Exemple #1
0
    /// <summary>
    /// 刷新所有技能展示界面;
    /// 默认选中技能处改变,从而技能说明处改变;
    /// </summary>
    /// <param name="ev">Ev.</param>
    public void PageShowSkill(EventBase ev)
    {
        if (skillSB == null)
        {
#if UNITY_EDITOR
            Debug.LogError("Scrollbar not found");
#endif
            return;
        }

        //几个技能评分scrollView 1.0f;
        int   der   = MySkillModule.GetAllSkillsNum() - mMaxShowSkillNum;
        float ratio = 1.0f / der;
        skillSB.value = (CurPageNum - 1) * mMaxShowSkillNum * ratio;
        foreach (EventDelegate ed in skillSB.onChange)
        {
            if (ed != null && ed.isValid)
            {
                ed.Execute();
            }
        }

        //当前显示页数之前技能和之后技能不显示;
        //当前是第2页,第一页*每页6个(skillsList索引0-5是隐藏的,6-11是显示的,12到最后一个技能是隐藏的)
    }
Exemple #2
0
    /// <summary>
    /// 读档创建所有技能列表;
    /// </summary>
    void InitSkills()
    {
        int i = 0, j = 0;

        for (j = MySkillModule.GetAllSkillsNum(); i < j; i++)
        {
            CreateSkill(i + 1);
        }

        int num   = j % 6 == 0 ? j / 6 : j / 6 + 1;
        int total = num * 6;

        for (; j < num * 6; j++)
        {
            CreateNullSkill(j + 1);
        }

        UIGrid grid = skillRoot.GetComponent <UIGrid>();

        if (grid != null)
        {
            grid.repositionNow = true;
        }
    }