[]>() { new uint[]{(uint)EntityID._13Spawn3} })); m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector4, 1, new List<uint[]>() { new uint[]{(uint)EntityID._13Spawn41}, new uint[]{(uint)EntityID._13Spawn42} })); m_hackEngine2.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector5, 1, new List<uint[]>() { new uint[]{(uint)EntityID._13Spawn51}, new uint[]{(uint)EntityID._13Spawn52} })); m_objectives.Add(m_hackEngine2); m_enableDoors = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.ALIEN_GATE_ENABLE_DOORS_Name), MyMissionID.ALIEN_GATE_ENABLE_DOORS, (MyTextsWrapperEnum.ALIEN_GATE_ENABLE_DOORS_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_HACK_ENGINE_2 }, null, new List<uint> { (uint)EntityID.EnableDoorsHUB }, new List<uint> { (uint)EntityID.EnableDoorsDoors, } ) { HudName = MyTextsWrapperEnum.HudHub }; m_enableDoors.Components.Add(new MySpawnpointWaves((uint)EntityID.EnableDoorsDetector, 1, new List<uint[]>() { new uint[]{(uint)EntityID.EnableDoorsSpawnPoint} })); m_enableDoors.Components.Add(new MyDetectorDialogue((uint)EntityID.DoorsDialogue, MyDialogueEnum.ALIEN_GATE_2200)); m_objectives.Add(m_enableDoors); m_enterlaboratory = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_ENTER_LAB_Name), MyMissionID.ALIEN_GATE_ENTER_LAB, (MyTextsWrapperEnum.ALIEN_GATE_ENTER_LAB_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_ENABLE_DOORS }, new MyMissionLocation(baseSector, (uint)EntityID.EnterLaboratoryDummy) // startDialogId: m_dialog12 ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2300, HudName = MyTextsWrapperEnum.HudLab }; m_enterlaboratory.Components.Add(new MySpawnpointWaves((uint)EntityID.EnterLaboratoryDetector, 1, new List<uint[]>() { new uint[]{(uint)EntityID.EnterLaboratorySpawn} })); m_objectives.Add(m_enterlaboratory); m_downloadData = new MyUseObjective ((MyTextsWrapperEnum.ALIEN_GATE_16_Name), MyMissionID.ALIEN_GATE_16, (MyTextsWrapperEnum.ALIEN_GATE_16_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_ENTER_LAB }, new MyMissionLocation(baseSector, (uint)EntityID._16Dummy), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.DataTransfer, MyTextsWrapperEnum.DownloadingData, 3000, MyUseObjectiveType.Taking ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2400, SaveOnSuccess = true }; m_objectives.Add(m_downloadData); m_hackGenerator3 = new MyUseObjective ((MyTextsWrapperEnum.ALIEN_GATE_17_Name), MyMissionID.ALIEN_GATE_17, (MyTextsWrapperEnum.ALIEN_GATE_17_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_16 }, new MyMissionLocation(baseSector, (uint)EntityID._17Dummy), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000, MyUseObjectiveType.Hacking, startDialogId: MyDialogueEnum.ALIEN_GATE_2500 ); m_objectives.Add(m_hackGenerator3); m_hackGenerator3.OnMissionLoaded += M17HackGenerator3OnOnMissionLoaded; m_hackGenerator3.Components.Add(new MySpawnpointWaves((uint)EntityID._17Detector, 1, new List<uint[]>() { new uint[]{(uint)EntityID._17Spawn1,(uint)EntityID.EnterLaboratorySpawn} })); m_leaveShip = new MyTimedReachLocationObjective ((MyTextsWrapperEnum.ALIEN_GATE_18_Name), MyMissionID.ALIEN_GATE_18, (MyTextsWrapperEnum.ALIEN_GATE_18_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_17, }, TimeSpan.FromMilliseconds((double)m_18ObjectiveTime), new MyMissionLocation(baseSector, (uint)EntityID._18Dummy) ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2600, HudName = MyTextsWrapperEnum.Nothing, SaveOnSuccess = true }; m_leaveShip.OnMissionLoaded += M18LeaveShipOnOnMissionLoaded; m_leaveShip.OnMissionFailed += M18LeaveShipOnOnMissionFailed; m_leaveShip.Components.Add(new MySpawnpointWaves((uint)EntityID._13Detector5, 1, new List<uint[]>() { new uint[]{(uint)EntityID._18Spawn1} })); m_objectives.Add(m_leaveShip); m_killReef = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_19_Name), MyMissionID.ALIEN_GATE_19, (MyTextsWrapperEnum.ALIEN_GATE_19_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_18 }, new MyMissionLocation(baseSector, (uint)EntityID._19Dummy) ) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2800 }; m_killReef.OnMissionLoaded += M19KilReefOnOnMissionLoaded; m_objectives.Add(m_killReef); m_20ReefEscape = new MyTimedObjective ((MyTextsWrapperEnum.ALIEN_GATE_20_Name), MyMissionID.ALIEN_GATE_20, (MyTextsWrapperEnum.ALIEN_GATE_20_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_19, }, TimeSpan.FromMilliseconds(m_20ObjectiveTime) ) { HudName = MyTextsWrapperEnum.HudFrancisReef }; m_20ReefEscape.Location = new MyMissionLocation(baseSector, (uint)EntityID._20Prefab); m_20ReefEscape.Components.Add(new MyMovingEntity((uint)EntityID._19Ship, (uint)EntityID._20ShipTarget, m_20ObjectiveTime)); m_20ReefEscape.OnMissionLoaded += M20ReefEscapeOnOnMissionLoaded; m_20ReefEscape.OnMissionSuccess += ReefEscapeOnOnMissionSuccess; m_objectives.Add(m_20ReefEscape); m_21DestroyReef = new MyObjectiveDestroy( (MyTextsWrapperEnum.ALIEN_GATE_21_Name), MyMissionID.ALIEN_GATE_21, (MyTextsWrapperEnum.ALIEN_GATE_21_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_20 }, new List<uint>() { (uint)EntityID._21ToDesroy }) { StartDialogId = MyDialogueEnum.ALIEN_GATE_2900, HudName = MyTextsWrapperEnum.HudFrancisReef, SaveOnSuccess = true }; m_21DestroyReef.OnMissionLoaded += M21DestroyReefOnOnMissionLoaded; m_21DestroyReef.OnMissionSuccess += M21DestroyReefOnOnMissionSuccess; m_21DestroyReef.Components.Add(new MySpawnpointWaves((uint)EntityID._21Detector1, 1, new List<uint[]>() { new uint[]{(uint)EntityID._21SpawnPoint11}, new uint[]{(uint)EntityID._21SpawnPoint12} })); m_21DestroyReef.Components.Add(new MyMovingEntity((uint)EntityID._21Ship2, (uint)EntityID._21Ship2Target, m_21ObjectiveMovingTime)); m_21DestroyReef.Components.Add(new MyMovingEntity((uint)EntityID._21Particle1, (uint)EntityID._21Particle1Target, m_21ObjectiveMovingTime, false)); m_21DestroyReef.Components.Add(new MyMovingEntity((uint)EntityID._21Particle2, (uint)EntityID._21Particle2Target, m_21ObjectiveMovingTime, false)); //m_21DestroyReef.Components.Add(new MyTimedDialogue(TimeSpan.FromMilliseconds(m_21ObjectiveMovingTime), MyDialogueEnum.ALIEN_GATE_3100)); m_21DestroyReef.Components.Add(new MyTimedDialogue(TimeSpan.FromMilliseconds(5000), MyDialogueEnum.ALIEN_GATE_3000)); m_objectives.Add(m_21DestroyReef); m_22FlyBackTomadelyn = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_22_Name), MyMissionID.ALIEN_GATE_22, (MyTextsWrapperEnum.ALIEN_GATE_22_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_21 }, new MyMissionLocation(baseSector, (uint)EntityID._22Dummy), startDialogId: MyDialogueEnum.ALIEN_GATE_3200 ) { HudName = MyTextsWrapperEnum.HudMeetingPoint }; m_22FlyBackTomadelyn.OnMissionLoaded += M22FlyBackTomadelynOnOnMissionLoaded; m_objectives.Add(m_22FlyBackTomadelyn); m_23ExploreAliengate = new MyObjective( (MyTextsWrapperEnum.ALIEN_GATE_23_Name), MyMissionID.ALIEN_GATE_23, (MyTextsWrapperEnum.ALIEN_GATE_23_Description), null, this, new MyMissionID[] { MyMissionID.ALIEN_GATE_22 }, new MyMissionLocation(baseSector, (uint)EntityID._23Dummy), startDialogId: MyDialogueEnum.ALIEN_GATE_3300 ) { HudName = MyTextsWrapperEnum.Nothing }; m_23ExploreAliengate.Components.Add(new MyMovingEntity(MyActorConstants.GetActorName(MyActorEnum.MADELYN), (uint)EntityID._23Shiptarget, 50000)); m_23ExploreAliengate.OnMissionLoaded += M23ExploreAliengateOnOnMissionLoaded; m_objectives.Add(m_23ExploreAliengate); #endregion }
public MyFortValiantMissionC() : base() { ID = MyMissionID.FORT_VALIANT_C; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("09e-Fort Valiant C"); // Name of mission Name = MyTextsWrapperEnum.FORT_VALIANT_C; Description = MyTextsWrapperEnum.FORT_VALIANT_C_Description; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.MARCUS, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocationC); //StartLocationC Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.SLAVER_BASE_2 }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.FORT_VALIANT_C_PICK_UP_EQUIP }; AchievementName = MySteamAchievementNames.Mission17_FortValiantDungeons; #region Objectives m_objectives = new List<MyObjective>(); var speakCaptain = new MyMeetObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_CAPTAIN_Name), MyMissionID.FORT_VALIANT_C_CAPTAIN, (MyTextsWrapperEnum.FORT_VALIANT_C_CAPTAIN_Description), this, new MyMissionID[] { }, (uint)EntityID.CaptainDummy, (uint)EntityID.Captain, 50, 0.25f, MyDialogueEnum.FORT_VALIANT_C_0100, null, false ) { SaveOnSuccess = true, FollowMe = false, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0100_BEGIN, HudName = MyTextsWrapperEnum.HudCaptainCedric }; speakCaptain.OnMissionSuccess += SpeakCaptainOnOnMissionSuccess; m_objectives.Add(speakCaptain); var reachUpperFloor = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_UPPER_FLOOR_Name), MyMissionID.FORT_VALIANT_C_UPPER_FLOOR, (MyTextsWrapperEnum.FORT_VALIANT_C_UPPER_FLOOR_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_CAPTAIN }, new MyMissionLocation(baseSector, (uint)EntityID.UpperFloorDummy) ) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(reachUpperFloor); var meetRoyal = new MyMeetObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_TALK_Name), MyMissionID.FORT_VALIANT_C_EQUIP_TALK, (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_TALK_Description), this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_UPPER_FLOOR }, (uint)EntityID.RoyalDummy, (uint)EntityID.BotRoyal, 50, 0.25f, MyDialogueEnum.FORT_VALIANT_C_0200, null, false ) { SaveOnSuccess = true, FollowMe = false }; m_objectives.Add(meetRoyal); var giveoutEquipment = new MyUseObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_Name), MyMissionID.FORT_VALIANT_C_EQUIP, (MyTextsWrapperEnum.FORT_VALIANT_C_EQUIP_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_EQUIP_TALK }, new MyMissionLocation(baseSector, (uint)EntityID.RoyalCargoBoxDetector), MyTextsWrapperEnum.PressToGiveEquipment, MyTextsWrapperEnum.CargoBox, MyTextsWrapperEnum.TransferInProgress, 3000, MyUseObjectiveType.Activating ) { SaveOnSuccess = true }; giveoutEquipment.OnMissionSuccess += GiveoutEquipmentOnOnMissionSuccess; m_objectives.Add(giveoutEquipment); var meetOfficers = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_MEET_OFFICIALS_Name), MyMissionID.FORT_VALIANT_C_MEET_OFFICIALS, (MyTextsWrapperEnum.FORT_VALIANT_C_MEET_OFFICIALS_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_EQUIP }, new MyMissionLocation(baseSector, (uint)EntityID.OfficalsDetector), null ) { StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0300, SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_0400, HudName = MyTextsWrapperEnum.HudChamber }; m_objectives.Add(meetOfficers); var leaveOfficers = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_OFFICIALS_Name), MyMissionID.FORT_VALIANT_C_LEAVE_OFFICIALS, (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_OFFICIALS_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_MEET_OFFICIALS }, new MyMissionLocation(baseSector, (uint)EntityID.OfficalsleaveDetector), null ) { SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_0500, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(leaveOfficers); var followPath = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_FOLLOW_Name), MyMissionID.FORT_VALIANT_C_LEAVE_FOLLOW, (MyTextsWrapperEnum.FORT_VALIANT_C_LEAVE_FOLLOW_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_LEAVE_OFFICIALS }, new MyMissionLocation(baseSector, (uint)EntityID.FollowPathDetector), null, null) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(followPath); var speakWithSir = new MyMeetObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SPEAK_SIR_Name), MyMissionID.FORT_VALIANT_C_SPEAK_SIR, (MyTextsWrapperEnum.FORT_VALIANT_C_SPEAK_SIR_Description), this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_LEAVE_FOLLOW }, (uint)EntityID.SirBendivereDummy, (uint)EntityID.BotTemplar, 50, 0.25f, MyDialogueEnum.FORT_VALIANT_C_0600, null, false ) { SaveOnSuccess = true, FollowMe = false, HudName = MyTextsWrapperEnum.HudSirGeraint }; m_objectives.Add(speakWithSir); var getItemsFromCargoBoxes = new MyObjectiveGetItems( (MyTextsWrapperEnum.FORT_VALIANT_C_GET_EQUP_CARGO_Name), MyMissionID.FORT_VALIANT_C_GET_EQUP_CARGO, (MyTextsWrapperEnum.FORT_VALIANT_C_GET_EQUP_CARGO_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SPEAK_SIR }, new List<MyItemToGetDefinition>() { new MyItemToGetDefinition(MyMwcObjectBuilderTypeEnum.SmallShip_HackingTool, (int)MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum.Level_1)}, new List<uint>() { (uint)EntityID.CargoBox } ) { SaveOnSuccess = true }; m_objectives.Add(getItemsFromCargoBoxes); var findEntrance = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION_Name), MyMissionID.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION, (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_GET_EQUP_CARGO }, new MyMissionLocation(baseSector, (uint)EntityID.Ventilation), null, null) { StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0700, HudName = MyTextsWrapperEnum.HudEntrance }; findEntrance.OnMissionLoaded += FindEntranceOnOnMissionLoaded; m_objectives.Add(findEntrance); var disableScanner = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE_Name), MyMissionID.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE, (MyTextsWrapperEnum.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_FOLLOW_FIND_VENTILATION }, new List<uint> { (uint)EntityID.DisableScanner }, new List<uint> { (uint)EntityID.DisableScannerHub }, false, false ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_0800, HudName = MyTextsWrapperEnum.HudSecurityHub }; disableScanner.OnMissionLoaded += DisableScannerOnOnMissionLoaded; m_objectives.Add(disableScanner); var scanners1 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS1_Name), MyMissionID.FORT_VALIANT_C_SCANNERS1, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS1_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_FOLLOW_TURN_OFF_GATE }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation1)) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_1000, HudName = MyTextsWrapperEnum.Nothing }; //scanners1.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorGuardsDialogue, MyDialogueEnum.FORT_VALIANT_C_1100)); scanners1.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorSensorsDialogue, MyDialogueEnum.FORT_VALIANT_C_1200)); m_objectives.Add(scanners1); var scanners2 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS2_Name), MyMissionID.FORT_VALIANT_C_SCANNERS2, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS2_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS1 }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation2)) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; scanners2.OnMissionSuccess += Scanners2OnOnMissionSuccess; m_objectives.Add(scanners2); var scanners23 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS23_Name), MyMissionID.FORT_VALIANT_C_SCANNERS23, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS23_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS2 }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation23)) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(scanners23); m_findArtifact = new MyUseObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_TAKE_ARTEFACT_Name), MyMissionID.FORT_VALIANT_C_TAKE_ARTEFACT, (MyTextsWrapperEnum.FORT_VALIANT_C_TAKE_ARTEFACT_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS23 }, null, MyTextsWrapperEnum.NotificationTakeArtifact, MyTextsWrapperEnum.Artifact, MyTextsWrapperEnum.TakingInProgress, 3000, MyUseObjectiveType.Taking, null, null, null, new List<uint>() { (uint)EntityID.Box1Marker, (uint)EntityID.Box2Marker, (uint)EntityID.Box3Marker, (uint)EntityID.Box4Marker }, (uint)EntityID.ArtifactDummy ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.FORT_VALIANT_C_1400 }; m_findArtifact.OnMissionLoaded += FindArtifactOnOnMissionLoaded; m_findArtifact.OnMissionSuccess += FindArtifactOnOnMissionSuccess; m_findArtifact.Components.Add(new MyTimedDialogue(new TimeSpan(0,0,10),MyDialogueEnum.FORT_VALIANT_C_1500 )); m_objectives.Add(m_findArtifact); var vault = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_VALUT_Name), MyMissionID.FORT_VALIANT_C_VALUT, (MyTextsWrapperEnum.FORT_VALIANT_C_VALUT_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_TAKE_ARTEFACT }, new MyMissionLocation(baseSector, (uint)EntityID.ScannersLocation2)) { HudName = MyTextsWrapperEnum.Nothing }; vault.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorSecurityFields, MyDialogueEnum.FORT_VALIANT_C_1700)); vault.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorOpenDoors, MyDialogueEnum.FORT_VALIANT_C_1800)); vault.Components.Add(new MyDetectorDialogue((uint)EntityID.DetectorComputer, MyDialogueEnum.FORT_VALIANT_C_1900)); m_objectives.Add(vault); m_disableScanner2 = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.FORT_VALIANT_C_TURN_OFF_SCANNER_Name), MyMissionID.FORT_VALIANT_C_TURN_OFF_SCANNER, (MyTextsWrapperEnum.FORT_VALIANT_C_TURN_OFF_SCANNER_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_VALUT }, new List<uint> { (uint)EntityID.DisableSnanners2 }, new List<uint> { (uint)EntityID.DisableScanner2Hub }, false ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_2100, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_disableScanner2.OnMissionSuccess += DisableScanner2_Success; m_objectives.Add(m_disableScanner2); var scanners4 = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS4_Name), MyMissionID.FORT_VALIANT_C_SCANNERS4, (MyTextsWrapperEnum.FORT_VALIANT_C_SCANNERS4_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_TURN_OFF_SCANNER }, new MyMissionLocation(baseSector, (uint)EntityID.HigherFloors)) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(scanners4); var elevator = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_TOP_ELEVATOR_Name), MyMissionID.FORT_VALIANT_C_TOP_ELEVATOR, (MyTextsWrapperEnum.FORT_VALIANT_C_TOP_ELEVATOR_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_SCANNERS4 }, new MyMissionLocation(baseSector, (uint)EntityID.ElevatorDummy)) { HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(elevator); var escape = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_VENT_SYSTEM_Name), MyMissionID.FORT_VALIANT_C_VENT_SYSTEM, (MyTextsWrapperEnum.FORT_VALIANT_C_VENT_SYSTEM_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_TOP_ELEVATOR }, new MyMissionLocation(baseSector, (uint)EntityID.EscapeVentSystemDummy)) { SuccessDialogId = MyDialogueEnum.FORT_VALIANT_C_2300, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(escape); var useCatacombs = new MyObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_CATACOMBS_Name), MyMissionID.FORT_VALIANT_C_CATACOMBS, (MyTextsWrapperEnum.FORT_VALIANT_C_CATACOMBS_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_VENT_SYSTEM }, new MyMissionLocation(baseSector, (uint)EntityID.EscapeCatacombsDummy) //startDialogId: dialog9 ) { HudName = MyTextsWrapperEnum.Nothing }; useCatacombs.OnMissionSuccess += UseCatacombsOnOnMissionSuccess; m_objectives.Add(useCatacombs); var getItemsFromCargoBoxes2 = new MyUseObjective( (MyTextsWrapperEnum.FORT_VALIANT_C_PICK_UP_EQUIP_Name), MyMissionID.FORT_VALIANT_C_PICK_UP_EQUIP, (MyTextsWrapperEnum.FORT_VALIANT_C_PICK_UP_EQUIP_Description), null, this, new MyMissionID[] { MyMissionID.FORT_VALIANT_C_CATACOMBS }, new MyMissionLocation(baseSector, (uint)EntityID.RoyalCargoBoxDetector), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.CargoBox, MyTextsWrapperEnum.TakingInProgress, 3000, MyUseObjectiveType.Taking //startDialogId: dialog10 ) { SaveOnSuccess = true,StartDialogId = MyDialogueEnum.FORT_VALIANT_C_2400}; getItemsFromCargoBoxes2.Components.Add(new MyDetectorDialogue((uint)EntityID.GetItemsWayBackDialogue, MyDialogueEnum.FORT_VALIANT_C_2500)); getItemsFromCargoBoxes2.OnMissionSuccess += GetItemsFromCargoBoxesOnOnMissionSuccess; m_objectives.Add(getItemsFromCargoBoxes2); #endregion }
