// OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        MyTankAI ai = animator.GetComponent <MyTankAI>();

        ai.NextDestination();
    }
Exemple #2
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    // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state
    override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
    {
        MyTankAI tankAi = animator.gameObject.GetComponent <MyTankAI>();

        tankAi.SetNextPoint();
    }