private void Update() { if (currentState.OnStateUpdate()) { currentStateIndex++; currentState.OnStateExit(); if (currentStateIndex >= sequence.Length) { this.enabled = false; return; } currentState = sequence[currentStateIndex]; currentState.OnStateEnter(); } }
private void Awake() { if (sequence.Length == 0) { this.enabled = false; } else { foreach (var state in sequence) { state.enabled = false; } currentState = sequence[currentStateIndex]; currentState.enabled = true; currentState.OnStateEnter(); } }