internal MyTextureArray(TexId[] mergeList) { var srcDesc = MyTextures.GetView(mergeList[0]).Description; Size = MyTextures.GetSize(mergeList[0]); ArrayLen = mergeList.Length; Texture2DDescription desc = new Texture2DDescription(); desc.ArraySize = ArrayLen; desc.BindFlags = BindFlags.ShaderResource; desc.CpuAccessFlags = CpuAccessFlags.None; desc.Format = srcDesc.Format; desc.Height = (int)Size.Y; desc.Width = (int)Size.X; desc.MipLevels = 0; desc.SampleDescription.Count = 1; desc.SampleDescription.Quality = 0; desc.Usage = ResourceUsage.Default; m_resource = new Texture2D(MyRender11.Device, desc); // foreach mip var mipmaps = (int)Math.Log(Size.X, 2) + 1; for (int a = 0; a < ArrayLen; a++) { for (int m = 0; m < mipmaps; m++) { MyRender11.Context.CopySubresourceRegion(MyTextures.Textures.Data[mergeList[a].Index].Resource, Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource, Resource.CalculateSubResourceIndex(m, a, mipmaps)); } } ShaderView = new ShaderResourceView(MyRender11.Device, Resource); }
internal void Init() { var srcData = MyTextures.Textures.Data[m_mergeList[0].Index]; var srcDesc = MyTextures.GetView(m_mergeList[0]).Description; Size = MyTextures.GetSize(m_mergeList[0]); ArrayLen = m_mergeList.Length; Texture2DDescription desc = new Texture2DDescription(); desc.ArraySize = ArrayLen; desc.BindFlags = BindFlags.ShaderResource; desc.CpuAccessFlags = CpuAccessFlags.None; desc.Format = srcDesc.Format; desc.Height = (int)Size.Y; desc.Width = (int)Size.X; desc.MipLevels = srcDesc.Texture2D.MipLevels; desc.SampleDescription.Count = 1; desc.SampleDescription.Quality = 0; desc.Usage = ResourceUsage.Default; m_resource = new Texture2D(MyRender11.Device, desc); m_resource.DebugName = m_debugName; // foreach mip var mipmaps = srcDesc.Texture2D.MipLevels; for (int a = 0; a < ArrayLen; a++) { var data = MyTextures.Textures.Data[m_mergeList[a].Index]; var tex2D = data.Resource as Texture2D; MyRenderProxy.Assert(tex2D != null, "MyTextureArray supports only 2D textures. Inconsistent texture: " + data.Name); bool consistent = tex2D.Description.Format == desc.Format && tex2D.Description.MipLevels == desc.MipLevels && tex2D.Description.Width == desc.Width && tex2D.Description.Height == desc.Height; if (!consistent) { string errorMsg = "All MyTextureArray has to have the same pixel format, width / height and # of mipmaps. Inconsistent textures: " + data.Name + " / " + srcData.Name; MyRenderProxy.Error(errorMsg); MyRender11.Log.WriteLine(errorMsg); } for (int m = 0; m < mipmaps; m++) { MyRender11.DeviceContext.CopySubresourceRegion(tex2D, Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource, Resource.CalculateSubResourceIndex(m, a, mipmaps)); } } m_Srv = new ShaderResourceView(MyRender11.Device, Resource); }
internal MyTextureArray(TexId[] mergeList, string debugName) { var srcDesc = MyTextures.GetView(mergeList[0]).Description; Size = MyTextures.GetSize(mergeList[0]); ArrayLen = mergeList.Length; Texture2DDescription desc = new Texture2DDescription(); desc.ArraySize = ArrayLen; desc.BindFlags = BindFlags.ShaderResource; desc.CpuAccessFlags = CpuAccessFlags.None; desc.Format = srcDesc.Format; desc.Height = (int)Size.Y; desc.Width = (int)Size.X; desc.MipLevels = srcDesc.Texture2D.MipLevels; desc.SampleDescription.Count = 1; desc.SampleDescription.Quality = 0; desc.Usage = ResourceUsage.Default; m_resource = new Texture2D(MyRender11.Device, desc); m_resource.DebugName = debugName; // foreach mip var