public MyResearchVesselMission() { ID = MyMissionID.RESEARCH_VESSEL; DebugName = new StringBuilder("12-Eurydice/Osaka"); Name = MyTextsWrapperEnum.RESEARCH_VESSEL; Description = MyTextsWrapperEnum.RESEARCH_VESSEL_Description; Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(4189723, 0, -2201402); Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.RIME_CONVINCE }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; #region Objectives m_objectives = new List<MyObjective>(); var introDialogue = new MyObjectiveDialog( MyMissionID.RESEARCH_VESSEL_INTRO, null, this, new MyMissionID[] { }, MyDialogueEnum.RESEARCH_VESSEL_0100_INTRO ) { SaveOnSuccess = true }; m_objectives.Add(introDialogue); var reachShip = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP, MyMissionID.RESEARCH_VESSEL_REACH_SHIP, MyTextsWrapperEnum.RESEARCH_VESSEL_REACH_SHIP_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_INTRO }, new MyMissionLocation(baseSector, (uint)EntityID.DummyReachShip) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEurydice }; reachShip.OnMissionSuccess += new MissionHandler(ReachShip_Success); m_objectives.Add(reachShip); var checkCargo = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO, MyMissionID.RESEARCH_VESSEL_CHECK_CARGO, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_REACH_SHIP }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudContainer }; m_objectives.Add(checkCargo); var checkCommandRoom = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM, MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_COMMAND_ROOM_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO }, new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub1) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCommandRoom }; checkCommandRoom.OnMissionLoaded += new MissionHandler(checkCommandRoom_OnMissionLoaded); m_objectives.Add(checkCommandRoom); var unlockFirstCargo = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1, MyMissionID.RESEARCH_VESSEL_USE_HUB_1, MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_1_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_COMMAND_ROOM }, null, new List<uint> { (uint)EntityID.Hub1 }, new List<uint> { (uint)EntityID.Door1 } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_objectives.Add(unlockFirstCargo); var checkLaboratory = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY, MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_LABORATORY_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_1 }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_14) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudLab }; m_objectives.Add(checkLaboratory); var takeFirstParts = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST, MyMissionID.RESEARCH_VESSEL_TAKE_FIRST, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FIRST_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_LABORATORY }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo3), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = true }; takeFirstParts.OnMissionSuccess += TakeFirstParts_Success; m_objectives.Add(takeFirstParts); var checkWarehouse = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE, MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_WAREHOUSE_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_FIRST }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_4) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse }; m_objectives.Add(checkWarehouse); var checkDrillMachineRoom = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM, MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_DRILL_ROOM_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_WAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_5) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudDrillRoom }; checkDrillMachineRoom.OnMissionSuccess += new MissionHandler(checkDrillMachineRoom_OnMissionSuccess); m_objectives.Add(checkDrillMachineRoom); var checkFirstHangar = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR, MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_FIRST_HANGAR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_DRILL_ROOM }, new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub2) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar }; m_objectives.Add(checkFirstHangar); var takeSecondParts = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND, MyMissionID.RESEARCH_VESSEL_TAKE_SECOND, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_SECOND_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_FIRST_HANGAR }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo4), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = true }; takeSecondParts.OnMissionSuccess += TakeSecondParts_Success; m_objectives.Add(takeSecondParts); var useHub2 = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2, MyMissionID.RESEARCH_VESSEL_USE_HUB_2, MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_2_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_SECOND }, null, new List<uint> { (uint)EntityID.Hub2 }, new List<uint> { (uint)EntityID.Door2 } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_objectives.Add(useHub2); var checkSecondHangar = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR, MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_HANGAR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_2 }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_7) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar }; m_objectives.Add(checkSecondHangar); var checkThirdHangar = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR, MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_THIRD_HANGAR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_HANGAR }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_8) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHangar }; m_objectives.Add(checkThirdHangar); var checkSecondWarehouse = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE, MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_THIRD_HANGAR }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_9) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudWarehouse }; m_objectives.Add(checkSecondWarehouse); var checkGenerator = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR, MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_GENERATOR_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_SECOND_WAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.DummyNearHub3) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGeneratorRoom }; m_objectives.Add(checkGenerator); var useHub3 = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3, MyMissionID.RESEARCH_VESSEL_USE_HUB_3, MyTextsWrapperEnum.RESEARCH_VESSEL_USE_HUB_3_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_GENERATOR }, null, new List<uint> { (uint)EntityID.Hub3 }, new List<uint> { (uint)EntityID.Door3 } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; useHub3.OnMissionSuccess += new MissionHandler(UseHub3_Success); m_objectives.Add(useHub3); var takeThridProbe = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD, MyMissionID.RESEARCH_VESSEL_TAKE_THIRD, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_THIRD_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_USE_HUB_3 }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo2), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = true }; takeThridProbe.OnMissionSuccess += TakeThirdParts_Success; m_objectives.Add(takeThridProbe); var takeThridProbeDialogue = new MyObjectiveDialog( MyTextsWrapperEnum.Null, MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE, MyTextsWrapperEnum.Null, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD }, MyDialogueEnum.RESEARCH_VESSEL_0700_THIRDPARTS); m_objectives.Add(takeThridProbeDialogue); var checkCargoAgain = new MyObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN, MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN, MyTextsWrapperEnum.RESEARCH_VESSEL_CHECK_CARGO_AGAIN_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_TAKE_THIRD_DIALOGUE }, new MyMissionLocation(baseSector, (uint)EntityID.checkpoint_1) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudContainer }; checkCargoAgain.OnMissionSuccess += new MissionHandler(CheckCargoAgain_Success); m_objectives.Add(checkCargoAgain); var takeFourthParts = new MyUseObjective( MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH, MyMissionID.RESEARCH_VESSEL_TAKE_FOURTH, MyTextsWrapperEnum.RESEARCH_VESSEL_TAKE_FOURTH_Description, null, this, new MyMissionID[] { MyMissionID.RESEARCH_VESSEL_CHECK_CARGO_AGAIN }, new MyMissionLocation(baseSector, (uint)EntityID.Cargo1), MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating, radiusOverride: 50 ) { SaveOnSuccess = false }; takeFourthParts.OnMissionSuccess += TakeFourthParts_Success; m_objectives.Add(takeFourthParts); #endregion }
public MyEACTransmitterMission() { ID = MyMissionID.EAC_TRANSMITTER; DebugName = new StringBuilder("21-EAC transmitter"); Name = MyTextsWrapperEnum.EAC_TRANSMITTER; Description = MyTextsWrapperEnum.EAC_TRANSMITTER_Description; // "Set all 3 satellites to your needs.\n" Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(3818505, 0, -4273800); Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); RequiredMissions = new MyMissionID[] { MyMissionID.EAC_PRISON }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_MEETMS }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; m_objectives = new List <MyObjective>(); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringCargoWithRavens, 0, (uint)EntityID.SpawnpointAtInnerCargo)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringCargoWithRavens, 0, (uint)EntityID.SpawnpointAtOuterControlRoom1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringControlRoomFromOutside, 0, (uint)EntityID.SpawnpointAtControlRoom1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringControlRoomFromOutside, 0, (uint)EntityID.SpawnpointAtControlRoom2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringSatelitteA, 0, (uint)EntityID.SpawnpointAtSatelitteA)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWhenEscapingSatAThruDestroyedPanel, 0, (uint)EntityID.SpawnpointAtOuterSatelitteA)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWhenEscapingSatAThruDestroyedPanel, 0, (uint)EntityID.SpawnpointAtControlRoom3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWhenEscapingSatAThruDestroyedPanel, 0, (uint)EntityID.SpawnpointAtControlRoom4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeAgregat1, 0, (uint)EntityID.SpawnpointAtAgregat1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeAgregat2, 0, (uint)EntityID.SpawnpointAtAgregat2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeAgregat3, 0, (uint)EntityID.SpawnpointAtAgregat3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeHackingSatelitteBandC, 0, (uint)EntityID.SpawnpointAtSatelitteB)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeHackingSatelitteBandC, 0, (uint)EntityID.SpawnpointAtSatelitteC)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStartingTransmission, 0, (uint)EntityID.SpawnpointAtControlRoom5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStartingTransmission, 0, (uint)EntityID.SpawnpointAtControlRoom6)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeOpeningDoorToArm, 0, (uint)EntityID.SpawnpointAtArmEntrance)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringCargoThruArm, 0, (uint)EntityID.SpawnpointAtCargoInnerEntrance)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeFixingGenerator, 0, (uint)EntityID.SpawnpointAtGenerator)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtSolarStarting)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtControlRoom7)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtControlRoom8)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTurnBackOnSolars, 0, (uint)EntityID.SpawnpointAtOuterControlRoom2)); var openCargoDoor = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_CARGO_DOOR), MyMissionID.EAC_TRANSMITTER_OPEN_CARGO, (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_CARGO_DOOR_Description), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)EntityID.DummyCargoBomb), MyTextsWrapperEnum.PressToPlaceBomb, MyTextsWrapperEnum.Blank, MyTextsWrapperEnum.PlacingBomb, 1000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0100 ) { SaveOnSuccess = true }; m_objectives.Add(openCargoDoor); openCargoDoor.OnMissionLoaded += new MissionHandler(openCargoDoor_OnMissionLoaded); openCargoDoor.OnMissionSuccess += new MissionHandler(openCargoDoor_OnMissionSuccess); var enterControlRoom = new MyObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_CENTRAL_ROOM), MyMissionID.EAC_TRANSMITTER_CENTRAL_ROOM, (MyTextsWrapperEnum.EAC_TRANSMITTER_CENTRAL_ROOM_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_OPEN_CARGO }, new MyMissionLocation(baseSector, (uint)EntityID.DummyControlRoom), startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0200 ) { HudName = MyTextsWrapperEnum.HudControlRoom, SaveOnSuccess = true }; enterControlRoom.OnMissionLoaded += new MissionHandler(enterControlRoom_OnMissionLoaded); enterControlRoom.OnMissionSuccess += new MissionHandler(enterControlRoom_OnMissionSuccess); m_objectives.Add(enterControlRoom); var unlockWayToSatelliteA = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES), MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_A, (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_CENTRAL_ROOM }, null, new List <uint> { (int)EntityID.HubA }, new List <uint> { (int)EntityID.DoorHubA } ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; m_objectives.Add(unlockWayToSatelliteA); var unlockWayToSatelliteB = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES), MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_B, (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_A }, null, new List <uint> { (int)EntityID.HubB }, new List <uint> { (int)EntityID.DoorHubB1, (int)EntityID.DoorHubB2, (int)EntityID.DoorHubB3, (int)EntityID.DoorHubB4 } ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; m_objectives.Add(unlockWayToSatelliteB); var unlockWayToSatelliteC = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES), MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_C, (MyTextsWrapperEnum.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITES_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_B }, null, new List <uint> { (int)EntityID.HubC }, new List <uint> { (int)EntityID.DoorHubC1, (int)EntityID.DoorHubC2, (int)EntityID.DoorHubC3, (int)EntityID.DoorHubC4 } ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; m_objectives.Add(unlockWayToSatelliteC); var hackSatelliteA = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_A), MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_A, (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_A_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_UNLOCK_WAY_TO_SATELLITE_C }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteA), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.HackingProgress, MyTextsWrapperEnum.Hacking, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0300 ); m_objectives.Add(hackSatelliteA); var autodestructEscape = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_A }, new List <uint> { (uint)EntityID.PanelAutodestruct }, startDialogID: MyDialogueEnum.EAC_TRANSMITTER_0400 ) { HudName = MyTextsWrapperEnum.HudPanel }; autodestructEscape.OnMissionLoaded += new MissionHandler(autodestructEscape_OnMissionLoaded); m_objectives.Add(autodestructEscape); var autodestructHack = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_ESCAPE }, new MyMissionLocation(baseSector, (uint)EntityID.DummyAutodestructHack), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.Hacking, MyTextsWrapperEnum.HackingProgress, 2000 ); m_objectives.Add(autodestructHack); //Escape by destroying panel upon your head var autodestructDestroy = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HACK }, new List <uint> { (uint)EntityID.PrefabAutodestruct1, (uint)EntityID.PrefabAutodestruct2 }, startDialogID: MyDialogueEnum.EAC_TRANSMITTER_0500 ) { SaveOnSuccess = true }; autodestructDestroy.OnMissionLoaded += new MissionHandler(autodestructDestroy_OnMissionLoaded); autodestructDestroy.OnMissionSuccess += new MissionHandler(autodestructDestroy_OnMissionSuccess); m_objectives.Add(autodestructDestroy); var autodestructHelp = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP), MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP, (MyTextsWrapperEnum.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_DESTROY }, null, new List <uint> { (uint)EntityID.SpawnAutodestruct }, true, true, startDialogID: MyDialogueEnum.EAC_TRANSMITTER_0600, successDialogID: MyDialogueEnum.EAC_TRANSMITTER_0700 ) { SaveOnSuccess = true }; autodestructHelp.OnMissionSuccess += new MissionHandler(autodestructHelp_OnMissionSuccess); m_objectives.Add(autodestructHelp); var hackSatelliteB = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_B), MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_B, (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_B_Descrption), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_BLOCK_AUTODESTRUCT_HELP }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteB), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.HackingProgress, MyTextsWrapperEnum.Hacking, 2000 ) { SaveOnSuccess = true }; m_objectives.Add(hackSatelliteB); var hackSatelliteC = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_C), MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_C, (MyTextsWrapperEnum.EAC_TRANSMITTER_HACK_SATELLITE_C_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_B }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteC), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.HackingProgress, MyTextsWrapperEnum.Hacking, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0800 ) { SaveOnSuccess = true }; m_objectives.Add(hackSatelliteC); var startTransmittion = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_START_TRANSMISSION), MyMissionID.EAC_TRANSMITTER_START_TRANSMISSION, (MyTextsWrapperEnum.EAC_TRANSMITTER_START_TRANSMISSION_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_HACK_SATELLITE_C }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteD), MyTextsWrapperEnum.PressToStartTransmission, MyTextsWrapperEnum.StartingTransmission, MyTextsWrapperEnum.Transmission, 1000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_0900 ); m_objectives.Add(startTransmittion); var openSolarArm = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_SOLAR_ARM), MyMissionID.EAC_TRANSMITTER_OPEN_SOLAR_ARM, (MyTextsWrapperEnum.EAC_TRANSMITTER_OPEN_SOLAR_ARM_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_START_TRANSMISSION }, null, new List <uint> { (int)EntityID.HubSolarArm }, new List <uint> { (int)EntityID.DoorSolarArm }, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1000 ) { HudName = MyTextsWrapperEnum.HudHub, SaveOnSuccess = true }; openSolarArm.OnMissionLoaded += new MissionHandler(openSolarArm_OnMissionLoaded); m_objectives.Add(openSolarArm); var findRepairKit = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_FIND_REPAIR), MyMissionID.EAC_TRANSMITTER_FIND_REPAIR, (MyTextsWrapperEnum.EAC_TRANSMITTER_FIND_REPAIR_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_OPEN_SOLAR_ARM }, new MyMissionLocation(baseSector, (uint)EntityID.CargoRepair), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.TakeAll, MyTextsWrapperEnum.TakingInProgress, 2000, radiusOverride: 50 ) { HudName = MyTextsWrapperEnum.HudGeneratorRepairKit, SaveOnSuccess = true }; findRepairKit.OnMissionLoaded += new MissionHandler(findRepairKit_OnMissionLoaded); findRepairKit.OnMissionSuccess += new MissionHandler(findRepairKit_OnMissionSuccess); m_objectives.Add(findRepairKit); var fixGenerator = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_FIX_GENERATOR), MyMissionID.EAC_TRANSMITTER_FIX_GENERATOR, (MyTextsWrapperEnum.EAC_TRANSMITTER_FIX_GENERATOR_Descrpition), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_FIND_REPAIR }, new MyMissionLocation(baseSector, (uint)EntityID.DummyGeneratorFix), MyTextsWrapperEnum.PressToStartGenerator, MyTextsWrapperEnum.StartingProgress, MyTextsWrapperEnum.StartingProgress, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1100 ) { SaveOnSuccess = true }; fixGenerator.OnMissionSuccess += new MissionHandler(fixGenerator_OnMissionSuccess); m_objectives.Add(fixGenerator); var activateSolarpanels = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS), MyMissionID.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS, (MyTextsWrapperEnum.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_FIX_GENERATOR }, new MyMissionLocation(baseSector, (uint)EntityID.DummySolarCircuit), MyTextsWrapperEnum.PressToRedirectEnergy, MyTextsWrapperEnum.RedirectEnergy, MyTextsWrapperEnum.RedirectionInProgress, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1200 ); m_objectives.Add(activateSolarpanels); var restartTransmition = new MyUseObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_RESTART_TRANSMISSION), MyMissionID.EAC_TRANSMITTER_RESTART_TRANSMISSION, (MyTextsWrapperEnum.EAC_TRANSMITTER_RESTART_TRANSMISSION_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_ACTIVATE_SOLARPANELS }, new MyMissionLocation(baseSector, (uint)EntityID.DummySatelliteD), MyTextsWrapperEnum.PressToStartTransmission, MyTextsWrapperEnum.StartingTransmission, MyTextsWrapperEnum.Transmission, 2000, startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1300 ) { SaveOnSuccess = true }; m_objectives.Add(restartTransmition); var meetms = new MyObjective( (MyTextsWrapperEnum.EAC_TRANSMITTER_MEETMS), MyMissionID.EAC_TRANSMITTER_MEETMS, (MyTextsWrapperEnum.EAC_TRANSMITTER_MEETMS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_TRANSMITTER_RESTART_TRANSMISSION }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), startDialogId: MyDialogueEnum.EAC_TRANSMITTER_1400, radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { HudName = MyTextsWrapperEnum.HudMadelynsSapho }; m_objectives.Add(meetms); }
