private void Start() { if (Camera.main != null) { m_Cam = Camera.main.transform; } m_Character = GetComponent <MyThirdPersonCharacter>(); }
// Use this for initialization void Start() { if (Camera.main != null) { m_Cam = Camera.main.transform; } else { Debug.LogWarning ( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\" for camera-relative controls."); } m_Character = GetComponent<MyThirdPersonCharacter> (); }
private void Start() { // get the transform of the main camera if (Camera.main != null) { m_Cam = Camera.main.transform; } else { Debug.LogWarning( "Warning: no main camera found. Third person character needs a Camera tagged \"MainCamera\", for camera-relative controls.", gameObject); // we use self-relative controls in this case, which probably isn't what the user wants, but hey, we warned them! } // get the third person character ( this should never be null due to require component ) m_Character = GetComponent <MyThirdPersonCharacter>(); }