mipmaps = desc.MipLevels;// (int)Math.Log(Size.X, 2) + 1; for (int a = 0; a < ArrayLen; a++) { var tex2D = MyTextures.Textures.Data[mergeList[a].Index].Resource as Texture2D; MyRenderProxy.Assert(tex2D != null, "MyTextureArray supports only 2D textures"); MyRenderProxy.Assert(tex2D.Description.Format == desc.Format && tex2D.Description.MipLevels == desc.MipLevels && tex2D.Description.Width == desc.Width && tex2D.Description.Height == desc.Height, "All MyTextureArray has to have the same pixel format, width / height and # of mipmaps."); for (int m = 0; m < mipmaps; m++) { if (((Texture2D)MyTextures.Textures.Data[mergeList[a].Index].Resource).Description.Format != ((Texture2D)Resource).Description.Format) { MyRender11.Log.WriteLine(String.Format("Inconsistent format in textures array {0}", MyTextures.Textures.Data[mergeList[a].Index].Name)); } MyRender11.DeviceContext.CopySubresourceRegion(MyTextures.Textures.Data[mergeList[a].Index].Resource, Resource.CalculateSubResourceIndex(m, 0, mipmaps), null, Resource, Resource.CalculateSubResourceIndex(m, a, mipmaps)); } } ShaderView = new ShaderResourceView(MyRender11.Device, Resource); }
internal static void AddSingleSprite(TexId texId, Color color, Vector2 origin, Vector2 tangent, Rectangle?sourceRect, RectangleF destinationRect) { AddSingleSprite(MyTextures.Views[texId.Index], MyTextures.GetSize(texId), color, origin, tangent, sourceRect, destinationRect); }
private static void ProcessDrawMessage(MyRenderMessageBase drawMessage) { switch (drawMessage.MessageType) { case MyRenderMessageEnum.SpriteScissorPush: { var msg = drawMessage as MyRenderMessageSpriteScissorPush; MySpritesRenderer.ScissorStackPush(msg.ScreenRectangle); break; } case MyRenderMessageEnum.SpriteScissorPop: { MySpritesRenderer.ScissorStackPop(); break; } case MyRenderMessageEnum.DrawSprite: { MyRenderMessageDrawSprite sprite = (MyRenderMessageDrawSprite)drawMessage; MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, sprite.Origin, sprite.RightVector, sprite.SourceRectangle, sprite.DestinationRectangle); break; } case MyRenderMessageEnum.DrawSpriteNormalized: { MyRenderMessageDrawSpriteNormalized sprite = (MyRenderMessageDrawSpriteNormalized)drawMessage; var rotation = sprite.Rotation; if (sprite.RotationSpeed != 0) { rotation += sprite.RotationSpeed * (float)(MyRender11.CurrentDrawTime - MyRender11.CurrentUpdateTime).Seconds; } Vector2 rightVector = rotation != 0f ? new Vector2((float)Math.Cos(rotation), (float)Math.Sin(rotation)) : sprite.RightVector; int safeGuiSizeY = MyRender11.ResolutionI.Y; int safeGuiSizeX = (int)(safeGuiSizeY * 1.3333f); // This will mantain same aspect ratio for GUI elements var safeGuiRectangle = new VRageMath.Rectangle(MyRender11.ResolutionI.X / 2 - safeGuiSizeX / 2, 0, safeGuiSizeX, safeGuiSizeY); var safeScreenScale = (float)safeGuiSizeY / MyRenderGuiConstants.REFERENCE_SCREEN_HEIGHT; float fixedScale = sprite.Scale * safeScreenScale; var tex = MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true); var normalizedCoord = sprite.NormalizedCoord; var screenCoord = new Vector2(safeGuiRectangle.Left + safeGuiRectangle.Width * normalizedCoord.X, safeGuiRectangle.Top + safeGuiRectangle.Height * normalizedCoord.Y); var sizeInPixels = MyTextures.GetSize(tex); var sizeInPixelsScaled = sizeInPixels * fixedScale; Vector2 alignedScreenCoord = screenCoord; var drawAlign = sprite.DrawAlign; if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_TOP) { // Nothing to do