public MyWhiteWolvesResearchMission() { ID = MyMissionID.NAZI_BIO_LAB; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("18b-White Wolves bio research lab"); Name = MyTextsWrapperEnum.NAZI_BIO_LAB; Description = MyTextsWrapperEnum.NAZI_BIO_LAB_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission26_BioResearch; /* sector where the mission is located */ Location = new MyMissionLocation(BaseSector, (uint)EntityID.TargetUse01); // Posledne cislo - ID dummy pointu kde prijimam misiu (v tomto pripade tiez 'player start') RequiredMissions = new MyMissionID[] { MyMissionID.REICHSTAG_A }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_REACH_MEETING_POINT }; RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN, MyActorEnum.MADELYN }; m_objectives = new List<MyObjective>(); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringWarehouseAtHigh, 0, (uint)EntityID.SpawnpointAtWarehouse1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringWarehouseAtHigh, 0, (uint)EntityID.SpawnpointAtWarehouse2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringWarehouseAtLow, 0, (uint)EntityID.SpawnpointUponWarehouse)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringBlueprintLocation, 0, (uint)EntityID.SpawnpointAtBlueprintLocation)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringMainConnectionRoom, 0, (uint)EntityID.SpawnpointAtConnectionRoom1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringMainConnectionRoom, 0, (uint)EntityID.SpawnpointAtConnectionRoom2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringBioBrainsCircularRoom, 0, (uint)EntityID.SpawnpointAtBrainsConnection)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTakingBrainSample, 0, (uint)EntityID.SpawnpointAtBrains)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectroBeforeEnteringLowerPartOfBiomachine, 0, (uint)EntityID.SpawnpointAtLowerPartOfBiomach)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringHigherPartOfBiomachine, 0, (uint)EntityID.SpawnpointAtHigherPartOfBiomach1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringHigherPartOfBiomachine, 0, (uint)EntityID.SpawnpointAtHigherPartOfBiomach2)); var m_01GetBiomachSamples1 = new MyUseObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_BIOMACH_1_Name), MyMissionID.NAZI_BIO_LAB_SAMPLES_BIOMACH_1, (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_BIOMACH_1_Description), null, this, new MyMissionID[] {}, new MyMissionLocation(BaseSector, (uint)EntityID.TargetUse01), MyTextsWrapperEnum.PressToPickSamples, MyTextsWrapperEnum.Samples, MyTextsWrapperEnum.PickingInProgress, 3000, MyUseObjectiveType.Hacking, MyDialogueEnum.WHITEWOLVES_RESEARCH_0200_ENTER ) { SaveOnSuccess = true }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(m_01GetBiomachSamples1); m_01GetBiomachSamples1.OnMissionLoaded += new MissionHandler(m_01GetBiomachSamples1_OnMissionLoaded); m_01GetBiomachSamples1.OnSuccessDialogueStarted += new MissionHandler(m_01GetBiomachSamples1_OnSuccessDialogueStarted); var m_02GetInsideBiomach = new MyObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_INSIDE_Name), MyMissionID.NAZI_BIO_LAB_GET_INSIDE, (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_INSIDE_Description), null, this, new MyMissionID[] {MyMissionID.NAZI_BIO_LAB_SAMPLES_BIOMACH_1}, new MyMissionLocation(BaseSector, (uint) EntityID.Target02) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudStation }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(m_02GetInsideBiomach); var m_04GetOrganicSamples = new MyUseObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_ORGANIC_Name), MyMissionID.NAZI_BIO_LAB_SAMPLES_ORGANIC, (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_ORGANIC_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_GET_INSIDE }, new MyMissionLocation(BaseSector, (uint) EntityID.TargetUse04), MyTextsWrapperEnum.PressToPickSamples, MyTextsWrapperEnum.Samples, MyTextsWrapperEnum.PickingInProgress, 3000, MyUseObjectiveType.Hacking, MyDialogueEnum.WHITEWOLVES_RESEARCH_0300_COLLECT2 ) { SaveOnSuccess = true }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_04GetOrganicSamples.OnMissionLoaded += new MissionHandler(m_04GetOrganicSamples_OnMissionLoaded); m_04GetOrganicSamples.OnSuccessDialogueStarted += new MissionHandler(m_04GetOrganicSamples_OnSuccessDialogueStarted); m_objectives.Add(m_04GetOrganicSamples); var m_05GetBiomachBlueprints = new MyUseObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH_Name), MyMissionID.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH, (MyTextsWrapperEnum.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH_Description), null, this, new MyMissionID[] {MyMissionID.NAZI_BIO_LAB_SAMPLES_ORGANIC}, new MyMissionLocation(BaseSector, (uint) EntityID.TargetUse05), MyTextsWrapperEnum.PressToDownloadBluePrints, MyTextsWrapperEnum.DataTransfer, MyTextsWrapperEnum.DownloadingData, 3000 ) { SaveOnSuccess = true }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(m_05GetBiomachBlueprints); m_05GetBiomachBlueprints.OnMissionLoaded += new MissionHandler(m_05GetBiomachBlueprints_OnMissionLoaded); m_05GetBiomachBlueprints.OnSuccessDialogueStarted += new MissionHandler(m_05GetBiomachBlueprints_OnSuccessDialogueStarted); var m_07GetOut = new MyObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_OUT_Name), MyMissionID.NAZI_BIO_LAB_GET_OUT, (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_OUT_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH }, new MyMissionLocation(BaseSector, (uint)EntityID.Target07) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_07GetOut.OnMissionLoaded += new MissionHandler(m_07GetOut_OnMissionLoaded); m_objectives.Add(m_07GetOut); var m_08Destroy = new MyObjectiveDestroy( (MyTextsWrapperEnum.NAZI_BIO_LAB_DESTROY_Name), MyMissionID.NAZI_BIO_LAB_DESTROY, (MyTextsWrapperEnum.NAZI_BIO_LAB_DESTROY_Description), null, this, new MyMissionID[] {MyMissionID.NAZI_BIO_LAB_GET_OUT,}, new List<uint>() {(uint) EntityID.Target08}, null, true, false ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(m_08Destroy); m_08Destroy.OnMissionLoaded += M08DestroyOnMissionLoaded; m_08Destroy.OnMissionSuccess += M08DestroyOnMissionSuccess; var returnToMothership = new MyObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_REACH_MEETING_POINT_Name), MyMissionID.NAZI_BIO_LAB_REACH_MEETING_POINT, (MyTextsWrapperEnum.NAZI_BIO_LAB_REACH_MEETING_POINT_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_DESTROY }, //new MyMissionLocation(baseSector, (uint)EntityID.HangerEscapeLocation) new MyMissionLocation(BaseSector, MyMissionLocation.MADELYN_HANGAR), radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { HudName = MyTextsWrapperEnum.HudMadelynsSapho }; returnToMothership.OnMissionLoaded += new MissionHandler(returnToMothership_OnMissionLoaded); m_objectives.Add(returnToMothership); }
public MyBarthsMoonConvinceMission() : base( MyMissionID.BARTHS_MOON_CONVINCE, new StringBuilder("03-Barth's moon convince"), MyTextsWrapperEnum.BARTHS_MOON_CONVINCE, MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_Description, new MyMissionID[] { MyMissionID.LAIKA }, new EntityID[]{}, EntityID.PlayerStartLocationConvince ) { RequiredMissions = new MyMissionID[] { MyMissionID.LAIKA }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_RETURN_BACK_TO_MADELYN }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN }; AchievementName = MySteamAchievementNames.Mission03_Barths; m_objectives = new List<MyObjective>(); var meetThomasBarth = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_MEET_THOMAS_BART_Name), MyMissionID.BARTHS_MOON_CONVINCE_MEET_THOMAS_BART, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_MEET_THOMAS_BART_Description), null, this, new MyMissionID[] {}, new MyMissionLocation(baseSector, (uint)EntityID.ThomasBartId), startDialogId: MyDialogueEnum.BARTHS_MOON_CONVINCE_0100, radiusOverride: 50 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudBarth }; meetThomasBarth.OnMissionLoaded += MeetThomasBarthOnLoaded; meetThomasBarth.OnMissionCleanUp += MeetThomasBarthOnUnload; m_objectives.Add(meetThomasBarth); var talkWithThomasBarth = new MyBarthsMoonSubmissionTalkWithThomasBarth( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_TALK_WITH_THOMAS_BART_Name), MyMissionID.BARTHS_MOON_CONVINCE_TALK_WITH_THOMAS_BART, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_TALK_WITH_THOMAS_BART_Description), this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_MEET_THOMAS_BART }, MyDialogueEnum.BARTHS_MOON_CONVINCE_0300, true ) { SaveOnSuccess = false }; m_objectives.Add(talkWithThomasBarth); var flyToEnemyBase = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_FLY_TO_ENEMY_BASE_Name), MyMissionID.BARTHS_MOON_CONVINCE_FLY_TO_ENEMY_BASE, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_FLY_TO_ENEMY_BASE_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_TALK_WITH_THOMAS_BART }, new MyMissionLocation(baseSector, (uint)EntityID.FlyToEnemyBaseSubmissionLocation), null, successDialogId: MyDialogueEnum.BARTHS_MOON_CONVINCE_0500, startDialogId: MyDialogueEnum.BARTHS_MOON_CONVINCE_0400 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEnemyBase }; flyToEnemyBase.OnMissionLoaded += FlyToEnemyBaseOnLoaded; flyToEnemyBase.OnMissionCleanUp += FlyToEnemyBaseOnCleanUp; m_objectives.Add(flyToEnemyBase); var destroyShipSubmission = new MyObjectiveDestroy( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_DESTROY_SHIP_Name), MyMissionID.BARTHS_MOON_CONVINCE_DESTROY_SHIP, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_DESTROY_SHIP_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_FLY_TO_ENEMY_BASE }, new List<uint>() { (uint)EntityID.ShipGenerator }, new List<uint>() {}, startDialogID: MyDialogueEnum.BARTHS_MOON_CONVINCE_0600 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator }; destroyShipSubmission.OnMissionLoaded += DestroyShipSubmissionOnLoad; m_objectives.Add(destroyShipSubmission); var destroyGeneratorSubmission = new MyObjectiveDestroy( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_DESTROY_GENERATOR_Name), MyMissionID.BARTHS_MOON_CONVINCE_DESTROY_GENERATOR, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_DESTROY_GENERATOR_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_DESTROY_SHIP }, new List<uint>() { /*(uint)EntityID.BaseGenerator,*/ (uint)EntityID.MainSmallShip }, new List<uint>() { /*(uint)EntityID.EngineSpawnpoint, (uint)EntityID.EngineSpawnpoint2, */(uint)EntityID.CaveSpawnpoint1, (uint)EntityID.CaveSpawnpoint2, (uint)EntityID.CaveSpawnpoint3, (uint)EntityID.CaveSpawnpoint4 }, showMarks: false ) { SaveOnSuccess = true }; destroyGeneratorSubmission.OnMissionLoaded += DestroyGeneratorSubmissionOnLoad; destroyGeneratorSubmission.OnMissionSuccess += new MissionHandler(destroyGeneratorSubmission_OnMissionSuccess); m_objectives.Add(destroyGeneratorSubmission); var findTransmitterSubmission = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_FIND_TRANSMITTER_Name), MyMissionID.BARTHS_MOON_CONVINCE_FIND_TRANSMITTER, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_FIND_TRANSMITTER_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_DESTROY_GENERATOR }, new MyMissionLocation(baseSector, (uint)EntityID.TakeTransmitterDummy), MyTextsWrapperEnum.PressToCollectReward, MyTextsWrapperEnum.Reward, MyTextsWrapperEnum.TransferInProgress, 3000 ) { SaveOnSuccess = true }; findTransmitterSubmission.OnMissionLoaded += FindTransmitterSubmissionOnMissionLoaded; findTransmitterSubmission.OnMissionSuccess += FindTransmitterSubmissionOnSuccess; m_objectives.Add(findTransmitterSubmission); /* var flyBackSubmission = new MyBarthsMoonSubmissionTalkWithThomasBarth( new StringBuilder("Fly back to Barth"), MyMissionID.BARTHS_MOON_CONVINCE_FLY_BACK_TO_BARTH, new StringBuilder(""), this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_FIND_TRANSMITTER }, null, false ) { SaveOnSuccess = false }; flyBackSubmission.OnMissionLoaded += FlyBackSubmissionOnLoaded; flyBackSubmission.OnMissionCleanUp += FlyBackSubmissionOnCleanUp; m_objectives.Add(flyBackSubmission); */ var backToMadelyn = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_RETURN_BACK_TO_MADELYN_Name), MyMissionID.BARTHS_MOON_CONVINCE_RETURN_BACK_TO_MADELYN, (MyTextsWrapperEnum.BARTHS_MOON_CONVINCE_RETURN_BACK_TO_MADELYN_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_CONVINCE_FIND_TRANSMITTER }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), startDialogId: MyDialogueEnum.BARTHS_MOON_CONVINCE_0700, radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho }; m_objectives.Add(backToMadelyn); }
public MyEACPrisonMission() { ID = MyMissionID.EAC_PRISON; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("20-EAC prison"); Name = MyTextsWrapperEnum.EAC_PRISON; Description = MyTextsWrapperEnum.EAC_PRISON_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission29_EacPrison; MyMwcVector3Int baseSector = new MyMwcVector3Int(5480055, 0, -5077310); /* sector where the mission is located */ Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); //posledne cislo - ID dummy pointu kde prijimam misiu RequiredMissions = new MyMissionID[] { MyMissionID.TWIN_TOWERS }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.EAC_PRISON_MEETINGPOINT }; RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN, MyActorEnum.MADELYN, MyActorEnum.MARCUS }; m_objectives = new List<MyObjective>(); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeStorage, 0, (uint)EntityID.SpawnpointAtStorage)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeIndustry, 0, (uint)EntityID.SpawnpointAtIndustry2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeParking, 0, (uint)EntityID.SpawnpointAtParking)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMines, 0, (uint)EntityID.SpawnpointAtMines)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMinesEntrance, 0, (uint)EntityID.SpawnpointAtMinesEntrance)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeMarcusCell, 0, (uint)EntityID.SpawnpointAtMarcusCell)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck7, 0, (uint)EntityID.SpawnpointAtSecurityCheck7)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck6, 0, (uint)EntityID.SpawnpointAtSecurityCheck6)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck8, 0, (uint)EntityID.SpawnpointAtSecurityCheck8)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck4, 0, (uint)EntityID.SpawnpointAtSecurityCheck4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCellAfterSecurityCheck4, 0, (uint)EntityID.SpawnpointAtCellAfterSecurityCheck4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck5, 0, (uint)EntityID.SpawnpointAtSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell3AfterSecurityCheck5, 0, (uint)EntityID.SpawnpointAtCell3AfterSecurityCheck5)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeSecurityCheck3, 0, (uint)EntityID.SpawnpointAtSecurityCheck3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell1AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell1AfterSecurityCheck3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeCell2AfterSecurityCheck3, 0, (uint)EntityID.SpawnpointAtCell2AfterSecurityCheck3)); //Components.Add(new MySpawnpointWaves(detectorId, 3, new List<uint[]> { // new uint[] { spawnpointId1, spawnpointId2, spawnpointId3 }, // new uint[] { spawnpointId4, spawnpointId5 }})); //01 var mothershipBattle = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Name), MyMissionID.EAC_PRISON_THRUSWARM, (MyTextsWrapperEnum.EAC_PRISON_THRUSWARM_Description), null, this, new MyMissionID[] {}, new MyMissionLocation(baseSector, (uint)EntityID.MotherShiBattleLocationDummy) ) {SaveOnSuccess = true,StartDialogId = MyDialogueEnum.EAC_PRISON_0100, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0200}; m_objectives.Add(mothershipBattle); //mothershipBattle.Components.Add(new MySpawnpointWaves(77073, 0, 76625)); mothershipBattle.OnMissionLoaded += mothershipBattle_OnMissionLoaded; //02 var destroySolarDefence = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Name), MyMissionID.EAC_PRISON_SOLARDEF, (MyTextsWrapperEnum.EAC_PRISON_SOLARDEF_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_THRUSWARM }, m_02toKill ) { SaveOnSuccess = true,StartDialogId = MyDialogueEnum.EAC_PRISON_0300}; destroySolarDefence.OnMissionSuccess += DestroySolarDefenceOnOnMissionSuccess; m_objectives.Add(destroySolarDefence); destroySolarDefence.OnMissionLoaded += destroySolarDefence_OnMissionLoaded; //03 m_destroySolarPanelsFirst = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Name), MyMissionID.EAC_PRISON_SOLAROFF1, (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF1_Description), null, this, new MyMissionID[] {MyMissionID.EAC_PRISON_SOLARDEF}, null ) {SaveOnSuccess = false}; m_destroySolarPanelsFirst.OnMissionLoaded += DestroySolarPanelsFirstSubmissionLoaded; m_destroySolarPanelsFirst.OnMissionSuccess += DestroySolarPanelsFirstSubmissionSuccess; m_objectives.Add(m_destroySolarPanelsFirst); m_destroySolarPanelsFirst.SaveOnSuccess = true; //04 var motherShipHelp = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Name), MyMissionID.EAC_PRISON_MOTHERSHIPHELP, (MyTextsWrapperEnum.EAC_PRISON_MOTHERSHIPHELP_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF1 }, m_04toKill ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.EAC_PRISON_0400, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0500}; m_objectives.Add(motherShipHelp); motherShipHelp.OnMissionLoaded += new MissionHandler(motherShipHelp_OnMissionLoaded); //05 m_destroySolarPanelsSecond = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Name), MyMissionID.EAC_PRISON_SOLAROFF2, (MyTextsWrapperEnum.EAC_PRISON_SOLAROFF2_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_MOTHERSHIPHELP }, null ) { SaveOnSuccess = true,}; m_destroySolarPanelsSecond.OnMissionLoaded += DestroySolarPanelsSecondSubmissionLoaded; m_destroySolarPanelsSecond.OnMissionSuccess += DestroySolarPanelsSecondSubmissionSuccess; m_objectives.Add(m_destroySolarPanelsSecond); //06 var breakInsideStation = new MyTimedReachLocationObjective( (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Name), MyMissionID.EAC_PRISON_BREAKIN, (MyTextsWrapperEnum.EAC_PRISON_BREAKIN_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SOLAROFF2 }, new System.TimeSpan(0, 1, 0), new MyMissionLocation(baseSector,(uint) EntityID.BreakInsideStationLocationDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0600, HudName = MyTextsWrapperEnum.HudCargoBay }; breakInsideStation.OnMissionSuccess += BreakInsideStationSubmissionSuccess; breakInsideStation.OnMissionLoaded += BreakInsideStationOnOnMissionLoaded; m_objectives.Add(breakInsideStation); //07 var marcusLocationIntel = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Name), MyMissionID.EAC_PRISON_LOCINTEL, (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_BREAKIN }, new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 5000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(marcusLocationIntel); marcusLocationIntel.OnMissionLoaded += new MissionHandler(marcusLocationIntel_OnMissionLoaded); marcusLocationIntel.OnMissionSuccess += MarcusLocationIntelOnOnMissionSuccess; marcusLocationIntel.Components.Add(new MySpawnpointLimiter(m_spawns, 6)); //08 m_findCircoutPart = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Name), MyMissionID.EAC_PRISON_ACQUIREIDCARD, (MyTextsWrapperEnum.EAC_PRISON_ACQUIREIDCARD_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL}, new MyMissionLocation(baseSector, (uint)EntityID.CargoIDCard), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.TakeAll, MyTextsWrapperEnum.TakeAll, 2000, MyUseObjectiveType.Taking, radiusOverride: 50 ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_0700, HudName = MyTextsWrapperEnum.HudIdCard }; m_findCircoutPart.OnMissionLoaded += OnFindCircuitLoaded; m_findCircoutPart.OnMissionSuccess += new MissionHandler(m_findCircoutPart_OnMissionSuccess); m_objectives.Add(m_findCircoutPart); var marcusLocationIntel2 = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Name), MyMissionID.EAC_PRISON_LOCINTEL2, (MyTextsWrapperEnum.EAC_PRISON_LOCINTEL2_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_ACQUIREIDCARD }, new MyMissionLocation(baseSector, (uint)EntityID._MarcusIntelLocation), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 