// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { MyTankAI ai = animator.GetComponent <MyTankAI>(); ai.NextDestination(); }
// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { MyTankAI tankAi = animator.gameObject.GetComponent <MyTankAI>(); tankAi.SetNextPoint(); }