/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { components?.Dispose(); MySearchCharacter?.Dispose(); } base.Dispose(disposing); }
private void UpdateDialog() { flpReflectionMembers.Controls.Clear(); MySearchCharacter.MySINnerFile.SiNnerMetaData.Tags.Clear(); MyTagTreeView.Nodes.Clear(); TreeNode root = null; MySearchCharacter.PopulateTree(ref root, null, MySetTags); MyTagTreeView.Nodes.Add(root); motherTag = new SearchTag(null, (HubTagAttribute)null) { Tags = new List <Tag>(), MyPropertyInfo = null, MyRuntimePropertyValue = MySearchCharacter.MyCharacter, TagName = "Root", TagValue = "Search" }; Control cbChar = GetCbOrOInputontrolFromMembers(motherTag); }