5000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.EAC_PRISON_0900, StartDialogId = MyDialogueEnum.EAC_PRISON_0800, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(marcusLocationIntel2); //09 var openDoors = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Name), MyMissionID.EAC_PRISON_OPENACCESS, (MyTextsWrapperEnum.EAC_PRISON_OPENACCESS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_LOCINTEL2 }, null, new List<uint> {(int)EntityID.SecurityHub}, m_09toEnablePrefabs ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(openDoors); openDoors.OnMissionLoaded += OnOpenDoorsLoaded; //10 var takeOffSecurityCircuit = new MyObjectiveDisablePrefabs( (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Name), MyMissionID.EAC_PRISON_SECURITYOFF, (MyTextsWrapperEnum.EAC_PRISON_SECURITYOFF_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_OPENACCESS }, new List<uint> { (uint)EntityID.HubHack }, new List<uint> { (uint)EntityID.HubHackGenerator }, false, false ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1000, HudName = MyTextsWrapperEnum.HudHub }; takeOffSecurityCircuit.OnMissionLoaded += OntakeOffSecuritypartLoaded;//zapne svetlo m_objectives.Add(takeOffSecurityCircuit); //11 var approachMarcusCell = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Name), MyMissionID.EAC_PRISON_MARCUSCELL, (MyTextsWrapperEnum.EAC_PRISON_MARCUSCELL_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_SECURITYOFF }, new MyMissionLocation(baseSector, (uint)EntityID.MarcusCellLocation), MyTextsWrapperEnum.HoldToMoveMarcus, MyTextsWrapperEnum.Actor_Marcus, MyTextsWrapperEnum.Moving, 4000, MyUseObjectiveType.Taking ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMarcus }; approachMarcusCell.OnMissionLoaded += OnapproachMarcusLoaded; m_objectives.Add(approachMarcusCell); var marcusLoaded = new MyObjectiveDialog( MyMissionID.EAC_PRISON_MARCUSDIALOG, null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSCELL }, MyDialogueEnum.EAC_PRISON_1200 ) { SaveOnSuccess = true }; marcusLoaded.OnMissionLoaded += OnMarcusLoadedLoaded; m_objectives.Add(marcusLoaded); var weHaveCompany = new MyObjectiveDialog( MyMissionID.EAC_PRISON_WE_HAVE_COMPANY, null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_MARCUSDIALOG }, MyDialogueEnum.EAC_PRISON_1250 ) { SaveOnSuccess = false }; weHaveCompany.OnMissionLoaded += OnWeHaveCompanyLoaded; m_objectives.Add(weHaveCompany); //12 var findMarcusSmallShip = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Name), MyMissionID.EAC_PRISON_COVERMARCUS, (MyTextsWrapperEnum.EAC_PRISON_COVERMARCUS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_WE_HAVE_COMPANY }, new MyMissionLocation(baseSector, (uint)EntityID.MarcusShipDetector), MyTextsWrapperEnum.HoldToMoveMarcus, MyTextsWrapperEnum.Actor_Marcus, MyTextsWrapperEnum.Moving, 4000, MyUseObjectiveType.Putting ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudShip }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(findMarcusSmallShip); findMarcusSmallShip.OnMissionSuccess += OnSuccesfindMarcusSmallShip; //13 var equipMarcus = new MyUseObjective( (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Name), MyMissionID.EAC_PRISON_GETARMS, (MyTextsWrapperEnum.EAC_PRISON_GETARMS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_COVERMARCUS }, new MyMissionLocation(baseSector, (uint)EntityID.CargoForMarcus), MyTextsWrapperEnum.HoldToMoveWeapons, MyTextsWrapperEnum.Actor_Marcus, MyTextsWrapperEnum.Moving, 4000 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEquipment }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(equipMarcus); equipMarcus.OnMissionSuccess += OnEquipMarcussSucces; equipMarcus.OnMissionLoaded += EquipMarcusOnOnMissionLoaded; //14 var fightOutStation = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Name), MyMissionID.EAC_PRISON_FIGHTOUT, (MyTextsWrapperEnum.EAC_PRISON_FIGHTOUT_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_GETARMS }, new MyMissionLocation(baseSector, (uint)EntityID.StationDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1300, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1400, HudName = MyTextsWrapperEnum.Nothing }; fightOutStation.OnMissionLoaded += fightOutStation_OnMissionLoaded; fightOutStation.OnMissionSuccess += fightOutStation_OnMissionSuccess; m_objectives.Add(fightOutStation); //15 var CrushRemainingShips = new MyObjectiveDestroy( (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Name), MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS, (MyTextsWrapperEnum.EAC_PRISON_CRUSHREINFORCEMENTS_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_FIGHTOUT }, new List<uint> { }, // entities needed to kill m_15toKillSpawnpoints, // spawnpoint from which bots must be killed false // don't show marks on entities (not from spawnpoint) ) { SaveOnSuccess = true, }; m_objectives.Add(CrushRemainingShips); //16 var GetToMeetingPoint = new MyObjective( (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Name), MyMissionID.EAC_PRISON_MEETINGPOINT, (MyTextsWrapperEnum.EAC_PRISON_MEETINGPOINT_Description), null, this, new MyMissionID[] { MyMissionID.EAC_PRISON_CRUSHREINFORCEMENTS }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.EAC_PRISON_1500, SuccessDialogId = MyDialogueEnum.EAC_PRISON_1600, HudName = MyTextsWrapperEnum.HudMeetingPoint }; m_objectives.Add(GetToMeetingPoint); }
public MyChineseTransmitterMission() { ID = MyMissionID.CHINESE_TRANSMITTER; /* ID must be added to MyMissions.cs */ Name = MyTextsWrapperEnum.CHINESE_TRANSMITTER; Description = MyTextsWrapperEnum.CHINESE_TRANSMITTER_Description; DebugName = new StringBuilder("16-PRC transmitter"); // Nazev mise Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(2329559, 0, 4612446); // Story sector of the script Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point RequiredMissions = new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT }; // mise ktere musi byt splneny pred prijetim teto mise RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_ESCAPE3 }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; m_objectives = new List <MyObjective>(); // Creating of list of submissions // START DEFINICE SUBMISE var lootCargo = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu (MyTextsWrapperEnum.CHINESE_TRANSMITTER_LOOT_CARGO_Name), // nazev submise MyMissionID.CHINESE_TRANSMITTER_LOOT_CARGO, // id submise (MyTextsWrapperEnum.CHINESE_TRANSMITTER_LOOT_CARGO_Description), // popis submise null, this, new MyMissionID[] { }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise new MyMissionLocation(baseSector, (uint)EntityID.CargoDummy), startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0100_INTRODUCE ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudCargo }; // nastaveni save na checkpointu nebo ne m_objectives.Add(lootCargo); lootCargo.OnMissionSuccess += LootSucces; //var spawnPointSmartWaves = // new MySpawnpointSmartWaves( // new[] { (uint) EntityID.Security_Spawn1, (uint) EntityID.Loot_Spawn }, null, 2); //Components.Add(spawnPointSmartWaves); var talkWith = new MyObjectiveDialog( MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_1_Name, MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_1, MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_1_Description, null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_LOOT_CARGO }, dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0200_CARGO_BAY ) { SaveOnSuccess = false }; m_objectives.Add(talkWith); var checkpoint = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu (MyTextsWrapperEnum.CHINESE_TRANSMITTER_CHECKPOINT_Name), // nazev submise MyMissionID.CHINESE_TRANSMITTER_CHECKPOINT, // id submise (MyTextsWrapperEnum.CHINESE_TRANSMITTER_CHECKPOINT_Description), // popis submise null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_1 }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise new MyMissionLocation(baseSector, (uint)EntityID.checkpoint) //successDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0300_CARGO_BAY_2// ID of dummy point of checkpoint ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStation }; // nastaveni save na checkpointu nebo ne m_objectives.Add(checkpoint); // pridani do seznamu submisi var findSecurityControl = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL_Name), // nazev submise MyMissionID.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL, // id submise (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL_Description), // popis submise null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_CHECKPOINT, }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise new MyMissionLocation(baseSector, (uint)EntityID.SecurityDummy), // ID of dummy point of checkpoint startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0300_CARGO_BAY_2 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudControlCenter }; // nastaveni save na checkpointu nebo ne m_objectives.Add(findSecurityControl); findSecurityControl.OnMissionSuccess += FindSecurityControl_OnMissionSuccess; var talkWith3 = new MyObjectiveDialog( MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_3_Name, MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_3, MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_3_Description, null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_FIND_SECURITY_CONTROL }, dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0400_SECURITY_ROOM ) { SaveOnSuccess = false }; m_objectives.Add(talkWith3); var destroyGenerator = new MyObjectiveDestroy( // Var is used to call functions on that member (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL_Name), MyMissionID.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL, (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_3, }, new List <uint> { (uint)EntityID.Generator }, new List <uint>(), true ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudGenerator }; destroyGenerator.MissionEntityIDs.Add((uint)EntityID.Generator); m_objectives.Add(destroyGenerator); // pridani do seznamu submisi destroyGenerator.OnMissionSuccess += DestroyMSSucces; /* var talkWith4 = new MyObjectiveDialog( * new StringBuilder("Find the comand center"), * MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_4, * new StringBuilder(""), * null, * this, * new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL, }, * dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0500_GENERATOR_DESTROYED * ) { SaveOnSuccess = false }; * m_objectives.Add(talkWith4);*/ var findCIC = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_CIC_Name), // nazev submise MyMissionID.CHINESE_TRANSMITTER_FIND_CIC, // id submise (MyTextsWrapperEnum.CHINESE_TRANSMITTER_FIND_CIC_Description), // popis submise null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DESTROY_SECURITY_CONTROL, }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise new MyMissionLocation(baseSector, (uint)EntityID.FindCICDummy), // ID of dummy point of checkpoint startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0500_GENERATOR_DESTROYED ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudCommandCenter }; // nastaveni save na checkpointu nebo ne m_objectives.Add(findCIC); // pridani do seznamu submisi findCIC.OnMissionSuccess += findCICSucces; m_talkWith5 = new MyObjectiveDialog( (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_5_Name), MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_5, (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_5_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_FIND_CIC, }, dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0600_CIC_FOUND ) { SaveOnSuccess = false }; m_objectives.Add(m_talkWith5); m_hackCIC = new MyObjectiveEnablePrefabs( (MyTextsWrapperEnum.CHINESE_TRANSMITTER_OPEN_CIC_Name), MyMissionID.CHINESE_TRANSMITTER_OPEN_CIC, (MyTextsWrapperEnum.CHINESE_TRANSMITTER_OPEN_CIC_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_5 }, null, new List <uint> { (uint)EntityID.HUB }, new List <uint> { (uint)EntityID.CICDoors_1, (uint)EntityID.CICDoors_2 } ) { HudName = MyTextsWrapperEnum.HudSecurityHub }; m_objectives.Add(m_hackCIC); var talkWith6 = new MyObjectiveDialog( (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_6_Name), MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_6, (MyTextsWrapperEnum.CHINESE_TRANSMITTER_DIALOGUE_6_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_OPEN_CIC }, dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0700_HUB_HACKED ) { SaveOnSuccess = false }; talkWith6.MissionEntityIDs.Add((uint)EntityID.InsideCICDummy); m_objectives.Add(talkWith6); m_placeRadarMission = new MyUseObjective( (MyTextsWrapperEnum.CHINESE_TRANSMITTER_PLACE_DEVICE_Name), MyMissionID.CHINESE_TRANSMITTER_PLACE_DEVICE, (MyTextsWrapperEnum.CHINESE_TRANSMITTER_PLACE_DEVICE_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_6, }, new MyMissionLocation(baseSector, (uint)EntityID.InsideCICDummy), MyTextsWrapperEnum.PressToPlaceDetector, MyTextsWrapperEnum.DetectorPlacement, MyTextsWrapperEnum.DeployingInProgress, 5000 //StartDialogId: MyDialogueEnum.CHINESETRANSMITTER_0700_HUB_HACKED ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; m_placeRadarMission.OnMissionSuccess += PlaceRadarSucces; m_objectives.Add(m_placeRadarMission); /* talkWith7 = new MyObjectiveDialog( * new StringBuilder("Help Tarja and Valentin"), * MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_7, * new StringBuilder(""), * null, * this, * new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_PLACE_DEVICE}, * dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_1000_DETECTOR_PLACED * ) { SaveOnSuccess = false }; * m_objectives.Add(talkWith7);*/ m_escape = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE_Name), // nazev submise MyMissionID.CHINESE_TRANSMITTER_ESCAPE, // id submise (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE_Description), // popis submise null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_PLACE_DEVICE }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise new MyMissionLocation(baseSector, (uint)EntityID.EscapeDummy), startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0800_TRANSMITTER_PLACED // ID of dummy point of checkpoint ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing }; // nastaveni save na checkpointu nebo ne m_objectives.Add(m_escape); // pridani do seznamu submisi m_escape.OnMissionSuccess += Escape2MSSuccess; /*var talkWith8 = new MyObjectiveDialog( * new StringBuilder("Help Tarja and Valentin"), * MyMissionID.CHINESE_TRANSMITTER_DIALOGUE_8, * new StringBuilder("Help Tarja and Valentin"), * null, * this, * new MyMissionID[] {MyMissionID.CHINESE_TRANSMITTER_ESCAPE}, * dialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0800_ESCAPE_1 * ) { SaveOnSuccess = false }; * m_objectives.Add(talkWith8); * */ var escape3 = new MyObjective( // One member of that list - je to MySubmission takze cilem je doletet do checkpointu (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE3_Name), // nazev submise MyMissionID.CHINESE_TRANSMITTER_ESCAPE3, // id submise (MyTextsWrapperEnum.CHINESE_TRANSMITTER_ESCAPE3_Description), // popis submise null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER_ESCAPE }, // ID submisi ktere musi byt splneny - je to prazdne takze je to prvni submise new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), // ID of dummy point of checkpoint startDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_0900_ESCAPE_2, successDialogId: MyDialogueEnum.CHINESE_TRANSMITTER_1000_MISSION_COMPLETE, radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudMadelynsSapho }; // nastaveni save na checkpointu nebo ne m_objectives.Add(escape3); // pridani do seznamu submisi m_talkWith5.OnMissionSuccess += TimeRush; }
public MyRussianTransmitterMission() { ID = MyMissionID.RUSSIAN_TRANSMITTER; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("17-RUF transmitter"); Name = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER; Description = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_Description; Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(-4988032, 0, -865747); // Story sector of the script - i.e. (-2465,0,6541) Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER }; // IDs of missions required to make this mission available RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; #region Objectives m_objectives = new List<MyObjective>(); // Creating of list of submissions var introDialogue = new MyObjectiveDialog( MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE, null, this, new MyMissionID[] { }, MyDialogueEnum.RUSSIAN_TRANSMITTER_0100_INTRO); m_objectives.Add(introDialogue); // START OF REACH OBJECTIVE SUBMISSION DEFINITION var reachSideEntrance = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE, // Name of the submission MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE, // ID of the submission - must be added to MyMissions.cs MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE_Description, // Description of the submission null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission new MyMissionLocation(baseSector, (uint)EntityID.OutpostSideEntrance) // ID of dummy point of checkpoint ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEntrance }; // False means do not save game in that checkpoint m_objectives.Add(reachSideEntrance); // Adding this submission to the list of submissions of current mission // END OF REACH OBJECTIVE SUBMISSION DEFINITION var enterTheBase = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE, MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE }, new MyMissionLocation(baseSector, (uint)EntityID.EnterTheBase) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance }; enterTheBase.OnMissionLoaded += new MissionHandler(enterTheBase_OnMissionLoaded); enterTheBase.OnMissionSuccess += new MissionHandler(enterTheBase_OnMissionSuccess); m_objectives.Add(enterTheBase); var findFrequency = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY, MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE }, new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.DownloadingData, 10000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = false }; findFrequency.OnMissionLoaded += new MissionHandler(findFrequency_OnMissionLoaded); findFrequency.OnMissionSuccess += FindFrequency_Success; m_objectives.Add(findFrequency); m_strangerContact = new MyObjectiveDialog( MyTextsWrapperEnum.Null, MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT, MyTextsWrapperEnum.Null, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY }, MyDialogueEnum.RUSSIAN_TRANSMITTER_0500_0600_HACKPROBLEM_STRANGERCALLS ); m_objectives.Add(m_strangerContact); var meetStranger = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER, MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT }, new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia), radiusOverride: 90f ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStranger }; meetStranger.OnMissionLoaded += MeetStranger_Loaded; meetStranger.OnMissionSuccess += MeetStranger_Success; m_objectives.Add(meetStranger); var reachWarehouse = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE, MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER }, new MyMissionLocation(baseSector, (uint)EntityID.ReachWarehouse) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudWarehouse }; reachWarehouse.OnMissionLoaded += new MissionHandler(ReachWarehouse_Loaded); m_objectives.Add(reachWarehouse); var stealMilitarySupply = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY, MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.StealMilitarySupply), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.CargoBox, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating ) { SaveOnSuccess = false }; stealMilitarySupply.OnMissionSuccess += new MissionHandler(StealMilitarySupply_Success); m_objectives.Add(stealMilitarySupply); m_tradeWithVolodia = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA, MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY }, new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia), radiusOverride: 90 ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1000_VOLODIA_FOUND, HudName = MyTextsWrapperEnum.Volodia }; m_tradeWithVolodia.OnMissionSuccess += TradeWithVolodia_Success; m_objectives.Add(m_tradeWithVolodia); m_fightRussianCommando = new MyObjectiveDestroy( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO, MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA }, //new List<uint> { (uint)EntityID.MothershipEntity }, new List<uint> { }, new List<uint> { (uint)EntityID.CommandoSpawnPoint }, false ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1400_RETREAT, HudName = MyTextsWrapperEnum.Nothing }; m_fightRussianCommando.OnMissionLoaded += RussianCommandoLoaded; m_fightRussianCommando.OnMissionSuccess += new MissionHandler(FightRussianCommando_Success); m_objectives.Add(m_fightRussianCommando); var backToTransmitter = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER, MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO }, // prerekvizita - OPRAVIT na survive!!! new MyMissionLocation(baseSector, (uint)EntityID.BackToTransmitter) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTransmitter }; backToTransmitter.OnMissionLoaded += new MissionHandler(BackToTransmitter_Loaded); m_objectives.Add(backToTransmitter); var decryptFrequency = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY, MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER }, new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 5000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1600_ITSWORKING }; m_objectives.Add(decryptFrequency); var uploadData = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA, MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY }, new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_3), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 5000 ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1700_UPLOADINGSIGNAL }; m_objectives.Add(uploadData); var findMainRoomEntrance = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE, MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA }, new MyMissionLocation(baseSector, (uint)EntityID.FindMainRoomEntrance) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance }; findMainRoomEntrance.OnMissionLoaded += new MissionHandler(findMainRoomEntrance_Loaded); m_objectives.Add(findMainRoomEntrance); var placeDeviceOnTransmitter = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER, MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE }, new MyMissionLocation(baseSector, (uint)EntityID.PlaceDeviceOnTransmitter), MyTextsWrapperEnum.PressToPlaceDevice, MyTextsWrapperEnum.Transmitter, MyTextsWrapperEnum.PlacementInProgress, 10000, MyUseObjectiveType.Building ) { SaveOnSuccess = false }; placeDeviceOnTransmitter.OnMissionSuccess += new MissionHandler(PlaceDeviceOnTransmitter_Success); m_objectives.Add(placeDeviceOnTransmitter); var openDoors = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS, MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER }, null, new List<uint> { (uint)EntityID.Hub3 }, new List<uint> { (uint)EntityID.Door1, (uint)EntityID.Door2, (uint)EntityID.Door3, (uint)EntityID.Door4, } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; openDoors.OnMissionSuccess += new MissionHandler(OpenDoors_Success); m_objectives.Add(openDoors); var backToMadelyn = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN, MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho }; backToMadelyn.OnMissionSuccess += new MissionHandler(BackToMadelyn_Success); m_objectives.Add(backToMadelyn); #endregion }