as position is already at this point } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER) { // Move position to the texture center alignedScreenCoord -= sizeInPixelsScaled / 2.0f; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_TOP) { alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_BOTTOM) { alignedScreenCoord.X -= sizeInPixelsScaled.X / 2.0f; alignedScreenCoord.Y -= sizeInPixelsScaled.Y; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_BOTTOM) { alignedScreenCoord -= sizeInPixelsScaled; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_CENTER) { alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_CENTER) { alignedScreenCoord.X -= sizeInPixelsScaled.X; alignedScreenCoord.Y -= sizeInPixelsScaled.Y / 2.0f; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_LEFT_AND_VERTICAL_BOTTOM) { alignedScreenCoord.Y -= sizeInPixelsScaled.Y; // *0.75f; } else if (drawAlign == MyGuiDrawAlignEnum.HORISONTAL_RIGHT_AND_VERTICAL_TOP) { alignedScreenCoord.X -= sizeInPixelsScaled.X; } screenCoord = alignedScreenCoord; var rect = new RectangleF(screenCoord.X, screenCoord.Y, fixedScale * sizeInPixels.X, fixedScale * sizeInPixels.Y); Vector2 origin; if (sprite.OriginNormalized.HasValue) { origin = sprite.OriginNormalized.Value * sizeInPixels; } else { origin = sizeInPixels / 2; } sprite.OriginNormalized = sprite.OriginNormalized ?? new Vector2(0.5f); MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, waitTillLoaded: sprite.WaitTillLoaded), sprite.Color, origin, rightVector, null, rect); break; } case MyRenderMessageEnum.DrawSpriteAtlas: { MyRenderMessageDrawSpriteAtlas sprite = (MyRenderMessageDrawSpriteAtlas)drawMessage; var tex = MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true); var textureSize = MyTextures.GetSize(tex); Rectangle?sourceRect = new Rectangle( (int)(textureSize.X * sprite.TextureOffset.X), (int)(textureSize.Y * sprite.TextureOffset.Y), (int)(textureSize.X * sprite.TextureSize.X), (int)(textureSize.Y * sprite.TextureSize.Y)); VRageMath.RectangleF destRect = new VRageMath.RectangleF( (sprite.Position.X) * sprite.Scale.X, (sprite.Position.Y) * sprite.Scale.Y, sprite.HalfSize.X * sprite.Scale.X * 2, sprite.HalfSize.Y * sprite.Scale.Y * 2); Vector2 origin = new Vector2(textureSize.X * sprite.TextureSize.X * 0.5f, textureSize.Y * sprite.TextureSize.Y * 0.5f); MySpritesRenderer.AddSingleSprite(MyTextures.GetTexture(sprite.Texture, MyTextureEnum.GUI, true), sprite.Color, origin, sprite.RightVector, sourceRect, destRect); break; } case MyRenderMessageEnum.DrawString: { var message = drawMessage as MyRenderMessageDrawString; var font = MyRender11.GetFont(message.FontIndex); font.DrawString( message.ScreenCoord, message.ColorMask, message.Text, message.ScreenScale, message.ScreenMaxWidth); break; } case MyRenderMessageEnum.DrawScene: { UpdateSceneFrame(); ProfilerShort.Begin("DrawScene"); DrawGameScene(Backbuffer); ProfilerShort.Begin("TransferPerformanceStats"); TransferPerformanceStats(); ProfilerShort.End(); ProfilerShort.End(); ProfilerShort.Begin("Draw scene debug"); MyGpuProfiler.IC_BeginBlock("Draw scene debug"); DrawSceneDebug(); MyGpuProfiler.IC_EndBlock(); ProfilerShort.End(); ProfilerShort.Begin("ProcessDebugMessages"); ProcessDebugMessages(); ProfilerShort.End(); ProfilerShort.Begin("MyDebugRenderer.Draw"); MyGpuProfiler.IC_BeginBlock("MyDebugRenderer.Draw"); MyDebugRenderer.Draw(MyRender11.Backbuffer); MyGpuProfiler.IC_EndBlock(); ProfilerShort.End(); var