private void Start()
 {
     if (Camera.main != null)
     {
         m_Cam = Camera.main.transform;
     }
     m_Character = GetComponent <MyThirdPersonCharacter>();
 }
    // Use this for initialization
    void Start()
    {
        if (Camera.main != null) {
            m_Cam = Camera.main.transform;
        } else {
            Debug.LogWarning (
                "Warning: no main camera found.  Third person character needs a Camera tagged \"MainCamera\" for camera-relative controls.");
        }

        m_Character = GetComponent<MyThirdPersonCharacter> ();
    }
Exemple #3
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    private void Start()
    {
        // get the transform of the main camera
        if (Camera.main != null)
        {
            m_Cam = Camera.main.transform;
        }
        else
        {
            Debug.LogWarning(
                "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.", gameObject);
            // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them!
        }

        // get the third person character ( this should never be null due to require component )
        m_Character = GetComponent <MyThirdPersonCharacter>();
    }