public MyRussianTransmitterMission() { ID = MyMissionID.RUSSIAN_TRANSMITTER; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("17-RUF transmitter"); Name = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER; Description = MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_Description; Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(-4988032, 0, -865747); // Story sector of the script - i.e. (-2465,0,6541) Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_TRANSMITTER }; // IDs of missions required to make this mission available RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; #region Objectives m_objectives = new List <MyObjective>(); // Creating of list of submissions var introDialogue = new MyObjectiveDialog( MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE, null, this, new MyMissionID[] { }, MyDialogueEnum.RUSSIAN_TRANSMITTER_0100_INTRO); m_objectives.Add(introDialogue); // START OF REACH OBJECTIVE SUBMISSION DEFINITION var reachSideEntrance = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE, // Name of the submission MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE, // ID of the submission - must be added to MyMissions.cs MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE_Description, // Description of the submission null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_INTRO_DIALOGUE }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission new MyMissionLocation(baseSector, (uint)EntityID.OutpostSideEntrance) // ID of dummy point of checkpoint ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEntrance }; // False means do not save game in that checkpoint m_objectives.Add(reachSideEntrance); // Adding this submission to the list of submissions of current mission // END OF REACH OBJECTIVE SUBMISSION DEFINITION var enterTheBase = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE, MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_ENTER_THE_BASE_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_SIDE_ENTRANCE }, new MyMissionLocation(baseSector, (uint)EntityID.EnterTheBase) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance }; enterTheBase.OnMissionLoaded += new MissionHandler(enterTheBase_OnMissionLoaded); enterTheBase.OnMissionSuccess += new MissionHandler(enterTheBase_OnMissionSuccess); m_objectives.Add(enterTheBase); var findFrequency = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY, MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_FREQUENCY_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_ENTER_THE_BASE }, new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.DownloadingData, 10000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = false }; findFrequency.OnMissionLoaded += new MissionHandler(findFrequency_OnMissionLoaded); findFrequency.OnMissionSuccess += FindFrequency_Success; m_objectives.Add(findFrequency); m_strangerContact = new MyObjectiveDialog( MyTextsWrapperEnum.Null, MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT, MyTextsWrapperEnum.Null, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_FREQUENCY }, MyDialogueEnum.RUSSIAN_TRANSMITTER_0500_0600_HACKPROBLEM_STRANGERCALLS ); m_objectives.Add(m_strangerContact); var meetStranger = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER, MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_MEET_STRANGER_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STRANGER_CONTACT }, new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia), radiusOverride: 90f ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudStranger }; meetStranger.OnMissionLoaded += MeetStranger_Loaded; meetStranger.OnMissionSuccess += MeetStranger_Success; m_objectives.Add(meetStranger); var reachWarehouse = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE, MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_MEET_STRANGER }, new MyMissionLocation(baseSector, (uint)EntityID.ReachWarehouse) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudWarehouse }; reachWarehouse.OnMissionLoaded += new MissionHandler(ReachWarehouse_Loaded); m_objectives.Add(reachWarehouse); var stealMilitarySupply = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY, MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_REACH_WAREHOUSE }, new MyMissionLocation(baseSector, (uint)EntityID.StealMilitarySupply), MyTextsWrapperEnum.PressToTakeCargo, MyTextsWrapperEnum.CargoBox, MyTextsWrapperEnum.TakingInProgress, 1000, MyUseObjectiveType.Activating ) { SaveOnSuccess = false }; stealMilitarySupply.OnMissionSuccess += new MissionHandler(StealMilitarySupply_Success); m_objectives.Add(stealMilitarySupply); m_tradeWithVolodia = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA, MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_STEAL_MILITARY_SUPPLY }, new MyMissionLocation(baseSector, (uint)EntityID.ShipVolodia), radiusOverride: 90 ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1000_VOLODIA_FOUND, HudName = MyTextsWrapperEnum.Volodia }; m_tradeWithVolodia.OnMissionSuccess += TradeWithVolodia_Success; m_objectives.Add(m_tradeWithVolodia); m_fightRussianCommando = new MyObjectiveDestroy( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO, MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_TRADE_WITH_VOLODIA }, //new List<uint> { (uint)EntityID.MothershipEntity }, new List <uint> { }, new List <uint> { (uint)EntityID.CommandoSpawnPoint }, false ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1400_RETREAT, HudName = MyTextsWrapperEnum.Nothing }; m_fightRussianCommando.OnMissionLoaded += RussianCommandoLoaded; m_fightRussianCommando.OnMissionSuccess += new MissionHandler(FightRussianCommando_Success); m_objectives.Add(m_fightRussianCommando); var backToTransmitter = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER, MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIGHT_RUSSIAN_COMMANDO }, // prerekvizita - OPRAVIT na survive!!! new MyMissionLocation(baseSector, (uint)EntityID.BackToTransmitter) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTransmitter }; backToTransmitter.OnMissionLoaded += new MissionHandler(BackToTransmitter_Loaded); m_objectives.Add(backToTransmitter); var decryptFrequency = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY, MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_TRANSMITTER }, new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_1), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 5000, MyUseObjectiveType.Hacking ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1600_ITSWORKING }; m_objectives.Add(decryptFrequency); var uploadData = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA, MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_UPLOAD_DATA_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_DECRYPT_FREQUENCY }, new MyMissionLocation(baseSector, (uint)EntityID.SabotageTurrets_3), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 5000 ) { SaveOnSuccess = false, SuccessDialogId = MyDialogueEnum.RUSSIAN_TRANSMITTER_1700_UPLOADINGSIGNAL }; m_objectives.Add(uploadData); var findMainRoomEntrance = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE, MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_UPLOAD_DATA }, new MyMissionLocation(baseSector, (uint)EntityID.FindMainRoomEntrance) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudEntrance }; findMainRoomEntrance.OnMissionLoaded += new MissionHandler(findMainRoomEntrance_Loaded); m_objectives.Add(findMainRoomEntrance); var placeDeviceOnTransmitter = new MyUseObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER, MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_FIND_MAIN_ROOM_ENTRANCE }, new MyMissionLocation(baseSector, (uint)EntityID.PlaceDeviceOnTransmitter), MyTextsWrapperEnum.PressToPlaceDevice, MyTextsWrapperEnum.Transmitter, MyTextsWrapperEnum.PlacementInProgress, 10000, MyUseObjectiveType.Building ) { SaveOnSuccess = false }; placeDeviceOnTransmitter.OnMissionSuccess += new MissionHandler(PlaceDeviceOnTransmitter_Success); m_objectives.Add(placeDeviceOnTransmitter); var openDoors = new MyObjectiveEnablePrefabs( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS, MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_OPEN_DOORS_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_PLACE_DEVICE_ON_TRANSMITTER }, null, new List <uint> { (uint)EntityID.Hub3 }, new List <uint> { (uint)EntityID.Door1, (uint)EntityID.Door2, (uint)EntityID.Door3, (uint)EntityID.Door4, } ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; openDoors.OnMissionSuccess += new MissionHandler(OpenDoors_Success); m_objectives.Add(openDoors); var backToMadelyn = new MyObjective( MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN, MyMissionID.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN, MyTextsWrapperEnum.RUSSIAN_TRANSMITTER_BACK_TO_MADELYN_Description, null, this, new MyMissionID[] { MyMissionID.RUSSIAN_TRANSMITTER_OPEN_DOORS }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho }; backToMadelyn.OnMissionSuccess += new MissionHandler(BackToMadelyn_Success); m_objectives.Add(backToMadelyn); #endregion }
public MyPlaygroundMission() { ID = MyMissionID.PLAYGROUND; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("Playground"); Name = MyTextsWrapperEnum.PLAYGROUND; Description = MyTextsWrapperEnum.EmptyDescription; Flags = MyMissionFlags.HiddenInSolarMap; MyMwcVector3Int baseSector = new MyMwcVector3Int(-85381496, 0, -85381496); Location = new MyMissionLocation(baseSector, 315); RequiredMissions = new MyMissionID[] { }; m_objectives = new List <MyObjective>(); var placeRadarMission = new MyUseObjective( new StringBuilder("Find a place for the alien radar"), MyMissionID.PLAYGROUND_SUBMISSION_01, new StringBuilder(""), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)1889), MyTextsWrapperEnum.PressToTakeTransmitter, MyTextsWrapperEnum.Transmitter, MyTextsWrapperEnum.TransferInProgress, 10 ) { SaveOnSuccess = false }; placeRadarMission.OnMissionSuccess += PlaceRadarSucces; m_objectives.Add(placeRadarMission); /* * var playgroundSubmission = new MySubmission( * new StringBuilder("Play around a little"), * MyMissionID.PLAYGROUND_SUBMISSION_02, * new StringBuilder(""), * null, * this, * new MyMissionID[] { }, * new MyMissionLocation(baseSector, 831) * ); * playgroundSubmission.OnMissionSuccess += PlaygroundSubmissionSubmissionSuccess; * m_submissions.Add(playgroundSubmission); */ /* * m_cubeSubmission = new MySubmission( * new StringBuilder("3D cubes"), * MyMissionID.PLAYGROUND_SUBMISSION_02, * new StringBuilder("Reach the exit. Enter every cube exactly once."), * null, * this, * new MyMissionID[] { MyMissionID.PLAYGROUND_SUBMISSION_01 }, * null * ); * m_submissions.Add(m_cubeSubmission); */ m_subShakeAction = new MyTimerActionDelegate(SubShake); m_shakeAction = new MyTimerActionDelegate(FarExplosion); }
public MyChineseRefineryMission() { ID = MyMissionID.CHINESE_REFINERY; /* ID must be added to MyMissions.cs */ Name = MyTextsWrapperEnum.CHINESE_REFINERY; Description = MyTextsWrapperEnum.CHINESE_REFINERY_Description; // "Sneak throught the Chinese Refinery station and hack their system\n" DebugName = new StringBuilder("08c-Chinese refinery of Jingzhou"); // Name of mission Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(-2716080, 0, 4951053); // Story sector of the script - i.e. (-2465,0,6541) Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT }; // IDs of missions required to make this mission available RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER }; RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA }; m_objectives = new List<MyObjective>(); // Creating of list of submissions m_objective01_GetCloserToAsteroid = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_01_GET_CLOSER_Name), MyMissionID.CHINESE_REFINERY_01_GET_CLOSER, (MyTextsWrapperEnum.CHINESE_REFINERY_01_GET_CLOSER_Description), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)EntityID.O01GetCloserToAsterid), startDialogId: MyDialogueEnum.CHINESE_REFINERY_0100_GO_CLOSER ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudBackDoor }; m_objectives.Add(m_objective01_GetCloserToAsteroid); m_objective02_GetInside = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_02_GET_IN_Name), MyMissionID.CHINESE_REFINERY_02_GET_IN, (MyTextsWrapperEnum.CHINESE_REFINERY_02_GET_IN_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_01_GET_CLOSER }, new MyMissionLocation(baseSector, (uint)EntityID.O02GetInside), startDialogId: MyDialogueEnum.CHINESE_REFINERY_0150_GET_INSIDE ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(m_objective02_GetInside); m_objective03_FindSecretRoom = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_03_FIND_SECRET_ROOM_Name), MyMissionID.CHINESE_REFINERY_03_FIND_SECRET_ROOM, (MyTextsWrapperEnum.CHINESE_REFINERY_03_FIND_SECRET_ROOM_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_02_GET_IN }, new MyMissionLocation(baseSector, (uint)EntityID.O03FindSecretRoom) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudResearchRoom }; m_objectives.Add(m_objective03_FindSecretRoom); m_objective03_D_FindSecterRoom = new MyObjectiveDialog( (MyTextsWrapperEnum.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM_Name), MyMissionID.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM, (MyTextsWrapperEnum.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_03_FIND_SECRET_ROOM }, dialogId: MyDialogueEnum.CHINESE_REFINERY_0200_LABORATORY ) { SaveOnSuccess = false }; m_objectives.Add(m_objective03_D_FindSecterRoom); m_objective04_SetVirus = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_04_SET_VIRUS_Name), MyMissionID.CHINESE_REFINERY_04_SET_VIRUS, (MyTextsWrapperEnum.CHINESE_REFINERY_04_SET_VIRUS_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_03_D_FIND_SECRET_ROOM }, null, startDialogId: MyDialogueEnum.CHINESE_REFINERY_0300_DEACTIVATE_BOMB ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_objective04_SetVirus.MissionEntityIDs.Add((uint)EntityID.HUBSecretRoomComputer); m_objectives.Add(m_objective04_SetVirus); m_objective05_DeactivateBomb = new MyUseObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_05_DEACTIVATE_BOMB_Name), MyMissionID.CHINESE_REFINERY_05_DEACTIVATE_BOMB, (MyTextsWrapperEnum.CHINESE_REFINERY_05_DEACTIVATE_BOMB_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_04_SET_VIRUS }, new MyMissionLocation(baseSector, (uint)EntityID.NuclearHeadDummy), MyTextsWrapperEnum.PressToDeactivateNuclearHead, MyTextsWrapperEnum.NuclearHead, MyTextsWrapperEnum.DeactivatingInProgress, 5000, MyUseObjectiveType.Repairing ) { SaveOnSuccess = false }; m_objectives.Add(m_objective05_DeactivateBomb); m_objective06_GetToFirstTunnel = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL_Name), MyMissionID.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL, (MyTextsWrapperEnum.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_05_DEACTIVATE_BOMB }, new MyMissionLocation(baseSector, (uint)EntityID.O06GetToFirstTunnel), startDialogId: MyDialogueEnum.CHINESE_REFINERY_0400_GO_TO_SECOND_ASTEROID ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTunnel }; m_objectives.Add(m_objective06_GetToFirstTunnel); m_objective07_PastFirstTunnel = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL_Name), MyMissionID.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL, (MyTextsWrapperEnum.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_06_GET_TO_FIRST_TUNNEL }, new MyMissionLocation(baseSector, (uint)EntityID.O07PastFirstTunnel) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEnd }; m_objectives.Add(m_objective07_PastFirstTunnel); m_objective08_SetBugInComputer = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER_Name), MyMissionID.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER, (MyTextsWrapperEnum.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_07_PAST_FIRST_TUNNEL }, null, startDialogId: MyDialogueEnum.CHINESE_REFINERY_0500_FIND_THE_COMPUTER ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_objective08_SetBugInComputer.MissionEntityIDs.Add((uint)EntityID.HUBSetBugComputer); m_objectives.Add(m_objective08_SetBugInComputer); m_objective09_GetToSecondTunnel = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL_Name), MyMissionID.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL, (MyTextsWrapperEnum.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_08_SET_BUG_IN_COMPUTER }, new MyMissionLocation(baseSector, (uint)EntityID.O09GetToSecondTunnel), startDialogId: MyDialogueEnum.CHINESE_REFINERY_0600_GO_TO_THIRD_ASTEROID ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudTunnel }; m_objectives.Add(m_objective09_GetToSecondTunnel); m_objective10_PastSecondTunnel = new MyObjective( (MyTextsWrapperEnum.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL_Name), MyMissionID.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL, (MyTextsWrapperEnum.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_09_GET_TO_SECOND_TUNNEL }, new MyMissionLocation(baseSector, (uint)EntityID.O10PastSecondTunnel) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEnd }; m_objectives.Add(m_objective10_PastSecondTunnel); m_objective11_SneakInsideTheStation = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it (MyTextsWrapperEnum.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION_Name), // Name of the submission MyMissionID.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION, // ID of the submission - must be added to MyMissions.cs (MyTextsWrapperEnum.