testingDepth = MyRender11.MultisamplingEnabled ? MyScreenDependants.m_resolvedDepth : MyGBuffer.Main.DepthStencil; ProfilerShort.Begin("MyPrimitivesRenderer.Draw"); MyGpuProfiler.IC_BeginBlock("MyPrimitivesRenderer.Draw"); MyPrimitivesRenderer.Draw(MyRender11.Backbuffer, testingDepth); MyGpuProfiler.IC_EndBlock(); ProfilerShort.End(); ProfilerShort.Begin("MyLinesRenderer.Draw"); MyGpuProfiler.IC_BeginBlock("MyLinesRenderer.Draw"); MyLinesRenderer.Draw(MyRender11.Backbuffer, testingDepth); MyGpuProfiler.IC_EndBlock(); ProfilerShort.End(); if (m_screenshot.HasValue && m_screenshot.Value.IgnoreSprites) { if (m_screenshot.Value.SizeMult == Vector2.One) { SaveScreenshotFromResource(Backbuffer.m_resource); } else { TakeCustomSizedScreenshot(m_screenshot.Value.SizeMult); } } ProfilerShort.Begin("MySpritesRenderer.Draw"); MyGpuProfiler.IC_BeginBlock("MySpritesRenderer.Draw"); MySpritesRenderer.Draw(MyRender11.Backbuffer.m_RTV, new MyViewport(MyRender11.ViewportResolution.X, MyRender11.ViewportResolution.Y)); MyGpuProfiler.IC_EndBlock(); ProfilerShort.End(); if (MyRenderProxy.DRAW_RENDER_STATS) { MyRender11.GetRenderProfiler().StartProfilingBlock("MyRenderStatsDraw.Draw"); MyRenderStatsDraw.Draw(MyRenderStats.m_stats, 0.6f, VRageMath.Color.Yellow); ProfilerShort.End(); } break; } } }
internal static void RenderColoredTextures(List <renderColoredTextureProperties> texturesToRender) { if (texturesToRender.Count == 0) { return; } if (!m_initialized) { Init(); } const int RENDER_TEXTURE_RESOLUTION = 512; RC.DeviceContext.OutputMerger.BlendState = null; RC.SetIL(null); RC.SetPS(m_ps); RC.SetCB(0, MyCommon.FrameConstants); RC.SetCB(1, m_cb); Dictionary <Vector2I, MyRenderTarget> createdRenderTextureTargets = new Dictionary <Vector2I, MyRenderTarget>(); foreach (var texture in texturesToRender) { TexId texId = MyTextures.GetTexture(texture.TextureName, MyTextureEnum.COLOR_METAL, true); if (texId == TexId.NULL) { continue; } Vector2 texSize = MyTextures.GetSize(texId); Vector2I renderTargetResolution = new Vector2I(RENDER_TEXTURE_RESOLUTION, RENDER_TEXTURE_RESOLUTION); if (texSize.Y > 0) { if (texSize.Y < RENDER_TEXTURE_RESOLUTION) { renderTargetResolution.X = (int)texSize.X; renderTargetResolution.Y = (int)texSize.Y; } else { renderTargetResolution.X *= (int)(texSize.X / texSize.Y); } } MyViewport viewport = new MyViewport(renderTargetResolution.X, renderTargetResolution.Y); MyRenderTarget renderTexture = null; if (!createdRenderTextureTargets.TryGetValue(renderTargetResolution, out renderTexture)) { renderTexture = new MyRenderTarget(renderTargetResolution.X, renderTargetResolution.Y, SharpDX.DXGI.Format.R8G8B8A8_UNorm_SRgb, 1, 0); createdRenderTextureTargets[renderTargetResolution] = renderTexture; } RC.BindDepthRT(null, DepthStencilAccess.ReadWrite, renderTexture); // Set color var mapping = MyMapping.MapDiscard(m_cb); Vector4 color = new Vector4(texture.ColorMaskHSV, 1); mapping.WriteAndPosition(ref color); mapping.Unmap(); // Set texture RC.DeviceContext.PixelShader.SetShaderResource(0, MyTextures.GetView(texId)); // Draw MyScreenPass.DrawFullscreenQuad(viewport); // Save to file MyTextureData.ToFile(renderTexture.GetHWResource(), texture.PathToSave, ImageFileFormat.Png); } texturesToRender.Clear(); foreach (var texture in createdRenderTextureTargets) { texture.Value.Release(); } createdRenderTextureTargets.Clear(); RC.BindDepthRT(null, DepthStencilAccess.ReadWrite, null); RC.BindGBufferForRead(0, MyGBuffer.Main); }