internal override void Update(MySmallShipBot bot) { base.Update(bot); MyEntity enemy = bot.GetClosestEnemy(); if (enemy != null) { Vector3 enemyToBot = bot.GetPosition() - enemy.GetPosition(); float distance = enemyToBot.Length(); if (distance <= bot.RunAwayDistance) { Vector3 enemyToBotDirection = enemyToBot / distance; Vector3 escapeTarget = bot.GetPosition() + enemyToBotDirection * 1000; bot.Move(escapeTarget, escapeTarget, bot.WorldMatrix.Up, false); } } }