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION_Description), // Description of the submission null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_10_PAST_SECOND_TUNNEL }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission new MyMissionLocation(baseSector, (uint)EntityID.O11SneakToStation), startDialogId: MyDialogueEnum.CHINESE_REFINERY_0700_SNEAK_INSIDE_THE_STATION ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudBackDoor }; // False means do not save game in that checkpoint m_objectives.Add(m_objective11_SneakInsideTheStation); // Adding this submission to the list of submissions of current mission m_objective12_GetToOldPath = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it (MyTextsWrapperEnum.CHINESE_REFINERY_12_GET_TO_OLD_PATH_Name), // Name of the submission MyMissionID.CHINESE_REFINERY_12_GET_TO_OLD_PATH, // ID of the submission - must be added to MyMissions.cs (MyTextsWrapperEnum.CHINESE_REFINERY_12_GET_TO_OLD_PATH_Description), // Description of the submission null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_11_SNEAK_INSIDE_THE_STATION }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission new MyMissionLocation(baseSector, (uint)EntityID.O12GetOldPath), startDialogId: MyDialogueEnum.CHINESE_REFINERY_0800_FIND_THE_OLD_PATH ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing }; // False means do not save game in that checkpoint m_objectives.Add(m_objective12_GetToOldPath); // Adding this submission to the list of submissions of current mission m_objective13_HackRefineryComputer = new MyObjective( // Var is used to call functions on that member (MyTextsWrapperEnum.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER_Name), MyMissionID.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER, (MyTextsWrapperEnum.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_12_GET_TO_OLD_PATH }, null, startDialogId:MyDialogueEnum.CHINESE_REFINERY_0900_HACK_THE_COMPUTER ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHub }; m_objective13_HackRefineryComputer.MissionEntityIDs.Add((uint)EntityID.HUBRefineryComputer); m_objectives.Add(m_objective13_HackRefineryComputer); m_objective14_GetOutOfTheStation = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it (MyTextsWrapperEnum.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION_Name), // Name of the submission MyMissionID.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION, // ID of the submission - must be added to MyMissions.cs (MyTextsWrapperEnum.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION_Description), // Description of the submission null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_13_HACK_REFINARY_COMPUTER }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission new MyMissionLocation(baseSector, (uint)EntityID.O14GetOutOfTheStation), startDialogId: MyDialogueEnum.CHINESE_REFINERY_1000_GET_OUT ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.Nothing }; // False means do not save game in that checkpoint m_objectives.Add(m_objective14_GetOutOfTheStation); // Adding this submission to the list of submissions of current mission m_objective15_LandInsideTheTransporter = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it (MyTextsWrapperEnum.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER_Name), // Name of the submission MyMissionID.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER, // ID of the submission - must be added to MyMissions.cs (MyTextsWrapperEnum.CHINESE_REFINERY_15_LAND_INSIDE_THE_TRANSPORTER_Description), // Description of the submission null, this, new MyMissionID[] { MyMissionID.CHINESE_REFINERY_14_GET_OUT_OF_THE_STATION }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission new MyMissionLocation(baseSector, (uint)EntityID.O15LandIn) // ID of dummy point of checkpoint ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudTransport }; // False means do not save game in that checkpoint m_objectives.Add(m_objective15_LandInsideTheTransporter); // Adding this submission to the list of submissions of current mission m_objective05_DeactivateBomb.OnMissionSuccess += O05DeactivateBombSuccess; m_objective04_SetVirus.OnMissionSuccess += O04SetVirusSuccess; m_objective08_SetBugInComputer.OnMissionSuccess += O08SetBugInComputerSuccess; m_objective13_HackRefineryComputer.OnMissionSuccess += O13HackRefinerySuccess; m_objective01_GetCloserToAsteroid.OnMissionLoaded += M01GetCloserToAsteroidLoaded; m_objective03_FindSecretRoom.OnMissionLoaded += M03FindSecretRoomLoaded; m_objective04_SetVirus.OnMissionLoaded += M04SetVirusLoaded; m_objective05_DeactivateBomb.OnMissionLoaded += M05DeactivateBombLoaded; m_objective06_GetToFirstTunnel.OnMissionLoaded += M06GetToFirstTunnelLoaded; m_objective07_PastFirstTunnel.OnMissionLoaded += M07PastFirstTunnelLoaded; m_objective08_SetBugInComputer.OnMissionLoaded += M08SetBugInComputerLoaded; m_objective10_PastSecondTunnel.OnMissionLoaded += M10PastSecondTunnelLoaded; m_objective11_SneakInsideTheStation.OnMissionLoaded += M11SneakInsideTheStationLoaded; m_objective13_HackRefineryComputer.OnMissionLoaded += M13HackRefineryComputerLoaded; m_objective14_GetOutOfTheStation.OnMissionLoaded += M14GetOutOfTheStationLoaded; }
public MyBarthsMoonTransmitterMission() : base( MyMissionID.BARTHS_MOON_TRANSMITTER, new StringBuilder("06-Barth's moon transmitter"), MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER, MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_Description, new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE }, new EntityID[] { }, EntityID.PlayerStartLocationTransmitter) { m_objectives = new List<MyObjective>(); RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_RETURN_BACK_TO_MADELYN }; RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN }; RequiredMissions = new MyMissionID[] { MyMissionID.RUSSIAN_WAREHOUSE }; Components.Add(new MySpawnpointWaves((uint)EntityID.EnterMainLabDetector, 0, new List<uint[]> { new List<uint> { (uint)EntityID.SpawnPoint3 }.ToArray(), new List<uint> { (uint)EntityID.SpawnPoint4 }.ToArray() })); #region Objectives var meetThomasBarth = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_MEET_BARTH_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_MEET_BARTH, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_MEET_BARTH_Description), null, this, new MyMissionID[] { }, new MyMissionLocation(baseSector, (uint)EntityID.ThomasBartId), radiusOverride: 50 ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0100_INTRO, HudName = MyTextsWrapperEnum.HudBarth }; meetThomasBarth.OnMissionLoaded += MeetThomasBarthOnLoaded; m_objectives.Add(meetThomasBarth); m_talkWithThomasBarth = new MyBarthsMoonSubmissionTalkWithThomasBarth( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_TALK_TO_BARTH_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_TALK_TO_BARTH, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_TALK_TO_BARTH_Description), this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_MEET_BARTH }, null, true ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0300 }; m_objectives.Add(m_talkWithThomasBarth); //02 m_findWayToMoon = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FIND_WAY_TO_MOON_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_FIND_WAY_TO_MOON, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FIND_WAY_TO_MOON_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_TALK_TO_BARTH }, new MyMissionLocation(baseSector, (uint)EntityID.BrokenMoonDummy), null, null, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0400 ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudBrokenMoon }; m_objectives.Add(m_findWayToMoon); //03 var destroyLaboratories = new MyObjectiveDestroy( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DESTROY_LAB_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DESTROY_LAB, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DESTROY_LAB_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_FIND_WAY_TO_MOON }, new List<uint> { }, // entities needed to kill new List<uint> { }, // spawnpoint from which bots must be killed true, false // dont count ) { SaveOnSuccess = true }; destroyLaboratories.OnMissionLoaded += destroyLaboratories_OnMissionLoaded; destroyLaboratories.Components.Add(new MyDetectorDialogue((uint)EntityID.Dialog5DetectorId, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0500)); destroyLaboratories.Components.Add(new MyDetectorDialogue((uint)EntityID.Dialog6DetectorId, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0600)); m_objectives.Add(destroyLaboratories); //04 var enableGenerator = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DESTROY_LAB }, new MyMissionLocation(baseSector, (uint)EntityID.SecurityHubDummy), MyTextsWrapperEnum.PressToStartGenerator, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000, MyUseObjectiveType.Activating ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator, ShowNavigationMark = true }; enableGenerator.OnMissionSuccess += EnableGeneratorOnOnMissionSuccess; m_objectives.Add(enableGenerator); //05 m_lookBothHubs = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_LOOK_HUBS_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_LOOK_HUBS, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_LOOK_HUBS_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR }, null, new List<uint> { (uint)EntityID.SecurityHubLook1 }, null ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHub, MarkMissionEntities = true }; m_objectives.Add(m_lookBothHubs); //06 var getItemsFromCargoBoxes = new MyObjectiveGetItems( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_GET_ITEMS_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_GET_ITEMS, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_GET_ITEMS_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_LOOK_HUBS }, new List<MyItemToGetDefinition>() { new MyItemToGetDefinition(MyMwcObjectBuilderTypeEnum.Drone, (int)MyMwcObjectBuilder_Drone_TypesEnum.DroneUS), new MyItemToGetDefinition(MyMwcObjectBuilderTypeEnum.SmallShip_HackingTool, (int)MyMwcObjectBuilder_SmallShip_HackingTool_TypesEnum.Level_3)}, new List<uint>() { (uint)EntityID.Cargobox1, (uint)EntityID.Cargobox2 } ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0700, MarkMissionEntities = true }; m_objectives.Add(getItemsFromCargoBoxes); var findFans = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FAN_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_FAN, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FAN_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_GET_ITEMS }, new MyMissionLocation(baseSector, (uint)EntityID.FanDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0800, HudName = MyTextsWrapperEnum.HudEntrance }; m_objectives.Add(findFans); m_learnToUseDrones = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DRONES_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DRONES, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DRONES_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_FAN }, null ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_0900 }; m_objectives.Add(m_learnToUseDrones); m_learnToUseDrones.OnMissionLoaded += LearnDronesOnOnMissionLoaded; m_learnToUseDrones.OnMissionSuccess += LearnDronesOnOnMissionSuccess; //07 m_enableGeneratorWithDrone1Mission = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE1_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE1, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE1_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DRONES }, new MyMissionLocation(baseSector, (uint)EntityID.DroneGeneratroHub1), MyTextsWrapperEnum.PressToStartGenerator, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000, radiusOverride: 50 ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1100, HudName = MyTextsWrapperEnum.HudHub }; m_enableGeneratorWithDrone1Mission.RequiresDrone = true; m_enableGeneratorWithDrone1Mission.OnMissionSuccess += EnableGeneratorWithDrone1OnOnMissionSuccess; m_enableGeneratorWithDrone1Mission.OnMissionLoaded += EnsureDronesInShip; m_enableGeneratorWithDrone1Mission.Components.Add(new MyDetectorDialogue((uint)EntityID.Dialog10DetectorId, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1000)); m_objectives.Add(m_enableGeneratorWithDrone1Mission); m_enableGeneratorWithDrone2Mission = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE2_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE2, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE2_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE1 }, new MyMissionLocation(baseSector, (uint)EntityID.DroneGeneratroHub2), MyTextsWrapperEnum.PressToStartGenerator, MyTextsWrapperEnum.Generator, MyTextsWrapperEnum.StartingProgress, 5000, radiusOverride: 50 ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1200, SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1400, RequiresDrone = true, HudName = MyTextsWrapperEnum.HudHub }; m_enableGeneratorWithDrone2Mission.OnMissionSuccess += EnableGeneratorWithDrone2OnOnMissionSuccess; m_enableGeneratorWithDrone2Mission.OnMissionLoaded += EnsureDronesInShip; m_enableGeneratorWithDrone2Mission.Components.Add(new MyDetectorDialogue((uint)EntityID.Dialog13DetectorId, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1300)); m_objectives.Add(m_enableGeneratorWithDrone2Mission); //05 m_lookBothHubs2 = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_LOOK_HUBS2_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_LOOK_HUBS2, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_LOOK_HUBS2_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_ENABLE_GENERATOR_DRONE2 }, null, new List<uint> { (uint)EntityID.SecurityHubLook2 } ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1500, HudName = MyTextsWrapperEnum.HudHub, ShowNavigationMark = true }; m_objectives.Add(m_lookBothHubs2); //08 var downloadData1 = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA1_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA1, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA1_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_LOOK_HUBS2 }, new MyMissionLocation(baseSector, (uint)EntityID.Hub1Dummy), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 3000, MyUseObjectiveType.Activating, null) { HudName = MyTextsWrapperEnum.HudHub }; downloadData1.Components.Add(new MyDetectorDialogue((uint)EntityID.Dialog17DetectorId, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1700)); m_objectives.Add(downloadData1); var downloadData2 = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA2_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA2, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA2_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA1 }, new MyMissionLocation(baseSector, (uint)EntityID.Hub2Dummy), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 3000, MyUseObjectiveType.Hacking, null) { SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1800, HudName = MyTextsWrapperEnum.HudHub }; m_objectives.Add(downloadData2); var downloadData3 = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA3_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA3, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA3_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA2 }, new MyMissionLocation(baseSector, (uint)EntityID.Hub3Dummy), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 3000, MyUseObjectiveType.Hacking, null) { SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2000, HudName = MyTextsWrapperEnum.HudHub }; downloadData3.RequiresDrone = true; downloadData3.OnMissionLoaded += DownloadData3OnOnMissionLoaded; downloadData3.OnMissionSuccess += DownloadData3OnOnMissionSuccess; downloadData3.Components.Add(new MyDetectorDialogue((uint)EntityID.Dialog19DetectorId, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_1900)); m_objectives.Add(downloadData3); var downloadData4 = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA4_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA4, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA4_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA3 }, new MyMissionLocation(baseSector, (uint)EntityID.Hub4Dummy), MyTextsWrapperEnum.PressToDownloadData, MyTextsWrapperEnum.Console, MyTextsWrapperEnum.DownloadingData, 3000) { HudName = MyTextsWrapperEnum.HudHub }; downloadData4.OnMissionLoaded += EnsureDronesInShip; m_objectives.Add(downloadData4); var entermainLab = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENTER_MAINLAB_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_ENTER_MAINLAB, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_ENTER_MAINLAB_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DOWNLOAD_DATA4 }, new MyMissionLocation(baseSector, (uint)EntityID.EnterMainLabDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2100, HudName = MyTextsWrapperEnum.HudLab }; entermainLab.OnMissionSuccess += EntermainLabOnOnMissionSuccess; m_objectives.Add(entermainLab); //10 m_destroyComputer = new MyObjectiveDestroy( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DESTROY_COMPUTER_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_DESTROY_COMPUTER, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_DESTROY_COMPUTER_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_ENTER_MAINLAB }, new List<uint> { (uint)EntityID.DestroyComputer }, // entities needed to kill new List<uint> { }, // spawnpoint from which bots must be killed true, false // dont count ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2200/*, SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2400*/, HudName = MyTextsWrapperEnum.HudBlondi }; m_destroyComputer.OnMissionSuccess += DestroyComputerOnOnMissionSuccess; m_destroyComputer.OnMissionLoaded += DestroyComputerOnOnMissionLoaded; m_destroyComputer.Components.Add(new MySpawnpointWaves((uint)EntityID.EnterMainLabDummy, 0, new List<uint[]> { new List<uint> { (uint)EntityID.SpawnPoint5, (uint)EntityID.SpawnPoint6 }.ToArray(), new List<uint> { (uint)EntityID.SpawnPoint7, (uint)EntityID.SpawnPoint8 }.ToArray() })); m_objectives.Add(m_destroyComputer); m_needPart3 = new MyMultipleUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FIND_PART3_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_FIND_PART3, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FIND_PART3_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_DESTROY_COMPUTER }, MyTextsWrapperEnum.PressToTakeComponent, MyTextsWrapperEnum.Component, MyTextsWrapperEnum.TakingInProgress, 1000, new List<uint>() { (uint)EntityID.CollectPart1Dummy, (uint)EntityID.CollectPart2Dummy, (uint)EntityID.CollectPart3Dummy }, MyUseObjectiveType.Taking) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2500, HudName = MyTextsWrapperEnum.HudPart }; m_needPart3.OnMissionSuccess += NeedPart3OnOnMissionSuccess; m_needPart3.OnObjectUsedSucces += OnObjectUsedSucces; m_needPart3.OnMissionLoaded += NeedPart1OnOnMissionLoaded; m_objectives.Add(m_needPart3); m_escape = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FIND_WAY_OUT_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_FIND_WAY_OUT, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_FIND_WAY_OUT_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_FIND_PART3 }, new MyMissionLocation(baseSector, (uint)EntityID.EscapeDummy) ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2600, SuccessDialogId = MyDialogueEnum.BARTHS_MOON_TRANSMITTER_3100, HudName = MyTextsWrapperEnum.Nothing }; m_escape.OnMissionSuccess += Escape_Success; m_escape.Components.Add(new MyDetectorDialogue((uint)EntityID.EscapeEventDummy, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2700)); m_escape.Components.Add(new MyDetectorDialogue((uint)EntityID.EscapeDummy, MyDialogueEnum.BARTHS_MOON_TRANSMITTER_2900)); m_escape.OnMissionLoaded += EscapeOnOnMissionLoaded; m_escape.OnMissionCleanUp += EscapeOnOnMissionCleanUp; m_objectives.Add(m_escape); var build = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_BUILD_TRANSMITTER_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_BUILD_TRANSMITTER, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_BUILD_TRANSMITTER_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_FIND_WAY_OUT }, new MyMissionLocation(baseSector, (uint)EntityID.BuildDetector4), MyTextsWrapperEnum.PressToBuildTransmitter, MyTextsWrapperEnum.Transmitter, MyTextsWrapperEnum.BuildingInProgress, 3000, MyUseObjectiveType.Building); build.OnMissionSuccess += Build_Success; build.OnMissionLoaded += Build_Loaded; build.Components.Add(new MySpawnpointWaves((uint)EntityID.EscapeDummy, 0, new List<uint[]> { new List<uint> {(uint) EntityID.SpawnPoint9}.ToArray(), new List<uint> { (uint) EntityID.SpawnPoint10, (uint) EntityID.SpawnPoint11, (uint) EntityID.SpawnPoint12 }.ToArray() })); build.Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorWayBack2, 0, new List<uint[]> { new List<uint> {(uint) EntityID.SpawnPoint13}.ToArray(), new List<uint> {(uint) EntityID.SpawnPoint14}.ToArray() })); m_objectives.Add(build); var backToMadelyn = new MyObjective( (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_RETURN_BACK_TO_MADELYN_Name), MyMissionID.BARTHS_MOON_TRANSMITTER_RETURN_BACK_TO_MADELYN, (MyTextsWrapperEnum.BARTHS_MOON_TRANSMITTER_RETURN_BACK_TO_MADELYN_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_BUILD_TRANSMITTER }, new MyMissionLocation(baseSector, MyMissionLocation.MADELYN_HANGAR), startDialogId: MyDialogueEnum.BARTHS_MOON_TRANSMITTER_3200, radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudMadelynsSapho }; m_objectives.Add(backToMadelyn); //var talkWithThomasBarthEnd = new MyMeetObjective( // new StringBuilder("Talk with Thomas Barth"), // MyMissionID.BARTHS_MOON_TRANSMITTER_TALK_WITH_THOMAS_BARTH_END, // new StringBuilder(""), // this, // new MyMissionID[] { MyMissionID.BARTHS_MOON_TRANSMITTER_BUILD_TRANSMITTER }, // null, // (uint)EntityID.ThomasBartId, // 50, // 0.25f //) { SaveOnSuccess = true, FollowMe = false }; //talkWithThomasBarthEnd.OnMissionSuccess += TalkWithThomasBarthEnd_Success; //m_objectives.Add(talkWithThomasBarthEnd); #endregion }
