/// <summary>
 /// Clean up any resources being used.
 /// </summary>
 /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         components?.Dispose();
         MySearchCharacter?.Dispose();
     }
     base.Dispose(disposing);
 }
Exemple #2
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        private void UpdateDialog()
        {
            flpReflectionMembers.Controls.Clear();
            MySearchCharacter.MySINnerFile.SiNnerMetaData.Tags.Clear();
            MyTagTreeView.Nodes.Clear();
            TreeNode root = null;

            MySearchCharacter.PopulateTree(ref root, null, MySetTags);
            MyTagTreeView.Nodes.Add(root);
            motherTag = new SearchTag(null, (HubTagAttribute)null)
            {
                Tags                   = new List <Tag>(),
                MyPropertyInfo         = null,
                MyRuntimePropertyValue = MySearchCharacter.MyCharacter,
                TagName                = "Root",
                TagValue               = "Search"
            };
            Control cbChar = GetCbOrOInputontrolFromMembers(motherTag);
        }