public MyChineseTransportMission() { #region Validate IDs m_validateIDlists = new List<List<uint>>(); m_validateIDlists.Add(m_explosion1); m_validateIDlists.Add(m_explosion2); m_validateIDlists.Add(m_explosion3); m_validateIDlists.Add(m_explosion4); m_validateIDlists.Add(m_explosionFinal); m_validateIDlists.Add(m_transmitterPrefabs1); m_validateIDlists.Add(m_transmitterPrefabs2); m_validateIDlists.Add(m_spawnsStart); m_validateIDlists.Add(m_spawnsCenterAsteroid); m_validateIDlists.Add(m_spawnsTransmitter); m_validateIDlists.Add(m_spawnsCenterAsteroidOut); m_validateIDlists.Add(m_spawnsWave1); m_validateIDlists.Add(m_spawnsWave2); m_validateIDlists.Add(m_spawnsWave3); m_validateIDlists.Add(m_spawnsWave4); m_validateIDlists.Add(m_spawnsWave5); #endregion ID = MyMissionID.CHINESE_TRANSPORT; /* ID must be added to MyMissions.cs */ Name = MyTextsWrapperEnum.CHINESE_TRANSPORT; Description = MyTextsWrapperEnum.CHINESE_TRANSPORT_Description; // "Destroy the transmitter and steal the chinese transporter\n" DebugName = new StringBuilder("08b-Chinese mines of Changde"); Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(-4274372, 0, 4874227); // Story sector of the script Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point RequiredMissions = new MyMissionID[] { MyMissionID.JUNKYARD_CONVINCE }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_LAND_IN }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.MARCUS, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; m_objectives = new List<MyObjective>(); // Creating of list of submissions m_mission01_getFirstKey = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it (MyTextsWrapperEnum.CHINESE_TRANSPORT_GET_SECURITY_KEY_Name), // Name of the submission MyMissionID.CHINESE_TRANSPORT_GET_SECURITY_KEY, // ID of the submission - must be added to MyMissions.cs (MyTextsWrapperEnum.CHINESE_TRANSPORT_GET_SECURITY_KEY_Description), // Description of the submission null, this, new MyMissionID[] { }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission null, startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0100_INTRODUCE ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudHub }; m_mission01_getFirstKey.MissionEntityIDs.Add((uint)EntityID.HUBGetKey); m_objectives.Add(m_mission01_getFirstKey); m_mission02_reachTunnel_1 = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_TUNNEL_1_Name), MyMissionID.CHINESE_TRANSPORT_REACH_TUNNEL_1, (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_TUNNEL_1_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_GET_SECURITY_KEY }, new MyMissionLocation(baseSector, (uint) EntityID.ReachTunnel1), startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0200_FIRST_DEVICE_HACKED ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudTunnel }; m_objectives.Add(m_mission02_reachTunnel_1); m_mission03_reachTransmitter = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_TRANSMITTER_Name), MyMissionID.CHINESE_TRANSPORT_REACH_TRANSMITTER, (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_TRANSMITTER_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_REACH_TUNNEL_1 }, new MyMissionLocation(baseSector, (uint)EntityID.ReachTransmitter) ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudTransmitter }; m_objectives.Add(m_mission03_reachTransmitter); m_mission04_killGuards = new MyObjectiveDestroy( // Var is used to call functions on that member (MyTextsWrapperEnum.CHINESE_TRANSPORT_KILL_GUARDS_Name), MyMissionID.CHINESE_TRANSPORT_KILL_GUARDS, (MyTextsWrapperEnum.CHINESE_TRANSPORT_KILL_GUARDS_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_REACH_TRANSMITTER }, null, m_spawnsTransmitter, true, startDialogID: MyDialogueEnum.CHINESE_TRANSPORT_0500_MARCUS_IS_HERE ) { SaveOnSuccess = true }; m_objectives.Add(m_mission04_killGuards); m_mission05HackTransmitters = new MyMultipleUseObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_HACK_TRANSMITTER_Name), MyMissionID.CHINESE_TRANSPORT_HACK_TRANSMITTER, (MyTextsWrapperEnum.CHINESE_TRANSPORT_HACK_TRANSMITTER_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_KILL_GUARDS }, MyTextsWrapperEnum.HoldToUseSecurityKey, MyTextsWrapperEnum.Using, MyTextsWrapperEnum.DeactivatingInProgress, 2000, new List<uint> { (uint) EntityID.HUBHackTrans1, (uint) EntityID.HUBHackTrans2 } ) { StartDialogId = MyDialogueEnum.CHINESE_TRANSPORT_0600_DESTROY_THE_TRANSMITTER, SaveOnSuccess = false, RadiusOverride = 30, MakeEntityIndestructible = false, FailIfEntityDestroyed = true }; m_objectives.Add(m_mission05HackTransmitters); m_mission06_placeBomb = new MyUseObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_PLACE_BOMB_Name), MyMissionID.CHINESE_TRANSPORT_PLACE_BOMB, (MyTextsWrapperEnum.CHINESE_TRANSPORT_PLACE_BOMB_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_HACK_TRANSMITTER }, new MyMissionLocation(baseSector, (uint)EntityID.PlaceBomb), MyTextsWrapperEnum.PressToPlaceBomb, MyTextsWrapperEnum.Bomb, MyTextsWrapperEnum.PlacementInProgress, 5000, MyUseObjectiveType.Activating, startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0670_disabling_the_terminals ) { SaveOnSuccess = false }; m_mission06_placeBomb.MissionEntityIDs.Add((uint) EntityID.Bomb); m_objectives.Add(m_mission06_placeBomb); m_mission07_runExplosion = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_RUN_EXPLOSION_Name), MyMissionID.CHINESE_TRANSPORT_RUN_EXPLOSION, (MyTextsWrapperEnum.CHINESE_TRANSPORT_RUN_EXPLOSION_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_PLACE_BOMB }, new MyMissionLocation(baseSector, (uint)EntityID.RunExplosion), startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0700_RUN ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudSafeArea }; m_objectives.Add(m_mission07_runExplosion); m_mission08_lookOnExplosion = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_LOOK_ON_EXPLOSION_Name), MyMissionID.CHINESE_TRANSPORT_LOOK_ON_EXPLOSION, (MyTextsWrapperEnum.CHINESE_TRANSPORT_LOOK_ON_EXPLOSION_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_RUN_EXPLOSION }, new MyMissionLocation(baseSector, (uint)EntityID.DestructionTransmitter) ) { SaveOnSuccess = true }; m_objectives.Add(m_mission08_lookOnExplosion); m_mission09_reachTunnel2 = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_TUNNEL_2_Name), MyMissionID.CHINESE_TRANSPORT_REACH_TUNNEL_2, (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_TUNNEL_2_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_LOOK_ON_EXPLOSION }, new MyMissionLocation(baseSector, (uint)EntityID.ReachTunnel2), startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0800_GO_TO_SECOND_BASE ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudTunnel }; m_objectives.Add(m_mission09_reachTunnel2); m_mission10_pastTunnel2 = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_PAST_TUNNEL_2_Name), MyMissionID.CHINESE_TRANSPORT_PAST_TUNNEL_2, (MyTextsWrapperEnum.CHINESE_TRANSPORT_PAST_TUNNEL_2_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_REACH_TUNNEL_2 }, new MyMissionLocation(baseSector, (uint)EntityID.PastTunnel2), startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0850_INSIDE_TUNNEL, successDialogId: MyDialogueEnum.CHINESE_TRANSPORT_0900_SURRENDER ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudEnd }; m_objectives.Add(m_mission10_pastTunnel2); m_mission11_reachHangarHack = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_HANGAR_HACK_Name), MyMissionID.CHINESE_TRANSPORT_REACH_HANGAR_HACK, (MyTextsWrapperEnum.CHINESE_TRANSPORT_REACH_HANGAR_HACK_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_PAST_TUNNEL_2 }, new MyMissionLocation(baseSector, (uint)EntityID.ReachHacking), successDialogId: MyDialogueEnum.CHINESE_TRANSPORT_1000_DOOR_BLOCKED ) { SaveOnSuccess = false, HudName = MyTextsWrapperEnum.HudServiceRoom }; m_mission11_reachHangarHack.OnMissionLoaded += Mission11ReachHangarHackOnOnMissionLoaded; m_objectives.Add(m_mission11_reachHangarHack); m_mission12_hackHangarServicePC = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_HACK_HANGAR_SERVICE_PC_Name), MyMissionID.CHINESE_TRANSPORT_HACK_HANGAR_SERVICE_PC, (MyTextsWrapperEnum.CHINESE_TRANSPORT_HACK_HANGAR_SERVICE_PC_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_REACH_HANGAR_HACK }, null //startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_1400_DOORS_UNLOCKED ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudHub }; m_mission12_hackHangarServicePC.OnMissionLoaded += new MissionHandler(m_mission12_hackHangarServicePC_OnMissionLoaded); m_objectives.Add(m_mission12_hackHangarServicePC); m_mission12_hackHangarServicePC.MissionEntityIDs.Add((uint)EntityID.HUBHackHangar); m_mission13_defendMarcus = new MyDestroyWavesObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_DEFEND_MARCUS_Name), MyMissionID.CHINESE_TRANSPORT_DEFEND_MARCUS, (MyTextsWrapperEnum.CHINESE_TRANSPORT_DEFEND_MARCUS_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_HACK_HANGAR_SERVICE_PC }, null, null, null, null, 4 ) { SaveOnSuccess = false, StartDialogId = MyDialogueEnum.CHINESE_TRANSPORT_1100_HELP_MARCUS }; m_mission13_defendMarcus.AddWave(m_spawnsWave1); m_mission13_defendMarcus.AddWave(m_spawnsWave2); m_mission13_defendMarcus.AddWave(m_spawnsWave3); m_mission13_defendMarcus.AddWave(m_spawnsWave4); m_mission13_defendMarcus.AddWave(m_spawnsWave5); m_mission13_defendMarcus.Components.Add(new MySpawnpointLimiter(m_spawns, 10)); m_objectives.Add(m_mission13_defendMarcus); m_mission14_killBoss = new MyObjectiveDestroy( // Var is used to call functions on that member (MyTextsWrapperEnum.CHINESE_TRANSPORT_KILL_BOSS_Name), MyMissionID.CHINESE_TRANSPORT_KILL_BOSS, (MyTextsWrapperEnum.CHINESE_TRANSPORT_KILL_BOSS_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_DEFEND_MARCUS }, null, new List<uint> { (uint)EntityID.SpawnBossCompanion1, (uint)EntityID.SpawnBossCompanion2, (uint)EntityID.SpawnBoss }, true, startDialogID: MyDialogueEnum.CHINESE_TRANSPORT_1200_GENERAL_ARRIVAL ) { SaveOnSuccess = true }; m_objectives.Add(m_mission14_killBoss); m_mission15_landIn = new MyObjective( (MyTextsWrapperEnum.CHINESE_TRANSPORT_LAND_IN_Name), MyMissionID.CHINESE_TRANSPORT_LAND_IN, (MyTextsWrapperEnum.CHINESE_TRANSPORT_LAND_IN_Description), null, this, new MyMissionID[] { MyMissionID.CHINESE_TRANSPORT_KILL_BOSS }, new MyMissionLocation(baseSector, (uint)EntityID.Land), startDialogId: MyDialogueEnum.CHINESE_TRANSPORT_1300_LAND_IN ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudShip }; m_objectives.Add(m_mission15_landIn); m_mission01_getFirstKey.OnMissionLoaded += M01GetFirstKeyLoaded; m_mission02_reachTunnel_1.OnMissionLoaded += M02ReachTunnel1Loaded; m_mission03_reachTransmitter.OnMissionLoaded += M03ReachTransmitterLoaded; m_mission04_killGuards.OnMissionLoaded += M04KillGuardsLoaded; m_mission05HackTransmitters.OnMissionLoaded += M05HackTransmitterLoaded; m_mission06_placeBomb.OnMissionLoaded += M06PlaceBombLoaded; m_mission07_runExplosion.OnMissionLoaded += M07RunExplosionLoaded; m_mission08_lookOnExplosion.OnMissionLoaded += M08LookOnExplosionLoaded; m_mission09_reachTunnel2.OnMissionLoaded += M09ReachTunnel2Loaded; m_mission10_pastTunnel2.OnMissionLoaded += M10PastTunnel2Loaded; m_mission11_reachHangarHack.OnMissionLoaded += M11ReachHangarHackLoaded; m_mission12_hackHangarServicePC.OnMissionLoaded += M12HackHangarServicePCLoaded; m_mission13_defendMarcus.OnMissionLoaded += M13DefendMarcusLoaded; m_mission13_defendMarcus.OnMissionCleanUp += Mission13DefendMarcusOnOnMissionCleanUp; m_mission14_killBoss.OnMissionLoaded += M14KillBossLoaded; m_mission14_killBoss.OnMissionCleanUp += M14KillBossUnloaded; m_mission15_landIn.OnMissionLoaded += M15LandInLoaded; m_mission06_placeBomb.OnMissionSuccess += M06PlaceBombSuccess; m_mission05HackTransmitters.OnObjectUsedSucces += M05TransmittersSuccess; }
public MySlaverBase2Mission() { RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; ID = MyMissionID.SLAVER_BASE_2; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("09d-Slaver base Delta Earnings"); // Name of mission Name = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS; Description = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS_Description; Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(4169480, 0, -8216683); // Story sector of the script - i.e. (-2465,0,6541) Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.FORT_VALIANT_B }; // IDs of missions required to make this mission available RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.SLAVER_BASE_2_FREE_SLAVES, }; m_objectives = new List<MyObjective>(); // Creating of list of submissions // ----------- START OF SUBMISSIONS DEFINITION -------------- var introTalk = new MyObjectiveDialog( MyMissionID.SLAVER_BASE_2_INTRO, null, this, new MyMissionID[] { }, MyDialogueEnum.SLAVERBASE2_0100_INTRO ) { SaveOnSuccess = false }; m_objectives.Add(introTalk); var paralyzeDefense = new MyObjectiveDestroy( // MySubmissionDestroy means mission with objective to destroy something - here it is class member so you can call methods on it MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE, //Name of the submission MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE, // ID of the submission MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE_Description, // Description of the submission null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_INTRO }, // ID of submissions required to make this submission available - these declares the sequence of submissions new List<uint> { (uint) EntityID.turret_1, (uint) EntityID.turret_2, (uint) EntityID.turret_3, (uint) EntityID.turret_4, (uint) EntityID.turret_5, (uint) EntityID.turret_6 }, // ID of objects to be destroyed as a mission objective null, true, startDialogID: MyDialogueEnum.SLAVERBASE2_0200_DESTROY_TURRETS ) { SaveOnSuccess = true }; m_objectives.Add(paralyzeDefense); paralyzeDefense.OnMissionLoaded += ParalyzeDefenseOnMissionLoaded; paralyzeDefense.OnMissionCleanUp += ParalyzeDefenseOnMissionUnloaded; var unlockprison1 = new MyUseObjective( MyTextsWrapperEnum.UNLOCK_PRISON_1, MyMissionID.UNLOCK_PRISON_1, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE }, new MyMissionLocation(baseSector, (uint) EntityID.hub1), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 2000, startDialogId: MyDialogueEnum.SLAVERBASE2_0300_TURRETS_DESTROYED ) { SaveOnSuccess = false }; unlockprison1.OnMissionSuccess += m_Unlockprison1_OnMissionSuccess; m_objectives.Add(unlockprison1); var unlockprison2 = new MyUseObjective( MyTextsWrapperEnum.UNLOCK_PRISON_2, MyMissionID.UNLOCK_PRISON_2, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.UNLOCK_PRISON_1 }, new MyMissionLocation(baseSector, (uint) EntityID.hub2), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 2000, startDialogId: MyDialogueEnum.SLAVERBASE2_0400_FIRST_HUB_DESTROYED ) { SaveOnSuccess = false }; m_objectives.Add(unlockprison2); var talkAboutGenerator = new MyObjectiveDialog( MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR, null, this, new MyMissionID[] { MyMissionID.UNLOCK_PRISON_2 }, MyDialogueEnum.SLAVERBASE2_0500_BOTH_HUBS_DESTROYED ) { SaveOnSuccess = false }; m_objectives.Add(talkAboutGenerator); var breakTheChains = new MyObjectiveDestroy( MyTextsWrapperEnum.SLAVER_BASE_2_BREAK_THE_CHAINS, MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR }, new List<uint> { (uint) EntityID.generator_1 }, null, true ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator }; breakTheChains.OnMissionSuccess += BreakTheChains_OnMissionSuccess; breakTheChains.Components.Add(new MyDetectorDialogue((uint)EntityID.GeneratorDetectorDummy, MyDialogueEnum.SLAVERBASE2_0600_GENERATOR_REACHED)); m_objectives.Add(breakTheChains); var talkAboutPrisoners = new MyObjectiveDialog( MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS }, MyDialogueEnum.SLAVERBASE2_0700_GENERATOR_DESTROYED ) { SaveOnSuccess = false }; m_objectives.Add(talkAboutPrisoners); var freeSlaves = new MyMultipleUseObjective( MyTextsWrapperEnum.SLAVER_BASE_2_FREE_SLAVES, MyMissionID.SLAVER_BASE_2_FREE_SLAVES, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS }, MyTextsWrapperEnum.UnlockCell, MyTextsWrapperEnum.PrisonCell, MyTextsWrapperEnum.UnlockingInProgress, 2000, new List<uint> { (uint) EntityID.slave_1, (uint) EntityID.slave_2, (uint) EntityID.slave_3, (uint) EntityID.slave_4, (uint) EntityID.slave_5 }, MyUseObjectiveType.Activating ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE }; freeSlaves.OnObjectUsedSucces += OnFreeSlavesObjectiveSuccess; m_objectives.Add(freeSlaves); //var finalFreedom = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it // new StringBuilder("Return to Valiant."), // Name of the submission // MyMissionID.SLAVER_BASE_2_FINAL_FREEDOM, // ID of the submission - must be added to MyMissions.cs // new StringBuilder("Return to Valiant.\n"), // Description of the submission // null, // this, // new MyMissionID[] { MyMissionID.SLAVER_BASE_2_FREE_SLAVES, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_3, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_4, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_5 }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission // new MyMissionLocation(baseSector, (uint)EntityID.FinalFreedom), // ID of dummy point of checkpoint // startDialogId: MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE // ) { SaveOnSuccess = false }; // False means do not save game in that checkpointa //m_objectives.Add(finalFreedom); // Adding this submission to the list of submissions of current mission }
public MyBarthsMoonPlantMission() : base(MyMissionID.BARTHS_MOON_PLANT, new StringBuilder("15-Barth's moon plant"), MyTextsWrapperEnum.BARTHS_MOON_PLANT, MyTextsWrapperEnum.BARTHS_MOON_PLANT_Description, new MyMissionID[] { MyMissionID.RIFT }, new EntityID[] { EntityID.BuildContainer4 }, EntityID.PlayerStartLocationPlant) { m_objectives = new List<MyObjective>(); RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_TALK_BARTH }; RequiredActors = new MyActorEnum[] { MyActorEnum.MADELYN, MyActorEnum.VALENTIN, MyActorEnum.TARJA }; RequiredMissions = new MyMissionID[] { MyMissionID.RIFT }; #region Objectives var saveThomas = new MyTimedMeetObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_SAVE_BARTH_Name), MyMissionID.BARTHS_MOON_PLANT_SAVE_BARTH, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_SAVE_BARTH_Description), this, new MyMissionID[] { }, (uint)EntityID._01Detector, (uint)EntityID._01SmallShipBarth, 100, 0.25f, new TimeSpan(0, 1, 30), startDialogueId: MyDialogueEnum.BARTHS_MOON_PLANT_0100, successDialogueId: MyDialogueEnum.BARTHS_MOON_PLANT_0200, stopFollow: false ) { SaveOnSuccess = true, PathName = "BarthEs" }; saveThomas.Components.Add(new MyMovingEntity((uint)EntityID._01PirateShip, (uint)EntityID._01PirateShiptarget, (int)new TimeSpan(0, 1, 30).TotalMilliseconds)); saveThomas.OnMissionLoaded += SaveThomas_Loaded; m_objectives.Add(saveThomas); var killAttackers = new MyObjectiveDestroy( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_KILL_ATTACKERS_Name), MyMissionID.BARTHS_MOON_PLANT_KILL_ATTACKERS, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_KILL_ATTACKERS_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_SAVE_BARTH }, null, m_02SpawnPoints, false ) { SaveOnSuccess = true, }; killAttackers.OnMissionLoaded += KillAttackers_Loaded; m_objectives.Add(killAttackers); var getTurrets = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_DEFENCE_Name), MyMissionID.BARTHS_MOON_PLANT_DEFENCE, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_DEFENCE_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_KILL_ATTACKERS }, new MyMissionLocation(baseSector, (uint)EntityID._03Dummy), MyTextsWrapperEnum.PressToTakeTurrets, MyTextsWrapperEnum.Turrets, MyTextsWrapperEnum.TransferInProgress, 3000, startDialogId: MyDialogueEnum.BARTHS_MOON_PLANT_0300) { SaveOnSuccess = true }; getTurrets.OnMissionLoaded += GetTurrets_Loaded; getTurrets.OnMissionSuccess += GetTurrets_Success; m_objectives.Add(getTurrets); m_buildDefenses = new MyTimedObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_BUILD_DEFENCE_LINE_Name), MyMissionID.BARTHS_MOON_PLANT_BUILD_DEFENCE_LINE, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_BUILD_DEFENCE_LINE_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_DEFENCE }, new TimeSpan(0, 0, minutes: 1, seconds: 30) ) { DisplayCounter = true, SaveOnSuccess = true }; m_buildDefenses.OnMissionLoaded += BuildDefenses_Loaded; m_buildDefenses.OnMissionUpdate += BuildDefenses_Update; m_buildDefenses.OnMissionCleanUp += BuildDefenses_Unloaded; m_objectives.Add(m_buildDefenses); m_protectBarth = new MyTimedObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_PROTECT_BARTH_Name), MyMissionID.BARTHS_MOON_PLANT_PROTECT_BARTH, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_PROTECT_BARTH_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_BUILD_DEFENCE_LINE }, new TimeSpan(0, minutes: 2, seconds: 0), true ) { DisplayCounter = false, SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_PLANT_0400, MakeEntityIndestructible = false }; m_protectBarth.MissionEntityIDs.Add((uint)EntityID._01SmallShipBarth); m_protectBarth.Components.Add(new MyMovingEntity((uint)EntityID._05PirateShip, (uint)EntityID._01PirateShiptarget, (int)m_protectBarth.SubmissionDuration.TotalMilliseconds)); m_protectBarth.Components.Add(new MyMovingEntity((uint)EntityID._05PirateBigShip, (uint)EntityID._05PirateBigShipTarget, (int)m_protectBarth.SubmissionDuration.TotalMilliseconds)); m_protectBarth.OnMissionLoaded += ProtectBarth_Loaded; m_protectBarth.OnMissionCleanUp += ProtectBarth_Unloaded; m_protectBarth.OnMissionSuccess += ProtectBarth_Success; m_objectives.Add(m_protectBarth); m_protectMadelyn = new MyTimedObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_PROTECT_MADELYN_Name), MyMissionID.BARTHS_MOON_PLANT_PROTECT_MADELYN, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_PROTECT_MADELYN_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_PROTECT_BARTH }, new TimeSpan(0, minutes: 3, seconds: 0), true) { SaveOnSuccess = true, DisplayCounter = false, HudName = MyTextsWrapperEnum.HudCommandCenter }; m_protectMadelyn.OnMissionLoaded += ProtectMadelyn_Loaded; m_protectMadelyn.OnMissionSuccess += ProtectMadelyn_Success; m_protectMadelyn.OnMissionCleanUp += ProtectMadelyn_CleanUp; m_protectMadelyn.OnMissionUpdate += ProtectMadelyn_Update; m_protectMadelyn.Components.Add(new MyTimedDialogue(new TimeSpan(0, 0, 5), MyDialogueEnum.BARTHS_MOON_PLANT_0600)); m_objectives.Add(m_protectMadelyn); m_lastStand = new MyTimedObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_ENEMY_Name), MyMissionID.BARTHS_MOON_PLANT_ENEMY, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_ENEMY_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_PROTECT_MADELYN }, new TimeSpan(0, 0, 50), true ) { /*DisplayCounter = false, */ SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_PLANT_0800 }; m_lastStand.Components.Add(new MyMovingEntity((uint)EntityID._05PirateShip, (uint)EntityID._07PirateShipTarget, (int)m_lastStand.SubmissionDuration.TotalMilliseconds)); m_lastStand.Components.Add(new MyMovingEntity((uint)EntityID._05PirateBigShip, (uint)EntityID._07PirateBigShipTarget, (int)m_lastStand.SubmissionDuration.TotalMilliseconds)); m_lastStand.OnMissionLoaded += LastStand_Loaded; m_lastStand.OnMissionCleanUp += LastStand_CleanUp; m_objectives.Add(m_lastStand); m_destroyGenerators = new MyObjectiveDestroy( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_DESTROY_GENERATORS_Name), MyMissionID.BARTHS_MOON_PLANT_DESTROY_GENERATORS, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_DESTROY_GENERATORS_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_ENEMY }, new List<uint> { (uint)EntityID._08generator1, (uint)EntityID._08generator2 }, // entities needed to kill new List<uint> { }, // spawnpoint from which bots must be killed true, false // dont count ) { SaveOnSuccess = true, StartDialogId = MyDialogueEnum.BARTHS_MOON_PLANT_0900, HudName = MyTextsWrapperEnum.HudGenerator }; m_destroyGenerators.OnMissionSuccess += DestroyGenerators_Success; m_destroyGenerators.OnMissionLoaded += DestroyGenerators_Loaded; m_objectives.Add(m_destroyGenerators); var getComponents = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_GET_NEEDED_COMPONENTS_Name), MyMissionID.BARTHS_MOON_PLANT_GET_NEEDED_COMPONENTS, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_GET_NEEDED_COMPONENTS_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_DESTROY_GENERATORS }, new MyMissionLocation(baseSector, (uint)EntityID.GetNeededComponentsDummy), MyTextsWrapperEnum.PressToPickItems, MyTextsWrapperEnum.Items, MyTextsWrapperEnum.PickingInProgress, 4000, MyUseObjectiveType.Taking, startDialogId: MyDialogueEnum.BARTHS_MOON_PLANT_1000) { SaveOnSuccess = true }; getComponents.OnMissionLoaded += GetComponents_Loaded; getComponents.OnMissionSuccess += GetComponents_Success; m_objectives.Add(getComponents); var buildPlant = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_BUILD_PLANT_Name), MyMissionID.BARTHS_MOON_PLANT_BUILD_PLANT, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_BUILD_PLANT_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_GET_NEEDED_COMPONENTS }, new MyMissionLocation(baseSector, (uint)EntityID.ConstructDetector), MyTextsWrapperEnum.PressToBuildTransmitter, MyTextsWrapperEnum.Items, MyTextsWrapperEnum.BuildingInProgress, 4000, MyUseObjectiveType.Activating, startDialogId: MyDialogueEnum.BARTHS_MOON_PLANT_1100) { SaveOnSuccess = true }; buildPlant.OnMissionLoaded += new MissionHandler(BuildPlant_OnMissionLoaded); buildPlant.OnMissionSuccess += new MissionHandler(BuildPlant_OnMissionSuccess); m_objectives.Add(buildPlant); var constructDetectors = new MyUseObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_CONSTRUCT_DETECTORS_Name), MyMissionID.BARTHS_MOON_PLANT_CONSTRUCT_DETECTORS, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_CONSTRUCT_DETECTORS_Description), null, this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_BUILD_PLANT }, new MyMissionLocation(baseSector, (uint)EntityID.ConstructDetector), MyTextsWrapperEnum.PressToBuildTransmitter, MyTextsWrapperEnum.Items, MyTextsWrapperEnum.BuildingInProgress, 4000, MyUseObjectiveType.Activating) { SaveOnSuccess = true }; constructDetectors.OnMissionLoaded +=new MissionHandler(ConstructDetectors_Loaded); constructDetectors.OnMissionSuccess += new MissionHandler(ConstructDetectors_Success); m_objectives.Add(constructDetectors); m_barthEndDialogue = new MyMeetObjective( (MyTextsWrapperEnum.BARTHS_MOON_PLANT_TALK_BARTH_Name), MyMissionID.BARTHS_MOON_PLANT_TALK_BARTH, (MyTextsWrapperEnum.BARTHS_MOON_PLANT_TALK_BARTH_Description), this, new MyMissionID[] { MyMissionID.BARTHS_MOON_PLANT_CONSTRUCT_DETECTORS }, (uint)EntityID._01Detector, (uint)EntityID._01SmallShipBarth, 50, 0.25f, successDialogueId: MyDialogueEnum.BARTHS_MOON_PLANT_1200 ) { SaveOnSuccess = true, FollowMe = false, PathName = "Group23", MakeEntityIndestructible = false }; m_barthEndDialogue.OnMissionLoaded += BarthEndDialogue_Loaded; m_objectives.Add(m_barthEndDialogue); #endregion }
public MyWhiteWolvesResearchMission() { ID = MyMissionID.NAZI_BIO_LAB; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("18b-White Wolves bio research lab"); Name = MyTextsWrapperEnum.NAZI_BIO_LAB; Description = MyTextsWrapperEnum.NAZI_BIO_LAB_Description; Flags = MyMissionFlags.Story; AchievementName = MySteamAchievementNames.Mission26_BioResearch; /* sector where the mission is located */ Location = new MyMissionLocation(BaseSector, (uint)EntityID.TargetUse01); // Posledne cislo - ID dummy pointu kde prijimam misiu (v tomto pripade tiez 'player start') RequiredMissions = new MyMissionID[] { MyMissionID.REICHSTAG_A }; RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_REACH_MEETING_POINT }; RequiredActors = new MyActorEnum[] { MyActorEnum.TARJA, MyActorEnum.VALENTIN, MyActorEnum.MADELYN }; m_objectives = new List <MyObjective>(); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut3)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeGetOut, 0, (uint)EntityID.SpawnpointAtGettingOut4)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringWarehouseAtHigh, 0, (uint)EntityID.SpawnpointAtWarehouse1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringWarehouseAtHigh, 0, (uint)EntityID.SpawnpointAtWarehouse2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringWarehouseAtLow, 0, (uint)EntityID.SpawnpointUponWarehouse)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringBlueprintLocation, 0, (uint)EntityID.SpawnpointAtBlueprintLocation)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringMainConnectionRoom, 0, (uint)EntityID.SpawnpointAtConnectionRoom1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringMainConnectionRoom, 0, (uint)EntityID.SpawnpointAtConnectionRoom2)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringBioBrainsCircularRoom, 0, (uint)EntityID.SpawnpointAtBrainsConnection)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeTakingBrainSample, 0, (uint)EntityID.SpawnpointAtBrains)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectroBeforeEnteringLowerPartOfBiomachine, 0, (uint)EntityID.SpawnpointAtLowerPartOfBiomach)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringHigherPartOfBiomachine, 0, (uint)EntityID.SpawnpointAtHigherPartOfBiomach1)); Components.Add(new MySpawnpointWaves((uint)EntityID.DetectorBeforeEnteringHigherPartOfBiomachine, 0, (uint)EntityID.SpawnpointAtHigherPartOfBiomach2)); var m_01GetBiomachSamples1 = new MyUseObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_BIOMACH_1_Name), MyMissionID.NAZI_BIO_LAB_SAMPLES_BIOMACH_1, (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_BIOMACH_1_Description), null, this, new MyMissionID[] {}, new MyMissionLocation(BaseSector, (uint)EntityID.TargetUse01), MyTextsWrapperEnum.PressToPickSamples, MyTextsWrapperEnum.Samples, MyTextsWrapperEnum.PickingInProgress, 3000, MyUseObjectiveType.Hacking, MyDialogueEnum.WHITEWOLVES_RESEARCH_0200_ENTER ) { SaveOnSuccess = true }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(m_01GetBiomachSamples1); m_01GetBiomachSamples1.OnMissionLoaded += new MissionHandler(m_01GetBiomachSamples1_OnMissionLoaded); m_01GetBiomachSamples1.OnSuccessDialogueStarted += new MissionHandler(m_01GetBiomachSamples1_OnSuccessDialogueStarted); var m_02GetInsideBiomach = new MyObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_INSIDE_Name), MyMissionID.NAZI_BIO_LAB_GET_INSIDE, (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_INSIDE_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_SAMPLES_BIOMACH_1 }, new MyMissionLocation(BaseSector, (uint)EntityID.Target02) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudStation }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(m_02GetInsideBiomach); var m_04GetOrganicSamples = new MyUseObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_ORGANIC_Name), MyMissionID.NAZI_BIO_LAB_SAMPLES_ORGANIC, (MyTextsWrapperEnum.NAZI_BIO_LAB_SAMPLES_ORGANIC_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_GET_INSIDE }, new MyMissionLocation(BaseSector, (uint)EntityID.TargetUse04), MyTextsWrapperEnum.PressToPickSamples, MyTextsWrapperEnum.Samples, MyTextsWrapperEnum.PickingInProgress, 3000, MyUseObjectiveType.Hacking, MyDialogueEnum.WHITEWOLVES_RESEARCH_0300_COLLECT2 ) { SaveOnSuccess = true }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_04GetOrganicSamples.OnMissionLoaded += new MissionHandler(m_04GetOrganicSamples_OnMissionLoaded); m_04GetOrganicSamples.OnSuccessDialogueStarted += new MissionHandler(m_04GetOrganicSamples_OnSuccessDialogueStarted); m_objectives.Add(m_04GetOrganicSamples); var m_05GetBiomachBlueprints = new MyUseObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH_Name), MyMissionID.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH, (MyTextsWrapperEnum.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_SAMPLES_ORGANIC }, new MyMissionLocation(BaseSector, (uint)EntityID.TargetUse05), MyTextsWrapperEnum.PressToDownloadBluePrints, MyTextsWrapperEnum.DataTransfer, MyTextsWrapperEnum.DownloadingData, 3000 ) { SaveOnSuccess = true }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_objectives.Add(m_05GetBiomachBlueprints); m_05GetBiomachBlueprints.OnMissionLoaded += new MissionHandler(m_05GetBiomachBlueprints_OnMissionLoaded); m_05GetBiomachBlueprints.OnSuccessDialogueStarted += new MissionHandler(m_05GetBiomachBlueprints_OnSuccessDialogueStarted); var m_07GetOut = new MyObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_OUT_Name), MyMissionID.NAZI_BIO_LAB_GET_OUT, (MyTextsWrapperEnum.NAZI_BIO_LAB_GET_OUT_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_BLUEPRINTS_BIOMACH }, new MyMissionLocation(BaseSector, (uint)EntityID.Target07) ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; // destroySolarDefence.OnMissionSuccess += ToHangarSubmissionSuccess; m_07GetOut.OnMissionLoaded += new MissionHandler(m_07GetOut_OnMissionLoaded); m_objectives.Add(m_07GetOut); var m_08Destroy = new MyObjectiveDestroy( (MyTextsWrapperEnum.NAZI_BIO_LAB_DESTROY_Name), MyMissionID.NAZI_BIO_LAB_DESTROY, (MyTextsWrapperEnum.NAZI_BIO_LAB_DESTROY_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_GET_OUT, }, new List <uint>() { (uint)EntityID.Target08 }, null, true, false ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.Nothing }; m_objectives.Add(m_08Destroy); m_08Destroy.OnMissionLoaded += M08DestroyOnMissionLoaded; m_08Destroy.OnMissionSuccess += M08DestroyOnMissionSuccess; var returnToMothership = new MyObjective( (MyTextsWrapperEnum.NAZI_BIO_LAB_REACH_MEETING_POINT_Name), MyMissionID.NAZI_BIO_LAB_REACH_MEETING_POINT, (MyTextsWrapperEnum.NAZI_BIO_LAB_REACH_MEETING_POINT_Description), null, this, new MyMissionID[] { MyMissionID.NAZI_BIO_LAB_DESTROY }, //new MyMissionLocation(baseSector, (uint)EntityID.HangerEscapeLocation) new MyMissionLocation(BaseSector, MyMissionLocation.MADELYN_HANGAR), radiusOverride: MyMissionLocation.MADELYN_HANGAR_RADIUS ) { HudName = MyTextsWrapperEnum.HudMadelynsSapho }; returnToMothership.OnMissionLoaded += new MissionHandler(returnToMothership_OnMissionLoaded); m_objectives.Add(returnToMothership); }
public MySlaverBase2Mission() { RequiredActors = new MyActorEnum[] { MyActorEnum.MARCUS, MyActorEnum.MADELYN, MyActorEnum.TARJA, MyActorEnum.VALENTIN }; ID = MyMissionID.SLAVER_BASE_2; /* ID must be added to MyMissions.cs */ DebugName = new StringBuilder("09d-Slaver base Delta Earnings"); // Name of mission Name = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS; Description = MyTextsWrapperEnum.SLAVER_BASE_DELTA_EARNINGS_Description; Flags = MyMissionFlags.Story; MyMwcVector3Int baseSector = new MyMwcVector3Int(4169480, 0, -8216683); // Story sector of the script - i.e. (-2465,0,6541) Location = new MyMissionLocation(baseSector, (uint)EntityID.StartLocation); // Starting dummy point - must by typecasted to uint and referenced from EntityID enum RequiredMissions = new MyMissionID[] { MyMissionID.FORT_VALIANT_B }; // IDs of missions required to make this mission available RequiredMissionsForSuccess = new MyMissionID[] { MyMissionID.SLAVER_BASE_2_FREE_SLAVES, }; m_objectives = new List <MyObjective>(); // Creating of list of submissions // ----------- START OF SUBMISSIONS DEFINITION -------------- var introTalk = new MyObjectiveDialog( MyMissionID.SLAVER_BASE_2_INTRO, null, this, new MyMissionID[] { }, MyDialogueEnum.SLAVERBASE2_0100_INTRO ) { SaveOnSuccess = false }; m_objectives.Add(introTalk); var paralyzeDefense = new MyObjectiveDestroy( // MySubmissionDestroy means mission with objective to destroy something - here it is class member so you can call methods on it MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE, //Name of the submission MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE, // ID of the submission MyTextsWrapperEnum.SLAVER_BASE_2_PARALYZE_DEFENSE_Description, // Description of the submission null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_INTRO }, // ID of submissions required to make this submission available - these declares the sequence of submissions new List <uint> { (uint)EntityID.turret_1, (uint)EntityID.turret_2, (uint)EntityID.turret_3, (uint)EntityID.turret_4, (uint)EntityID.turret_5, (uint)EntityID.turret_6 }, // ID of objects to be destroyed as a mission objective null, true, startDialogID: MyDialogueEnum.SLAVERBASE2_0200_DESTROY_TURRETS ) { SaveOnSuccess = true }; m_objectives.Add(paralyzeDefense); paralyzeDefense.OnMissionLoaded += ParalyzeDefenseOnMissionLoaded; paralyzeDefense.OnMissionCleanUp += ParalyzeDefenseOnMissionUnloaded; var unlockprison1 = new MyUseObjective( MyTextsWrapperEnum.UNLOCK_PRISON_1, MyMissionID.UNLOCK_PRISON_1, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_PARALYZE_DEFENSE }, new MyMissionLocation(baseSector, (uint)EntityID.hub1), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 2000, startDialogId: MyDialogueEnum.SLAVERBASE2_0300_TURRETS_DESTROYED ) { SaveOnSuccess = false }; unlockprison1.OnMissionSuccess += m_Unlockprison1_OnMissionSuccess; m_objectives.Add(unlockprison1); var unlockprison2 = new MyUseObjective( MyTextsWrapperEnum.UNLOCK_PRISON_2, MyMissionID.UNLOCK_PRISON_2, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.UNLOCK_PRISON_1 }, new MyMissionLocation(baseSector, (uint)EntityID.hub2), MyTextsWrapperEnum.PressToHack, MyTextsWrapperEnum.SecurityControlHUB, MyTextsWrapperEnum.HackingProgress, 2000, startDialogId: MyDialogueEnum.SLAVERBASE2_0400_FIRST_HUB_DESTROYED ) { SaveOnSuccess = false }; m_objectives.Add(unlockprison2); var talkAboutGenerator = new MyObjectiveDialog( MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR, null, this, new MyMissionID[] { MyMissionID.UNLOCK_PRISON_2 }, MyDialogueEnum.SLAVERBASE2_0500_BOTH_HUBS_DESTROYED ) { SaveOnSuccess = false }; m_objectives.Add(talkAboutGenerator); var breakTheChains = new MyObjectiveDestroy( MyTextsWrapperEnum.SLAVER_BASE_2_BREAK_THE_CHAINS, MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_GENERATOR }, new List <uint> { (uint)EntityID.generator_1 }, null, true ) { SaveOnSuccess = true, HudName = MyTextsWrapperEnum.HudGenerator }; breakTheChains.OnMissionSuccess += BreakTheChains_OnMissionSuccess; breakTheChains.Components.Add(new MyDetectorDialogue((uint)EntityID.GeneratorDetectorDummy, MyDialogueEnum.SLAVERBASE2_0600_GENERATOR_REACHED)); m_objectives.Add(breakTheChains); var talkAboutPrisoners = new MyObjectiveDialog( MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_BREAK_THE_CHAINS }, MyDialogueEnum.SLAVERBASE2_0700_GENERATOR_DESTROYED ) { SaveOnSuccess = false }; m_objectives.Add(talkAboutPrisoners); var freeSlaves = new MyMultipleUseObjective( MyTextsWrapperEnum.SLAVER_BASE_2_FREE_SLAVES, MyMissionID.SLAVER_BASE_2_FREE_SLAVES, MyTextsWrapperEnum.Blank, null, this, new MyMissionID[] { MyMissionID.SLAVER_BASE_2_TALK_ABOUT_PRISONERS }, MyTextsWrapperEnum.UnlockCell, MyTextsWrapperEnum.PrisonCell, MyTextsWrapperEnum.UnlockingInProgress, 2000, new List <uint> { (uint)EntityID.slave_1, (uint)EntityID.slave_2, (uint)EntityID.slave_3, (uint)EntityID.slave_4, (uint)EntityID.slave_5 }, MyUseObjectiveType.Activating ) { SaveOnSuccess = true, SuccessDialogId = MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE }; freeSlaves.OnObjectUsedSucces += OnFreeSlavesObjectiveSuccess; m_objectives.Add(freeSlaves); //var finalFreedom = new MyObjective( // One member of that list - its type defines the type of submission - MySubmission means fly to the dummypoint to success. Here it is var so you cannot call methods on it // new StringBuilder("Return to Valiant."), // Name of the submission // MyMissionID.SLAVER_BASE_2_FINAL_FREEDOM, // ID of the submission - must be added to MyMissions.cs // new StringBuilder("Return to Valiant.\n"), // Description of the submission // null, // this, // new MyMissionID[] { MyMissionID.SLAVER_BASE_2_FREE_SLAVES, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_2, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_3, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_4, MyMissionID.SLAVER_BASE_1_FREE_SLAVES_5 }, // ID of submissions required to make this submission available - it is clear so this submission is the starting submission // new MyMissionLocation(baseSector, (uint)EntityID.FinalFreedom), // ID of dummy point of checkpoint // startDialogId: MyDialogueEnum.SLAVERBASE2_1200_MISSION_COMPLETE // ) { SaveOnSuccess = false }; // False means do not save game in that checkpointa //m_objectives.Add(finalFreedom); // Adding this submission to the list of submissions of current mission }